libs/vkd3d-shader: Avoid theoretical crash in vkd3d_dxbc_compiler_emit_dot().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-12-14 11:45:59 +01:00 committed by Alexandre Julliard
parent a285b4c842
commit 7ee3a02f92

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@ -3806,7 +3806,7 @@ static void vkd3d_dxbc_compiler_emit_dot(struct vkd3d_dxbc_compiler *compiler,
write_mask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1;
assert(instruction->src_count == ARRAY_SIZE(src_ids));
for (i = 0; i < instruction->src_count; ++i)
for (i = 0; i < ARRAY_SIZE(src_ids); ++i)
src_ids[i] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[i], write_mask);
type_id = vkd3d_spirv_get_type_id(builder,