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build: Use linker version scripts to control visibility.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -68,6 +68,9 @@ libvkd3d_shader_la_SOURCES = \
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libs/vkd3d-shader/vkd3d_shader_main.c \
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libs/vkd3d-shader/vkd3d_shader_private.h
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libvkd3d_shader_la_LIBADD = libvkd3d-common.la @SPIRV_TOOLS_LIBS@
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if HAVE_LD_VERSION_SCRIPT
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libvkd3d_shader_la_LDFLAGS = -Wl,--version-script=$(srcdir)/libs/vkd3d-shader/vkd3d_shader.map
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endif
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libvkd3d_la_SOURCES = \
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include/d3d12.idl \
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@ -85,11 +88,17 @@ libvkd3d_la_SOURCES = \
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libs/vkd3d/vkd3d_private.h \
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libs/vkd3d/vulkan_procs.h
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libvkd3d_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la @PTHREAD_LIBS@ @VULKAN_LIBS@
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if HAVE_LD_VERSION_SCRIPT
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libvkd3d_la_LDFLAGS = -Wl,--version-script=$(srcdir)/libs/vkd3d/vkd3d.map
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endif
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libvkd3d_utils_la_SOURCES = \
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libs/vkd3d-utils/vkd3d_utils_main.c \
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libs/vkd3d-utils/vkd3d_utils_private.h
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libvkd3d_utils_la_LIBADD = libvkd3d-common.la libvkd3d.la
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if HAVE_LD_VERSION_SCRIPT
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libvkd3d_utils_la_LDFLAGS = -Wl,--version-script=$(srcdir)/libs/vkd3d-utils/vkd3d_utils.map
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endif
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EXTRA_DIST = LICENSE
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@ -30,6 +30,8 @@ AM_SILENT_RULES([yes])
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LT_PREREQ([2.4.2])
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LT_INIT
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gl_LD_VERSION_SCRIPT
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dnl Check compiler specific flags
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AC_SUBST([VKD3D_CFLAGS])
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AS_IF([test "x${GCC}" = "xyes"],
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14
libs/vkd3d-shader/vkd3d_shader.map
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14
libs/vkd3d-shader/vkd3d_shader.map
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@ -0,0 +1,14 @@
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{
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global:
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vkd3d_shader_compile_dxbc;
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vkd3d_shader_find_signature_element;
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vkd3d_shader_free_root_signature;
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vkd3d_shader_free_shader_code;
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vkd3d_shader_free_shader_signature;
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vkd3d_shader_parse_input_signature;
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vkd3d_shader_parse_root_signature;
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vkd3d_shader_scan_dxbc;
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vkd3d_shader_serialize_root_signature;
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local: *;
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};
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13
libs/vkd3d-utils/vkd3d_utils.map
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13
libs/vkd3d-utils/vkd3d_utils.map
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@ -0,0 +1,13 @@
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{
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global:
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D3D12CreateDevice;
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D3D12CreateRootSignatureDeserializer;
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D3D12GetDebugInterface;
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D3D12SerializeRootSignature;
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vkd3d_create_event;
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vkd3d_destroy_event;
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vkd3d_signal_event;
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vkd3d_wait_event;
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local: *;
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};
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18
libs/vkd3d/vkd3d.map
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18
libs/vkd3d/vkd3d.map
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@ -0,0 +1,18 @@
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{
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global:
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vkd3d_create_device;
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vkd3d_create_image_resource;
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vkd3d_create_instance;
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vkd3d_create_root_signature_deserializer;
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vkd3d_get_vk_device;
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vkd3d_get_vk_format;
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vkd3d_get_vk_instance;
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vkd3d_get_vk_physical_device;
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vkd3d_get_vk_queue;
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vkd3d_get_vk_queue_family_index;
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vkd3d_instance_decref;
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vkd3d_instance_incref;
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vkd3d_serialize_root_signature;
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local: *;
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};
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48
m4/ld-version-script.m4
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48
m4/ld-version-script.m4
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@ -0,0 +1,48 @@
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# ld-version-script.m4 serial 4
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dnl Copyright (C) 2008-2018 Free Software Foundation, Inc.
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dnl This file is free software; the Free Software Foundation
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dnl gives unlimited permission to copy and/or distribute it,
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dnl with or without modifications, as long as this notice is preserved.
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dnl From Simon Josefsson
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# FIXME: The test below returns a false positive for mingw
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# cross-compiles, 'local:' statements does not reduce number of
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# exported symbols in a DLL. Use --disable-ld-version-script to work
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# around the problem.
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# gl_LD_VERSION_SCRIPT
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# --------------------
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# Check if LD supports linker scripts, and define automake conditional
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# HAVE_LD_VERSION_SCRIPT if so.
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AC_DEFUN([gl_LD_VERSION_SCRIPT],
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[
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AC_ARG_ENABLE([ld-version-script],
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[AS_HELP_STRING([--enable-ld-version-script],
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[enable linker version script (default is enabled when possible)])],
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[have_ld_version_script=$enableval],
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[AC_CACHE_CHECK([if LD -Wl,--version-script works],
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[gl_cv_sys_ld_version_script],
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[gl_cv_sys_ld_version_script=no
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save_LDFLAGS=$LDFLAGS
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LDFLAGS="$LDFLAGS -Wl,--version-script=conftest.map"
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echo foo >conftest.map
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AC_LINK_IFELSE([AC_LANG_PROGRAM([], [])],
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[],
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[cat > conftest.map <<EOF
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VERS_1 {
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global: sym;
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};
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VERS_2 {
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global: sym;
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} VERS_1;
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EOF
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AC_LINK_IFELSE([AC_LANG_PROGRAM([], [])],
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[gl_cv_sys_ld_version_script=yes])])
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rm -f conftest.map
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LDFLAGS=$save_LDFLAGS])
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have_ld_version_script=$gl_cv_sys_ld_version_script])
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AM_CONDITIONAL([HAVE_LD_VERSION_SCRIPT],
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[test "$have_ld_version_script" = yes])
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])
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