libs/vkd3d-shader: Introduce vkd3d_dxbc_compiler_emit_store_dst_swizzled() helper function.

This commit is contained in:
Józef Kucia 2017-09-04 18:32:40 +02:00
parent 0c08d5630c
commit ea8e5eaaba

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@ -2497,6 +2497,20 @@ static void vkd3d_dxbc_compiler_emit_store_dst(struct vkd3d_dxbc_compiler *compi
vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, val_id);
}
static void vkd3d_dxbc_compiler_emit_store_dst_swizzled(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, uint32_t val_id,
enum vkd3d_component_type component_type, DWORD swizzle)
{
struct vkd3d_shader_dst_param typed_dst = *dst;
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
val_id, component_type, swizzle, dst->write_mask);
/* XXX: The register data type could be fixed by the shader parser. For SM5
* shaders the data types are stored in instructions modifiers.
*/
typed_dst.reg.data_type = vkd3d_data_type_from_component_type(component_type);
vkd3d_dxbc_compiler_emit_store_dst(compiler, &typed_dst, val_id);
}
static void vkd3d_dxbc_compiler_emit_store_dst_components(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, enum vkd3d_component_type component_type,
uint32_t *component_ids)
@ -4373,8 +4387,8 @@ static void vkd3d_dxbc_compiler_emit_ld(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
struct vkd3d_shader_dst_param dst = *instruction->dst;
uint32_t image_id, type_id, coordinate_id, val_id;
SpvImageOperandsMask operands_mask = 0;
unsigned int image_operand_count = 0;
@ -4401,19 +4415,16 @@ static void vkd3d_dxbc_compiler_emit_ld(struct vkd3d_dxbc_compiler *compiler,
val_id = vkd3d_spirv_build_op_image_fetch(builder, type_id,
image_id, coordinate_id, operands_mask, image_operands, image_operand_count);
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
val_id, image.sampled_type, src[1].swizzle, dst.write_mask);
/* XXX: Fix the result data type. */
dst.reg.data_type = vkd3d_data_type_from_component_type(image.sampled_type);
vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst, val_id);
vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler,
dst, val_id, image.sampled_type, src[1].swizzle);
}
static void vkd3d_dxbc_compiler_emit_sample(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
struct vkd3d_shader_dst_param dst = *instruction->dst;
uint32_t sampled_type_id, coordinate_id, val_id;
SpvImageOperandsMask operands_mask = 0;
unsigned int image_operand_count = 0;
@ -4447,11 +4458,8 @@ static void vkd3d_dxbc_compiler_emit_sample(struct vkd3d_dxbc_compiler *compiler
val_id = vkd3d_spirv_build_op_image_sample(builder, op, sampled_type_id,
image.sampled_image_id, coordinate_id, operands_mask, image_operands, image_operand_count);
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
val_id, image.sampled_type, src[1].swizzle, dst.write_mask);
/* XXX: Fix the result data type. */
dst.reg.data_type = vkd3d_data_type_from_component_type(image.sampled_type);
vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst, val_id);
vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler,
dst, val_id, image.sampled_type, src[1].swizzle);
}
static void vkd3d_dxbc_compiler_emit_sample_c(struct vkd3d_dxbc_compiler *compiler,
@ -4459,8 +4467,8 @@ static void vkd3d_dxbc_compiler_emit_sample_c(struct vkd3d_dxbc_compiler *compil
{
uint32_t sampled_type_id, coordinate_id, ref_id, val_id, type_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
struct vkd3d_shader_dst_param dst = *instruction->dst;
SpvImageOperandsMask operands_mask = 0;
unsigned int image_operand_count = 0;
struct vkd3d_shader_image image;
@ -4495,11 +4503,8 @@ static void vkd3d_dxbc_compiler_emit_sample_c(struct vkd3d_dxbc_compiler *compil
image.sampled_image_id, coordinate_id, ref_id, operands_mask,
image_operands, image_operand_count);
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
val_id, image.sampled_type, src[1].swizzle, dst.write_mask);
/* XXX: Fix the result data type. */
dst.reg.data_type = vkd3d_data_type_from_component_type(image.sampled_type);
vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst, val_id);
vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler,
dst, val_id, image.sampled_type, src[1].swizzle);
}
static uint32_t vkd3d_dxbc_compiler_emit_texel_offset(struct vkd3d_dxbc_compiler *compiler,
@ -4518,9 +4523,9 @@ static void vkd3d_dxbc_compiler_emit_gather4(struct vkd3d_dxbc_compiler *compile
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t sampled_type_id, coordinate_id, component_id, val_id;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_shader_src_param *resource, *sampler;
struct vkd3d_shader_dst_param dst = *instruction->dst;
SpvImageOperandsMask operands_mask = 0;
unsigned int image_operand_count = 0;
struct vkd3d_shader_image image;
@ -4552,11 +4557,8 @@ static void vkd3d_dxbc_compiler_emit_gather4(struct vkd3d_dxbc_compiler *compile
image.sampled_image_id, coordinate_id, component_id,
operands_mask, image_operands, image_operand_count);
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
val_id, image.sampled_type, resource->swizzle, dst.write_mask);
/* XXX: Fix the result data type. */
dst.reg.data_type = vkd3d_data_type_from_component_type(image.sampled_type);
vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst, val_id);
vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler,
dst, val_id, image.sampled_type, resource->swizzle);
}
static uint32_t vkd3d_dxbc_compiler_emit_raw_structured_addressing(
@ -4804,8 +4806,8 @@ static void vkd3d_dxbc_compiler_emit_ld_uav_typed(struct vkd3d_dxbc_compiler *co
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
struct vkd3d_shader_dst_param dst = *instruction->dst;
uint32_t coordinate_id, type_id, val_id;
struct vkd3d_shader_image image;
DWORD coordinate_mask;
@ -4818,11 +4820,8 @@ static void vkd3d_dxbc_compiler_emit_ld_uav_typed(struct vkd3d_dxbc_compiler *co
val_id = vkd3d_spirv_build_op_image_read(builder, type_id,
image.image_id, coordinate_id, SpvImageOperandsMaskNone, NULL, 0);
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
val_id, image.sampled_type, src[1].swizzle, dst.write_mask);
/* XXX: Fix the result data type. */
dst.reg.data_type = vkd3d_data_type_from_component_type(image.sampled_type);
vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst, val_id);
vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler,
dst, val_id, image.sampled_type, src[1].swizzle);
}
static void vkd3d_dxbc_compiler_emit_store_uav_typed(struct vkd3d_dxbc_compiler *compiler,