libs/vkd3d-shader: Refactor raw/structured buffer addressing.

In prep for TGSM support.
This commit is contained in:
Józef Kucia 2017-08-24 15:13:38 +02:00
parent 4d0b4f4f71
commit 4bfd0456e5

View File

@ -4388,25 +4388,30 @@ static void vkd3d_dxbc_compiler_emit_sample_c(struct vkd3d_dxbc_compiler *compil
vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst, val_id);
}
static uint32_t vkd3d_dxbc_compiler_emit_buffer_addressing(struct vkd3d_dxbc_compiler *compiler,
uint32_t type_id, unsigned int stride, const struct vkd3d_shader_src_param *structure,
const struct vkd3d_shader_src_param *offset)
static uint32_t vkd3d_dxbc_compiler_emit_raw_structured_addressing(
struct vkd3d_dxbc_compiler *compiler, uint32_t type_id, unsigned int stride,
const struct vkd3d_shader_src_param *src0, DWORD src0_mask,
const struct vkd3d_shader_src_param *src1, DWORD src1_mask)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t structure_id, offset_id;
const struct vkd3d_shader_src_param *offset;
uint32_t structure_id = 0, offset_id;
DWORD offset_write_mask;
if (structure)
if (stride)
{
structure_id = vkd3d_dxbc_compiler_emit_load_src(compiler, structure, VKD3DSP_WRITEMASK_0);
structure_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src0, src0_mask);
structure_id = vkd3d_spirv_build_op_imul(builder, type_id,
structure_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, stride));
}
offset = stride ? src1 : src0;
offset_write_mask = stride ? src1_mask : src0_mask;
offset_id = vkd3d_dxbc_compiler_emit_load_src(compiler, offset, VKD3DSP_WRITEMASK_0);
offset_id = vkd3d_dxbc_compiler_emit_load_src(compiler, offset, offset_write_mask);
offset_id = vkd3d_spirv_build_op_shift_right_logical(builder, type_id,
offset_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, 2));
if (structure)
if (structure_id)
return vkd3d_spirv_build_op_iadd(builder, type_id, structure_id, offset_id);
else
return offset_id;
@ -4432,8 +4437,8 @@ static void vkd3d_dxbc_compiler_emit_ld_structured_srv(struct vkd3d_dxbc_compile
image_id = vkd3d_spirv_build_op_image(builder, image.image_type_id, image.sampled_image_id);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
coordinate_id = vkd3d_dxbc_compiler_emit_buffer_addressing(compiler,
type_id, image.structure_stride, &src[0], &src[1]);
coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler,
type_id, image.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
texel_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
component_count = vkd3d_write_mask_component_count(dst->write_mask);
@ -4504,16 +4509,9 @@ static void vkd3d_dxbc_compiler_emit_store_raw_structured(struct vkd3d_dxbc_comp
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
vkd3d_dxbc_compiler_prepare_image(compiler, &image, &dst->reg, VKD3D_IMAGE_FLAG_NONE);
if (instruction->handler_idx == VKD3DSIH_STORE_STRUCTURED)
{
coordinate_id = vkd3d_dxbc_compiler_emit_buffer_addressing(compiler,
type_id, image.structure_stride, &src[0], &src[1]);
}
else
{
coordinate_id = vkd3d_dxbc_compiler_emit_buffer_addressing(compiler,
type_id, 0, NULL, &src[0]);
}
assert((instruction->handler_idx == VKD3DSIH_STORE_STRUCTURED) != !image.structure_stride);
coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler,
type_id, image.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
/* Mesa Vulkan drivers require the texel parameter to be a 4-component
* vector. */