Commit Graph

2372 Commits

Author SHA1 Message Date
Isabella Bosia
f222f99011 vkd3d-shader: Implement VKD3D_SHADER_TARGET_SPIRV_TEXT.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-07 21:01:06 +02:00
Isabella Bosia
e75a0d6f14 vkd3d-shader: Implement vkd3d_spirv_binary_to_text helper.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-07 21:01:04 +02:00
Zebediah Figura
7dd8c15d49 vkd3d-shader: Read the SM5 resource data type instruction modifier.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-07 21:01:00 +02:00
Zebediah Figura
c3a5df7375 vkd3d-shader: Read the SM5 resource type instruction modifier.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-07 21:00:58 +02:00
Zebediah Figura
f895f0dce6 vkd3d-shader: Do not check for NULL in vkd3d_shader_free_shader_code().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-26 15:15:57 +02:00
Zebediah Figura
6c10b52804 vkd3d-shader: Do not check for NULL in vkd3d_shader_free_scan_descriptor_info().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-26 15:15:53 +02:00
Zebediah Figura
9a0692978e vkd3d-shader: Allow structures to be chained in any order.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-25 23:01:59 +02:00
Henri Verbeet
fb93449c85 vkd3d-shader: Handle non-contiguous destination write masks in vkd3d_dxbc_compiler_emit_store().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-20 22:01:51 +02:00
Henri Verbeet
a451af9c51 vkd3d-shader: Properly handle scalar destinations in vkd3d_dxbc_compiler_emit_store().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-20 22:01:46 +02:00
Henri Verbeet
d2ffae5900 vkd3d-shader: Introduce API for descriptor array bindings.
We will need this for shader model 5.1 resource arrays. However, for the
time being any count other than '1' is unsupported.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-20 22:01:38 +02:00
Henri Verbeet
9efcf45d7a vkd3d-shader: Change the memory layout of swizzles to allow for future swizzle components.
We may want to add e.g. VKD3D_SHADER_SWIZZLE_ONE and
VKD3D_SHADER_SWIZZLE_ZERO in the future.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-20 22:01:35 +02:00
Zebediah Figura
3244fa3f92 vkd3d-shader: Remove the unused "ctx" field from struct vkd3d_shader_instruction.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-12 22:11:37 +02:00
Zebediah Figura
90eb138f22 vkd3d-shader: Rename vkd3d_sm4_immconst_type to vkd3d_sm4_dimension.
These bits are used in all register tokens, not just immediate constants.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-12 22:11:34 +02:00
Henri Verbeet
7bae1a606a vkd3d-shader: Support register spaces for combined samplers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-11 18:05:50 +02:00
Zebediah Figura
04605a341b vkd3d-shader: Make VKD3D_SHADER_SWIZZLE more legible.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-11 18:05:05 +02:00
Henri Verbeet
c326d75c1d vkd3d-shader: Introduce vkd3d_shader_get_supported_target_types().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-06 11:54:22 +02:00
Henri Verbeet
5f4bd618ed vkd3d-shader: Introduce vkd3d_shader_get_supported_source_types().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-06 11:54:22 +02:00
Henri Verbeet
af73e16633 vkd3d-shader: Use vkd3d_shader_validate_compile_info() in vkd3d_shader_scan().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-06 11:54:22 +02:00
Henri Verbeet
7dda2339a2 vkd3d-shader: Introduce vkd3d_shader_get_version().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-06 11:54:22 +02:00
Henri Verbeet
dae87cc1c0 vkd3d-shader: Merge the vkd3d_shader_descriptor_type and vkd3d_shader_descriptor_range_type enumerations.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-04 15:52:27 +02:00
Henri Verbeet
ffe0dca779 vkd3d-shader: Allow plain storage buffers to be used for buffer UAVs.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-04 15:52:23 +02:00
Henri Verbeet
1496dc054e vkd3d-shader: Add a compiler message for unhandled register types in vkd3d_dxbc_compiler_get_descriptor_binding().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-04 15:52:22 +02:00
Henri Verbeet
cf3c50b705 vkd3d-shader: Fail shader compilation if any descriptor bindings are missing.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-04 15:52:20 +02:00
Henri Verbeet
1279d5df9e vkd3d-shader: Report error messages from vkd3d_shader_serialize_root_signature().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-30 16:33:00 +02:00
Henri Verbeet
33eb944bf4 vkd3d-shader: Report error messages from vkd3d_shader_parse_root_signature().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-30 16:32:59 +02:00
Henri Verbeet
d135b4687b vkd3d-shader: Report error messages from vkd3d_shader_parse_input_signature().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-30 16:32:57 +02:00
Henri Verbeet
11f82d985c vkd3d-shader: Pass a vkd3d_shader_compile_info structure to vkd3d_shader_scan_dxbc().
In order to allow it to handle different source types.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-30 16:32:56 +02:00
Henri Verbeet
1c8077546e vkd3d-shader: Validate control flow instructions in vkd3d_shader_scan_dxbc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-30 16:32:54 +02:00
Henri Verbeet
a1778b681e vkd3d-shader: Trace messages in vkd3d_shader_compile().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-28 15:23:02 +02:00
Henri Verbeet
f4237f7716 vkd3d-shader: Trace messages in vkd3d_shader_scan_dxbc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-28 15:23:01 +02:00
Henri Verbeet
8de5546082 vkd3d-shader: Trace the shader in vkd3d_shader_scan_dxbc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-28 15:22:59 +02:00
Henri Verbeet
cd69865b69 vkd3d-shader: Also copy the terminator in vkd3d_shader_message_context_copy_messages().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-28 15:22:58 +02:00
Henri Verbeet
f6868919d3 vkd3d: Add trailing newlines to error messages in vkd3d_uav_clear_state_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-28 15:22:56 +02:00
Henri Verbeet
29287d3368 vkd3d-shader: Add compiler messages for invalid DXBC chunk offsets and sizes.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-23 19:44:04 +02:00
Henri Verbeet
29e9cf032c vkd3d-shader: Add a compiler message for unsupported DXBC versions.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-23 19:44:01 +02:00
Henri Verbeet
9fcf00e2bf vkd3d-shader: Validate DXBC checksums.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-23 19:43:59 +02:00
Henri Verbeet
1f6ce3ceba vkd3d-shader: Add a compiler message for invalid DXBC magic.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-23 19:43:56 +02:00
Henri Verbeet
3b2fb3aba1 vkd3d-shader: Output a compiler error message if the DXBC size is invalid.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-23 19:43:52 +02:00
Henri Verbeet
e7828d6782 vkd3d-shader: Output point sizes.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-22 22:19:09 +02:00
Henri Verbeet
a196555513 vkd3d-shader: Rename the VKD3D_DUMMY_SAMPLER_INDEX macro to VKD3D_SHADER_DUMMY_SAMPLER_INDEX.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-22 22:19:05 +02:00
Henri Verbeet
23416913f4 vkd3d-shader: Rename the vkd3d_versioned_root_signature_desc structure.
To vkd3d_shader_versioned_root_signature_desc.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-22 22:19:03 +02:00
Henri Verbeet
823e356460 vkd3d-shader: Rename the vkd3d_root_signature_desc1 structure to vkd3d_shader_root_signature_desc1.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-22 22:19:01 +02:00
Henri Verbeet
0f0f2b331e vkd3d-shader: Rename the vkd3d_root_signature_desc structure to vkd3d_shader_root_signature_desc.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-21 15:19:09 +02:00
Henri Verbeet
0056fc7046 vkd3d-shader: Rename the vkd3d_root_signature_version enumeration to vkd3d_shader_root_signature_version.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-21 15:19:07 +02:00
Henri Verbeet
9366248ed2 vkd3d-shader: Rename the vkd3d_root_parameter1 structure to vkd3d_shader_root_parameter1.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-21 15:19:05 +02:00
Henri Verbeet
62113ff828 vkd3d-shader: Rename the vkd3d_static_sampler_desc structure to vkd3d_shader_static_sampler_desc.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-21 15:19:02 +02:00
Henri Verbeet
4bea4b82e9 vkd3d-shader: Rename the vkd3d_root_parameter structure to vkd3d_shader_root_parameter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-17 23:19:44 +02:00
Henri Verbeet
f5e39842fa vkd3d-shader: Rename the vkd3d_root_descriptor1 structure to vkd3d_shader_root_descriptor1.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-17 23:19:42 +02:00
Henri Verbeet
cb9bf177e9 vkd3d-shader: Rename the vkd3d_root_descriptor_table1 structure to vkd3d_shader_root_descriptor_table1.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-17 23:19:41 +02:00
Henri Verbeet
0e9f914197 vkd3d-shader: Rename the vkd3d_static_border_color enumeration to vkd3d_shader_static_border_colour.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-17 23:19:39 +02:00
Henri Verbeet
0f5dc67015 vkd3d-shader: Rename the vkd3d_root_descriptor structure to vkd3d_shader_root_descriptor.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-16 12:46:34 +02:00
Henri Verbeet
270b31a7db vkd3d-shader: Rename the vkd3d_root_constants structure to vkd3d_shader_root_constants.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-16 12:46:32 +02:00
Henri Verbeet
36d2127765 vkd3d-shader: Rename the vkd3d_root_descriptor_table structure to vkd3d_shader_root_descriptor_table.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-16 12:46:31 +02:00
Henri Verbeet
8b397eec88 vkd3d-shader: Rename the vkd3d_root_parameter_type enumeration to vkd3d_shader_root_parameter_type.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-14 18:07:45 +02:00
Henri Verbeet
de252f9b14 vkd3d-shader: Rename the vkd3d_root_descriptor_flags enumeration to vkd3d_shader_root_descriptor_flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-14 18:07:40 +02:00
Henri Verbeet
6b0eb46716 vkd3d-shader: Rename the vkd3d_descriptor_range1 structure to vkd3d_shader_descriptor_range1.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-14 18:07:37 +02:00
Henri Verbeet
de76e7c0b5 vkd3d-shader: Rename the vkd3d_descriptor_range structure to vkd3d_shader_descriptor_range.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-14 18:07:27 +02:00
Henri Verbeet
7c2120124b vkd3d-shader: Rename the vkd3d_descriptor_range_flags enumeration to vkd3d_shader_descriptor_range_flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-14 18:07:23 +02:00
Henri Verbeet
6e0ab34564 vkd3d-shader: Rename the vkd3d_descriptor_range_type enumeration to vkd3d_shader_descriptor_range_type.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-10 17:08:19 +02:00
Henri Verbeet
edd585ea44 vkd3d-shader: Rename the VKD3D_SWIZZLE macro to VKD3D_SHADER_SWIZZLE.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-10 17:08:17 +02:00
Henri Verbeet
3a9eb1839e vkd3d-shader: Rename the vkd3d_sysval_semantic enumeration to vkd3d_shader_sysval_semantic.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-10 17:08:16 +02:00
Henri Verbeet
2da59a1056 vkd3d-shader: Rename the vkd3d_component_type enumeration to vkd3d_shader_component_type.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-10 17:08:14 +02:00
Henri Verbeet
24eaeb2cdf vkd3d: Require VKD3D_API_VERSION_1_2 for version 1.1 root signatures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-30 21:05:46 +02:00
Henri Verbeet
3777eb4e5c vkd3d: Introduce API versions.
For backwards compatibility. Newer vkd3d versions may report more
capabilities, but some of those may also require newer vkd3d APIs in order to
use them. That's an issue for a vkd3d user like Wine, where reporting more
capabilities may cause the application to try to use APIs that are not
implemented in that version of Wine.

Note that using ELF symbol versioning would have solved the issue for existing
binaries compiled against older versions of vkd3d, but not for older source
compiled against newer versions of vkd3d.

Users of vkd3d-utils should define VKD3D_UTILS_API_VERSION to the vkd3d
API version they wish to target.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-30 21:05:17 +02:00
Henri Verbeet
11980c3944 vkd3d-shader: Introduce struct vkd3d_shader_resource.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-30 21:05:14 +02:00
Henri Verbeet
b7fb3a033b vkd3d-shader: Support more than 8 UAV counters.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-30 21:05:12 +02:00
Henri Verbeet
015a9aacaf vkd3d-shader: Get rid of the "use_vocp" field in the vkd3d_shader_scan_info structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-30 21:05:08 +02:00
Henri Verbeet
760bafd620 vkd3d-shader: Store sampler comparison mode information in the descriptor scan info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-25 09:57:48 +02:00
Henri Verbeet
e560db5027 vkd3d-shader: Store UAV read information in the descriptor scan info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-25 09:57:46 +02:00
Henri Verbeet
352b8118f3 vkd3d-shader: Store UAV counter information in the descriptor scan info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-25 09:57:44 +02:00
Henri Verbeet
cf04ed68a7 vkd3d-shader: Report descriptor resource types in vkd3d_shader_scan_dxbc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-25 09:57:42 +02:00
Henri Verbeet
25c0966b69 vkd3d-shader: Report descriptor usage information in vkd3d_shader_scan_dxbc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-25 09:57:39 +02:00
Henri Verbeet
25ef055062 vkd3d-shader: Allow the name of the SPIR-V entry point to be specified.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-23 16:25:23 +02:00
Henri Verbeet
7e4fc14a31 vkd3d-shader: Rename the vkd3d_tessellator_partitioning enumeration.
To vkd3d_shader_tessellator_partitioning.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-23 16:25:21 +02:00
Henri Verbeet
500079a54a vkd3d-shader: Rename the vkd3d_tessellator_output_primitive enumeration.
To vkd3d_shader_tessellator_output_primitive, consistent with vkd3d-shader
naming conventions.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-23 16:25:18 +02:00
Henri Verbeet
95fa257a37 vkd3d-shader: Allow vkd3d_shader_compile() to handle multiple target types.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-23 16:25:16 +02:00
Henri Verbeet
d6ec017077 vkd3d-shader: Allow vkd3d_shader_compile_dxbc() to handle multiple source types.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-19 16:08:31 +02:00
Henri Verbeet
b07c304440 vkd3d-shader: Pass compile options as an array instead of as flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-19 16:08:29 +02:00
Henri Verbeet
9312979b56 vkd3d-shader: Pass the target info as part of the vkd3d_shader_compile_info structure chain.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-19 16:08:28 +02:00
Henri Verbeet
c4e6657c11 vkd3d-shader: Pass the interface info as part of the vkd3d_shader_compile_info structure chain.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-19 16:08:26 +02:00
Henri Verbeet
8ff9610fed vkd3d-shader: Introduce struct vkd3d_shader_compile_info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-19 16:08:24 +02:00
Henri Verbeet
13c2fbdc8d vkd3d-shader: Rename the vkd3d_shader_target_extension enumeration to vkd3d_shader_spirv_extension.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-18 21:21:49 +02:00
Henri Verbeet
425dab80b8 vkd3d-shader: Rename the vkd3d_shader_target enumeration to vkd3d_shader_spirv_environment.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-18 21:21:47 +02:00
Henri Verbeet
2ee8429c03 vkd3d-shader: Rename VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE_INFO.
To VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO, consistent with the structure
name.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-18 21:21:45 +02:00
Henri Verbeet
8292efdbed vkd3d-shader: Rename the vkd3d_shader_domain_shader_compile_arguments structure.
To vkd3d_shader_spirv_domain_shader_target_info.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-18 21:21:43 +02:00
Henri Verbeet
5ee018afe9 vkd3d-shader: Rename the vkd3d_shader_compile_arguments structure to vkd3d_shader_spirv_target_info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-18 21:21:41 +02:00
Zebediah Figura
57973b4252 vkd3d: Also match the UAV counter register space in d3d12_command_list_update_descriptor_table().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-17 16:43:26 +02:00
Zebediah Figura
f0ce8aaf92 vkd3d: Store a count of used UAV counters instead of a mask.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-17 16:43:24 +02:00
Zebediah Figura
671ca1e721 vkd3d: Index the "vk_uav_counter_views" array to match the "uav_counters" array.
That is, index elements of vk_uav_counter_views by their index in uav_counters,
rather than by their register index. This is necessary because multiple UAVs can
share the same register index but differ in register space.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-17 16:43:21 +02:00
Henri Verbeet
9b03ebde85 vkd3d: Introduce our own pipeline bind point enumeration.
The VK_PIPELINE_BIND_POINT_RANGE_SIZE enumeration value was removed in
Vulkan-Headers release 1.2.140.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-17 16:43:18 +02:00
Zebediah Figura
4bf22c6c27 vkd3d: Implement register spaces.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-27 22:05:19 +02:00
Zebediah Figura
87364057da vkd3d-shader: Also match the register space when looking up bindings.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-27 22:05:15 +02:00
Zebediah Figura
e53496f6fd vkd3d-shader: Do not treat descriptor registers as arrayed.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-27 22:05:11 +02:00
Zebediah Figura
d08107da90 vkd3d-shader: Use the size from struct vkd3d_shader_constant_buffer when declaring push constant buffers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-27 22:05:08 +02:00
Zebediah Figura
4c993c672a vkd3d-shader: Read constant buffer offsets from the second index.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-27 22:05:03 +02:00
Zebediah Figura
6dace4a8be vkd3d-shader: Read the resource index from idx[1] instead of idx[0] when looking up SM5.1 bindings.
We still use the first index to uniquely identify the register in vkd3d_symbol,
only changing which field is used to declare it.

This patch does not handle descriptor arrays.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-27 22:04:57 +02:00
Zebediah Figura
2abc615419 vkd3d: Fix a spelling error in vkd3d_init_null_resources_data().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-27 16:19:03 +02:00
Conor McCarthy
7d47f2323e vkd3d: Implement support for D3D12_FEATURE_D3D12_OPTIONS5.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-25 22:07:37 +02:00
Conor McCarthy
d5ad90a81e vkd3d: Implement support for D3D12_FEATURE_CROSS_NODE.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-25 22:07:35 +02:00
Conor McCarthy
0a6415d677 vkd3d: Implement support for D3D12_FEATURE_SERIALIZATION.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-25 22:07:33 +02:00
Conor McCarthy
3a586c9ffc vkd3d: Implement support for D3D12_FEATURE_D3D12_OPTIONS4.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-25 22:07:32 +02:00
Conor McCarthy
0b622c6704 vkd3d: Implement support for D3D12_FEATURE_EXISTING_HEAPS.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-25 22:07:30 +02:00
Conor McCarthy
33217ebfca vkd3d: Implement support for D3D12_FEATURE_D3D12_OPTIONS3.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-25 22:07:28 +02:00
Henri Verbeet
1cee31ed7a vkd3d-shader: Handle clip and cull distance in vkd3d_siv_from_sysval_indexed().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:26 +02:00
Conor McCarthy
b1712cbd48 vkd3d: Implement support for D3D12_FEATURE_COMMAND_QUEUE_PRIORITY.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:23 +02:00
Conor McCarthy
16882d1a50 vkd3d: Implement support for D3D12_FEATURE_SHADER_CACHE.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:19 +02:00
Conor McCarthy
6e0590adf6 vkd3d: Implement support for D3D12_FEATURE_D3D12_OPTIONS2.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:16 +02:00
Conor McCarthy
fad3b12703 vkd3d: Implement support for D3D12_FEATURE_ARCHITECTURE1.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:13 +02:00
Conor McCarthy
1d46f25ea2 vkd3d: Implement support for D3D12_FEATURE_D3D12_OPTIONS1.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:10 +02:00
Hans-Kristian Arntzen
f3bf1612c1 vkd3d-shader: Increment the token pointer before reading the register space in the dcl_resource_structured handler.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:06 +02:00
Hans-Kristian Arntzen
ea213e2b0d vkd3d-shader: Increment the token pointer before reading the register space in the dcl_uav_structured handler.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:03 +02:00
Conor McCarthy
a59f1982ad vkd3d: Remove redundant GetCopyableFootprints() resource size alignment checks.
The alignments are now checked in d3d12_resource_validate_desc().

