libs/vkd3d-shader: Translate dcl_input_primitive instructions.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-01-11 17:03:55 +01:00 committed by Alexandre Julliard
parent 31ec7b9160
commit 38f2d893b1

View File

@ -3575,6 +3575,37 @@ static void vkd3d_dxbc_compiler_emit_dcl_vertices_out(struct vkd3d_dxbc_compiler
SpvExecutionModeOutputVertices, instruction->declaration.count);
}
static void vkd3d_dxbc_compiler_emit_dcl_input_primitive(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_primitive_type primitive_type = instruction->declaration.primitive_type.type;
SpvExecutionMode mode;
switch (primitive_type)
{
case VKD3D_PT_POINTLIST:
mode = SpvExecutionModeInputPoints;
break;
case VKD3D_PT_LINELIST:
mode = SpvExecutionModeInputLines;
break;
case VKD3D_PT_LINELIST_ADJ:
mode = SpvExecutionModeInputLinesAdjacency;
break;
case VKD3D_PT_TRIANGLELIST:
mode = SpvExecutionModeTriangles;
break;
case VKD3D_PT_TRIANGLELIST_ADJ:
mode = SpvExecutionModeInputTrianglesAdjacency;
break;
default:
FIXME("Unhandled primitive type %#x.\n", primitive_type);
return;
}
vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0);
}
static void vkd3d_dxbc_compiler_emit_dcl_output_topology(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
@ -5512,6 +5543,9 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
case VKD3DSIH_DCL_VERTICES_OUT:
vkd3d_dxbc_compiler_emit_dcl_vertices_out(compiler, instruction);
break;
case VKD3DSIH_DCL_INPUT_PRIMITIVE:
vkd3d_dxbc_compiler_emit_dcl_input_primitive(compiler, instruction);
break;
case VKD3DSIH_DCL_OUTPUT_TOPOLOGY:
vkd3d_dxbc_compiler_emit_dcl_output_topology(compiler, instruction);
break;