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39eb9fe5d8
Use a simple heuristic to decide if a resource is "small". The heuristic is based on theoretical constraints for the most detailed mip level of small resources. Those constraints are mentioned in D3D12 validation layer errors and in the DirectX 12 Graphics samples. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>