mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
libs/vkd3d: Implement structured UAVs.
This commit is contained in:
parent
0f7c86e2bd
commit
694c20b1da
@ -917,6 +917,7 @@ static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor,
|
||||
const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc)
|
||||
{
|
||||
const struct vkd3d_format *format;
|
||||
unsigned int element_size;
|
||||
|
||||
if (!desc)
|
||||
{
|
||||
@ -924,28 +925,35 @@ static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor,
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(format = vkd3d_format_from_d3d12_resource_desc(&resource->desc, desc->Format)))
|
||||
{
|
||||
ERR("Failed to find format for %#x.\n", resource->desc.Format);
|
||||
return;
|
||||
}
|
||||
|
||||
if (desc->ViewDimension != D3D12_UAV_DIMENSION_BUFFER)
|
||||
{
|
||||
WARN("Unexpected view dimension %#x.\n", desc->ViewDimension);
|
||||
return;
|
||||
}
|
||||
|
||||
if (desc->u.Buffer.StructureByteStride)
|
||||
FIXME("Ignoring structure byte stride %u.\n", desc->u.Buffer.StructureByteStride);
|
||||
if (desc->Format == DXGI_FORMAT_UNKNOWN && desc->u.Buffer.StructureByteStride)
|
||||
{
|
||||
format = vkd3d_get_format(DXGI_FORMAT_R32_UINT, false);
|
||||
element_size = desc->u.Buffer.StructureByteStride;
|
||||
}
|
||||
else if ((format = vkd3d_format_from_d3d12_resource_desc(&resource->desc, desc->Format)))
|
||||
{
|
||||
element_size = format->byte_count;
|
||||
}
|
||||
else
|
||||
{
|
||||
ERR("Failed to find format for %#x.\n", resource->desc.Format);
|
||||
return;
|
||||
}
|
||||
|
||||
if (desc->u.Buffer.CounterOffsetInBytes)
|
||||
FIXME("Ignoring counter offset %"PRIu64".\n", desc->u.Buffer.CounterOffsetInBytes);
|
||||
if (desc->u.Buffer.Flags)
|
||||
FIXME("Ignoring buffer view flags %#x.\n", desc->u.Buffer.Flags);
|
||||
|
||||
if (!vkd3d_create_buffer_view(device, resource, format,
|
||||
desc->u.Buffer.FirstElement * format->byte_count,
|
||||
desc->u.Buffer.NumElements * format->byte_count, &descriptor->u.vk_buffer_view))
|
||||
desc->u.Buffer.FirstElement * element_size,
|
||||
desc->u.Buffer.NumElements * element_size, &descriptor->u.vk_buffer_view))
|
||||
return;
|
||||
|
||||
descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_UAV;
|
||||
|
Loading…
Reference in New Issue
Block a user