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libs/vkd3d-shader: Force public enums to 32-bit values.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -25,21 +25,25 @@
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extern "C" {
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#endif /* __cplusplus */
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#define VKD3D_FORCE_32_BIT_ENUM(name) name##_FORCE_32BIT = 0x7fffffff
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enum vkd3d_shader_compiler_option
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{
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VKD3D_SHADER_STRIP_DEBUG = 0x00000001,
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VKD3D_SHADER_COMPILER_OPTIONS_FORCE_32_BIT = 0x7fffffff,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILER_OPTION),
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};
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enum vkd3d_shader_visibility
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{
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VKD3D_SHADER_VISIBILITY_ALL,
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VKD3D_SHADER_VISIBILITY_VERTEX,
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VKD3D_SHADER_VISIBILITY_HULL,
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VKD3D_SHADER_VISIBILITY_DOMAIN,
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VKD3D_SHADER_VISIBILITY_GEOMETRY,
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VKD3D_SHADER_VISIBILITY_PIXEL,
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VKD3D_SHADER_VISIBILITY_ALL = 0,
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VKD3D_SHADER_VISIBILITY_VERTEX = 1,
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VKD3D_SHADER_VISIBILITY_HULL = 2,
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VKD3D_SHADER_VISIBILITY_DOMAIN = 3,
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VKD3D_SHADER_VISIBILITY_GEOMETRY = 4,
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VKD3D_SHADER_VISIBILITY_PIXEL = 5,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_VISIBILITY),
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};
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struct vkd3d_shader_code
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@ -55,6 +59,8 @@ enum vkd3d_shader_descriptor_type
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VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, /* t# */
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VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, /* u# */
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VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, /* s# */
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_TYPE),
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};
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struct vkd3d_shader_descriptor_binding
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@ -119,6 +125,8 @@ void vkd3d_shader_free_root_signature(D3D12_ROOT_SIGNATURE_DESC *root_signature)
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enum vkd3d_root_signature_version
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{
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VKD3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_ROOT_SIGNATURE_VERSION),
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};
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HRESULT vkd3d_shader_serialize_root_signature(const D3D12_ROOT_SIGNATURE_DESC *root_signature,
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@ -143,6 +151,8 @@ enum vkd3d_component_type
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VKD3D_TYPE_FLOAT = 3,
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VKD3D_TYPE_BOOL,
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VKD3D_TYPE_COUNT,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_COMPONENT_TYPE),
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};
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enum vkd3d_sysval_semantic
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@ -163,6 +173,8 @@ enum vkd3d_sysval_semantic
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VKD3D_SV_TESS_FACTOR_TRIINT = 14,
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VKD3D_SV_TESS_FACTOR_LINEDET = 15,
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VKD3D_SV_TESS_FACTOR_LINEDEN = 16,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SYSVAL_SEMANTIC),
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};
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struct vkd3d_shader_signature_element
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@ -1919,10 +1919,10 @@ static bool vkd3d_dxbc_compiler_check_shader_visibility(struct vkd3d_dxbc_compil
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return compiler->shader_type == VKD3D_SHADER_TYPE_GEOMETRY;
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case VKD3D_SHADER_VISIBILITY_PIXEL:
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return compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL;
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default:
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ERR("Invalid shader visibility %#x.\n", visibility);
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return false;
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}
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ERR("Invalid shader visibility %#x.\n", visibility);
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return false;
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}
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static struct vkd3d_push_constant_buffer_binding *vkd3d_dxbc_compiler_find_push_constant_buffer(
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