vkd3d-shader: Write SM1 subtraction instructions.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-05-31 21:41:10 -05:00 committed by Alexandre Julliard
parent 100c65c967
commit 98149da91a

View File

@ -1733,6 +1733,10 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct bytecode_buffer *buffer,
write_sm1_binary_op(ctx, buffer, D3DSIO_MUL, &instr->reg, &arg1->reg, &arg2->reg);
break;
case HLSL_IR_BINOP_SUB:
write_sm1_binary_op(ctx, buffer, D3DSIO_SUB, &instr->reg, &arg1->reg, &arg2->reg);
break;
case HLSL_IR_UNOP_NEG:
write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG);
break;