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vkd3d: Implement d3d12_command_allocator_SetName().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1081,9 +1081,9 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_SetName(ID3D12CommandAl
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{
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struct d3d12_command_allocator *allocator = impl_from_ID3D12CommandAllocator(iface);
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FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name, allocator->device->wchar_size));
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TRACE("iface %p, name %s.\n", iface, debugstr_w(name, allocator->device->wchar_size));
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return E_NOTIMPL;
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return name ? S_OK : E_INVALIDARG;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_GetDevice(ID3D12CommandAllocator *iface,
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