libs/vkd3d: Avoid read access bits in source access masks.

A memory dependency is used to make memory writes available
and visible.
This commit is contained in:
Józef Kucia 2017-10-06 17:06:31 +02:00
parent 05f52dc079
commit 97bfba1167

View File

@ -1231,7 +1231,7 @@ static void d3d12_command_list_transition_resource_to_initial_state(struct d3d12
if (is_cpu_accessible_heap(&resource->heap_properties))
{
barrier.srcAccessMask = VK_ACCESS_HOST_READ_BIT | VK_ACCESS_HOST_WRITE_BIT;
barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
barrier.oldLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
src_stage_mask = VK_PIPELINE_STAGE_HOST_BIT;
}
@ -2630,7 +2630,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResourceBarrier(ID3D12GraphicsC
resource && (resource->flags & VKD3D_RESOURCE_SWAPCHAIN_IMAGE),
&access_mask, &stage_mask, &image_layout);
src_access_mask = dst_access_mask = access_mask;
dst_stage_mask = src_stage_mask = stage_mask;
src_stage_mask = dst_stage_mask = stage_mask;
layout_before = layout_after = image_layout;
TRACE("UAV barrier (resource %p).\n", resource);