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include: Add stream output constants.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -54,6 +54,12 @@ const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
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const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384;
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const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff;
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const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
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const UINT D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
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const UINT D3D12_SO_BUFFER_SLOT_COUNT = 4;
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const UINT D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
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const UINT D3D12_SO_NO_RASTERIZED_STREAM = 0xffffffff;
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const UINT D3D12_SO_OUTPUT_COMPONENT_COUNT = 128;
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const UINT D3D12_SO_STREAM_COUNT = 4;
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const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256;
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const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304;
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const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536;
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