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libs/vkd3d-shader: Translate dcl_input_ps_sgv instructions.
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@ -3448,7 +3448,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_input_ps(struct vkd3d_dxbc_compiler *co
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vkd3d_dxbc_compiler_emit_interpolation_decorations(compiler, input_id, instruction->flags);
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}
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static void vkd3d_dxbc_compiler_emit_dcl_input_ps_siv(struct vkd3d_dxbc_compiler *compiler,
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static void vkd3d_dxbc_compiler_emit_dcl_input_ps_sysval(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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uint32_t input_id;
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@ -5365,8 +5365,9 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
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case VKD3DSIH_DCL_INPUT_PS:
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vkd3d_dxbc_compiler_emit_dcl_input_ps(compiler, instruction);
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break;
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case VKD3DSIH_DCL_INPUT_PS_SGV:
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case VKD3DSIH_DCL_INPUT_PS_SIV:
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vkd3d_dxbc_compiler_emit_dcl_input_ps_siv(compiler, instruction);
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vkd3d_dxbc_compiler_emit_dcl_input_ps_sysval(compiler, instruction);
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break;
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case VKD3DSIH_DCL_INPUT_SGV:
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vkd3d_dxbc_compiler_emit_dcl_input_sgv(compiler, instruction);
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