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 20:25:50 +01:00
Henri Verbeet
d0586297c5 vkd3d-shader: Handle VKD3DSPR_GSINSTID in vkd3d_dxbc_compiler_get_register_name().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 20:11:22 +01:00
Henri Verbeet
ebac7ee24c vkd3d-shader: Avoid declaring outputs multiple times with incompatible types.
This would cause CoreValidation-Shader-InterfaceTypeMismatch validation
errors from Wine's test_shader_interstage_interface() d3d11 test. This
reverts parts of commits 1eb7eca411 and
04ec461fb4.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 20:11:20 +01:00
Henri Verbeet
61799500e2 vkd3d-shader: Handle normalised types in vkd3d_component_type_from_data_type().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 20:11:18 +01:00
Conor McCarthy
91555883ac vkd3d: Add stub for ID3D12GraphicsCommandList2::WriteBufferImmediate().
ID3D12GraphicsCommandList2 and WriteBufferImmediate() are used by
Hitman 2, but implementing the function on top of an AMD extension has
no effect on game behaviour. It's commonly used to write debug info.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 20:11:15 +01:00
Conor McCarthy
9c64642468 vkd3d: Add SetViewInstanceMask() to the ID3D12GraphicsCommandList1 interface.
This method was missing in version 10.0.15063.0 of the SDK, but is
present in version 10.0.18362.0, without a UUID change. Presumably that
means this was simply an omission in the older header, rather than an
API change in the newer header.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 20:11:10 +01:00
Conor McCarthy
7b88754ff2 vkd3d: Remove alignment validation from GetResourceAllocationInfo().
The right place for alignment validation is d3d12_resource_validate_desc().
The mod alignment test, which returns a size of ~0 on failure, is incorrect
on systems where Vulkan requires alignments of 0x20000 or more, and breaks
Hitman 2, which uses the returned value unchecked and allocates heaps of
0xffffffff bytes.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:08:37 +01:00
Conor McCarthy
5fe91bbf02 vkd3d: Validate dimension alignments for block-compressed textures.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:08:33 +01:00
Conor McCarthy
af60bc03ba vkd3d: Validate texture resource alignments.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:08:31 +01:00
Conor McCarthy
e783784cac vkd3d: Return valid node masks in external resource heap properties.
Hitman 2 calls GetHeapProperties() for each swapchain buffer and checks if
the creation node mask is 1. If not then it fails to store the resource
pointers for later rendering.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-25 16:07:11 +01:00
Philip Rebohle
a204a681a1 vkd3d: Handle DXGI_FORMAT_R11G11B10_FLOAT in d3d12_command_list_ClearUnorderedAccessViewUint().
There is no bit-compatible UINT format, so we'll use DXGI_FORMAT_R32_UINT.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-25 16:07:07 +01:00
Philip Rebohle
207ca12725 vkd3d: Re-implement d3d12_command_list_ClearUnorderedAccessViewUint().
Addresses the following limitations of the previous implementation:
    - Only R32_{UINT,TYPELESS} were supported for buffers.
    - Clearing an image UAV did not behave correctly for images with non-UINT formats.
    - Due to the use of transfer operations, extra memory barriers were needed.

If necessary, this will create a temporary view with a bit-compatible
UINT format for the resource in order to perform a bit-exact clear.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-25 16:07:04 +01:00
Philip Rebohle
65ee0562f9 vkd3d: Set VK_IMAGE_MUTABLE_FORMAT_BIT for UAV images with non-UINT formats.
Needed to support ClearUnorderedAccessViewUint() for all formats.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-25 16:07:01 +01:00
Philip Rebohle
126a789019 vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewFloat().
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-25 16:06:59 +01:00
Hans-Kristian Arntzen
54d2a15aa6 vkd3d: Use size_t instead of SIZE_T for GPU VA sizes.
This also fixes a format specifier warning in an ERR for the 32-bit Linux
build.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-25 16:06:56 +01:00
Henri Verbeet
da68980fdc vkd3d: Properly check for program_invocation_name.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-15 17:42:03 +01:00
Philip Rebohle
72246862af vkd3d: Factor out root parameter invalidation.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 16:40:13 +01:00
Philip Rebohle
79da30adc7 vkd3d: Defer compute pipeline update to Dispatch time.
Needed to support compute-based clear and copy operations.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 16:40:09 +01:00
Philip Rebohle
1bfacf3727 vkd3d: Store view object type in vkd3d_view.
Currently, vkd3d_view_destroy_descriptor assumes image views
by default, but we need to be able to attach buffer views to
command allocators for UAV clears.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 16:40:04 +01:00
Philip Rebohle
4a191a27dc vkd3d: Store view properties in vkd3d_view.
The additional data is needed to implement UAV clears.

Moving this out of d3d12_desc also helps make copying and
traversing descriptor arrays more CPU cache-friendly.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 16:39:59 +01:00
Derek Lesho
1d955506a3 vkd3d: Implement d3d12_device_GetCustomHeapProperties().
Signed-off-by: Derek Lesho <dlesho@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-07 21:07:18 +01:00
Rémi Bernon
4576236199 vkd3d: Do not report a root signature version higher than requested.
This fixes Shadow of the Tomb Raider crashing because of NULL root
signatures being passed since c002aee119.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 19:25:07 +01:00
Philip Rebohle
6c65f1b814 vkd3d-shader: Support vicp inputs for hull shader fork/join phases.
This case needs special care since both VKD3DSPR_INPUT in the
control point phase and VKD3DSPR_INCONTROLPOINT in fork/join
phases refer to the same set of input variables, and we should
not declare input variables with the same location twice.

Encountered in Shadow of the Tomb Raider.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 19:24:33 +01:00
Philip Rebohle
8cb42d6971 vkd3d: Keep active bindings after changing root signature.
Shadow of the Tomb Raider does not re-bind all descriptor tables after
setting a new root signature if tessellation is enabled, which causes
some descriptors to be left undefined.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 19:24:20 +01:00
Conor McCarthy
87cc75b7e6 vkd3d: Add support for custom heap properties.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:20:50 +01:00
Rémi Bernon
832f47edd3 vkd3d: Clamp buffer image copy size to subresource dimensions.
This fixes a vulkan validation error.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:20:27 +01:00
Philip Rebohle
1eb7eca411 vkd3d-shader: Don't redundantly override shader output info.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:18:23 +01:00
Philip Rebohle
0e00448229 vkd3d-shader: Handle tessellation factor built-ins in emit_output.
Uses the private patch constant array for tessellation factor built-ins.
Fixes two separate issues encountered in Shadow of the Tomb Raider:

- The output registers that have one component mapped to any of
  the TESS_FACTOR sysvals can have their other components mapped
  to a regular patch constant output, in which case we need to
  use a private io variable.

- The tessellation factor outputs are not necessarily dynamically
  indexed within shader code. Previously, this did not work correctly
  and lead to invalid store operations in the generated SPIR-V.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:17:34 +01:00
Philip Rebohle
306acf2193 vkd3d-shader: Compute correct output array index for line tess factors.
Line tessellation factors use two different DXBC semantics that
both map to the same SPIR-V built-in. In this case, we cannot
rely on the semantic index.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:17:32 +01:00
Philip Rebohle
7ac0873b4a vkd3d-shader: Use full write mask for variables for array built-ins.
Private variables are always vec4, so using a sparse write mask here
will lead to invalid code being generated when accessing the variable.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:17:29 +01:00
Philip Rebohle
a08ee1e2df vkd3d-shader: Use private array variable for patch constant outputs.
Fork and join phases in hull shaders allow dynamic indexing for
all output registers, not just the tessellation factor built-ins.

Moreover, the patch constant output register space is shared with
join phases, which can read back the outputs computed in the fork
phases, also allowing dynamic indexing.

In order to support this in a not overly complex way, use a private
array representing the entire patch constant space, and use epilogue
functions to assign them to the actual output variables.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:17:26 +01:00
Philip Rebohle
3fe9997010 vkd3d-shader: Add array index field to private output variable info.
Needed to support dynamically indexed output arrays.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:17:22 +01:00
Philip Rebohle
04ec461fb4 vkd3d-shader: Don't fetch output variable id before writing output info.
Otherwise, if a private variable is used for the given output,
vkd3d_dxbc_compiler_emit_store_shader_output will write to the
private variable again instead of the actual output, and some
outputs may never be emitted. This is common in hull shaders.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:17:19 +01:00
Hans-Kristian Arntzen
fd4488c3ab vkd3d: Optimise the GPU VA allocator.
The GPU VA allocator was allocating memory in a way where dereferencing
GPU VA required a lock + bsearch() to find the right VA range.

Rather than going this route, we turn the common case into O(1) and
lock-free by creating a slab allocator which allows us to lookup a
pointer directly from a GPU VA with (VA - Base) / PageSize.

The number of allocations in the fast path must be limited since we
cannot trivially grow the allocator while remaining lock-free for
dereferences.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:15:34 +01:00
Hans-Kristian Arntzen
c7916314dc vkd3d: Align allocated GPU address ranges to the requested resource alignment.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:15:31 +01:00
Conor McCarthy
2155748c41 vkd3d: Add support for multiplanar depth/stencil state transitions.
If separate transitions of the depth and stencil plane occur in the
same array of barriers, they will be consolidated into one Vulkan
layout transition. This can only be supported for combinations of
depth read and depth write states, or identical states.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:14:38 +01:00
Philip Rebohle
907d733ffe vkd3d-shader: Don't shift output array component write mask.
Fixes an assertion when compiling shaders with more than four
clip or cull distances. Output arrays are arrays of scalars,
so shifting the write mask is not very meaningful.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-22 16:39:04 +02:00
Hans-Kristian Arntzen
c002aee119 vkd3d: Bump RootSignature version to 1.1.
There appears to be a complete implementation of RS 1.1 already,
so enable this feature.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-22 16:38:59 +02:00
Henri Verbeet
769dd2b68c vkd3d: Introduce vkd3d_format_get_data_offset().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-18 18:06:10 +02:00
Rémi Bernon
7ec32ebfc5 vkd3d: Introduce vkd3d_format_copy_data().
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-18 18:06:08 +02:00
Henri Verbeet
65417717ac vkd3d: Introduce d3d12_box_is_empty().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-18 18:06:06 +02:00
Henri Verbeet
6259f10c4d vkd3d: Introduce d3d12_resource_get_level_box().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-18 18:06:04 +02:00
Rémi Bernon
5553d27085 vkd3d: Implement ID3D12Resource::WriteToSubresource().
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-04 22:16:12 +02:00
Henri Verbeet
a6f6d4fbb1 vkd3d-shader: Always emit the invocation count for geometry shaders.
Even if the shader doesn't explicitly declare it.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 19:16:48 +02:00
Hans-Kristian Arntzen
a0ebcce398 vkd3d: Do not use RESET_COMMAND_BUFFERS_BIT.
By setting this flag, command pools cannot efficiently pool allocations.
This flag should be set to 0 so only the VkCommandPool may be reset.
This matches D3D12 API.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 19:16:16 +02:00
Hans-Kristian Arntzen
3c86b2341c vkd3d: Do not release resources in vkResetCommandPool.
D3D12 command allocators are intended to recycle memory across resets,
so we should do the same thing in vkd3d.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 19:16:12 +02:00
Hans-Kristian Arntzen
19b673923b vkd3d: Deal with Map out parameter being NULL.
It is possible to map a resource, but not disclose the VA to caller.
This is used for WriteToSubresource.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 19:16:04 +02:00
Hans-Kristian Arntzen
0282b2643c vkd3d: Fix MSVC build of state.c.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 19:15:56 +02:00
Hans-Kristian Arntzen
25c11733ed vkd3d: Fix non-standard pointer arithmetic on void-pointer.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 19:15:53 +02:00
Hans-Kristian Arntzen
aa007299c4 vkd3d: Fix stray semicolon in vulkan_procs.h.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 19:15:29 +02:00
Hans-Kristian Arntzen
7a7ed132ec vkd3d-shader: Fix MSVC build.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 19:15:16 +02:00
Conor McCarthy
8e6f5ddd24 vkd3d: Make all descriptor reads and writes atomic.
Shadow of the Tomb Raider overwrites descriptors while they are being
copied in another thread. This patch makes reads and writes atomic for
CBV, SRV, UAV, and sampler descriptors, but not RTV and DSV, for which
copying is not implemented.

Benchmark total frames vs mutex count (the single mutex was locked
only once for copying):

1 mutex:    6480 6489 6503
8 mutexes:  6691 6693 6661
16 mutexes: 6665 6682 6703

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-24 17:48:42 +02:00
Philip Rebohle
ae44e06deb vkd3d-shader: Enable DemoteToHelperInvocation capability.
Fixes validation errors complaining about invalid shader modules.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-13 19:31:16 +02:00
Józef Kucia
d1492e3465 vkd3d: Validate src_box in ReadFromSubresource().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-12 09:31:18 +02:00
Conor McCarthy
d5a8fbe9f5 vkd3d: Implement ID3D12Resource::ReadFromSubresource().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-12 09:31:14 +02:00
Conor McCarthy
686eb92252 vkd3d: Use linear tiling for CPU readable textures.
Enables ReadFromSubresource() to succeed in cases where it would have
failed otherwise.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-12 09:31:11 +02:00
Józef Kucia
865fbea532 vkd3d: Remove unused d3d12_root_signature_init_descriptor_pool_size().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-06 17:05:12 +02:00
Józef Kucia
9e997c6db6 vkd3d: Remove old entries in GPU VA allocator.
The "allocations" array is filled with unused entries when D3D12 buffers
are destroyed. The majority of entries might be unused after running for
a while. Remove the entry when VA is freed in order to prevent
accumulation of unused entries. This makes destroying D3D12 buffers more
expensive.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-06 17:05:10 +02:00
Józef Kucia
8df3bfc5c2 vkd3d: Prepend pNext chain structures.
Order of structures doesn't matter so we can simply prepend instead of
apending.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-06 17:05:07 +02:00
Józef Kucia
8b49b6e057 build: Enable -Wimplicit-fallthrough.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-06 17:05:04 +02:00
Józef Kucia
0184917520 vkd3d: Add support for VK_KHR_image_format_list.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-06 17:04:54 +02:00
Józef Kucia
0d851513dc vkd3d: Get rid of dxgi_format_is_typeless().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:31:56 +02:00
Jactry Zeng
9d138ee135 vkd3d: Handle SINT and UINT formats in ClearRenderTargetView().
Signed-off-by: Jactry Zeng <jzeng@codeweavers.com>
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:31:53 +02:00
Józef Kucia
d9da1c904e vkd3d: Store vkd3d_format in {dsv,rtv}_desc.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:31:50 +02:00
Józef Kucia
56d260b40e vkd3d: Use vk_append_struct() in more places.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:24:42 +02:00
Józef Kucia
8ba2b2baec vkd3d: Use macros to define optional extensions tables.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:24:40 +02:00
Józef Kucia
ee7d24a213 vkd3d: Add support for VK_EXT_shader_demote_to_helper_invocation.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:24:38 +02:00
Józef Kucia
077e8b1459 vkd3d-shader: Add support for SPV_EXT_demote_to_helper_invocation.
Requires SPIRV-Headers commit dcce859e34cf0c23625ec75ac44df750aa2f4d70.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:24:34 +02:00
Józef Kucia
46ff2c2764 vkd3d: Add support for VK_EXT_texel_buffer_alignment.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-05 17:52:13 +02:00
Józef Kucia
eb340126b6 vkd3d-common: Move vkd3d_write_mask_is_contiguous() from vkd3d-shader.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-05 17:52:04 +02:00
Józef Kucia
8589935420 vkd3d: Set VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT for upload buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-05 17:52:01 +02:00
Józef Kucia
69e73a6a8f vkd3d: Implement D3D12_FEATURE_FORMAT_INFO.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-28 08:10:53 +02:00
Józef Kucia
3d8b68e611 vkd3d: Add DXGI_FORMAT_R32G32B32_TYPELESS.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-28 08:10:51 +02:00
Józef Kucia
3172faf612 vkd3d-shader: Avoid multiple PrimitiveId declarations in hull shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-25 19:23:08 +02:00
Józef Kucia
dc074af2a0 vkd3d: Make resource mapping thread-safe.
VkDeviceMemory must be externally synchronized.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 08:09:21 +02:00
Józef Kucia
fb8f0dc5b3 vkd3d: Create private heap objects for committed resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 08:09:20 +02:00
Józef Kucia
dc2ae75461 vkd3d: Return more information from device memory allocation functions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 08:09:18 +02:00
Józef Kucia
110830aca0 vkd3d: Introduce d3d12_resource_is_cpu_accessible() helper.
The condition in d3d12_resource_is_cpu_accessible() is going to be
changed in the following commits.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 08:09:16 +02:00
Józef Kucia
8d242b32ac vkd3d: Move resource memory allocation functions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 08:09:14 +02:00
Józef Kucia
ed8bd8cd59 vkd3d: Implement D3D12_RESOURCE_STATE_PREDICATION resource barriers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:41:11 +02:00
Józef Kucia
7f963c124d vkd3d: Set VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT for buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:41:09 +02:00
Józef Kucia
16c62ded81 vkd3d: End conditional rendering before ending command buffer.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:41:07 +02:00
Józef Kucia
9939712560 vkd3d: Begin and end conditional rendering outside render passes.
The Vulkan spec says:

  "Conditional rendering must also either begin and end inside the same
  subpass of a render pass instance, or must both begin and end outside
  of a render pass instance (i.e. contain entire render pass instances)."

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:41:04 +02:00
Józef Kucia
f723a791d5 tests: Add test for parsing version.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:40:46 +02:00
Józef Kucia
1a42564eb9 vkd3d: Use vkd3d_waiting_fence structure in more places.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:40:43 +02:00
Józef Kucia
3d681737c9 vkd3d: Try to guess application name.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:40:41 +02:00
Józef Kucia
0bde4c7dca vkd3d-shader: Fix component decoration for shader IO variables.
This fixes a regression introduced by commit
91820630cb.

We need to take into account the combined write mask returned from
needs_private_io_variable().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:40:38 +02:00
Józef Kucia
e912a2c329 vkd3d: Validate resource pointer for transition barriers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:40:33 +02:00
Conor McCarthy
901fb7e798 vkd3d: Implement d3d12_command_list_SetPredication().
Predicate arguments which are only non-zero in bit 32 or higher are not
supported. Predicates will not be applied to clear and copy commands because
Vulkan does not support predication of these command classes.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-17 20:53:39 +02:00
Józef Kucia
a8c0fbaa6d vkd3d: Use FIXME_ONCE() for AntialiasedLineEnable.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-13 20:56:40 +02:00
Józef Kucia
206fd23afe vkd3d: Avoid busy-waiting in fence worker thread.
This might delay updating a d3d12_fence when a fence enqueued later than
other fences is signaled before them. On the other hand, it
significantly reduces CPU usage. I haven't found a program negatively
impacted by this change so far.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-13 20:56:38 +02:00
Józef Kucia
0baf0302d1 vkd3d: Avoid holding mutex while waiting for fences.
We maintain separate arrays for enqueued fences and fences owned by the
fence worker thread.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-13 20:56:35 +02:00
Józef Kucia
ecdcb5c1b1 vkd3d-shader: Make sure that InvocationId is emitted once in hull shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-12 22:37:48 +02:00
Józef Kucia
a81729cf88 vkd3d-shader: Assign unique locations for patch constants.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-12 22:37:46 +02:00
Józef Kucia
285a19408f vkd3d: Introduce FIXME_ONCE().
The debug log level is demoted to WARN after the FIXME is printed once.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-12 22:37:44 +02:00
Józef Kucia
4a0b62084a vkd3d-shader: Forbid mixing samplers with CBVs/SRVs/UAVs in root signatures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-12 22:37:40 +02:00
Józef Kucia
895aaa461b vkd3d: Clarify DSV attachment mask handling.
It isn't immediately obvious what "1u << graphics->rt_count" means.
Use dsv_attachment_mask() helper instead.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-12 22:37:37 +02:00
Józef Kucia
7ecd67aaa0 vkd3d: Factor out vkd3d_join_thread().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:51 +02:00
Józef Kucia
bc5e8a9cc2 vkd3d: Factor out vkd3d_create_thread().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:49 +02:00
Józef Kucia
826190fc0e vkd3d: Prefer uint64_t to UINT64.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:44 +02:00
Józef Kucia
28f99600a5 vkd3d: Avoid allocating memory in d3d12_command_list_update_uav_counter_descriptors().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:42 +02:00
Józef Kucia
6862f34004 vkd3d: Avoid allocating memory in d3d12_command_list_RSSetScissorRects().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:39 +02:00
Józef Kucia
be23a8fc90 vkd3d: Allocate device memory when heap offset is misaligned.
On radv with AMD Polaris GPUs, the alignment may be as high as 0x20000
or 0x40000. World of Warcraft seems to ignore the alignment returned
from GetResourceAllocationInfo(), and simply aligns to 0x10000
(D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT).

