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libs/vkd3d-shader: Generate correct SPIR-V for rcp with multiple components.
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@ -2056,6 +2056,14 @@ static uint32_t vkd3d_dxbc_compiler_get_constant_float(struct vkd3d_dxbc_compile
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return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_TYPE_FLOAT, 1, (uint32_t *)&value);
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}
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static uint32_t vkd3d_dxbc_compiler_get_constant_float_vector(struct vkd3d_dxbc_compiler *compiler,
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float value, unsigned int component_count)
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{
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const float values[] = {value, value, value, value};
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return vkd3d_dxbc_compiler_get_constant(compiler,
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VKD3D_TYPE_FLOAT, component_count, (const uint32_t *)values);
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}
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static bool vkd3d_dxbc_compiler_get_register_name(char *buffer, unsigned int buffer_size,
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const struct vkd3d_shader_register *reg)
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{
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@ -3774,7 +3782,7 @@ static void vkd3d_dxbc_compiler_emit_rcp(struct vkd3d_dxbc_compiler *compiler,
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src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask);
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val_id = vkd3d_spirv_build_op_fdiv(builder, type_id,
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vkd3d_dxbc_compiler_get_constant_float(compiler, 1.0f), src_id);
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vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 1.0f, component_count), src_id);
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vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
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}
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