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libs/vkd3d-shader: Get rid of redundant assignment from vkd3d_shader_find_signature_element().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -227,7 +227,7 @@ struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element(
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const struct vkd3d_shader_signature *signature, const char *semantic_name,
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unsigned int semantic_index, unsigned int stream_index)
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{
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struct vkd3d_shader_signature_element *e = signature->elements;
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struct vkd3d_shader_signature_element *e;
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unsigned int i;
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TRACE("signature %p, semantic_name %s, semantic_index %u, stream_index %u.\n",
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