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:37 +02:00
Józef Kucia
812878fa87 vkd3d: Emit barriers in ClearUnorderedAccessViewUint().
We use transfer operations instead of unordered access.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:30 +02:00
Józef Kucia
3abfb840fd vkd3d: Invalidate current pipeline when DSV format is changed.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:26 +02:00
Józef Kucia
bc8c07ffcc vkd3d: Fix unbinding depth-stencil views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 23:25:19 +02:00
Józef Kucia
5f4b2266b9 vkd3d: Fix debug_d3d12_shader_component_mapping().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-10 12:24:42 +02:00
Józef Kucia
afe7259242 vkd3d: Introduce helper functions to call ID3D12Device methods.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-10 12:24:40 +02:00
Józef Kucia
c756008f6e vkd3d: Introduce vkd3d_physical_device_info.
Simplifies passing around Vulkan physical device properties and features.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-10 12:24:36 +02:00
Józef Kucia
068851b159 vkd3d: Add initial checks for feature levels 12_0+.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-05 16:46:39 +02:00
Józef Kucia
9f49174f40 vkd3d: Use sparse resources for emulating NULL UAVs.
If residencyNonResidentStrict is supported.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-05 16:46:37 +02:00
Józef Kucia
71ad883672 vkd3d: Implement d3d12_device_CreateReservedResource().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-05 16:46:34 +02:00
Józef Kucia
991e9b5fad vkd3d: Add partial support for 2D NULL UAV.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-04 17:57:59 +02:00
Józef Kucia
44bbd84360 vkd3d: Add partial support for buffer NULL UAVs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-04 17:57:57 +02:00
Józef Kucia
8bc8d19c90 vkd3d: Add partial support for buffer NULL SRVs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-04 17:57:55 +02:00
Józef Kucia
c065f87381 vkd3d: Introduce vkd3d_create_buffer_view_for_resource().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-04 17:57:53 +02:00
Józef Kucia
396a8d4fe7 vkd3d: Check texel buffer view alignment requirements.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-04 17:57:49 +02:00
Józef Kucia
3e99853297 vkd3d: Always return render pass from d3d12_pipeline_state_get_or_create_pipeline().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-21 16:25:09 +02:00
Józef Kucia
faeb03c1a3 vkd3d-shader: Add enum for minimum-precision data types.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-21 16:25:02 +02:00
Philip Rebohle
f1076bb153 vkd3d: Support count buffer for indirect draws.
Used by Resident Evil 2.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-20 20:33:34 +02:00
Philip Rebohle
ca744ae579 vkd3d: Enable VK_KHR_draw_indirect_count.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-20 20:33:33 +02:00
Philip Rebohle
578ce3653d vkd3d-shader: Parse ISG1, PSG1 and OSG1 signatures.
These signatures extend the OSG5 format by a minimum
precision hint, which gets ignored for now but could
be implemented using 16-bit floats in the future.

Fixes some shader parsing errors in Resident Evil 2.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-20 20:33:27 +02:00
Józef Kucia
e7e0f4180d vkd3d: Simplify checking for render pass compatibility.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:41:15 +02:00
Józef Kucia
51b930192a vkd3d: Handle lists in debug env vars consistently.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:41:09 +02:00
Józef Kucia
ee1b8cc511 vkd3d: Defer creating render pass only when depth-stencil tests are enabled.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:41:06 +02:00
Józef Kucia
f629cdecc1 vkd3d: Disable unncessary depth tests.
Allows us to create the render pass while creating the pipeline state.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:41:04 +02:00
Józef Kucia
26e6957875 vkd3d: Refactor render pass attachments.
Use the last attachment for depth-stencil instead of the first.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:41:02 +02:00
Józef Kucia
92d88e2903 vkd3d: Fix draw calls without depth-stencil view.
Fixes a regression introduced by
9eba55403d.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-17 20:40:56 +02:00
Józef Kucia
8782764434 vkd3d: Return S_OK from memory residency functions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:29:06 +02:00
Józef Kucia
74f068f869 vkd3d: Add warning for unbinding transform feedback buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:29:04 +02:00
Józef Kucia
9bbd520e89 vkd3d: Implement NULL vertex buffer views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:29:00 +02:00
Józef Kucia
9eba55403d vkd3d: Do not disable depth-stencil tests for PSOs with invalid DSV format.
This is invalid usage according to the D3D12 validation layer. However,
Shadow of the Tomb Raider uses PSOs with DSVFormat equal to
DXGI_FORMAT_UNKNOWN and enabled depth-stencil tests. Moreover, the test
in the next commit passes on Windows with AMD, Intel and Nvidia GPUs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:28:56 +02:00
Józef Kucia
99c3e383dd vkd3d: Introduce helper to create render pass for pipeline state.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:28:54 +02:00
Józef Kucia
54dcb2901b vkd3d: Update current framebuffer before pipeline.
Framebuffers are created with a render pass from the graphics pipeline.
In the next commits, we defer the creation of render passes for graphics
pipelines with invalid DSV formats.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:28:51 +02:00
Józef Kucia
91820630cb vkd3d-shader: Try to avoid private IO variables even harder.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:11 +02:00
Józef Kucia
267f10df8b vkd3d-shader: Handle interpolation mode in vkd3d_dxbc_compiler_emit_input().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:09 +02:00
Józef Kucia
f0530d92b8 vkd3d-shader: Clear output register status while leaving control point phase.
We need to clear output register status when epilogue function isn't
used.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:06 +02:00
Józef Kucia
68a4b89d61 vkd3d-shader: Do not assume destination is 4 component vector in vkd3d_dxbc_compiler_emit_store().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:03 +02:00
Józef Kucia
f650b2f6ac vkd3d-shader: Try harder to avoid private variables for shader outputs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:00 +02:00
Józef Kucia
1f8cde763a vkd3d-shader: Avoid generating debug names for hull shader SPIR-V built-ins.
SPIRV Tools disassembler generates pretty names for SPIR-V built-ins.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:12:57 +02:00
Józef Kucia
3b6a63425a vkd3d-shader: Allow vPrim in hull shader phases.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:12:54 +02:00
Józef Kucia
0e93657b4b vkd3d: Trace queue in vkd3d_queue_update_sequence_number().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-13 12:47:49 +02:00
Józef Kucia
08e2e583b5 vkd3d: Introduce vkd3d_application_info.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-13 12:47:44 +02:00
Józef Kucia
58e0a89d76 vkd3d: Remember the last fence we waited for.
An application uses the following pattern:

Wait(queue, fence, value);
ExecuteCommandLists(queue, count, lists);
Wait(queue, fence, value);
ExecuteCommandLists(queue, count2, lists2);

In this case, we don't need to wait for the fence again.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-13 12:47:41 +02:00
Józef Kucia
8e16831549 vkd3d: Accept DXGI_FORMAT_UNKNOWN for pipeline RTV formats.
A NULL RTV is expected to be used when RTVFormat is DXGI_FORMAT_UNKNOWN.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-13 12:47:37 +02:00
Józef Kucia
e01eae5b8a vkd3d: Use D32_SFLOAT_S8_UINT when D24_UNORM_S8_UINT is not supported.
Fixes rendering in UE4 Infiltrator Demo on AMD.

Adjustments for depth bias aren't implemented yet.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 08:21:04 -05:00
Józef Kucia
9536f10383 vkd3d: Pass device to vkd3d_get_format().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 08:21:02 -05:00
Józef Kucia
7c8ce3c51c vkd3d: Pass device to vkd3d_format_from_d3d12_resource_desc().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 08:20:59 -05:00
Józef Kucia
8a23ff1376 vkd3d: Allow 0 vertex stride.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 15:29:50 -05:00
Józef Kucia
0f5868cc4e vkd3d: Reuse Vulkan semaphores.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 15:29:43 -05:00
Józef Kucia
bce64bf67b vkd3d: Handle integer overflow of sequence numbers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 15:29:40 -05:00
Józef Kucia
a2f7ae0d32 vkd3d: Validate resource flags.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 15:29:36 -05:00
Józef Kucia
5259a89138 vkd3d: Use VK_SHARING_MODE_CONCURRENT only when queue family count > 1.
The Vulkan spec states:

  If sharingMode is VK_SHARING_MODE_CONCURRENT, queueFamilyIndexCount
  must be greater than 1.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 15:29:32 -05:00
Józef Kucia
124e6aad48 vkd3d: Implement d3d12_command_queue_Wait().
Waiting before the signal is not supported yet.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:35:10 +02:00
Józef Kucia
205a41aaaa vkd3d: Introduce queue sequence numbers to track unused Vulkan semaphores.
In preparation for the following commmit.

Sequence numbers allows us to more easily track progress on queues in
comparison to tracking each VkFence individually.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:35:06 +02:00
Józef Kucia
134f4d0081 vkd3d: Use list to store Vulkan semaphores.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:35:04 +02:00
Józef Kucia
6801c15330 vkd3d: Forbid D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS for buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:35:02 +02:00
Józef Kucia
756931f849 vkd3d: Translate D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS to VK_SHARING_MODE_CONCURRENT.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:35:00 +02:00
Józef Kucia
2126614a03 vkd3d: Allow simultaneous buffer access from multiple queues.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:34:58 +02:00
Józef Kucia
e7b94e0337 vkd3d: Enable Vulkan debug extensions independently of debug log level.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-01 22:54:23 +02:00
Józef Kucia
df72746729 vkd3d-shader: Use locale-insensitive string comparison.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-01 22:54:20 +02:00
Józef Kucia
de3423e98e vkd3d-shader: Improve asserts for write mask component count.
Helps Clang Static Analyzer.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-01 22:54:16 +02:00
Józef Kucia
2faae71f5a vkd3d-shader: Use more appropriate variables for descriptor range count.
Helps Clang Static Analyzer.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-01 22:54:13 +02:00
Józef Kucia
ef71edcb32 vkd3d-shader: Remove dead assignment.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-01 22:54:10 +02:00
Józef Kucia
081239fd90 vkd3d: Trace returned features.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-01 22:54:07 +02:00
Józef Kucia
5ed83a251d vkd3d: Pass d3d12_resource to vk_barrier_parameters_from_d3d12_resource_state().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-30 09:25:47 +02:00
Józef Kucia
3963316c50 vkd3d-shader: Translate lod shader instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-30 09:25:45 +02:00
Józef Kucia
ee3994a1cd vkd3d-shader: Simplify resource declaration handling in SPIR-V generator.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-30 09:25:42 +02:00
Józef Kucia
c77f02ca01 vkd3d-shader: Add support for parsing Shader Model 5.1 bytecode.
Translation to SPIR-V isn't implemented yet.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-30 09:25:40 +02:00
Józef Kucia
242e52ac59 vkd3d: Simplify d3d12_pipeline_state_is_render_pass_compatible().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-30 09:25:37 +02:00
Józef Kucia
5da59641b0 vkd3d: Share Vulkan render pass objects between D3D12 pipeline states.
For example, World of Warcraft creates 28 render passes for pipeline
state objects instead of 600+ render passes. Other games appears to use
similarly low number of render passes, e.g. 8, 17, 26, 60.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-30 09:25:34 +02:00
Józef Kucia
9046233492 vkd3d-shader: Improve ID assignment for specialization constants.
Allows using 0 as SpecId.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-30 09:25:32 +02:00
Józef Kucia
3393719692 vkd3d-shader: Translate samplepos instructions.
This returns standard sample locations. DXC and glslang do the same thing.

d4d0b29752

In the long term, we could also add a shader parameter to pass sample
positions to the shader compiler.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-30 09:25:25 +02:00
Józef Kucia
90bd84bf83 vkd3d: Pass sample count to shader compiler.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-26 16:37:25 +02:00
Józef Kucia
def3a71513 vkd3d-shader: Make sure that specialization constants are emitted once.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-26 16:37:23 +02:00
Józef Kucia
004f33432a vkd3d-shader: Use specialization constants by default for shader parameters.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-26 16:37:22 +02:00
Józef Kucia
63d12751bb vkd3d-shader: Add support for specialization constants.
Allows reusing the same SPIR-V binary with different shader parameters.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-26 16:37:20 +02:00
Józef Kucia
f510e93948 vkd3d-shader: Implement sampleinfo for rasterizer.
Also adds initial infrastructure for more flexible shader parameters.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-26 16:37:18 +02:00
Józef Kucia
2bdc63d682 vkd3d-shader: Fix write mask for shader inputs.
Shader inputs with non-contiguous write masks (e.g. xyw) were not
handled properly in rare cases.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-26 16:37:13 +02:00
Józef Kucia
d5d1ee4031 vkd3d-shader: Do not export vkd3d_shader_free_root_signature_v_1_0().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-25 17:20:25 +02:00
Józef Kucia
aa2d00929e vkd3d: Prefer versioned root signature structures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-25 17:20:21 +02:00
Józef Kucia
374bcd276e vkd3d-shader: Remove versioned_ prefix from root signature functions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-25 17:20:18 +02:00
Józef Kucia
070de4dfbb vkd3d-shader: Add FIXME() for unknown root signature descriptor flags.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-25 17:20:15 +02:00
Józef Kucia
14f9f03fd6 vkd3d: Rename d3d12_fence_destroy_vk_semaphores_locked().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-24 10:48:27 +02:00
Józef Kucia
21ab63c4d6 vkd3d-shader: Remove vkd3d_shader_serialize_root_signature().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-24 10:48:24 +02:00
Józef Kucia
534f30b30a vkd3d: Implement vkd3d_serialize_versioned_root_signature().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-24 10:48:20 +02:00
Józef Kucia
a9ad6f637d vkd3d-shader: Implement serialization for versioned root signatures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-24 10:48:17 +02:00
Józef Kucia
0cca14a206 vkd3d: Implement d3d12_versioned_root_signature_deserializer_GetRootSignatureDescAtVersion().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-24 10:48:12 +02:00
Józef Kucia
16f36b0c9b vkd3d-shader: Remove vkd3d_shader_parse_root_signature().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-19 16:24:09 +02:00
Józef Kucia
f300781c79 vkd3d: Prefer vkd3d_shader_parse_versioned_root_signature().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-19 16:24:07 +02:00
Józef Kucia
ac8ffc3cd0 vkd3d: Reimplement ID3D12RootSignatureDeserializer on top of vkd3d_shader_parse_versioned_root_signature().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-19 16:24:06 +02:00
Józef Kucia
fbeabe0849 vkd3d-shader: Implement conversion between root signature 1.0 and 1.1.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-19 16:24:04 +02:00
Józef Kucia
cb895ff646 vkd3d: Implement vkd3d_create_versioned_root_signature_deserializer().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-19 16:23:57 +02:00
Józef Kucia
f9b9ae8cc7 vkd3d-shader: Implement parsing of root signature 1.1.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-19 16:23:53 +02:00
Józef Kucia
8df50592f6 vkd3d: Reject D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-18 18:49:06 +02:00
Józef Kucia
f886aecdc0 vkd3d: Return S_OK from d3d12_command_queue_Wait().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-18 18:49:01 +02:00
Józef Kucia
3c44195206 vkd3d: Reuse Vulkan fences.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-18 18:48:50 +02:00
Józef Kucia
cf1faaf873 vkd3d: Signal Vulkan semaphore in d3d12_command_queue_Signal().
For d3d12_command_queue_Wait().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-18 18:48:47 +02:00
Józef Kucia
81b33e7129 vkd3d: Differentiate GPU and CPU fence signal operations.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-18 18:48:43 +02:00
Józef Kucia
3b83ccc67e vkd3d: Add stubs for versioned root signatures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-10 18:56:55 +02:00
Józef Kucia
ec458df6ff vkd3d: Fix device features structure chain.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-10 18:56:50 +02:00
Józef Kucia
f7fa7a3fb8 vkd3d-shader: Assert that write masks are valid.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-08 19:39:41 +02:00
Józef Kucia
a46a2fb21b vkd3d-shader: Avoid mixing enum types (Coverity).
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-08 19:39:36 +02:00
Józef Kucia
18f8019fd9 vkd3d-common: Explicitly limit value to UINT_MAX in vkd3d_env_var_as_uint().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-08 19:39:34 +02:00
Józef Kucia
abdaa20376 vkd3d: Fix memory leak in vkd3d_init_device_caps() (Coverity).
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-08 19:39:32 +02:00
Józef Kucia
a95c9f8ad8 vkd3d: Add support for VK_EXT_depth_clip_enable.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-04 17:25:31 +02:00
Józef Kucia
32aa45a86d vkd3d: Simplify d3d12_command_list_update_descriptor_table().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-04 17:25:25 +02:00
Józef Kucia
41274e6285 vkd3d: Drop support for dummy sampler.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-04 17:25:23 +02:00
Józef Kucia
5842898cc7 vkd3d-shader: Drop support for dummy samplers.
This shouldn't be needed by any Vulkan driver anymore.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-04 17:25:21 +02:00
Zhiyi Zhang
32a15c089a vkd3d: Improve UMA memory detection.
Some vulkan implementation report 2 memory types with the same
VkMemoryPropertyFlags for a device. So check property flags
to determine if UMA and CacheCoherentUMA are actually supported
by the device.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-04 17:25:15 +02:00
Józef Kucia
a1ec97ca2a vkd3d: Enable VK_EXT_descriptor_indexing.
This extension brings dynamic indexing for all descriptor types and the
update after bind feature.

