vkd3d-shader: Always emit the invocation count for geometry shaders.

Even if the shader doesn't explicitly declare it.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-10-01 20:22:52 +03:30 committed by Alexandre Julliard
parent 6b6bcaf1a3
commit a6f6d4fbb1

View File

@ -268,6 +268,7 @@ struct vkd3d_spirv_builder
uint64_t capability_draw_parameters : 1;
uint64_t capability_demote_to_helper_invocation : 1;
uint32_t ext_instr_set_glsl_450;
uint32_t invocation_count;
SpvExecutionModel execution_model;
uint32_t current_id;
@ -1731,6 +1732,9 @@ static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder,
"main", builder->iface, builder->iface_element_count);
/* execution mode declarations */
if (builder->invocation_count)
vkd3d_spirv_build_op_execution_mode(&builder->execution_mode_stream,
builder->main_function_id, SpvExecutionModeInvocations, &builder->invocation_count, 1);
vkd3d_spirv_stream_append(&stream, &builder->execution_mode_stream);
vkd3d_spirv_stream_append(&stream, &builder->debug_stream);
@ -4643,6 +4647,7 @@ static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_comp
break;
case VKD3D_SHADER_TYPE_GEOMETRY:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelGeometry);
builder->invocation_count = 1;
break;
case VKD3D_SHADER_TYPE_PIXEL:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelFragment);
@ -5421,8 +5426,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_output_topology(struct vkd3d_dxbc_compi
static void vkd3d_dxbc_compiler_emit_dcl_gs_instances(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
vkd3d_dxbc_compiler_emit_execution_mode1(compiler,
SpvExecutionModeInvocations, instruction->declaration.count);
compiler->spirv_builder.invocation_count = instruction->declaration.count;
}
static void vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(struct vkd3d_dxbc_compiler *compiler,