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libs/vkd3d: Add FIXME comment for GPU VA allocator.
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@ -801,6 +801,7 @@ static void d3d12_device_init_pipeline_cache(struct d3d12_device *device)
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}
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}
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/* FIXME: Allocator should be thread-safe. */
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D3D12_GPU_VIRTUAL_ADDRESS vkd3d_gpu_va_allocator_allocate(struct vkd3d_gpu_va_allocator *allocator,
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size_t size, void *ptr)
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{
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