VK_KHR_maintenance3 is required by VK_EXT_descriptor_indexing.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-02 19:34:01 +02:00
Józef Kucia
91e88a820e vkd3d: Avoid copying empty ranges in d3d12_device_CopyDescriptors().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-02 19:33:51 +02:00
Józef Kucia
4408816e24 vkd3d: Add helpers for getting root signature parameters.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-01 21:42:50 +02:00
Józef Kucia
74fbfee611 vkd3d: Clear descriptor dirty masks when setting root signature.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-01 21:42:47 +02:00
Józef Kucia
acc9430abe vkd3d-shader: Fix SV_Position.w in pixel shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-01 21:42:35 +02:00
Józef Kucia
c95a51ecd0 vkd3d: Add partial support for 2D NULL SRVs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-29 00:21:10 +01:00
Józef Kucia
ab3fab2953 vkd3d: Initialize NULL CBV buffer.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-29 00:21:08 +01:00
Józef Kucia
ee673a9db5 vkd3d: Use dedicated allocation for committed resources.
Dedicated allocations may improve the performance.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-29 00:21:06 +01:00
Józef Kucia
3d3f640590 vkd3d: Add more Vulkan feature checks.
Sort the list alphabetically.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-29 00:21:02 +01:00
Józef Kucia
6ee8529390 vkd3d: Add support for optional device extensions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-29 00:21:00 +01:00
Józef Kucia
053a2b0f52 vkd3d: Trace device properties for selected device.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-29 00:20:58 +01:00
Józef Kucia
eb741c9ecd vkd3d: Implement component mapping for SRVs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-22 20:33:09 +01:00
Józef Kucia
4cdbcbd85f vkd3d: Do not require dlfcn.
For Windows builds.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-19 18:41:42 +01:00
Józef Kucia
bcd60c21ca vkd3d-shader: Do not enable SpvCapabilityUniformBufferArrayDynamicIndexing.
This capability is for dynamic indexing *arrays* of uniform buffers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-19 18:41:28 +01:00
Józef Kucia
27b4779930 vkd3d-shader: Check shader visibility for combined samplers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-19 18:41:25 +01:00
Józef Kucia
3a3bc772b1 vkd3d: Ignore redundant SetPipelineState() calls.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-19 18:41:23 +01:00
Józef Kucia
f3c9229cc3 vkd3d: Ignore redundant IASetPrimitiveTopology() calls.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-19 18:41:20 +01:00
Józef Kucia
e9574e1f39 vkd3d: Validate box in d3d12_command_list_CopyTextureRegion().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-18 16:53:56 +01:00
Józef Kucia
a4d02360ed vkd3d: Fix copying texture regions from textures to buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-18 16:53:52 +01:00
Józef Kucia
cd6ddd2418 vkd3d: Do not ignore "src_box" in d3d12_command_list_CopyTextureRegion().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-18 16:53:48 +01:00
Józef Kucia
f523c642a4 vkd3d: Remove FIXME() from vkd3d_get_format().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-14 23:53:40 +01:00
Józef Kucia
05666d3385 vkd3d: Add VKD3D_VULKAN_DEVICE debug environment variable.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-14 23:53:34 +01:00
Józef Kucia
c6477964a3 vkd3d-shader: Translate eval_centroid shader instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-14 23:53:29 +01:00
Józef Kucia
38f5081496 vkd3d-shader: Translate eval_sample_index shader instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-14 23:53:27 +01:00
Józef Kucia
b0c8561cff vkd3d: Fix feature queries for depth/stencil formats.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-11 19:17:27 +01:00
Józef Kucia
f1bfb1305e vkd3d: Update command list to ID3D12GraphicsCommandList1.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-07 19:01:14 +01:00
Józef Kucia
d0f8443ac5 vkd3d: Do not crash on NULL views in IASetIndexBuffers().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-07 19:01:12 +01:00
Józef Kucia
a844d8f0a8 vkd3d: Validate image views before creating framebuffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-07 19:01:10 +01:00
Józef Kucia
fd48757d25 vkd3d: Allow more memory types for custom heaps.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-07 19:01:08 +01:00
Józef Kucia
3629787aad vkd3d: Add more formats.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-07 19:01:06 +01:00
Józef Kucia
19f9745adf vkd3d-shader: Use epilogue functions for fork and join phases.
In order to handle packed outputs properly.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-06 16:00:39 +01:00
Józef Kucia
74c8ca0f64 vkd3d-shader: Add basic support for vocp registers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-06 16:00:37 +01:00
Józef Kucia
7fc98ade64 vkd3d-shader: Use SPIR-V built-ins for hull shader inputs.
I missed this case before because apps don't seem to use SV_Position
for hull shader inputs. vkd3d_siv_from_sysval() needs to be restored
for hull shaders.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-06 16:00:34 +01:00
Józef Kucia
67a160683d vkd3d-shader: Take into account dst write mask for scalar stores.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-06 16:00:32 +01:00
Józef Kucia
f640602ce8 vkd3d: Add feature level 11_1.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-06 16:00:27 +01:00
Józef Kucia
38e3c5d2d3 vkd3d: Rework Vulkan queues initialisation.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-06 16:00:25 +01:00
Józef Kucia
085456005c vkd3d: Set Vulkan object names for NULL CBV resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-04 19:46:20 +01:00
Józef Kucia
7858eb6a83 vkd3d: Prefer cached memory for readback heaps.
Reading uncached memory is slow.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-04 19:46:12 +01:00
Józef Kucia
401739a387 vkd3d: Emulate NULL CBV descriptors.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-04 19:46:05 +01:00
Józef Kucia
02ca005ada vkd3d: Use vkCmdResolveImage() to resolve typeless resources if possible.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-28 16:37:52 +01:00
Józef Kucia
0ffaf4a2b7 vkd3d-shader: Introduce is_control_point_phase() helper.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 22:08:19 +01:00
Józef Kucia
ff132543c1 vkd3d-shader: Index control point phase outputs by InvocationId.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 22:08:16 +01:00
Józef Kucia
0328118947 vkd3d-shader: Handle partial shader output updates in epilogue functions.
Fork and join phases quite often write only a few components of an
output variable.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 22:08:14 +01:00
Józef Kucia
bc441fd6c6 vkd3d-shader: Add more advanced helper for vector shuffle.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 22:08:10 +01:00
Józef Kucia
6c70edf511 vkd3d-shader: Remove output register symbols while leaving control point phase.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 22:08:08 +01:00
Józef Kucia
02cbc53b96 vkd3d-shader: Get rid of vkd3d_dxbc_compiler_emit_swizzle_ext().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:08:05 +01:00
Józef Kucia
cb24be8e83 vkd3d-shader: Do not assume float type for arrayed shader outputs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:08:03 +01:00
Józef Kucia
04e2091afa vkd3d-shader: Do not assume vec4 destination in vkd3d_dxbc_compiler_emit_store().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:08:01 +01:00
Józef Kucia
95b6d5222d vkd3d-shader: Call vkd3d_dxbc_compiler_leave_shader_phase() also for last phase.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:07:59 +01:00
Józef Kucia
38f75846b4 vkd3d-shader: Emit epilogue functions while leaving shader phases.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:07:57 +01:00
Józef Kucia
61aeaae0c2 vkd3d-shader: Factor out vkd3d_dxbc_compiler_emit_store().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:07:55 +01:00
Józef Kucia
64f7ff3898 vkd3d-shader: Merge ifs in vkd3d_dxbc_compiler_emit_swizzle_ext().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:07:52 +01:00
Philip Rebohle
c560fdfa26 vkd3d-shader: Decorate integer fragment shader builtins as flat.
From the Vulkan spec, 8.13 "Interpolation Decorations":

    Fragment shader inputs that are signed or unsigned integers,
    integer vectors, or any double-precision floating-point type
    must be decorated with Flat.

This also matches glslang behaviour.

Specifically, this fixes tone-mapping in Unreal Engine 4 on RADV
and AMDGPU-PRO, where gl_Layer is used as a fragment shader input.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:07:50 +01:00
Józef Kucia
d1e0ac115c vkd3d-shader: Avoid generating unique array types for immediate constant buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:30:44 +01:00
Józef Kucia
a0069d9fb7 vkd3d-shader: Use correct base index for relative addressing of aggregates.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:30:39 +01:00
Józef Kucia
d300e6f84c vkd3d-shader: Remove v{Fork, Join}InstanceID from symbol table when leaving shader phase.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:30:37 +01:00
Józef Kucia
9c46011b43 vkd3d-shader: Simplify vkd3d_dxbc_compiler_get_register_id().
Special casing is not needed.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:30:35 +01:00
Józef Kucia
3cbdad5f29 vkd3d-shader: Translate vPrim register.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:30:33 +01:00
Józef Kucia
7466758f08 vkd3d-shader: Fix swizzle for scalars.
In rare cases, OpCompositeExtract was generated for scalars.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:30:30 +01:00
Józef Kucia
197c1d9612 vkd3d-shader: Handle VKD3DSPR_INCONTROLPOINT in vkd3d_dxbc_compiler_get_register_id().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 19:15:14 +01:00
Józef Kucia
b6de566e3a vkd3d-shader: Add basic support for dcl_index_range.
We can address SPIR-V arrays dynamically.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 19:15:10 +01:00
Józef Kucia
d274318fe2 vkd3d-shader: Avoid using SPIR-V built-ins for shader interface between tessellation stages.
We can do this because both tessellation shaders are required in
Direct3D.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 19:15:04 +01:00
Józef Kucia
2ce7b2305a vkd3d: Implement SO statistics queries.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 19:15:03 +01:00
Józef Kucia
7b84adec32 vkd3d-shader: Set xxxx swizzle for scalar registers.
Mainly for vOutputControlPointID.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 19:15:00 +01:00
Józef Kucia
3fbbc68160 vkd3d-shader: Replace VKD3DSIH_TABLE_SIZE with VKD3DSIH_INVALID.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 19:14:58 +01:00
Józef Kucia
70822141b7 vkd3d: Avoid passing invalid viewport to Vulkan.
Needs more tests.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-14 16:01:16 +01:00
Józef Kucia
c333fddaf9 vkd3d-shader: Add support for OpenGL tessellation shaders.
In DXBC tessellator parameters are specified in hull shaders. In OpenGL,
even in SPIR-V, tessellator parameters must be specified in the
tessellation evaluation shader.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-14 16:01:14 +01:00
Józef Kucia
22330b5414 vkd3d: Avoid using VK_WHOLE_SIZE for uniform buffer descriptors.
It is invalid to use VK_WHOLE_SIZE when a buffer is larger than
maxUniformBufferRange.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-14 16:01:12 +01:00
Józef Kucia
f98866f7d8 vkd3d: Return the same value for MaxGPUVirtualAddressBitsPerResource.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-14 16:01:09 +01:00
Józef Kucia
552f7b8eeb vkd3d: Ignore barriers with unexpected sub-resource index.
For planar formats.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-14 16:01:07 +01:00
Józef Kucia
a2f38f88e2 vkd3d: Do not advertise tiled resource support.
Tiled resources are not implemented yet.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-14 16:01:03 +01:00
Józef Kucia
52e44b5533 vkd3d: Trace decoded driver versions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-14 16:01:01 +01:00
Józef Kucia
b1b3405bcf vkd3d-shader: Implement user patch constants for hull shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-13 17:21:50 +01:00
Józef Kucia
7fde0ac78f vkd3d-shader: Implement relative addressing for arrayed registers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-13 17:21:48 +01:00
Józef Kucia
d30afc37c4 vkd3d-shader: Implement input registers for control point phase.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-13 17:21:46 +01:00
Józef Kucia
efe68b00bb vkd3d-shader: Add basic support for vpc registers in domain shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-13 17:21:44 +01:00
Józef Kucia
1a5f058f4a vkd3d-shader: Translate vOutputControlPointID register.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-13 17:21:42 +01:00
Józef Kucia
269bb649d7 vkd3d: Improve heuristic for selecting physical device.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-13 17:21:39 +01:00
Józef Kucia
92185ce594 vkd3d: Fix formatting in is_dual_source_blending().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-11 18:33:38 +01:00
Józef Kucia
1164de705e vkd3d: Do not enable depth bias unconditionally.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-11 18:33:36 +01:00
Józef Kucia
09dea5f4d9 vkd3d-shader: Implement default control point phase.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-11 18:33:31 +01:00
Józef Kucia
c9fb9c7a7d vkd3d-shader: Simplify vkd3d_dxbc_compiler_emit_mov().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-11 18:33:29 +01:00
Józef Kucia
bdae9e30b4 vkd3d-shader: Ignore dcl_hs_max_tessfactor.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-11 18:33:26 +01:00
Józef Kucia
0498fafbb0 vkd3d-shader: Try to use SpvOpCopyMemory for mov instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-11 18:33:24 +01:00
Józef Kucia
a81a7f837e vkd3d-shader: Add initial support for built-in patch constants.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-08 17:20:39 +01:00
Józef Kucia
4ad4cbb7df vkd3d-shader: Factor out vkd3d_symbol_set_register_info().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-08 17:20:37 +01:00
Józef Kucia
df654aa327 vkd3d-shader: Factor out vkd3d_dxbc_compiler_emit_builtin().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-08 17:20:35 +01:00
Józef Kucia
c314b5b01c vkd3d-shader: Get sysval semantic from shader signature for inputs.
In domain shaders, inputs are declared with dcl_input without semantic.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-08 17:20:33 +01:00
Józef Kucia
ba7807b456 vkd3d-shader: Rename scan instruction function to vkd3d_shader_scan_instruction().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-08 17:20:17 +01:00
Józef Kucia
fd3d661bf0 vkd3d-shader: Unset r# registers state while leaving current shader phase.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-07 17:01:59 +01:00
Józef Kucia
59d97b07fe vkd3d-shader: Implement hull shader barriers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-07 17:01:57 +01:00
Józef Kucia
0397808f81 vkd3d-shader: Add support for instanced join phases.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-07 17:01:56 +01:00
Józef Kucia
18784e6500 vkd3d-shader: Translate vForkInstanceId registers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-07 17:01:53 +01:00
Józef Kucia
ea4dd22309 vkd3d-shader: Add support for instanced fork phases.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-07 17:01:51 +01:00
Józef Kucia
e88b73797b vkd3d-shader: Delay generating functions for shader phases.
Mainly in order to wait for dcl_hs_{fork,join}_phase_instance_count.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-07 17:01:49 +01:00
Józef Kucia
97f0e778af vkd3d-shader: Allocate temporary registers per shader phase.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-06 15:38:54 +01:00
Józef Kucia
b8b09e58fa vkd3d-shader: Do not generate shader epilogue for fork and join shader phases.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-06 15:38:52 +01:00
Józef Kucia
904ab0ead5 vkd3d-shader: Generate functions for hull shader phases.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-06 15:38:50 +01:00
Józef Kucia
82d56f4872 vkd3d-shader: Introduce vkd3d_spirv_get_op_type_function().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-06 15:38:44 +01:00
Józef Kucia
ffbe7e7191 vkd3d: Avoid printing FIXME() about error blobs unnecessarily.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-06 15:38:39 +01:00
Józef Kucia
0641229e0e vkd3d: Set object names for Vulkan command pools.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-06 15:38:37 +01:00
Józef Kucia
257ac5c3a1 vkd3d: Set object names for Vulkan compute pipelines.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-05 19:26:48 +01:00
Józef Kucia
0055aa67f1 vkd3d-common: Fix vkd3d_strdup_{w16, w32}_utf8() functions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-05 19:26:46 +01:00
Józef Kucia
6a3c75d0d1 vkd3d: Compile pipelines with tessellation state create info.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-05 19:26:44 +01:00
Józef Kucia
c36688f1a3 vkd3d: Add support for patch list primitive topology.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-05 19:26:42 +01:00
Józef Kucia
363beefa9b vkd3d-shader: Introduce vkd3d_spirv_build_op_access_chain1().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-05 19:26:40 +01:00
Zhiyi Zhang
de88b33e4d vkd3d: Implement d3d12_command_queue_SetName().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-05 19:26:28 +01:00
Zhiyi Zhang
3e955da668 vkd3d: Implement d3d12_command_allocator_SetName().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-05 19:26:26 +01:00
Zhiyi Zhang
be6ffa6b79 vkd3d: Implement d3d12_command_list_SetName().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-05 19:26:24 +01:00
Zhiyi Zhang
bff7218091 vkd3d: Implement d3d12_device_SetName().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-05 19:26:22 +01:00
Józef Kucia
97c3aa0cdc vkd3d-shader: Use VKD3D_SHADER_DEBUG instead of VKD3D_DEBUG.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 18:05:55 +01:00
Józef Kucia
52015b30b3 vkd3d-common: Add support for naming debug environment variable.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 18:05:53 +01:00
Józef Kucia
1ae1f831f6 vkd3d-shader: Move VKD3D_SHADER_DUMP_PATH implementation from libvkd3d.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 18:05:51 +01:00
Zhiyi Zhang
f181334c54 vkd3d: Implement d3d12_fence_SetName().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 18:05:47 +01:00
Zhiyi Zhang
21b71be40e vkd3d: Implement d3d12_command_signature_SetName().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 18:05:45 +01:00
Zhiyi Zhang
252af95ba0 vkd3d: Implement d3d12_root_signature_SetName().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 18:05:43 +01:00
Zhiyi Zhang
225242c0b1 vkd3d: Implement d3d12_pipeline_state_SetName().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 18:05:41 +01:00
Zhiyi Zhang
3718e47133 vkd3d: Implement d3d12_descriptor_heap_SetName().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 18:05:39 +01:00
Zhiyi Zhang
1372bebc86 vkd3d: Implement d3d12_heap_SetName().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-30 18:35:42 +01:00
Zhiyi Zhang
875577bb89 vkd3d: Implement d3d12_resource_SetName().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-30 18:35:40 +01:00
Zhiyi Zhang
d0e2802a35 vkd3d: Implement d3d12_query_heap_SetName().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-30 18:35:38 +01:00
Józef Kucia
2aa7c6b753 vkd3d: Avoid passing 0 miplevels to Vulkan.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 18:59:40 +01:00
Józef Kucia
9370929ac1 vkd3d: Implement D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 18:59:35 +01:00
Józef Kucia
766361f9c3 vkd3d: Return hardcoded GPU virtual address support.
The hardcoded value makes a real app happy and it is close to values
returned by various Windows drivers (AMD, Intel, Nvidia). In the long
term, we might try to derive the values from maxResourceSize and/or
sparseAddressSpaceSize.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 18:59:32 +01:00
Józef Kucia
bcd91910e4 vkd3d-shader: Use proper vkd3d_spirv_builtin for PS fragment coordinates.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 18:59:23 +01:00
Józef Kucia
495d4b9474 vkd3d-shader: Add more general support for SPIR-V aggregates.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 18:59:21 +01:00
Józef Kucia
2838ee5833 vkd3d-shader: Translate dcl_tessellator_output_primitive instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 18:59:17 +01:00
Józef Kucia
d74133fda5 vkd3d: Fix assert() condition for sample mask array size.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 18:59:14 +01:00
Józef Kucia
639693de86 vkd3d: Do not ignore SampleMask in D3D12_GRAPHICS_PIPELINE_STATE_DESC.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-24 17:04:02 +01:00
Józef Kucia
559c0191c8 vkd3d-shader: Implement vCoverage shader register.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-24 17:03:59 +01:00
Józef Kucia
4f55d990b9 vkd3d-shader: Mark hs_decls as declaration instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-24 17:03:57 +01:00
Józef Kucia
54d9714fcd vkd3d-shader: Implement oMask shader register.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-23 17:43:01 +01:00
Józef Kucia
fd0844e420 vkd3d-shader: Avoid using private variables for depth output registers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-23 17:42:58 +01:00
Józef Kucia
35e062b0a4 vkd3d-shader: Fix resinfo for cube textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-23 17:42:54 +01:00
Józef Kucia
ec49d3ebd2 vkd3d: Allow D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT only when explicitly requested.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-22 16:36:02 +01:00
Józef Kucia
8f3db5ecef vkd3d: Simplify d3d12_device_GetResourceAllocationInfo().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-22 16:36:01 +01:00
Józef Kucia
39eb9fe5d8 vkd3d: Allow D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT only for small textures.
Use a simple heuristic to decide if a resource is "small". The heuristic
is based on theoretical constraints for the most detailed mip level of
small resources. Those constraints are mentioned in D3D12 validation
layer errors and in the DirectX 12 Graphics samples.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-22 16:35:59 +01:00
Józef Kucia
aff7ff4fcf vkd3d: Handle base offset in GetCopyableFootprints().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-22 16:35:55 +01:00
Józef Kucia
e37cb78a22 vkd3d: Skip uninitialized descriptors in OMSetRenderTargets().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-22 16:35:53 +01:00
Józef Kucia
4c0692b2ef vkd3d-shader: Rename vkd3d_shader_interface to vkd3d_shader_interface_info.
For consistency with other vkd3d and vkd3d-shader structures.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-17 19:44:05 +01:00
Józef Kucia
1a05563fc7 vkd3d: Require D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT for input layout.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-17 19:44:03 +01:00
Józef Kucia
15713840b4 vkd3d: Require D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT for stream output.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-17 19:44:01 +01:00
Józef Kucia
bb7d1046da vkd3d-shader: Use result type for bitfield instructions source parameters.
Fixes SPIR-V validation errors:

  Expected Base Type to be equal to Result Type: BitFieldSExtract

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-15 15:26:04 +01:00
Józef Kucia
84759c40fe vkd3d-shader: Use vkd3d_dxbc_compiler_emit_load_src() in more places.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-15 15:26:02 +01:00
Józef Kucia
ff7df2cdf9 vkd3d-shader: Use result type for atomic instructions source parameters.
Fixes SPIR-V validation errors:

  AtomicIAdd: expected Value to be of type Result Type

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-15 15:25:57 +01:00
Józef Kucia
da3e283717 vkd3d-shader: Fix SV_VertexID.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-15 15:25:51 +01:00
Józef Kucia
d9f8e6dd70 vkd3d: Implement stream output resource barriers naively.
With some tracking we could do better.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-14 20:31:19 +01:00
Józef Kucia
1e4f8e39c9 vkd3d: Enable transform feedback for pipeline states with stream output.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-14 20:31:17 +01:00
Józef Kucia
1aae46fb2f vkd3d: Pass transform feedback info to vkd3d-shader.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-14 20:31:15 +01:00
Józef Kucia
3d80b3f4bd vkd3d-shader: Add basic support for transform feedback.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-14 20:31:13 +01:00
Józef Kucia
731e11902a vkd3d-shader: Introduce vkd3d_dxbc_compiler_emit_initial_declarations().
To emit more declarations immediately after creating a new SPIR-V builder.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-14 20:31:10 +01:00
Józef Kucia
61dd136cab vkd3d: Implement RasterizedStream.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-14 20:31:08 +01:00
Józef Kucia
e73fe9cc41 vkd3d: Implement d3d12_command_list_SOSetTargets().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-14 20:31:05 +01:00
Józef Kucia
799a8b41ce vkd3d: Set transform feedback buffer usage flags.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-14 20:31:03 +01:00
Józef Kucia
5759cb52e0 vkd3d: Enable VK_EXT_transform_feedback.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-14 20:31:01 +01:00
Józef Kucia
c509e6e83f vkd3d: Add FIXME() for sample mask.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-11 19:31:37 +01:00
Józef Kucia
dadf2eda08 vkd3d-shader: Declare OriginUpperLeft execution mode for fragment shaders.
Required by the Vulkan spec:

  "fragment entry points must declare OriginUpperLeft."

