vkd3d-shader/hlsl: Write SM4 casts from bool.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Giovanni Mascellani 2022-07-01 11:23:30 +02:00 committed by Alexandre Julliard
parent 98ebe9b69c
commit 3e88a46d4c
6 changed files with 56 additions and 11 deletions

View File

@ -1459,9 +1459,36 @@ static bool type_is_float(const struct hlsl_type *type)
return type->base_type == HLSL_TYPE_FLOAT || type->base_type == HLSL_TYPE_HALF;
}
static void write_sm4_cast_from_bool(struct hlsl_ctx *ctx,
struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_expr *expr,
const struct hlsl_ir_node *arg, uint32_t mask)
{
struct sm4_instruction instr;
memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM4_OP_AND;
sm4_dst_from_node(&instr.dsts[0], &expr->node);
instr.dst_count = 1;
sm4_src_from_node(&instr.srcs[0], arg, instr.dsts[0].writemask);
instr.srcs[1].swizzle_type = VKD3D_SM4_SWIZZLE_NONE;
instr.srcs[1].reg.type = VKD3D_SM4_RT_IMMCONST;
instr.srcs[1].reg.dim = VKD3D_SM4_DIMENSION_SCALAR;
instr.srcs[1].reg.immconst_uint[0] = mask;
instr.src_count = 2;
write_sm4_instruction(buffer, &instr);
}
static void write_sm4_cast(struct hlsl_ctx *ctx,
struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_expr *expr)
{
static const union
{
uint32_t u;
float f;
} one = { .f = 1.0 };
const struct hlsl_ir_node *arg1 = expr->operands[0].node;
const struct hlsl_type *dst_type = expr->node.data_type;
const struct hlsl_type *src_type = arg1->data_type;
@ -1488,7 +1515,7 @@ static void write_sm4_cast(struct hlsl_ctx *ctx,
break;
case HLSL_TYPE_BOOL:
hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to float.");
write_sm4_cast_from_bool(ctx, buffer, expr, arg1, one.u);
break;
case HLSL_TYPE_DOUBLE:
@ -1514,7 +1541,7 @@ static void write_sm4_cast(struct hlsl_ctx *ctx,
break;
case HLSL_TYPE_BOOL:
hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to int.");
write_sm4_cast_from_bool(ctx, buffer, expr, arg1, 1);
break;
case HLSL_TYPE_DOUBLE:
@ -1540,7 +1567,7 @@ static void write_sm4_cast(struct hlsl_ctx *ctx,
break;
case HLSL_TYPE_BOOL:
hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to uint.");
write_sm4_cast_from_bool(ctx, buffer, expr, arg1, 1);
break;
case HLSL_TYPE_DOUBLE:

View File

@ -12,7 +12,7 @@ uniform 0 int -1
uniform 1 uint 3
uniform 2 int -2
uniform 3 float 0.5
todo draw quad
draw quad
probe all rgba (0.5, 0.5, 0.5, 0.5)
[pixel shader]

View File

@ -19,8 +19,8 @@ uniform 0 float 2.6
uniform 1 int -2
uniform 2 int -2
uniform 3 float -3.6
todo draw quad
probe all rgba (0.5, 0.5, 0.5, 0.5)
draw quad
todo probe all rgba (0.5, 0.5, 0.5, 0.5)
[pixel shader]

View File

@ -19,8 +19,8 @@ uniform 0 float 2.6
uniform 1 int 2
uniform 2 int -2
uniform 3 float -3.6
todo draw quad
probe all rgba (0.5, 0.5, 0.5, 0.5)
draw quad
todo probe all rgba (0.5, 0.5, 0.5, 0.5)
[pixel shader]

View File

@ -12,3 +12,21 @@ float4 main() : SV_TARGET
[test]
draw quad
probe all rgba (0.0, 0.0, 1.0, 1.0)
[require]
shader model >= 4.0
[pixel shader]
uniform float4 x;
uniform int4 y;
float4 main() : SV_TARGET
{
return (float4)(bool4)x + 10.0 * (float4)(int4)(bool4)y;
}
[test]
uniform 0 float4 0.0 0.0 2.0 4.0
uniform 4 int4 0 1 0 10
draw quad
probe all rgba (0.0, 10.0, 1.0, 11.0)

View File

@ -8,7 +8,7 @@ float4 main() : SV_TARGET
}
[test]
todo draw quad
draw quad
probe all rgba (0.0, 1.0, 1.0, 1.0)
[pixel shader]
@ -61,7 +61,7 @@ float4 main() : SV_TARGET
}
[test]
todo draw quad
draw quad
probe all rgba (0.0, 1.0, 1.0, 1.0)
[pixel shader]
@ -114,7 +114,7 @@ float4 main() : SV_TARGET
}
[test]
todo draw quad
draw quad
probe all rgba (0.0, 1.0, 1.0, 1.0)
[pixel shader]