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libs/vkd3d-shader: Implement scanning for UAV counters.
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@ -124,6 +124,20 @@ static void vkd3d_shader_scan_record_uav_read(struct vkd3d_shader_scan_info *sca
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scan_info->uav_read_mask |= 1u << reg->idx[0].offset;
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}
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static bool vkd3d_shader_instruction_is_uav_counter(const struct vkd3d_shader_instruction *instruction)
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{
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enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx = instruction->handler_idx;
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return handler_idx == VKD3DSIH_IMM_ATOMIC_ALLOC
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|| handler_idx == VKD3DSIH_IMM_ATOMIC_CONSUME;
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}
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static void vkd3d_shader_scan_record_uav_counter(struct vkd3d_shader_scan_info *scan_info,
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const struct vkd3d_shader_register *reg)
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{
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assert(reg->idx[0].offset < MAX_UNORDERED_ACCESS_VIEWS);
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scan_info->uav_counter_mask |= 1u << reg->idx[0].offset;
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}
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static void vkd3d_shader_scan_handle_instruction(struct vkd3d_shader_scan_info *scan_info,
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const struct vkd3d_shader_instruction *instruction)
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{
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@ -142,6 +156,9 @@ static void vkd3d_shader_scan_handle_instruction(struct vkd3d_shader_scan_info *
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vkd3d_shader_scan_record_uav_read(scan_info, &instruction->src[i].reg);
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}
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}
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if (vkd3d_shader_instruction_is_uav_counter(instruction))
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vkd3d_shader_scan_record_uav_counter(scan_info, &instruction->src[0].reg);
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}
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HRESULT vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
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@ -824,6 +824,7 @@ void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
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struct vkd3d_shader_scan_info
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{
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unsigned int uav_read_mask : MAX_UNORDERED_ACCESS_VIEWS;
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unsigned int uav_counter_mask : MAX_UNORDERED_ACCESS_VIEWS;
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};
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HRESULT vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
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