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-11 19:31:31 +01:00
Józef Kucia
2629d9703f vkd3d: Protect private data with mutex.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-10 10:03:53 -06:00
Józef Kucia
5a1408c78d vkd3d: Handle NULL pointers in vkd3d_private_store_set_private_data().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-10 10:03:47 -06:00
Józef Kucia
e13fb138cd vkd3d: Implement private data for query heaps.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-04 17:05:43 +01:00
Józef Kucia
c9bd123bd0 vkd3d: Implement private data for descriptor heaps.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-04 17:05:41 +01:00
Józef Kucia
781d856ce3 vkd3d: Implement private data for resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-04 17:05:39 +01:00
Józef Kucia
e9520af19f vkd3d: Implement private data for heaps.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-04 17:05:35 +01:00
Józef Kucia
b8fce1ac36 vkd3d: Implement private data for pipeline states.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-04 17:05:33 +01:00
Józef Kucia
751d79a68f vkd3d: Implement private data for root signatures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-04 17:05:28 +01:00
Józef Kucia
223e89a6e5 vkd3d: Implement private data for command signatures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-04 17:05:23 +01:00
Józef Kucia
567000cab3 vkd3d: Implement private data for ID3D12Device.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-03 17:19:04 +01:00
Józef Kucia
ec13f36681 vkd3d: Implement private data for command lists.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-03 17:19:02 +01:00
Józef Kucia
f92abd7147 vkd3d: Implement private data for command allocators.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-03 17:19:00 +01:00
Józef Kucia
0ddd6dbbb6 vkd3d: Implement private data for fences.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-03 17:18:58 +01:00
Józef Kucia
d18360a8b7 vkd3d: Implement private data for command queues.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-03 17:18:56 +01:00
Józef Kucia
49e55dd639 vkd3d-shader: Implement DXBC checksum for root signatures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-20 19:41:44 +01:00
Józef Kucia
3795add878 vkd3d-shader: Import MD5 implementation from Wine.
With style changes.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-20 19:41:41 +01:00
Józef Kucia
5bb045c8f9 vkd3d: Validate RTV format for inactive render targets in pipeline state desc.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-17 19:17:14 +01:00
Józef Kucia
c93d9bc714 vkd3d: Implement dual source blending.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-17 19:17:11 +01:00
Józef Kucia
5b0ed414a1 vkd3d-shader: Add support for dual source blending.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-17 19:17:10 +01:00
Józef Kucia
4e66897a1e vkd3d-shader: Avoid BYTE.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-12 17:28:16 +01:00
Józef Kucia
a7aaa09eb3 vkd3d-shader: Avoid BOOL.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-12 17:28:16 +01:00
Józef Kucia
6bcee19960 vkd3d: Return E_FAIL for invalid shader bytecode.
On Windows invalid shader bytecode leads to a crash, E_FAIL or
E_OUTOFMEMORY error.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-12 17:28:16 +01:00
Józef Kucia
b868b5a258 vkd3d: Avoid out-of-bounds array access in d3d12_device_CopyDescriptors().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-12 17:08:42 +01:00
Józef Kucia
9eaa641376 vkd3d: Validate that command signature contains exactly one dispatch/draw command.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-04 18:50:20 +01:00
Józef Kucia
c15ab6a51c vkd3d: Add asserts for indirect draw arguments.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-04 18:50:19 +01:00
Józef Kucia
3e8d0e7a6a vkd3d: Get rid of asserts from d3d12_device_CopyDescriptors().
Do not require that source range sizes match destination range sizes.
It works on Windows even though D3D12 validation layers throw errors
about size mismatches.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-04 18:50:16 +01:00
Józef Kucia
6851bc6667 vkd3d: Implement D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-03 22:22:49 +01:00
Józef Kucia
a1ad45be69 vkd3d: Add FIXME() for unsupported strip cut values.
In Vulkan, the strip cut value is derived from the current index buffer
format. We could recompile the pipeline to handle more cases.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-03 22:22:48 +01:00
Józef Kucia
afb648d19d vkd3d: Implement primitive restart.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-03 22:22:45 +01:00
Józef Kucia
09f667ce4e vkd3d: Add FIXME() for invalid depth/stencil formats.
Needs more tests.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-29 22:05:24 +01:00
Józef Kucia
e91bfb882d vkd3d: Disable depth/stencil tests for DXGI_FORMAT_UNKNOWN.
Needs more tests.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-29 22:05:17 +01:00
Józef Kucia
1e2070837b vkd3d: Skip uninitialized DSV and RTV descriptors.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-27 21:23:46 +01:00
Józef Kucia
4486736e87 vkd3d: Improve invalid format messages.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-27 21:23:45 +01:00
Józef Kucia
4a796a5644 vkd3d: Disallow creating shader visible RTV/DSV descriptor heaps.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-27 21:23:41 +01:00
Józef Kucia
2c5a8cda7a vkd3d-shader: Translate sample_info instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-26 20:25:34 +01:00
Józef Kucia
46c6bc6171 vkd3d: Add support for multisample texture views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-26 20:25:33 +01:00
Józef Kucia
23361bbcb2 vkd3d-shader: Add support for 2D MS arrays.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-26 20:25:31 +01:00
Józef Kucia
00afe75457 vkd3d: Do not set VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT for multisample textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-26 20:25:30 +01:00
Józef Kucia
a5646b3aff vkd3d: Use at least D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT for textures.
It's the smallest alignment for textures supported by D3D12. Vulkan
implementations may return lower values.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-16 18:41:45 +01:00
Józef Kucia
06c3d1779e vkd3d: Use VkDeviceSize for buffer view offset and range (Coverity).
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-15 18:33:39 +01:00
Józef Kucia
7decb65f54 vkd3d-shader: Implement shader visibility for UAV counters.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-15 18:33:37 +01:00
Józef Kucia
a39d2aa3a8 vkd3d: Allow depth rendering without pixel shader.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-15 18:33:34 +01:00
Józef Kucia
fa0f6f584a vkd3d: Enable rasterization discard if possible.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-15 18:33:33 +01:00
Józef Kucia
8ac9b120fe vkd3d-shader: Avoid SIZE_T.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-13 20:49:43 +01:00
Józef Kucia
11a1a9289e vkd3d: Initialize all members of d3d12_resource for external vkd3d resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-13 20:49:41 +01:00
Józef Kucia
b4c36e389a vkd3d: Do not modify pointer on mapping failures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-13 20:49:40 +01:00
Józef Kucia
361e5f6274 vkd3d: Validate sub-resource index in d3d12_resource_Unmap().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-13 20:49:37 +01:00
Józef Kucia
91c11eed03 vkd3d: Validate sub-resource index in d3d12_resource_Map().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-13 20:49:36 +01:00
Józef Kucia
dc36ab41e3 vkd3d: Assign "heap" and "heap_offset" in more appropriate places.
Initializes all fields of struct d3d12_resource in
d3d12_resource_init().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-13 20:49:34 +01:00
Józef Kucia
b8a665e229 vkd3d: Validate heap type for render target and unordered access buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-12 10:31:27 +01:00
Józef Kucia
d539adaff8 vkd3d: Translate pthread error numbers to HRESULTs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-12 10:31:25 +01:00
Józef Kucia
4ff26ef3c4 vkd3d: Implement Map() for placed resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-12 10:31:21 +01:00
Józef Kucia
bf227d4a28 include: Avoid bitfields in public structures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-08 19:07:39 +01:00
Józef Kucia
41ca2469b2 include: Add STATIC_ASSERT() macro.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-08 19:07:37 +01:00
Józef Kucia
4d149b6f89 vkd3d: Handle VKD3D_ERROR_INVALID_SHADER in hresult_from_vkd3d_result().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-08 19:07:32 +01:00
Józef Kucia
c2e0bf1244 build: Build libvkd3d-shader as public library.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-02 11:19:00 +01:00
Józef Kucia
00a0958526 vkd3d-shader: Fix swizzling for scalars.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-02 11:18:58 +01:00
Józef Kucia
7338ba0337 vkd3d-shader: Try harder to avoid using private variables for inputs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-31 19:15:19 +01:00
Józef Kucia
2ace6f204d vkd3d-shader: Use vkd3d_dxbc_compiler_emit_swizzle_ext() in vkd3d_dxbc_compiler_emit_input().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-31 19:15:17 +01:00
Józef Kucia
11a65da62a vkd3d-shader: Check more accurately if swizzle is required.
Eliminates redundant OpVectorShuffle instructions.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-31 19:15:15 +01:00
Józef Kucia
f97b745ae7 vkd3d-shader: Add structure type fields to public API structures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-30 18:21:59 +01:00
Józef Kucia
2f15b30e30 vkd3d-shader: Require shader signature elements for shader inputs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-30 18:21:57 +01:00
Józef Kucia
6b9c589795 vkd3d-shader: Implement vkd3d_write_mask_component_count() on top of vkd3d_popcount().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-30 18:21:55 +01:00
Józef Kucia
78a09d37d2 vkd3d-shader: Add support for stores to scalar variables.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-30 18:21:54 +01:00
Józef Kucia
ebf09feb82 vkd3d-shader: Simplify vkd3d_dxbc_compiler_emit_load_scalar().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-30 18:21:52 +01:00
Józef Kucia
d2e5ced1ac vkd3d-shader: Use typed shader outputs directly.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-30 18:21:50 +01:00
Józef Kucia
7b58e7cb23 vkd3d-shader: Rename "output setup" function to "shader epilogue".
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-30 18:21:48 +01:00
Józef Kucia
34f61154f7 vkd3d-shader: Avoid uint32_t in public interface.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-29 17:08:47 +01:00
Józef Kucia
0f0af935a6 vkd3d-shader: Introduce VKD3D_SHADER_VISIBILITY_COMPUTE.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-29 17:08:45 +01:00
Józef Kucia
ae84b5210e vkd3d-shader: Introduce vkd3d_shader_binding_flags.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-29 17:08:43 +01:00
Józef Kucia
feeb2b49df vkd3d-shader: Use typed shader inputs directly.
... instead of copying them to a private floating-point variable.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-29 17:08:40 +01:00
Józef Kucia
a08dadde32 vkd3d: Avoid division by zero in GetResourceAllocationInfo() (Coverity).
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-29 17:08:30 +01:00
Józef Kucia
090177b95f vkd3d: Accept 0xffffffff as cube count for SRVs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-26 19:47:16 +02:00
Józef Kucia
bec3430d88 vkd3d-shader: Propagate errors from vkd3d_dxbc_compiler_emit_control_flow_instruction().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-26 19:47:14 +02:00
Józef Kucia
b909a5fe04 vkd3d-shader: Add asserts() to vkd3d_dxbc_compiler_emit_control_flow_instruction().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-26 19:47:13 +02:00
Józef Kucia
ebde6bd229 vkd3d: Implement instance data step rate.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-25 14:54:52 +02:00
Józef Kucia
b2dc48c611 vkd3d: Trace VK_EXT_vertex_attribute_divisor properties.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-25 14:54:50 +02:00
Józef Kucia
db27883740 vkd3d: Trace VK_EXT_vertex_attribute_divisor features.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-25 14:54:48 +02:00
Józef Kucia
2e8b3863f3 vkd3d: Do not trace features for all available physical devices.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-25 14:54:45 +02:00
Józef Kucia
5e6b35af8e vkd3d: Enable VK_EXT_vertex_attribute_divisor.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-25 14:53:26 +02:00
Józef Kucia
6d4e661336 vkd3d: Implement d3d12_command_list_ResolveSubresource().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-25 13:58:36 +02:00
Józef Kucia
5e0094f617 vkd3d: Set the numer of samples for clears.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-25 13:58:34 +02:00
Józef Kucia
5d28817164 vkd3d: Set the numer of samples for graphics pipelines.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-25 13:58:32 +02:00
Józef Kucia
8f07e14711 vkd3d: Store compiled Vulkan pipelines in d3d12_graphics_pipeline_state.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-24 17:00:51 +02:00
Józef Kucia
cfef906696 vkd3d: Make pipeline state responsible for creating Vulkan pipelines.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-24 17:00:50 +02:00
Józef Kucia
049d21ad7a vkd3d-shader: Fix typo in vkd3d_dxbc_compiler_have_combined_sampler().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-24 17:00:45 +02:00
Józef Kucia
94497f31a0 vkd3d-shader: Implement SV_ViewportArrayIndex.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-22 10:57:29 +02:00
Józef Kucia
2f5b718205 vkd3d-shader: Try to always use combined samplers for t# registers.
For bufinfo and resinfo.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-22 10:57:27 +02:00
Józef Kucia
11de335abd vkd3d-shader: Add support for combined samplers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-22 10:57:25 +02:00
Józef Kucia
063f0f057a vkd3d-shader: Scan sampler comparison mode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-22 10:57:22 +02:00
Józef Kucia
781c5ed7c9 vkd3d-shader: Merge prepare_image() functions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-22 10:57:21 +02:00
Józef Kucia
f242922587 vkd3d-shader: Generalize helper for emitting descriptor binding decorations.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-22 10:57:19 +02:00
Józef Kucia
3efa365b5e vkd3d-shader: Remove sampler_id from struct vkd3d_shader_image.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-22 10:57:15 +02:00
Józef Kucia
299f126f7a vkd3d-shader: Simplify DepthReplacing execution mode handling.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-19 21:43:04 +02:00
Józef Kucia
c81e28c03a vkd3d-shader: Implement conservative depth output.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-19 21:43:02 +02:00
Józef Kucia
dac94fb58e vkd3d-shader: Translate bufinfo instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-19 21:43:00 +02:00
Józef Kucia
dd26e59043 vkd3d: Avoid heap memory allocations while updating descriptor tables.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-19 21:42:58 +02:00
Józef Kucia
6639f618af vkd3d-shader: Implement early depth/stencil tests.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 19:49:22 +02:00
Józef Kucia
3957242ea7 vkd3d-shader: Translate ld2dms instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 19:49:20 +02:00
Józef Kucia
123f3ed387 vkd3d-shader: Fix resinfo for multisample textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 19:49:20 +02:00
Józef Kucia
55abf3d6d4 vkd3d-shader: Fix f32tof16 instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 19:49:20 +02:00
Józef Kucia
dc9fdf5d31 vkd3d-shader: Fix f16tof32 instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 19:49:06 +02:00
Józef Kucia
acf8ae9673 vkd3d-shader: Fix bitfield instructions.
Avoid overwriting registers before all results are computed.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 19:49:03 +02:00
Józef Kucia
170bb60baa vkd3d-shader: Add support for OpenGL atomic counters.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 00:59:44 +02:00
Józef Kucia
08183841eb vkd3d-shader: Translate sample_b instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 00:59:43 +02:00
Józef Kucia
907d137a4b vkd3d-shader: Translate sample_d instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 00:59:41 +02:00
Józef Kucia
5a2dc97a5a vkd3d: Add asserts() for root descriptor indices.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 00:59:40 +02:00
Józef Kucia
35ead5825d vkd3d: Use vk_write_descriptor_set_from_root_descriptor() in more places.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 00:59:39 +02:00
Józef Kucia
86b4c8c9de vkd3d-shader: Constify vkd3d_dxbc_compiler pointers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 00:59:38 +02:00
Józef Kucia
8e46f5ebf6 vkd3d: Remove "unhandled next" warnings.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 00:59:36 +02:00
Józef Kucia
2f43965c2c vkd3d-shader: Add OpenGL SPIR-V target environment.
More changes are needed for full support.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-11 18:37:36 +02:00
Józef Kucia
970aafaf55 vkd3d-shader: Recognize enableMinimumPrecision global flag.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-11 18:37:34 +02:00
Józef Kucia
869602cbea vkd3d: Avoid using VkCopyDescriptorSet.
VkCopyDescriptorSet may result in the CPU reading GPU memory then
writing GPU memory.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-11 18:37:32 +02:00
Józef Kucia
cf23d71d5d vkd3d: Avoid copying root descriptors.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-11 18:37:31 +02:00
Józef Kucia
604fd99637 vkd3d: Prepare descriptors once for all descriptor tables.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-11 18:37:29 +02:00
Józef Kucia
3b0d20c474 vkd3d: Simplify d3d12_command_list_set_root_descriptor().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-11 18:37:27 +02:00
Józef Kucia
7652a6e62c vkd3d: Simplify d3d12_command_list_set_root_cbv().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-11 18:37:25 +02:00
Józef Kucia
07d115b1d4 vkd3d: Fix race condition while dumping DXBC shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-08 22:25:04 +02:00
Józef Kucia
c296cbe30b vkd3d: Implement D3D12_FEATURE_SHADER_MODEL.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-08 22:25:04 +02:00
Józef Kucia
fa6304ee04 vkd3d: Ignore D3D_PRIMITIVE_TOPOLOGY_UNDEFINED.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-08 22:25:04 +02:00
Józef Kucia
39886b2386 vkd3d: Downgrade FIXME() in d3d12_command_list_IASetIndexBuffer().
An app calls IASetIndexBuffer() with DXGI_FORMAT_UNKNOWN.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-08 22:25:04 +02:00
Józef Kucia
1f4e6dc603 vkd3d-shader: Implement SV_SampleIndex.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-08 22:25:04 +02:00
Józef Kucia
4068243279 vkd3d-shader: Bump SPIR-V generator version.
In preparation for the next release.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-02 19:36:32 -07:00
Józef Kucia
f7bb28dc2b vkd3d: Do not enable shaderTessellationAndGeometryPointSize feature.
We don't want to write PointSize in tessellation and geometry shaders.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-01 18:36:43 -07:00
Józef Kucia
0463588591 vkd3d: Allocate memory for resource if heap memory cannot be used.
Anvil has additional restrictions for index and vertex buffers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-01 18:36:34 -07:00
Józef Kucia
f1c967ab38 vkd3d: Fix potential memory leak in vkd3d_create_vk_device().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 20:57:34 +02:00
Józef Kucia
6f73364634 vkd3d: Add requirements for maxPerStageDescriptorUniformBuffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 20:33:07 +02:00
Józef Kucia
03b9f4ff5a vkd3d: Implement d3d12_command_list_OMSetBlendFactor().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 20:33:03 +02:00
Józef Kucia
fe3ad21949 vkd3d: Fix 2D array depth stencil views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 20:33:00 +02:00
Józef Kucia
d11b9618e0 vkd3d-shader: Use TRACE() for skipped DXBC chunks.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 20:32:58 +02:00
Józef Kucia
a4cd1b255f vkd3d-shader: Translate gather4_po_c instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 01:12:44 +02:00
Józef Kucia
b66d4ed521 vkd3d-shader: Translate retc instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 01:12:43 +02:00
Józef Kucia
99939f626b vkd3d-shader: Use vkd3d_dxbc_compiler_emit_conditional_branch() in more places.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 01:12:41 +02:00
Józef Kucia
2e65b78102 vkd3d: Fix shader stage bits for pipeline barriers.
The Vulkan spec says:

"Any pipeline stage included in srcStageMask or dstStageMask must be
supported by the capabilities of the queue family..."

