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libs/vkd3d: Implement d3d12_device_CopyDescriptorsSimple().
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@ -1148,10 +1148,13 @@ static void STDMETHODCALLTYPE d3d12_device_CopyDescriptorsSimple(ID3D12Device *i
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const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,
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D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type)
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{
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FIXME("iface %p, descriptor_count %u, dst_descriptor_range_offset %#lx, "
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"src_descriptor_range_offset %#lx, descriptor_heap_type %#x stub!\n",
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TRACE("iface %p, descriptor_count %u, dst_descriptor_range_offset %#lx, "
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"src_descriptor_range_offset %#lx, descriptor_heap_type %#x.\n",
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iface, descriptor_count, dst_descriptor_range_offset.ptr, src_descriptor_range_offset.ptr,
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descriptor_heap_type);
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d3d12_device_CopyDescriptors(iface, 1, &dst_descriptor_range_offset, &descriptor_count,
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1, &src_descriptor_range_offset, &descriptor_count, descriptor_heap_type);
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}
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static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResourceAllocationInfo(
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