libs/vkd3d-shader: Get rid of redundant assignment from vkd3d_shader_find_signature_element().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-04-13 12:37:38 +02:00 committed by Alexandre Julliard
parent 83ce4553ea
commit 736d3c23fd

View File

@ -227,7 +227,7 @@ struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element(
const struct vkd3d_shader_signature *signature, const char *semantic_name,
unsigned int semantic_index, unsigned int stream_index)
{
struct vkd3d_shader_signature_element *e = signature->elements;
struct vkd3d_shader_signature_element *e;
unsigned int i;
TRACE("signature %p, semantic_name %s, semantic_index %u, stream_index %u.\n",