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 01:12:39 +02:00
Józef Kucia
82fdd800e2 vkd3d: Pass VkQueueFamilyProperties to vkd3d_queue_create().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 01:12:37 +02:00
Józef Kucia
873a26a061 vkd3d: Simplify error handling in vkd3d_create_vk_device().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 01:12:35 +02:00
Józef Kucia
b7ed0df1f4 vkd3d: Add WARN() for "out of device memory" errors.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:27:29 +02:00
Józef Kucia
413c8562b9 vkd3d: Use heap memory for placed resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:27:22 +02:00
Józef Kucia
bd0ce54f79 vkd3d: Allocate device memory for heaps.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:26:33 +02:00
Józef Kucia
0014c4fbf9 vkd3d: Implement d3d12_device_GetResourceAllocationInfo() for textures.
In Vulkan, we have to create an image to get its memory requirements.
It would be very helpful if we could get the memory requirements without
creating a resource.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:26:24 +02:00
Józef Kucia
ded908c515 vkd3d: Pass D3D12_RESOURCE_DESC and VkImage to vkd3d_create_image().
For consistency with vkd3d_create_buffer().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:26:21 +02:00
Józef Kucia
99e239ad50 vkd3d: Implement d3d12_device_GetResourceAllocationInfo() for buffers.
In Direct3D12, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT is always used
for buffers. We could try to use a lower alignment when supported by
the Vulkan implementation, but there is no way to get buffer memory
requirements without creating a buffer in Vulkan.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:26:18 +02:00
Józef Kucia
e93fed2c93 vkd3d: Add support for fake placed resources.
Placed resources are not allocated from a given heap yet.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:26:15 +02:00
Józef Kucia
5319cc2420 vkd3d-shader: Translate gather4_po instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 19:20:35 +02:00
Józef Kucia
a553eb1afe vkd3d-shader: Translate gather4_c instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 19:20:31 +02:00
Józef Kucia
01ef2ceced vkd3d-shader: Find innermost loops for breakc instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 19:20:26 +02:00
Józef Kucia
9781b15531 vkd3d-shader: Translate continuec instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 19:20:16 +02:00
Józef Kucia
79339d153a vkd3d-shader: Translate continue instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 19:20:12 +02:00
Józef Kucia
a970f71581 vkd3d-shader: Translate ineg instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 19:20:10 +02:00
Józef Kucia
62628dd90d vkd3d-shader: Promote immediate scalar constants to vectors.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 19:20:07 +02:00
Józef Kucia
be4a775c07 vkd3d: Do not hardcode aspect mask in d3d12_command_list_ClearUnorderedAccessViewUint().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-14 19:17:50 +02:00
Józef Kucia
b9d7569b8c vkd3d: Partially implement clears for texture UAVs.
In the long term, we may want to use shaders to clear UAVs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-13 19:26:23 +02:00
Józef Kucia
0e8fc6e957 vkd3d: Fix leaks if d3d12_device_init_pipeline_cache() fails.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-13 19:26:22 +02:00
Józef Kucia
ae5471b978 vkd3d-shader: Implement texel offset for sample instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-13 19:26:18 +02:00
Józef Kucia
0b278a7773 vkd3d-shader: Implement texel offsets for ld instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-13 19:26:17 +02:00
Józef Kucia
6296758849 vkd3d-shader: Add support for more interpolation modifiers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-13 19:26:15 +02:00
Józef Kucia
11c00a157c vkd3d: Implement simple pipeline cache.
Ideally, we would like to introduce a Vulkan extension to make vertex
buffer strides and primitive topology dynamic in Vulkan.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-12 23:16:21 +02:00
Józef Kucia
e7eb9ca936 vkd3d: Simplify d3d12_device_init().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-12 23:16:19 +02:00
Józef Kucia
f3e48a9192 vkd3d: Reset command list state in d3d12_command_list_Reset().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-12 23:16:16 +02:00
Józef Kucia
9fe06825f8 vkd3d: Fix initial pipeline state.
d3d12_command_list_begin_command_buffer() was using the previous initial
pipeline state when called from d3d12_command_list_Reset().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-12 23:16:14 +02:00
Józef Kucia
605cb12eca vkd3d: Set pointer to NULL if heap creation fails.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-12 23:16:12 +02:00
Józef Kucia
150d1f0eb8 vkd3d: Set pointer to NULL if committed resource creation fails.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-12 23:16:08 +02:00
Józef Kucia
cb24709980 vkd3d: Factor out d3d12_command_list_create_graphics_pipeline().
In preparation for pipeline cache.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-12 23:16:04 +02:00
Józef Kucia
b0bfe90c9e vkd3d: Reuse descriptor pools.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-12 23:16:02 +02:00
Józef Kucia
7482794b0f vkd3d: Use bigger descriptor pools.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-12 23:15:55 +02:00
Józef Kucia
8ce0d2e72e vkd3d: Factor out d3d12_resource_init().
In preparation for placed resources.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-12 23:15:52 +02:00
Józef Kucia
3dd8683ec5 vkd3d: Pass VkImage to vkd3d_allocate_image_memory().
For consistency with vkd3d_allocate_buffer_memory().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-12 23:15:48 +02:00
Józef Kucia
5398d65d3e vkd3d-shader: Correctly handle multiple clip/cull distance output registers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-05 17:18:25 +02:00
Józef Kucia
e425b86610 vkd3d-shader: Implement cull distances.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-05 17:18:24 +02:00
Józef Kucia
814cd31522 vkd3d-shader: Implement clip distances.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-05 17:18:22 +02:00
Józef Kucia
060968fad2 vkd3d-shader: Add get_type_id() helper functions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-05 17:18:20 +02:00
Józef Kucia
1c7df3f50a vkd3d: Return bool from vkd3d_create_texture_view().
For consistency with vkd3d_create_buffer_view().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-30 20:34:49 +02:00
Józef Kucia
d58c65aeeb vkd3d: Create vkd3d_views in vkd3d_create_buffer_view().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-30 20:34:47 +02:00
Józef Kucia
3e33fb3212 vkd3d: Use vkd3d_create_vk_buffer_view() to create counter resource views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-30 20:34:45 +02:00
Józef Kucia
c75f9ee39d vkd3d: Export vkd3d_get_dxgi_format() function.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-29 14:48:45 +02:00
Józef Kucia
20c153875c vkd3d: Add few more formats.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-29 14:48:43 +02:00
Józef Kucia
3b68c87bd0 vkd3d: Create vkd3d_views in vkd3d_create_texture_view().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-29 14:48:42 +02:00
Józef Kucia
6408094e7c vkd3d: Add support for 2D array texture views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-29 14:48:39 +02:00
Józef Kucia
ae8c344fa4 vkd3d: Add support for 3D texture views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-29 14:47:37 +02:00
Józef Kucia
4a49be6c63 vkd3d: Add support for default 3D texture views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-29 14:47:35 +02:00
Józef Kucia
c5e129cf67 vkd3d: Add support for default 1D texture views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-29 14:47:33 +02:00
Józef Kucia
72f6e85946 vkd3d: Introduce vkd3d_texture_view_desc structure.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-29 14:47:31 +02:00
Józef Kucia
bca28c79ec vkd3d-shader: Downgrade FIXME() about unhandled instruction modifiers to WARN().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-27 23:17:42 +02:00
Józef Kucia
c4c3634bc4 vkd3d: Rename vkd3d_queue_gpu_fence() to vkd3d_enqueue_gpu_fence().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-27 23:17:37 +02:00
Józef Kucia
e43141b68e vkd3d: Add FIXME() for ignored SampleDesc.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-27 23:17:34 +02:00
Józef Kucia
bdc848b27a vkd3d: Validate D3D12_BLEND_DESC.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-23 20:32:56 +02:00
Józef Kucia
d26300edd9 vkd3d: Do not store VkPipelineInputAssemblyStateCreateInfo in d3d12_command_list.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-23 20:32:52 +02:00
Józef Kucia
acc658a912 vkd3d: Avoid passing vkd3d_vk_device_procs to helper functions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-23 20:32:50 +02:00
Józef Kucia
4cfd3a425f vkd3d: Try to call vkCmdCopyQueryPoolResults() for multiple queries.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-23 20:32:48 +02:00
Józef Kucia
71e633cb1b vkd3d: Simplify d3d12_command_list_IASetVertexBuffers().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-23 20:32:46 +02:00
Józef Kucia
80dbf329ca vkd3d: Try to not invalidate current pipeline in IASetVertexBuffers().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-23 20:32:43 +02:00
Józef Kucia
ca91aaf9b9 vkd3d: Add support for DXGI_FORMAT_R8G8_SNORM.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-23 20:32:40 +02:00
Józef Kucia
ccdb692741 vkd3d-utils: Detect surface extensions at runtime.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-21 19:05:35 +02:00
Chip Davis
61697e092a build: Detect soname of libvulkan at configure time.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-21 19:04:48 +02:00
Józef Kucia
94f85114c5 build: Make libxcb optional.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-21 19:04:34 +02:00
Józef Kucia
d074fab10b vkd3d: Reference count CPU descriptors.
We have to keep all image views referenced by all used VkFramebuffers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-21 19:03:56 +02:00
Józef Kucia
90617d967d vkd3d: Allow IASetVertexBuffers() with NULL buffer locations.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-21 19:03:40 +02:00
Józef Kucia
99a2daedb1 vkd3d-shader: Strip debug info after generating all code.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-20 09:54:41 +02:00
Józef Kucia
d175afad78 vkd3d: Add support for optional instance extensions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-20 09:54:32 +02:00
Józef Kucia
d9858b63b9 build: Check how many arguments pthread_setname_np() takes.
Based on a patch by Chip Davis.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 11:03:44 +02:00
Józef Kucia
c9380f8f7f vkd3d: Try to keep current render pass as long as possible.
A lot of Vulkan commands must be recorded outside a render pass.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 11:02:33 +02:00
Józef Kucia
ffebe4524d vkd3d: Avoid invalidating current framebuffer needlessly.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 11:02:30 +02:00
Józef Kucia
35748f9228 vkd3d: Avoid invalidating graphics pipeline and framebuffer.
Do not invalidate the current graphics pipeline and the current
framebuffer when a compute pipeline is bound.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 11:02:28 +02:00
Józef Kucia
b500207b79 vkd3d: Initialize all fields before calling d3d12_command_allocator_allocate_command_buffer().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 11:02:25 +02:00
Józef Kucia
ef999e1e2b vkd3d: Call vkCmdBindDescriptorSets() only with valid descriptor set.
If the current pipeline state doesn't need any descriptors it is
perfectly valid to not have a descriptor set.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 11:02:20 +02:00
Józef Kucia
0488b24c99 vkd3d: Add few more formats.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 11:02:18 +02:00
Józef Kucia
76f64b86de libs/vkd3d-shader: Require shader signature elements for shader outputs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 11:02:15 +02:00
Józef Kucia
f7a21ad982 vkd3d-compiler: Do not overallocate memory for shader code.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 11:02:12 +02:00
Józef Kucia
98689bf33c libs/vkd3d: Add fall-through comment to vkd3d_select_memory_type().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 11:02:09 +02:00
Józef Kucia
29f954be0a libs/vkd3d: Assert that queue is valid in vkd3d_queue_acquire().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 11:02:06 +02:00
Józef Kucia
f0c27af357 libs/vkd3d: Fix return type of d3d12_root_signature_info_count_descriptors() (Coverity).
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 11:02:03 +02:00
Józef Kucia
da8eb496cf libs/vkd3d-shader: Zero-initialize unused shader output components.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 12:31:13 +02:00
Józef Kucia
bde5dafe5b libs/vkd3d-shader: Factor out vkd3d_dxbc_compiler_emit_vector_shuffle().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 12:31:10 +02:00
Józef Kucia
410e105ac5 libs/vkd3d-shader: Determine shader output component count based on shader signature.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 12:31:08 +02:00
Józef Kucia
07ffccd186 libs/vkd3d-shader: Fix vkd3d_find_signature_element_for_reg().
The exact match of write masks between a shader signature and
dcl_input/dcl_output instructions isn't required.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 12:31:05 +02:00
Józef Kucia
c54b148a2c libs/vkd3d-shader: Add support for indexable temporary registers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 12:30:59 +02:00
Józef Kucia
b707e36d56 libs/vkd3d-shader: Translate partial derivative instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 12:30:57 +02:00
Józef Kucia
b14bb73c5b libs/vkd3d-shader: Translate sincos instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 12:30:51 +02:00
Józef Kucia
92f3d33e15 libs/vkd3d-shader: Translate round_ne instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 12:30:27 +02:00
Józef Kucia
f883c26524 libs/vkd3d: Add support for more formats.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 12:30:23 +02:00
Józef Kucia
d9d37d1563 libs/vkd3d: Implement d3d12_device_CreateHeap().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-20 18:19:47 +02:00
Józef Kucia
cc47b37c1d libs/vkd3d: Factor out debug_ignored_node_mask().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-20 18:19:46 +02:00
Józef Kucia
a5a17c22f1 libs/vkd3d: Introduce d3d12_resource_validate_desc().
Share D3D12_RESOURCE_DESC validation code between
CreateCommittedResource() and GetCopyableFootprints().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-20 18:19:39 +02:00
Józef Kucia
8400832eea libs/vkd3d: Change return_interface() iface parameter type to void pointer.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-20 18:19:35 +02:00
Józef Kucia
9ce53b74df libs/vkd3d: Return S_FALSE from D3D12CreateDevice() when device is NULL.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-19 16:51:08 +02:00
Józef Kucia
72859f8898 libs/vkd3d: Support D3D12_SRV_DIMENSION_TEXTURE2D in d3d12_device_CreateShaderResourceView().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-19 16:51:06 +02:00
Józef Kucia
b9a0907691 libs/vkd3d: Support D3D12_FEATURE_ROOT_SIGNATURE.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-19 16:51:04 +02:00
Józef Kucia
b7d2278f57 libs/vkd3d: Validate PrimitiveTopologyType for PSO with tessellation shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-18 17:52:39 +02:00
Józef Kucia
7892a1e938 libs/vkd3d: Return E_INVALIDARG for invalid pipeline state desc.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-18 17:52:37 +02:00
Józef Kucia
d266a5f7d0 libs/vkd3d: Process shader stages according to pipeline order.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-18 17:52:35 +02:00
Józef Kucia
6e8dae9d62 libs/vkd3d-shader: Add debug name for vDomainLocation register.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-18 17:52:33 +02:00
Józef Kucia
054b1e41dd libs/vkd3d-shader: Treat vicp register as regular shader input.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-18 17:52:31 +02:00
Józef Kucia
faa1118202 libs/vkd3d-shader: Enable arrayed inputs for all shader types.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-18 17:52:29 +02:00
Józef Kucia
404e988ecd libs/vkd3d: Trace build version.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-27 22:43:49 +02:00
Józef Kucia
89a2dc46dd libs/vkd3d: Set names for internal threads.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-27 22:43:48 +02:00
Józef Kucia
9b214c9ea7 libs/vkd3d: Implement cube shader resource views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-27 22:43:38 +02:00
Józef Kucia
d15c9f79b5 libs/vkd3d-shader: Fix returning multiple components from dot product instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-26 21:58:58 +02:00
Józef Kucia
6df54305e6 libs/vkd3d: Add support for 2D array render target views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-26 21:58:54 +02:00
Józef Kucia
d14f9196f9 libs/vkd3d-shader: Do not emit output setup for ret in geometry shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-26 21:58:53 +02:00
Józef Kucia
c21a8b56a0 libs/vkd3d-shader: Generate correct SPIR-V code for arrayed shader inputs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-26 21:58:51 +02:00
Józef Kucia
62b6d01c84 libs/vkd3d-shader: Pass register index to vkd3d_find_signature_element_for_reg().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-26 21:58:49 +02:00
Józef Kucia
ab6b24ff65 libs/vkd3d-shader: Simplify vkd3d_dxbc_compiler_emit_input().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-26 21:58:47 +02:00
Józef Kucia
5fe02889b1 libs/vkd3d-shader: Enable "geometry" capability for SpvBuiltInLayer.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-26 21:58:46 +02:00
Józef Kucia
d74992a119 libs/vkd3d-shader: Do not force input register type to float4.
Produces slightly smaller and cleaner SPIR-V code.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-26 21:58:44 +02:00
Józef Kucia
7dce007c53 libs/vkd3d-shader: Add initial support for typed registers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-26 21:58:42 +02:00
Józef Kucia
270c212265 libs/vkd3d-shader: Do not generate code in vkd3d_dxbc_compiler_get_register_info().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-26 21:58:40 +02:00
Józef Kucia
6cdf3a9fa5 libs/vkd3d-shader: Split SPIR-V built-ins table into two tables.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-26 21:58:38 +02:00
Józef Kucia
746d3d4e7e libs/vkd3d: Use VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT only if array size is >= 6.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-11 16:46:03 +02:00
Józef Kucia
3d74e65a1f libs/vkd3d-shader: Factor out shader_dump_instruction().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-06 00:04:34 +02:00
Józef Kucia
49e936ae2a libs/vkd3d-shader: Factor out shader_dump_instruction_flags().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-06 00:04:32 +02:00
Józef Kucia
988cf2154b libs/vkd3d-shader: Factor out shader_dump_version().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-06 00:04:31 +02:00
Józef Kucia
265ce37014 libs/vkd3d: Use VK_COMPONENT_SWIZZLE_IDENTITY in vkd3d_set_view_swizzle_for_format().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-29 19:33:08 +02:00
Józef Kucia
a5808cfdd7 libs/vkd3d-shader: Import shader tracing from wined3d.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-29 19:33:04 +02:00
Józef Kucia
2fa29dd823 libs/vkd3d-shader: Recognize more shader registers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-29 19:32:52 +02:00
Józef Kucia
3ddb29c16a libs/vkd3d-shader: Parse precise flags.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-29 19:32:48 +02:00
Józef Kucia
b59ad01dd2 libs/vkd3d-shader: Implement SV_RenderTargetArrayIndex.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-29 19:32:41 +02:00
Józef Kucia
b5d1dbd182 libs/vkd3d: Rename default sampler to dummy sampler.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-24 23:29:36 +02:00
Józef Kucia
a87b3f3fb2 libs/vkd3d-shader: Rename default sampler to dummy sampler.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-24 23:29:32 +02:00
Józef Kucia
78c952ee5f libs/vkd3d: Fix rendering to DXGI_FORMAT_A8_UNORM.
In Direct3D alpha is taken from the .r component.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-24 23:29:28 +02:00
Józef Kucia
40ee9fa0e9 libs/vkd3d-shader: Implement swizzling for shader outputs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-24 23:29:24 +02:00
Józef Kucia
926f844ead libs/vkd3d-shader: Rework swizzle macros.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-24 23:29:20 +02:00
Józef Kucia
3198cab3ed libs/vkd3d: Process render target formats before shaders.
We may need to swizzle components in pixel shader based on render target
formats because Vulkan doesn't support swizzles for framebuffer
attachment image views.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-24 23:29:13 +02:00
Józef Kucia
0ae0e431b1 libs/vkd3d-utils: Prefix defines with VKD3D_.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-25 15:50:04 +02:00
Józef Kucia
b901d72877 build: Improve SPIR-V headers detection.
Allows building with Vulkan SDK.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-16 22:00:10 +02:00
Józef Kucia
ccc49fe00d libs/vkd3d-shader: Use unified SPIR-V headers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-16 22:00:04 +02:00
Józef Kucia
f0a1e14113 libs/vkd3d: Mark device as removed when command list in recording state is executed.
Fixes a GPU hang in test_device_removed_reason() on RADV.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-16 21:59:57 +02:00
Józef Kucia
2a430ae991 libs/vkd3d: Return early if there are no descriptors to update.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-13 19:08:12 +02:00
Józef Kucia
8b8128b055 libs/vkd3d: Fix memory leak in d3d12_pipeline_state_init_compute_uav_counters().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-13 19:08:10 +02:00
Józef Kucia
277cdd4e95 libs/vkd3d: Fix memory leak in d3d12_command_queue_ExecuteCommandLists().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-13 19:08:09 +02:00
Józef Kucia
736d3c23fd libs/vkd3d-shader: Get rid of redundant assignment from vkd3d_shader_find_signature_element().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-13 19:08:07 +02:00
Józef Kucia
83ce4553ea libs/vkd3d-shader: Introduce VKD3DSPR_INVALID.
Fixes clang warnings.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-13 19:08:05 +02:00
Józef Kucia
7dd9420877 libs/vkd3d-shader: Fix error code variable type in vkd3d_shader_compile_dxbc().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-13 19:08:03 +02:00
Józef Kucia
830f7c1e49 libs/vkd3d: Propagate error code in vkd3d_fence_worker_stop().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-13 19:08:01 +02:00
Józef Kucia
0e86a6b353 libs/vkd3d: Use HRESULT as preferred error code.
For consistency.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-11 18:56:25 +02:00
Józef Kucia
e6e62e8a8e libs/vkd3d: Add support for VK_EXT_debug_report.
For debug messages from Vulkan drivers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-11 18:56:10 +02:00
Józef Kucia
6a1b3a3fb5 libs/vkd3d-shader: Validate DXBC data size.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-11 18:56:08 +02:00
Józef Kucia
28e0ab6481 libs/vkd3d: Fix copying descriptors with NULL destination range sizes.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-11 18:56:03 +02:00
Józef Kucia
f5b532921a libs/vkd3d: Add structure type fields to public API structures.
Adds flexibility for future API extensions.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-03 21:59:35 +02:00
Józef Kucia
bfd20ef1c8 libs/vkd3d: Add support for custom PRESENT state transitions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-30 14:10:55 +02:00
Józef Kucia
dd461ca6b8 libs/vkd3d: Handle VK_ERROR_EXTENSION_NOT_PRESENT in hresult_from_vk_result().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-28 19:48:25 +02:00
Józef Kucia
26cbfbe647 libs/vkd3d: Implement d3d12_command_list_CopyResource() for textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-28 19:48:23 +02:00
Józef Kucia
953a924ca0 libs/vkd3d: Fix copying descriptors with NULL source range sizes.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-28 19:48:21 +02:00
Józef Kucia
4dc706733e libs/vkd3d: Avoid passing invalid miplevel count to Vulkan.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-28 19:48:20 +02:00
Józef Kucia
3f235f9787 libs/vkd3d: Fix error message in vkd3d_check_extensions().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-28 19:48:17 +02:00
Józef Kucia
1fe6270307 libs/vkd3d-shader: Translate control point count declarations.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 20:00:39 +01:00
Józef Kucia
5ea8cad967 libs/vkd3d-shader: Avoid UINT.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 20:00:37 +01:00
Józef Kucia
844c83a837 libs/vkd3d-shader: Avoid Windows data types in public API.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 20:00:35 +01:00
Józef Kucia
fddf86e6ea libs/vkd3d-shader: Remove dependency on D3D12 headers.
We would like to allow building libvkd3d-shader as a standalone library
without our Direct3D translation layers.

