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libs/vkd3d: Use VK_PIPELINE_BIND_POINT_RANGE_SIZE.
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@ -463,7 +463,7 @@ struct d3d12_command_list
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VkFramebuffer current_framebuffer;
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VkPipeline current_pipeline;
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struct vkd3d_pipeline_bindings pipeline_bindings[VK_PIPELINE_BIND_POINT_COMPUTE + 1];
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struct vkd3d_pipeline_bindings pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
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struct d3d12_pipeline_state *state;
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