vkd3d/libs
Józef Kucia 99e239ad50 vkd3d: Implement d3d12_device_GetResourceAllocationInfo() for buffers.
In Direct3D12, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT is always used
for buffers. We could try to use a lower alignment when supported by
the Vulkan implementation, but there is no way to get buffer memory
requirements without creating a buffer in Vulkan.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:26:18 +02:00
..
vkd3d vkd3d: Implement d3d12_device_GetResourceAllocationInfo() for buffers. 2018-09-26 19:26:18 +02:00
vkd3d-common libs/vkd3d: Mark device as removed when command list in recording state is executed. 2018-04-16 21:59:57 +02:00
vkd3d-shader vkd3d-shader: Translate gather4_po instructions. 2018-09-24 19:20:35 +02:00
vkd3d-utils vkd3d-utils: Detect surface extensions at runtime. 2018-08-21 19:05:35 +02:00
.gitignore libs/vkd3d: Trace build version. 2018-06-27 22:43:49 +02:00