vkd3d/libs
Philip Rebohle 578ce3653d vkd3d-shader: Parse ISG1, PSG1 and OSG1 signatures.
These signatures extend the OSG5 format by a minimum
precision hint, which gets ignored for now but could
be implemented using 16-bit floats in the future.

Fixes some shader parsing errors in Resident Evil 2.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-20 20:33:27 +02:00
..
vkd3d vkd3d: Simplify checking for render pass compatibility. 2019-05-17 20:41:15 +02:00
vkd3d-common vkd3d: Handle lists in debug env vars consistently. 2019-05-17 20:41:09 +02:00
vkd3d-shader vkd3d-shader: Parse ISG1, PSG1 and OSG1 signatures. 2019-05-20 20:33:27 +02:00
vkd3d-utils vkd3d: Add stubs for versioned root signatures. 2019-04-10 18:56:55 +02:00
.gitignore libs/vkd3d: Trace build version. 2018-06-27 22:43:49 +02:00