libs/vkd3d: Implement offset computation for D3D12_APPEND_ALIGNED_ELEMENT.

This commit is contained in:
Józef Kucia 2017-09-11 22:35:16 +02:00
parent 72b835e0bf
commit cd99601b3c

View File

@ -1660,11 +1660,53 @@ static void blend_attachment_from_d3d12(struct VkPipelineColorBlendAttachmentSta
FIXME("Ignoring LogicOpEnable %#x.\n", d3d12_desc->LogicOpEnable);
}
static HRESULT compute_input_layout_offsets(const D3D12_INPUT_LAYOUT_DESC *input_layout_desc,
uint32_t *offsets)
{
uint32_t input_slot_offsets[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT] = {0};
const D3D12_INPUT_ELEMENT_DESC *e;
const struct vkd3d_format *format;
unsigned int i;
if (input_layout_desc->NumElements > D3D12_VS_INPUT_REGISTER_COUNT)
{
FIXME("InputLayout.NumElements %u > %u, ignoring extra elements.\n",
input_layout_desc->NumElements, D3D12_VS_INPUT_REGISTER_COUNT);
}
for (i = 0; i < min(input_layout_desc->NumElements, D3D12_VS_INPUT_REGISTER_COUNT); ++i)
{
e = &input_layout_desc->pInputElementDescs[i];
if (e->InputSlot >= ARRAY_SIZE(input_slot_offsets))
{
WARN("Invalid input slot %#x.\n", e->InputSlot);
return E_INVALIDARG;
}
if (!(format = vkd3d_get_format(e->Format, false)))
{
WARN("Invalid DXGI format %#x.\n", e->Format);
return E_INVALIDARG;
}
if (e->AlignedByteOffset != D3D12_APPEND_ALIGNED_ELEMENT)
offsets[i] = e->AlignedByteOffset;
else
offsets[i] = input_slot_offsets[e->InputSlot];
input_slot_offsets[e->InputSlot] = align(offsets[i] + format->byte_count, 4);
}
return S_OK;
}
static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *state,
struct d3d12_device *device, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc)
{
struct d3d12_graphics_pipeline_state *graphics = &state->u.graphics;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
uint32_t aligned_offsets[D3D12_VS_INPUT_REGISTER_COUNT];
const struct d3d12_root_signature *root_signature;
struct vkd3d_shader_interface shader_interface;
struct VkSubpassDescription sub_pass_desc;
@ -1746,6 +1788,10 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
graphics->attribute_count = ARRAY_SIZE(graphics->attributes);
}
if (graphics->attribute_count
&& FAILED(hr = compute_input_layout_offsets(&desc->InputLayout, aligned_offsets)))
goto fail;
for (i = 0, mask = 0; i < graphics->attribute_count; ++i)
{
const D3D12_INPUT_ELEMENT_DESC *e = &desc->InputLayout.pInputElementDescs[i];
@ -1768,9 +1814,10 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
graphics->attributes[i].location = i;
graphics->attributes[i].binding = e->InputSlot;
graphics->attributes[i].format = format->vk_format;
if (e->AlignedByteOffset == D3D12_APPEND_ALIGNED_ELEMENT)
FIXME("D3D12_APPEND_ALIGNED_ELEMENT not implemented.\n");
graphics->attributes[i].offset = e->AlignedByteOffset;
if (e->AlignedByteOffset != D3D12_APPEND_ALIGNED_ELEMENT)
graphics->attributes[i].offset = e->AlignedByteOffset;
else
graphics->attributes[i].offset = aligned_offsets[i];
switch (e->InputSlotClass)
{