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libs/vkd3d: Implement d3d12_command_list_SetGraphicsRootShaderResourceView().
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@ -2992,8 +2992,13 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootShaderResourceVie
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static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootShaderResourceView(
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ID3D12GraphicsCommandList *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
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{
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FIXME("iface %p, root_parameter_index %u, address %#"PRIx64" stub!\n",
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struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
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TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n",
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iface, root_parameter_index, address);
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d3d12_command_list_set_root_descriptor(list, VK_PIPELINE_BIND_POINT_GRAPHICS,
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root_parameter_index, address);
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}
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static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootUnorderedAccessView(
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