libs/vkd3d: Implement d3d12_command_list_SetGraphicsRootShaderResourceView().

This commit is contained in:
Józef Kucia 2017-09-19 17:29:20 +02:00
parent eb8eba02bd
commit 54cd424daf

View File

@ -2992,8 +2992,13 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootShaderResourceVie
static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootShaderResourceView(
ID3D12GraphicsCommandList *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
{
FIXME("iface %p, root_parameter_index %u, address %#"PRIx64" stub!\n",
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n",
iface, root_parameter_index, address);
d3d12_command_list_set_root_descriptor(list, VK_PIPELINE_BIND_POINT_GRAPHICS,
root_parameter_index, address);
}
static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootUnorderedAccessView(