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libs/vkd3d: Merge if statements in vk_write_descriptor_set_from_d3d12_desc().
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@ -2385,7 +2385,11 @@ static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_des
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vk_descriptor_write->pBufferInfo = NULL;
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vk_descriptor_write->pTexelBufferView = NULL;
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if (descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_SRV
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if (descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_CBV)
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{
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vk_descriptor_write->pBufferInfo = &descriptor->u.vk_cbv_info;
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}
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else if (descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_SRV
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|| descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_UAV)
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{
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/* We use separate bindings for buffer and texture SRVs/UAVs.
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@ -2394,15 +2398,9 @@ static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_des
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if (descriptor->vk_descriptor_type != VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
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&& descriptor->vk_descriptor_type != VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
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++vk_descriptor_write->dstBinding;
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}
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if (descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_CBV)
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{
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vk_descriptor_write->pBufferInfo = &descriptor->u.vk_cbv_info;
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}
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else if (descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_SRV)
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{
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if (descriptor->vk_descriptor_type == VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER)
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if (descriptor->vk_descriptor_type == VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
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|| descriptor->vk_descriptor_type == VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
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{
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vk_descriptor_write->pTexelBufferView = &descriptor->u.vk_buffer_view;
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}
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@ -2410,22 +2408,8 @@ static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_des
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{
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vk_image_info->sampler = VK_NULL_HANDLE;
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vk_image_info->imageView = descriptor->u.vk_image_view;
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vk_image_info->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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vk_descriptor_write->pImageInfo = vk_image_info;
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}
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}
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else if (descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_UAV)
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{
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if (descriptor->vk_descriptor_type == VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
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{
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vk_descriptor_write->pTexelBufferView = &descriptor->u.vk_buffer_view;
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}
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else
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{
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vk_image_info->sampler = VK_NULL_HANDLE;
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vk_image_info->imageView = descriptor->u.vk_image_view;
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vk_image_info->imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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vk_image_info->imageLayout = descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_SRV
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? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_GENERAL;
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vk_descriptor_write->pImageInfo = vk_image_info;
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}
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