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9e997c6db6
The "allocations" array is filled with unused entries when D3D12 buffers are destroyed. The majority of entries might be unused after running for a while. Remove the entry when VA is freed in order to prevent accumulation of unused entries. This makes destroying D3D12 buffers more expensive. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> |
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vkd3d | ||
vkd3d-common | ||
vkd3d-shader | ||
vkd3d-utils | ||
.gitignore |