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libs/vkd3d-shader: Translate ld_uav_typed instructions.
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d107538df8
commit
9b8260a246
@ -1307,6 +1307,26 @@ static uint32_t vkd3d_spirv_build_op_image_fetch(struct vkd3d_spirv_builder *bui
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SpvOpImageFetch, result_type, w, i);
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}
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static uint32_t vkd3d_spirv_build_op_image_read(struct vkd3d_spirv_builder *builder,
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uint32_t result_type, uint32_t image_id, uint32_t coordinate_id,
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uint32_t image_operands, const uint32_t *operands, unsigned int operand_count)
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{
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unsigned int i = 0, j;
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uint32_t w[10];
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w[i++] = image_id;
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w[i++] = coordinate_id;
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if (image_operands)
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{
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assert(i + 1 + operand_count <= ARRAY_SIZE(w));
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w[i++] = image_operands;
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for (j = 0; j < operand_count; ++j)
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w[i++] = operands[j];
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}
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return vkd3d_spirv_build_op_trv(builder, &builder->function_stream,
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SpvOpImageRead, result_type, w, i);
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}
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static void vkd3d_spirv_build_op_image_write(struct vkd3d_spirv_builder *builder,
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uint32_t image_id, uint32_t coordinate_id, uint32_t texel_id,
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uint32_t image_operands, const uint32_t *operands, unsigned int operand_count)
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@ -4647,6 +4667,31 @@ static void vkd3d_dxbc_compiler_emit_store_raw_structured(struct vkd3d_dxbc_comp
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}
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}
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static void vkd3d_dxbc_compiler_emit_ld_uav_typed(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_src_param *src = instruction->src;
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struct vkd3d_shader_dst_param dst = *instruction->dst;
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uint32_t coordinate_id, type_id, val_id;
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struct vkd3d_shader_image image;
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DWORD coordinate_mask;
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vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src[1].reg, VKD3D_IMAGE_FLAG_NONE);
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type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE);
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coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1;
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coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], coordinate_mask);
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val_id = vkd3d_spirv_build_op_image_read(builder, type_id,
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image.image_id, coordinate_id, SpvImageOperandsMaskNone, NULL, 0);
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val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
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val_id, image.sampled_type, src[1].swizzle, dst.write_mask);
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/* XXX: Fix the result data type. */
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dst.reg.data_type = vkd3d_data_type_from_component_type(image.sampled_type);
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vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst, val_id);
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}
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static void vkd3d_dxbc_compiler_emit_store_uav_typed(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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@ -5127,6 +5172,9 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
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case VKD3DSIH_STORE_STRUCTURED:
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vkd3d_dxbc_compiler_emit_store_raw_structured(compiler, instruction);
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break;
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case VKD3DSIH_LD_UAV_TYPED:
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vkd3d_dxbc_compiler_emit_ld_uav_typed(compiler, instruction);
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break;
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case VKD3DSIH_STORE_UAV_TYPED:
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vkd3d_dxbc_compiler_emit_store_uav_typed(compiler, instruction);
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break;
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