In the long term, it should be possible to build and use libvkd3d-shader
without Win32 data types, Vulkan headers and libs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 20:00:31 +01:00
Józef Kucia
3bf017b331 libs/vkd3d: Disallow image view swizzles on framebuffer attachments and storage images.
The Vulkan spec says that image views must be created with the identity
swizzle for attachments and storage images.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-13 18:40:00 +01:00
Józef Kucia
850f09e703 libs/vkd3d: Implement DXGI_FORMAT_A8_UNORM.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-13 18:39:51 +01:00
Józef Kucia
abcd0348a0 libs/vkd3d: Fix single descriptor handles in d3d12_command_list_OMSetRenderTargets().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-13 18:39:47 +01:00
Józef Kucia
dd6dedd9d1 libs/vkd3d: Add remaining helper functions for CPU descriptor handles.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-08 21:59:04 +01:00
Józef Kucia
65aab7b47b libs/vkd3d: Use PFN prefix for function pointer typedefs.
A more common convention, e.g. Vulkan uses it.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-06 21:35:33 +01:00
Józef Kucia
26c5a1ef73 libs/vkd3d-shader: Implement vDomain.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-06 21:35:30 +01:00
Józef Kucia
2759ea7857 libs/vkd3d-shader: Translate dcl_tessellator_partitioning instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-06 21:35:27 +01:00
Józef Kucia
f1de58c58e libs/vkd3d-shader: Translate dcl_tessellator_domain instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-06 21:35:24 +01:00
Józef Kucia
8d2c59dd35 libs/vkd3d-shader: Use vkd3d_dxbc_compiler_get_constant_float_vector() in more places.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 18:57:12 +01:00
Józef Kucia
6f2ca74904 libs/vkd3d-shader: Add initial support for arrayed shader inputs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 18:57:07 +01:00
Józef Kucia
0ecbdbe823 libs/vkd3d-shader: Emit InvocationId for geometry and tessellation shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 18:57:05 +01:00
Józef Kucia
f7cace8216 libs/vkd3d-shader: Translate dcl_gs_instances instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 18:57:02 +01:00
Józef Kucia
f6c708a3cc libs/vkd3d-shader: Translate geometry shader "cut" instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 18:57:00 +01:00
Józef Kucia
d97e32d035 libs/vkd3d-shader: Translate dcl_input_siv instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 18:56:58 +01:00
Józef Kucia
367e55cd59 libs/vkd3d-shader: Force public enums to 32-bit values.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:49:57 +01:00
Józef Kucia
be8e10e12e libs/vkd3d-shader: Use our own SPIR-V generator ID.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:49:55 +01:00
Józef Kucia
372bd56ade libs/vkd3d: Add support for device parent.
In order to hold a reference to IDXGIAdapter.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:49:52 +01:00
Józef Kucia
b1fc5039c8 libs/vkd3d-shader: Use GLSL.std450 NMin, NMax and NClamp opcodes.
This reverts commit 70f5b24f92.

The bug is fixed in Nvidia drivers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-26 00:24:57 +01:00
Józef Kucia
daebeb3e11 libs/vkd3d-shader: Adjust barrier emission.
Aligns with glsang changes which are based on Khronos recommendations.

8297936dd6
838d7afc61
2505057af8

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-26 00:24:53 +01:00
Józef Kucia
9075722128 libs/vkd3d: Implement internal reference counting for resources.
For swapchain back buffers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-24 22:32:22 +01:00
Józef Kucia
a25a2086a5 libs/vkd3d: Do not enable swapchain extensions by default.
libvkd3d doesn't use them.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-24 22:32:20 +01:00
Józef Kucia
e9f826bd08 libs/vkd3d-utils: Enable swapchain extensions in D3D12CreateDevice().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-24 22:32:18 +01:00
Józef Kucia
fc31637040 libs/vkd3d: Allow library user to enable additional device extensions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-24 22:32:14 +01:00
Józef Kucia
4cd36fc553 libs/vkd3d: Implement d3d12_device_GetAdapterLuid().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-23 21:42:08 +01:00
Józef Kucia
c9c6caae98 libs/vkd3d: Allow library user to enable additional instance extensions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-23 21:42:06 +01:00
Józef Kucia
ebca1d3396 libs/vkd3d: Validate signal_event_pfn.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-19 18:49:58 +01:00
Józef Kucia
6a32ad8913 libs/vkd3d: Rename vkd3d_get_vk_instance() to vkd3d_instance_get_vk_instance().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-19 18:49:56 +01:00
Józef Kucia
c64181345b libs/vkd3d: Simplify vkd3d_restrict_format_support_for_feature_level().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-19 18:49:53 +01:00
Józef Kucia
783a2c2cdf libs/vkd3d: Use vkGetInstanceProcAddr() to load global Vulkan functions.
It's enough to load vkGetInstanceProcAddr() in a platform-specific way.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-18 16:22:01 +01:00
Józef Kucia
10b04414e8 libs/vkd3d: Load libvulkan dynamically.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-18 16:21:51 +01:00
Józef Kucia
fcc6846559 libs/vkd3d: Allow library user to load libvulkan.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-18 16:21:44 +01:00
Józef Kucia
8883502121 libs/vkd3d: Introduce function to get Vulkan instance from vkd3d instance.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-18 16:21:32 +01:00
Józef Kucia
b0aa4ed434 libs/vkd3d: Add simple format support restrictions.
In the long term, we may need more complex format support filtering.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-18 16:21:29 +01:00
Józef Kucia
ae014a29c4 libs/vkd3d: Allow library user to select Vulkan physical device.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-16 20:11:23 +01:00
Józef Kucia
a64dd8be5f build: Add version name for symbols.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-16 20:11:19 +01:00
Józef Kucia
55025f7bec libs/vkd3d: Get rid of vkd3d_get_vk_queue().
Replaced by vkd3d_acquire_vk_queue().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-16 20:11:12 +01:00
Józef Kucia
9e8dc13ba3 libs/vkd3d-shader: Fix uninitialized error code in vkd3d_shader_parser_init().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-16 20:11:08 +01:00
Henri Verbeet
2d8e2fbe86 libs/vkd3d-shader: Validate the DXBC version.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-15 17:51:44 +01:00
Józef Kucia
12ca2bbcf6 libs/vkd3d: Add thread-safe API for accessing Vulkan command queues.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-15 17:51:39 +01:00
Józef Kucia
d18e986b27 libs/vkd3d: Make GPU VA allocator thread-safe.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-15 17:51:35 +01:00
Józef Kucia
db2e1d402e libs/vkd3d: Synchronize access to Vulkan queues.
Access to VkQueue must be externally synchronized.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-15 17:51:32 +01:00
Józef Kucia
41715a2f33 build: Use linker version scripts to control visibility.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-15 17:51:25 +01:00
Józef Kucia
4605d1275c libs/vkd3d: Validate WCHAR size.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-12 19:27:06 +01:00
Józef Kucia
0f46ae3e55 libs/vkd3d: Add API for creating vkd3d instances.
Makes possible to share a Vulkan instance between multiple devices.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-12 19:27:01 +01:00
Józef Kucia
604056daf4 libs/vkd3d: Allow library user to create internal threads.
We want to create Win32 threads when running under Wine.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-12 19:26:58 +01:00
Józef Kucia
38f2d893b1 libs/vkd3d-shader: Translate dcl_input_primitive instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-11 22:31:52 +01:00
Józef Kucia
31ec7b9160 libs/vkd3d-shader: Translate dcl_output_topology instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-11 22:31:50 +01:00
Józef Kucia
fb67ccd159 libs/vkd3d-shader: Translate geometry shader emit instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-11 22:31:48 +01:00
Józef Kucia
374a23bdd8 libs/vkd3d-shader: Introduce separate stream for execution mode declarations.
Tessellation and geometry shaders generate a lot of execution mode
declarations.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-11 22:31:47 +01:00
Józef Kucia
4ad1f9683e libs/vkd3d-shader: Translate dcl_maxout instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-11 22:31:45 +01:00
Józef Kucia
ee8eb9b4e4 libs/vkd3d: Validate miplevel count while creating resources.
vkd3d_log2i() is imported from wined3d.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-11 22:31:33 +01:00
Józef Kucia
5d85da0d84 libs/vkd3d: Release current command allocator in d3d12_command_list_Close().
d3d12_command_allocator_free_command_buffer() is not a very accurate name.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-09 20:37:12 +01:00
Józef Kucia
e061e9f3cb libs/vkd3d: Add more formats.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-09 20:37:10 +01:00
Józef Kucia
5123feb750 libs/vkd3d: Remove unused prototype for vkEnumerateInstanceLayerProperties().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-09 20:37:08 +01:00
Józef Kucia
8e3302d532 libs/vkd3d: Fix crash when creating NULL CBVs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-09 20:37:04 +01:00
Józef Kucia
f0bc873e7a libs/vkd3d-shader: Generate valid SPIR-V for unimplemented registers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-09 20:37:02 +01:00
Józef Kucia
219b537209 libs/vkd3d-shader: Handle unimplemented registers more gracefully.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-09 20:36:59 +01:00
Józef Kucia
4ae6285c8e libs/vkd3d-shader: Fix result type for OpImageSampleDref instructions.
Per the SPIR-V spec:

  "Result Type must be a scalar of integer type or floating-point type."

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-15 16:27:27 +01:00
Józef Kucia
7ee3a02f92 libs/vkd3d-shader: Avoid theoretical crash in vkd3d_dxbc_compiler_emit_dot().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-14 13:40:26 +01:00
Józef Kucia
006f36c2ac libs/vkd3d-shader: Introduce vkd3d_dxbc_compiler_get_constant_uint_vector() helper.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-14 13:40:20 +01:00
Józef Kucia
995e3a2359 libs/vkd3d-utils: Use proper name in libvkd3d-utils.pc. 2017-12-12 13:12:47 +01:00
Józef Kucia
879c9e43d1 libs/vkd3d: Do not export D3D12* functions.
Move them to libvkd3d-utils.
2017-12-12 13:12:47 +01:00
Józef Kucia
e0cb3776c1 libs/vkd3d-shader: Fix discard_z instruction. 2017-12-11 12:55:55 +01:00
Józef Kucia
4e121f8b5d libs/vkd3d-shader: Implement SV_IsFrontFace. 2017-10-31 15:44:44 +01:00
Józef Kucia
79f80df1ee libs/vkd3d-shader: Translate dcl_input_ps_sgv instructions. 2017-10-31 15:44:44 +01:00
Józef Kucia
7e5dd39f5f libs/vkd3d: Prefer VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL.
Use VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL if depth/stencil
writes are disabled.
2017-10-30 14:04:53 +01:00
Józef Kucia
3340cafdc4 libs/vkd3d-shader: Avoid potential stack smashing. 2017-10-25 22:55:39 +02:00
Józef Kucia
f04389d90b libs/vkd3d-shader: Use more sensible default descriptor binding assignment. 2017-10-25 14:34:44 +02:00
Józef Kucia
e959686f12 libs/vkd3d-shader: Make sure that OpVariables are first instructions in main function.
The SPIR-V spec says:

  "All OpVariable instructions in a function must be in the first block
  in the function. These instructions, together with any immediately
  preceding OpLine instructions, must be the first instructions in that
  block."
2017-10-25 09:58:14 +02:00
Józef Kucia
b65c42e6f9 libs/vkd3d-shader: Avoid OpVectorShuffle on scalars.
The SPIR-V spec states:

  "Vector 1 and Vector 2 must both have vector types, with the same
  Component Type as Result Type."
2017-10-24 21:26:48 +02:00
Józef Kucia
2b21fbf6b8 libs/vkd3d: Add VKD3D_SHADER_DUMP_PATH environment variable for dumping shaders.
A similar functionality was helpful numerous number of times when
developing libvkd3d-shader.
2017-10-24 15:22:01 +02:00
Józef Kucia
f2b37c732a libs/vkd3d: Use if-else in d3d12_command_list_get_fb_extent(). 2017-10-24 12:10:48 +02:00
Józef Kucia
c70a023aeb libs/vkd3d: Remove FIXME comment from vk_barrier_parameters_from_d3d12_resource_state(). 2017-10-24 12:10:48 +02:00
Józef Kucia
b211df683e libs/vkd3d: Implement copying between depth/stencil and color textures.
This could be implemented more efficiently, but ideally we would get
a Vulkan extension for copying between depth/stencil and color textures.
2017-10-20 18:27:17 +02:00
Józef Kucia
a4bd0c1c90 libs/vkd3d: Allocate GPU virtual addresses in d3d12_committed_resource_init(). 2017-10-20 18:27:17 +02:00
Józef Kucia
a63b81858c libs/vkd3d: Limit buffer usage flags based on heap type. 2017-10-20 18:27:17 +02:00
Józef Kucia
310335f748 libs/vkd3d-shader: Branch directly to merge block when switch default block is absent. 2017-10-20 18:27:17 +02:00
Józef Kucia
137b5d694b libs/vkd3d-shader: Move inside_block field to vkd3d_control_flow_info. 2017-10-18 19:02:46 +02:00
Józef Kucia
c112f2ed46 libs/vkd3d-shader: Get rid of VKD3D_BLOCK_ELSE. 2017-10-18 19:02:46 +02:00
Józef Kucia
9f831b938a libs/vkd3d-shader: Avoid emitting empty else branches.
We have to patch SpvOpBranchConditional instruction when emitting the
else block because we do not know if an else block is present in
advance.
2017-10-18 19:02:46 +02:00
Józef Kucia
646385e871 libs/vkd3d-shader: Get rid of VKD3D_BLOCK_MAIN. 2017-10-18 19:02:46 +02:00
Józef Kucia
8a047a8eb7 libs/vkd3d-shader: Rename control flow union member for if instructions. 2017-10-18 19:02:46 +02:00
Józef Kucia
0369f39a47 libs/vkd3d-shader: Generate correct SPIR-V for rcp with multiple components. 2017-10-18 12:21:24 +02:00
Józef Kucia
7fa3f2ed1a libs/vkd3d: Add FIXME comment for GPU VA allocator. 2017-10-18 11:54:56 +02:00
Józef Kucia
c5e400fa30 libs/vkd3d-shader: Document hacks introduced for Nvidia driver.
See 70f5b24f92.
2017-10-12 17:47:53 +02:00
Józef Kucia
2171ba6d32 libs/vkd3d-shader: Decrement OpAtomicIDecrement result. 2017-10-12 13:10:26 +02:00
Józef Kucia
94a33020d3 libs/vkd3d-shader: Use switch statement in shader_parse_root_parameters(). 2017-10-10 16:57:36 +02:00
Józef Kucia
4522a80de8 libs/vkd3d-shader: Use switch statement in shader_write_root_parameters(). 2017-10-10 16:57:36 +02:00
Józef Kucia
18b285328e libs/vkd3d-shader: Add version argument to vkd3d_shader_serialize_root_signature(). 2017-10-10 16:57:36 +02:00
Józef Kucia
f4cfebcd7e libs/vkd3d: Remove hack for creating root signatures from description. 2017-10-10 16:02:09 +02:00
Józef Kucia
5b5cffcf84 libs/vkd3d: Implement creating root signature from bytecode. 2017-10-10 16:02:09 +02:00
Józef Kucia
4629cbdf8a libs/vkd3d: Implement D3D12SerializeRootSignature(). 2017-10-10 16:02:09 +02:00
Józef Kucia
6b43a5fe38 libs/vkd3d-shader: Implement root signature serialization. 2017-10-10 16:02:09 +02:00
Henri Verbeet
53654baab9 libs/vkd3d: Support D3D12_FEATURE_FORMAT_SUPPORT in d3d12_device_CheckFeatureSupport(). 2017-10-10 13:09:32 +02:00
Józef Kucia
586e1cc532 libs/vkd3d-shader: Implement relative addressing for constant buffers. 2017-10-06 17:06:31 +02:00
Józef Kucia
853068c84d libs/vkd3d: Get rid of host writes memory dependency for intial state transitions. 2017-10-06 17:06:31 +02:00
Józef Kucia
97bfba1167 libs/vkd3d: Avoid read access bits in source access masks.
A memory dependency is used to make memory writes available
and visible.
2017-10-06 17:06:31 +02:00
Józef Kucia
5479ac7011 libs/vkd3d-shader: Always emit default block for OpSwitch.
The default block is required in SPIR-V.
2017-10-05 15:58:51 +02:00
Józef Kucia
9feb7a3956 libs/vkd3d-shader: Recognize nop instruction. 2017-10-05 15:58:51 +02:00
Józef Kucia
67aed755ab libs/vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewUint() for R32_UINT buffer views.
Ideally, we would store additional informations only in CPU descriptors.
2017-10-04 13:55:33 +02:00
Józef Kucia
fecc94cebc libs/vkd3d: Add helpers for dereferencing descriptor handles. 2017-10-04 13:55:33 +02:00
Józef Kucia
b002cc4cae libs/vkd3d: Use BC1 formats with alpha. 2017-09-26 11:48:03 +02:00
Józef Kucia
e7aa2a7bcf libs/vkd3d-shader: Emit NonReadable decoration for image variables.
Fixes image writes for UNORM formats on Anv. Anv uses special surface
state for write-only storage image descriptors.

The SPIR-V spec doesn't state that the NonReadable decoration is
required for images used with StorageImageWriteWithoutFormat. On the
other hand, glslang requires the 'writeonly' keyword for images without
format, and it emits the NonReadable decoration.
2017-09-26 10:37:41 +02:00
Józef Kucia
5a020d6673 libs/vkd3d-shader: Implement shader visibility for descriptors. 2017-09-22 16:42:07 +02:00
Józef Kucia
14d975da8d libs/vkd3d: Unroll descriptor copies for SRVs and UAVs.
Consecutive binding updates need to have the same descriptor type
according to validation layers.
2017-09-22 16:42:07 +02:00
Józef Kucia
6ef1961ed0 libs/vkd3d: Avoid recording invalid vkCmdCopyImage() commands. 2017-09-21 15:12:13 +02:00
Józef Kucia
8cb004bdc4 libs/vkd3d: Create single default sampler per device. 2017-09-21 15:12:13 +02:00
Józef Kucia
cfa827b2f8 libs/vkd3d: Call compute_input_layout_offsets() unconditionally. 2017-09-21 15:12:13 +02:00
Józef Kucia
54cd424daf libs/vkd3d: Implement d3d12_command_list_SetGraphicsRootShaderResourceView(). 2017-09-19 17:29:20 +02:00
Józef Kucia
eb8eba02bd libs/vkd3d: Implement d3d12_command_list_SetComputeRootShaderResourceView(). 2017-09-19 17:29:20 +02:00
Józef Kucia
90cf804d9b libs/vkd3d: Use Vulkan pipeline cache for graphics pipelines. 2017-09-19 10:58:04 +02:00
Józef Kucia
d2e7fcdf77 libs/vkd3d: Add environment variable for disabling Vulkan extensions.
It's useful for testing, e.g. VKD3D_DISABLE_EXTENSIONS=VK_KHR_push_descriptor
2017-09-18 15:40:42 +02:00
Józef Kucia
acfd64c20e libs/vkd3d: Avoid copying descriptors for dirty root descriptor tables. 2017-09-18 15:40:42 +02:00
Józef Kucia
67641a8999 libs/vkd3d: Initialize device feature options in vkd3d_init_device_caps(). 2017-09-14 15:38:19 +02:00
Józef Kucia
554d07df06 libs/vkd3d: Warn about unmet feature level 11_0 requirements.
This isn't necessarily exhaustive.
2017-09-14 15:38:19 +02:00
Józef Kucia
602f9780f8 libs/vkd3d-shader: Implement "sample" interpolation qualifier. 2017-09-14 15:38:19 +02:00
Józef Kucia
2ea8ffb554 libs/vkd3d: Avoid vkCmdCopyQueryPoolResults() for not issued queries.
The Vulkan spec states:

  * "If the query does not become available in a finite amount of time
    (e.g.  due to not issuing a query since the last reset), a
    VK_ERROR_DEVICE_LOST error may occur."

