vkd3d: Normalise layer counts in d3d12_rtv_desc_create_rtv().

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-10-12 18:31:11 +02:00 committed by Alexandre Julliard
parent bec4f0a85e
commit 4c07252da6

View File

@ -2480,7 +2480,19 @@ static bool init_default_texture_view_desc(struct vkd3d_texture_view_desc *desc,
static void vkd3d_texture_view_desc_normalise(struct vkd3d_texture_view_desc *desc,
const D3D12_RESOURCE_DESC *resource_desc)
{
unsigned int max_layer_count = resource_desc->DepthOrArraySize;
unsigned int max_layer_count;
if (resource_desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D)
{
if (desc->view_type == VK_IMAGE_VIEW_TYPE_2D_ARRAY)
max_layer_count = max(1, resource_desc->DepthOrArraySize >> desc->miplevel_idx);
else
max_layer_count = 1;
}
else
{
max_layer_count = resource_desc->DepthOrArraySize;
}
if (desc->layer_idx >= max_layer_count)
{
@ -3186,6 +3198,7 @@ void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_dev
vkd3d_desc.layer_count = desc->u.Texture2DArray.ArraySize;
if (desc->u.Texture2DArray.PlaneSlice)
FIXME("Ignoring plane slice %u.\n", desc->u.Texture2DArray.PlaneSlice);
vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc);
break;
case D3D12_RTV_DIMENSION_TEXTURE2DMS:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D;
@ -3194,12 +3207,14 @@ void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_dev
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
vkd3d_desc.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice;
vkd3d_desc.layer_count = desc->u.Texture2DMSArray.ArraySize;
vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc);
break;
case D3D12_RTV_DIMENSION_TEXTURE3D:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
vkd3d_desc.miplevel_idx = desc->u.Texture3D.MipSlice;
vkd3d_desc.layer_idx = desc->u.Texture3D.FirstWSlice;
vkd3d_desc.layer_count = desc->u.Texture3D.WSize;
vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc);
break;
default:
FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension);