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libs/vkd3d-shader: Translate control point count declarations.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5686,6 +5686,7 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
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vkd3d_dxbc_compiler_emit_dcl_stream(compiler, instruction);
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break;
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case VKD3DSIH_DCL_VERTICES_OUT:
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case VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT:
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vkd3d_dxbc_compiler_emit_dcl_vertices_out(compiler, instruction);
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break;
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case VKD3DSIH_DCL_INPUT_PRIMITIVE:
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@ -5876,7 +5877,9 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
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case VKD3DSIH_CUT_STREAM:
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vkd3d_dxbc_compiler_emit_cut_stream(compiler, instruction);
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break;
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case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:
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case VKD3DSIH_NOP:
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/* nothing to do */
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break;
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default:
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FIXME("Unhandled instruction %#x.\n", instruction->handler_idx);
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