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libs/vkd3d: Release current command allocator in d3d12_command_list_Close().
d3d12_command_allocator_free_command_buffer() is not a very accurate name. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1426,6 +1426,12 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_list_Close(ID3D12GraphicsCommandL
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return hresult_from_vk_result(vr);
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}
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if (list->allocator)
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{
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d3d12_command_allocator_free_command_buffer(list->allocator, list);
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list->allocator = NULL;
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}
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list->is_recording = false;
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if (!list->is_valid)
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@ -1459,12 +1465,6 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_list_Reset(ID3D12GraphicsCommandL
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return E_FAIL;
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}
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if (list->allocator)
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{
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d3d12_command_allocator_free_command_buffer(list->allocator, list);
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list->allocator = NULL;
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}
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if (SUCCEEDED(hr = d3d12_command_allocator_allocate_command_buffer(allocator_impl, list)))
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{
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list->allocator = allocator_impl;
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@ -2928,12 +2928,23 @@ static void test_reset_command_allocator(void)
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hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
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command_allocator2, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list2);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
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hr = ID3D12GraphicsCommandList_Close(command_list2);
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ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
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hr = ID3D12GraphicsCommandList_Reset(command_list2, command_allocator, NULL);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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ID3D12GraphicsCommandList_Release(command_list2);
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/* A command allocator can be re-used after closing the command list. */
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hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
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command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list2);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12GraphicsCommandList_Close(command_list);
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ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
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hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
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command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list2);
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ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
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ID3D12CommandAllocator_Release(command_allocator);
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ID3D12CommandAllocator_Release(command_allocator2);
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