  * "If queries will never finish (e.g. due to being reset but not
    issued), then vkGetQueryPoolResults may not return in finite time."
2017-09-14 14:57:09 +02:00
Józef Kucia
334c532401 libs/vkd3d: Implement d3d12_command_list_CopyResource() for buffers. 2017-09-14 14:57:09 +02:00
Józef Kucia
6b757f3002 libs/vkd3d-shader: Subtract BaseInstance from InstanceIndex.
Depends on SPV_KHR_shader_draw_parameters extension.
2017-09-12 17:42:42 +02:00
Józef Kucia
a77376121d libs/vkd3d: Require VK_KHR_shader_draw_parameters device extension. 2017-09-12 17:42:42 +02:00
Józef Kucia
2425e2939a libs/vkd3d: Match input layout elements with vertex shader inputs. 2017-09-11 22:35:16 +02:00
Józef Kucia
b19fe74284 libs/vkd3d-shader: Export shader signature parsing. 2017-09-11 22:35:16 +02:00
Józef Kucia
b61c785bd0 libs/vkd3d-shader: Implement SV_InstanceID. 2017-09-11 22:35:16 +02:00
Józef Kucia
cd99601b3c libs/vkd3d: Implement offset computation for D3D12_APPEND_ALIGNED_ELEMENT. 2017-09-11 22:35:16 +02:00
Józef Kucia
8e802ed0af libs/vkd3d: Update descriptor table ranges only with matching descriptor types. 2017-09-11 22:35:16 +02:00
Józef Kucia
a78fe60ef8 Revert "libs/vkd3d: Skip unbound UAV counters."
This reverts commit d9bc635d1a.

We should not need to handle this invalid behavior. It was triggered
by the bug in d3d12_command_list_update_descriptor_table().
2017-09-11 22:35:16 +02:00
Józef Kucia
1cde37d341 libs/vkd3d: Fix updating descriptor sets for descriptor tables with gaps.
Fixes 9afaed918d.
2017-09-11 22:35:16 +02:00
Józef Kucia
32966338df libs/vkd3d: Get rid of UAV counter count from d3d12_pipeline_state. 2017-09-08 15:30:48 +02:00
Józef Kucia
e8868affc0 libs/vkd3d: Clear UAV counters dirty mask after updating descriptors. 2017-09-08 15:30:48 +02:00
Józef Kucia
d9bc635d1a libs/vkd3d: Skip unbound UAV counters. 2017-09-08 15:04:30 +02:00
Józef Kucia
9afaed918d libs/vkd3d: Bind descriptor set for UAV counters. 2017-09-08 15:04:30 +02:00
Józef Kucia
19dc6c412e libs/vkd3d: Constify root signature pointers. 2017-09-08 15:04:30 +02:00
Józef Kucia
0d28036d2a libs/vkd3d: Add UAV counter support for compute pipelines.
UAV counter descriptors are stored in a separate VkDescriptorSet.
A VkPipelineLayout created for compute pipeline is compatible for all
other descriptor sets with the VkPipelineLayout created for the root
signature. This ensures that only UAV counter bindings in the last
descriptor set may be disturbed when switching between pipelines with
compatible root signatures.

The implementation of vkd3d_popcount() is based on
https://graphics.stanford.edu/~seander/bithacks.html
2017-09-08 15:04:30 +02:00
Józef Kucia
37f4c9d2a3 libs/vkd3d: Print only TRACE() messages for not initialized descriptors.
A descriptor do not have to be initialized if it is not used by shaders.
2017-09-07 17:48:43 +02:00
Józef Kucia
30cd4cc59f libs/vkd3d-shader: Always declare format for raw/structured image variables. 2017-09-07 17:48:43 +02:00
Józef Kucia
6dfb4ad520 libs/vkd3d-shader: Mark imm_atomic_alloc as UAV read instruction. 2017-09-07 17:48:43 +02:00
Józef Kucia
4af15035df libs/vkd3d-shader: Improve some debug messages. 2017-09-07 17:48:43 +02:00
Józef Kucia
3191e1eaa9 libs/vkd3d-shader: Implement UAV counters instructions. 2017-09-07 17:15:54 +02:00
Józef Kucia
5ef6f71996 libs/vkd3d-shader: Emit declarations for UAV counters. 2017-09-07 17:15:54 +02:00
Józef Kucia
7416c83ae2 libs/vkd3d-shader: Rename vkd3d_descriptor_type to vkd3d_shader_descriptor_type. 2017-09-07 17:15:54 +02:00
Józef Kucia
efdf2ec691 libs/vkd3d-shader: Rename vkd3d_shader_push_constant to vkd3d_shader_push_constant_buffer.
This should be clearer. Multiple constant buffers can be assigned to
a single push constant range.
2017-09-07 17:15:54 +02:00
Józef Kucia
bd0c886281 libs/vkd3d: Store push constant ranges in root signatures.
In prep for UAV counters support.
2017-09-07 17:15:54 +02:00
Józef Kucia
ce8a0290b4 libs/vkd3d: Factor out vkd3d_create_pipeline_layout() function. 2017-09-07 17:15:54 +02:00
Józef Kucia
22b019137b libs/vkd3d: Factor out vkd3d_create_descriptor_set_layout() function. 2017-09-07 17:15:53 +02:00
Józef Kucia
f587670445 libs/vkd3d: Drop support for SPIR-V shaders. 2017-09-07 17:15:53 +02:00
Józef Kucia
495bd6fddc libs/vkd3d: Create Vulkan buffer views for UAV counter resources. 2017-09-07 17:15:53 +02:00
Józef Kucia
23150f6050 libs/vkd3d: Update Vulkan descriptor sets just before draw call. 2017-09-05 11:53:55 +02:00
Józef Kucia
36d7578093 libs/vkd3d: Move descriptor set functions closer to top of file.
In prep for the next commit.
2017-09-05 11:53:55 +02:00
Józef Kucia
9eee65c3ab libs/vkd3d: Validate root signature size. 2017-09-05 11:53:55 +02:00
Józef Kucia
603a44fb46 libs/vkd3d: Implement d3d12_device_CopyDescriptors().
There is no easy way to duplicate or copy Vulkan views and samplers.
Therefore, we use reference counting for Vulkan views and samplers when
copying them between descriptor heaps.
2017-09-04 18:33:09 +02:00
Józef Kucia
a780b7a11c libs/vkd3d: Implement reference counting for Vulkan views and samplers. 2017-09-04 18:33:09 +02:00
Józef Kucia
ea8e5eaaba libs/vkd3d-shader: Introduce vkd3d_dxbc_compiler_emit_store_dst_swizzled() helper function. 2017-09-04 18:33:09 +02:00
Józef Kucia
3a4a71905e libs/vkd3d-shader: Implement texel offset for gather4. 2017-09-04 12:46:52 +02:00
Józef Kucia
293ce313ac libs/vkd3d-shader: Translate gather4 instructions. 2017-09-04 12:46:52 +02:00
Józef Kucia
5bdc928908 libs/vkd3d-shader: Export shader scan function.
For UAV counters support in libvkd3d.
2017-09-01 11:27:58 +02:00
Józef Kucia
e11b5fd566 libs/vkd3d-shader: Implement scanning for UAV counters. 2017-09-01 11:27:58 +02:00
Józef Kucia
df0e4bf9cd libs/vkd3d: Fix default SRVs for 2D array textures. 2017-09-01 11:27:58 +02:00
Józef Kucia
62bd4e6e63 libs/vkd3d: Add support for OffsetInDescriptorsFromTableStart. 2017-08-31 11:21:34 +02:00
Józef Kucia
39a2c0e5f1 libs/vkd3d: Fix width and height for DSV descriptors. 2017-08-31 09:42:50 +02:00
Józef Kucia
7917b84ce9 libs/vkd3d: Fix width and height for RTV descriptors. 2017-08-31 09:42:50 +02:00
Józef Kucia
d8847aa462 libs/vkd3d: Fix texture region copying for miplevels other than 0. 2017-08-31 09:42:50 +02:00
Józef Kucia
0dca9909d9 libs/vkd3d: Copy single layer for array textures in d3d12_command_list_CopyTextureRegion(). 2017-08-31 09:42:50 +02:00
Józef Kucia
660ee7b090 libs/vkd3d: Do not use PlaneSlice as layer index. 2017-08-31 09:42:50 +02:00
Józef Kucia
f3862db04d libs/vkd3d: Use VK_PIPELINE_BIND_POINT_RANGE_SIZE. 2017-08-31 09:29:02 +02:00
Józef Kucia
72b109d380 libs/vkd3d-shader: Factor out vkd3d_spirv_build_image_instruction() function. 2017-08-31 09:29:02 +02:00
Józef Kucia
d42f46cab6 libs/vkd3d: Use d3d12_resource_is_buffer() in d3d12_command_list_ResolveQueryData(). 2017-08-31 09:29:02 +02:00
Józef Kucia
904858f4a9 libs/vkd3d: Introduce d3d12_resource_is_texture() helper function.
Makes some code easier to read.
2017-08-30 18:31:52 +02:00
Henri Verbeet
f1aa742569 libs/vkd3d: Support D3D12_FEATURE_D3D12_OPTIONS in d3d12_device_CheckFeatureSupport(). 2017-08-30 18:11:38 +02:00
Henri Verbeet
6f14c77a7a libs/vkd3d: Explicitly initialise the queue timestamp bits variables in vkd3d_create_vk_device().
Avoids -Wmaybe-uninitialized warnings with gcc 4.9.2. More recent
versions of gcc are able to figure it out by themselves.
2017-08-30 18:11:34 +02:00
Józef Kucia
489abe870c libs/vkd3d: Implement d3d12_resource_GetHeapProperties(). 2017-08-30 17:57:23 +02:00
Sven Hesse
4aa534914b libs/vkd3d: Implement CopyTextureRegion() for texture to texture. 2017-08-30 16:53:29 +02:00
Józef Kucia
f8ef6630df libs/vkd3d: Implement d3d12_device_CopyDescriptorsSimple(). 2017-08-30 16:41:41 +02:00
Józef Kucia
7c67665032 libs/vkd3d-shader: Implement ld_{raw, structured} for UAVs. 2017-08-30 16:41:41 +02:00
Józef Kucia
87a2fec426 libs/vkd3d-shader: Translate discard instructions. 2017-08-30 16:41:41 +02:00
Józef Kucia
99b72d4db1 libs/vkd3d-shader: Implement sample_l. 2017-08-30 16:41:41 +02:00
Józef Kucia
5b8d1fbdd5 libs/vkd3d-shader: Implement sample_c_lz. 2017-08-30 16:41:41 +02:00
Henri Verbeet
3019a3e8f1 libs/vkd3d: Support both native and Win32 wchar_t. 2017-08-29 16:36:05 +02:00
Sven Hesse
1f51eebe12 libs/vkd3d: Fail in GetTimestampFrequency() for queues without timestamp support. 2017-08-29 15:17:39 +02:00
Sven Hesse
5b6bd40464 libs/vkd3d: Cache the number of valid bits in queue timestamp queries. 2017-08-29 15:16:41 +02:00
Sven Hesse
4bfa651561 libs/vkd3d: Reset the queries before use. 2017-08-29 14:05:49 +02:00
Sven Hesse
531875d924 libs/vkd3d: Add a FIXME for binary occlusion queries. 2017-08-29 13:38:39 +02:00
Sven Hesse
027cc05209 libs/vkd3d: Set VK_QUERY_CONTROL_PRECISE_BIT for occlusion queries. 2017-08-29 13:38:39 +02:00
Józef Kucia
6800dc8e40 libs/vkd3d: Use switch instead of multiple ifs in vk_write_descriptor_set_from_d3d12_desc(). 2017-08-29 12:43:04 +02:00
Józef Kucia
7864ac4d67 libs/vkd3d: Merge if statements in vk_write_descriptor_set_from_d3d12_desc(). 2017-08-29 12:43:04 +02:00
Józef Kucia
61044c462b libs/vkd3d: Add FIXME() for ignored max command count. 2017-08-29 10:32:24 +02:00
Henri Verbeet
a624787479 libs/vkd3d: Simplify d3d12_command_list_ResolveQueryData(). 2017-08-28 20:38:17 +02:00
Henri Verbeet
040082d965 libs/vkd3d: Simplify d3d12_command_list_EndQuery(). 2017-08-28 20:38:05 +02:00
Henri Verbeet
9af2876958 libs/vkd3d: Simplify d3d12_command_list_BeginQuery(). 2017-08-28 20:37:51 +02:00
Henri Verbeet
7e5af314f1 libs/vkd3d: Validation should happen in the d3d12/Vulkan validation layers.
Unless we have tests that say otherwise.
2017-08-28 20:37:17 +02:00
Henri Verbeet
e228d776be libs/vkd3d: Fix the d3d12_query_heap_create() argument order. 2017-08-28 20:37:03 +02:00
Henri Verbeet
da54bd0278 libs/vkd3d: Implement indirect dispatches. 2017-08-28 19:29:35 +02:00
Henri Verbeet
b000952e4f libs/vkd3d: Implement indirect draws. 2017-08-28 19:26:31 +02:00
Henri Verbeet
b4d6aa0dbd libs/vkd3d: Explicitly handle VK_ERROR_DEVICE_LOST in hresult_from_vk_result(). 2017-08-28 19:21:17 +02:00
Józef Kucia
9b8260a246 libs/vkd3d-shader: Translate ld_uav_typed instructions. 2017-08-28 19:10:23 +02:00
Józef Kucia
d107538df8 libs/vkd3d: Implement UAVs for 2D array textures. 2017-08-28 19:10:23 +02:00
Sven Hesse
3001ad5a4f libs/vkd3d: Implement ResolveQueryData() for QUERY_TYPE_PIPELINE_STATISTICS. 2017-08-28 15:15:26 +02:00
Sven Hesse
08c5b5ec2e libs/vkd3d: Implement EndQuery() for QUERY_TYPE_PIPELINE_STATISTICS. 2017-08-28 15:13:41 +02:00
Sven Hesse
5d5587b917 libs/vkd3d: Implement BeginQuery() for QUERY_TYPE_PIPELINE_STATISTICS. 2017-08-28 15:13:01 +02:00
Józef Kucia
8f8eb71ff8 libs/vkd3d: Avoid calling vkGetPhysicalDeviceProperties() in d3d12_command_queue_GetTimestampFrequency(). 2017-08-28 13:03:37 +02:00
Józef Kucia
b8c31b771d libs/vkd3d: Add missing return statement in d3d12_command_list_ResolveQueryData(). 2017-08-28 13:03:37 +02:00
Józef Kucia
faf86ebc58 libs/vkd3d: Add missing trace messages. 2017-08-28 13:03:37 +02:00
Józef Kucia
b5c89fa89f libs/vkd3d-shader: Implement atomic compare exchange instructions. 2017-08-28 11:01:23 +02:00
Józef Kucia
482af89416 libs/vkd3d-shader: Implement remaining binary atomic instructions. 2017-08-28 11:01:23 +02:00
Sven Hesse
f8b7b26372 libs/vkd3d: Implement ResolveQueryData() for QUERY_TYPE_TIMESTAMP. 2017-08-25 15:16:06 +02:00
Sven Hesse
988e1a96de libs/vkd3d: Implement EndQuery() for QUERY_TYPE_TIMESTAMP. 2017-08-25 15:16:05 +02:00
Sven Hesse
67587f81e4 libs/vkd3d: Remember the Query Heap creation properties. 2017-08-25 15:16:03 +02:00
Sven Hesse
65f63d14fa libs/vkd3d: Implement d3d12_command_queue_GetTimestampFrequency(). 2017-08-25 15:16:02 +02:00
Józef Kucia
4e300ab1d4 libs/vkd3d-shader: Translate imm_atomic_iadd instructions. 2017-08-24 17:00:16 +02:00
Józef Kucia
cb166fbd5a libs/vkd3d-shader: Translate atomic_umax instructions. 2017-08-24 17:00:16 +02:00
Józef Kucia
d464c9033f libs/vkd3d-shader: Translate atomic_umin instructions. 2017-08-24 17:00:16 +02:00
Józef Kucia
a836cc2fe3 libs/vkd3d-shader: Translate atomic_or instructions. 2017-08-24 17:00:16 +02:00
Józef Kucia
1c4b9be079 libs/vkd3d-shader: Implement store_{raw,structured} for TGSM. 2017-08-24 15:13:38 +02:00
Józef Kucia
f7f7c6d889 libs/vkd3d-shader: Implement ld_raw. 2017-08-24 15:13:38 +02:00
Józef Kucia
a94751398b libs/vkd3d-shader: Add support for atomic instructions on TGSM. 2017-08-24 15:13:38 +02:00
Józef Kucia
61dd701284 libs/vkd3d-shader: Translate imm_atomic_exch instructions. 2017-08-24 15:13:38 +02:00
Józef Kucia
eba87fa55b libs/vkd3d-shader: Implement ld_structured for TGSM. 2017-08-24 15:13:38 +02:00
Józef Kucia
cf5fb3fbc2 libs/vkd3d-shader: Fix swizzle for raw/structured instructions. 2017-08-24 15:13:38 +02:00
Józef Kucia
4bfd0456e5 libs/vkd3d-shader: Refactor raw/structured buffer addressing.
In prep for TGSM support.
2017-08-24 15:13:38 +02:00
Józef Kucia
4d0b4f4f71 libs/vkd3d-shader: Add vkd3d_spirv_build_op_composite_extract1() function. 2017-08-24 11:11:16 +02:00
Józef Kucia
cef35c7c76 libs/vkd3d-shader: Translate dcl_tgsm_structured instructions. 2017-08-24 11:11:16 +02:00
Józef Kucia
9ed0feed12 libs/vkd3d-shader: Translate dcl_tgsm_raw instructions. 2017-08-24 11:11:16 +02:00
Józef Kucia
19c1b81a71 libs/vkd3d-shader: Translate sync instructions. 2017-08-24 11:11:16 +02:00
Sven Hesse
3a966cf38e libs/vkd3d: Mark D3D12_QUERY_HEAP_TYPE_SO_STATISTICS with a FIXME() 2017-08-23 17:31:12 +02:00
Sven Hesse
79cbc900bc libs/vkd3d: Create Vulkan Query Pools for D3D12 Query Heaps. 2017-08-23 16:18:15 +02:00
Józef Kucia
6c5d8da24d libs/vkd3d-shader: Store structure stride in symbol table. 2017-08-22 14:53:33 +02:00
Józef Kucia
eb5e7a4412 libs/vkd3d-shader: Implement ld_structured for SRVs. 2017-08-22 12:39:56 +02:00
Józef Kucia
d5697448eb libs/vkd3d-shader: Translate dcl_resource_structured instructions. 2017-08-22 12:39:56 +02:00
Józef Kucia
77e47eddb9 libs/vkd3d-shader: Translate dcl_resource_raw instructions. 2017-08-22 12:39:56 +02:00
Józef Kucia
d443e0eb00 libs/vkd3d: Add support for buffer SRVs. 2017-08-22 12:39:56 +02:00
Józef Kucia
6ffe54b9ec libs/vkd3d-shader: Translate round_z instructions. 2017-08-22 12:39:56 +02:00
Józef Kucia
694c20b1da libs/vkd3d: Implement structured UAVs. 2017-08-21 16:30:33 +02:00
Józef Kucia
0f7c86e2bd libs/vkd3d-shader: Translate store_structured instructions. 2017-08-21 16:30:33 +02:00
Józef Kucia
fbc5861728 libs/vkd3d: Track resource usage for UAV clears. 2017-08-21 12:41:07 +02:00
Józef Kucia
03e189386a libs/vkd3d-shader: Translate atomic_iadd instructions. 2017-08-21 12:41:07 +02:00