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This is invalid usage according to the D3D12 validation layer. However, Shadow of the Tomb Raider uses PSOs with DSVFormat equal to DXGI_FORMAT_UNKNOWN and enabled depth-stencil tests. Moreover, the test in the next commit passes on Windows with AMD, Intel and Nvidia GPUs. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>