libs/vkd3d-shader: Translate round_z instructions.

This commit is contained in:
Józef Kucia 2017-08-22 12:39:56 +02:00
parent e24a3ba8fd
commit 6ffe54b9ec

View File

@ -3287,6 +3287,7 @@ static enum GLSLstd450 vkd3d_dxbc_compiler_map_ext_glsl_instruction(
{VKD3DSIH_MIN, GLSLstd450FMin},
{VKD3DSIH_ROUND_NI, GLSLstd450Floor},
{VKD3DSIH_ROUND_PI, GLSLstd450Ceil},
{VKD3DSIH_ROUND_Z, GLSLstd450Trunc},
{VKD3DSIH_RSQ, GLSLstd450InverseSqrt},
{VKD3DSIH_SQRT, GLSLstd450Sqrt},
{VKD3DSIH_UMAX, GLSLstd450UMax},
@ -4613,6 +4614,7 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
case VKD3DSIH_MIN:
case VKD3DSIH_ROUND_NI:
case VKD3DSIH_ROUND_PI:
case VKD3DSIH_ROUND_Z:
case VKD3DSIH_RSQ:
case VKD3DSIH_SQRT:
case VKD3DSIH_UMAX: