libs/vkd3d-shader: Use our own SPIR-V generator ID.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-02-02 15:39:22 +01:00 committed by Alexandre Julliard
parent 372bd56ade
commit be8e10e12e

View File

@ -87,6 +87,10 @@ static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv) {}
#endif /* HAVE_SPIRV_TOOLS */
#define VKD3D_SPIRV_GENERATOR_ID 18
#define VKD3D_SPIRV_GENERATOR_VERSION 0
#define VKD3D_SPIRV_GENERATOR_MAGIC ((VKD3D_SPIRV_GENERATOR_ID << 16) | VKD3D_SPIRV_GENERATOR_VERSION)
struct vkd3d_spirv_stream
{
uint32_t *words;
@ -1535,7 +1539,7 @@ static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder,
vkd3d_spirv_build_word(&stream, SpvMagicNumber);
vkd3d_spirv_build_word(&stream, SpvVersion);
vkd3d_spirv_build_word(&stream, 0); /* generator */
vkd3d_spirv_build_word(&stream, VKD3D_SPIRV_GENERATOR_MAGIC);
vkd3d_spirv_build_word(&stream, builder->current_id); /* bound */
vkd3d_spirv_build_word(&stream, 0); /* schema, reserved */