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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
libs/vkd3d: Add support for buffer SRVs.
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6ffe54b9ec
commit
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@ -2402,11 +2402,18 @@ static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_des
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}
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else if (descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_SRV)
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{
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vk_image_info->sampler = VK_NULL_HANDLE;
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vk_image_info->imageView = descriptor->u.vk_image_view;
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vk_image_info->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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if (descriptor->vk_descriptor_type == VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER)
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{
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vk_descriptor_write->pTexelBufferView = &descriptor->u.vk_buffer_view;
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}
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else
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{
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vk_image_info->sampler = VK_NULL_HANDLE;
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vk_image_info->imageView = descriptor->u.vk_image_view;
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vk_image_info->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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vk_descriptor_write->pImageInfo = vk_image_info;
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vk_descriptor_write->pImageInfo = vk_image_info;
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}
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}
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else if (descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_UAV)
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{
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@ -776,7 +776,7 @@ static void d3d12_desc_destroy(struct d3d12_desc *descriptor,
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memset(descriptor, 0, sizeof(*descriptor));
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}
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static bool vkd3d_create_buffer_view(struct d3d12_device *device,
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static bool vkd3d_create_vk_buffer_view(struct d3d12_device *device,
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struct d3d12_resource *resource, const struct vkd3d_format *format,
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VkDeviceSize offset, VkDeviceSize range, VkBufferView *vk_view)
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{
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@ -804,6 +804,40 @@ static bool vkd3d_create_buffer_view(struct d3d12_device *device,
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return vr == VK_SUCCESS;
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}
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#define VKD3D_VIEW_RAW_BUFFER 0x1
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static bool vkd3d_create_buffer_view(struct d3d12_device *device,
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struct d3d12_resource *resource, DXGI_FORMAT view_format,
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unsigned int offset, unsigned int size, unsigned int structure_stride,
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unsigned int flags, VkBufferView *vk_view)
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{
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const struct vkd3d_format *format;
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unsigned int element_size;
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if (view_format == DXGI_FORMAT_R32_TYPELESS && (flags & VKD3D_VIEW_RAW_BUFFER))
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{
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format = vkd3d_get_format(DXGI_FORMAT_R32_UINT, false);
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element_size = format->byte_count;
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}
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else if (view_format == DXGI_FORMAT_UNKNOWN && structure_stride)
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{
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format = vkd3d_get_format(DXGI_FORMAT_R32_UINT, false);
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element_size = structure_stride;
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}
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else if ((format = vkd3d_format_from_d3d12_resource_desc(&resource->desc, view_format)))
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{
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element_size = format->byte_count;
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}
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else
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{
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WARN("Failed to find format for %#x.\n", resource->desc.Format);
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return false;
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}
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return vkd3d_create_vk_buffer_view(device, resource, format,
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offset * element_size, size * element_size, vk_view);
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}
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static VkResult vkd3d_create_texture_view(struct d3d12_device *device,
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struct d3d12_resource *resource, const struct vkd3d_format *format,
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uint32_t miplevel_idx, uint32_t miplevel_count, uint32_t layer_idx, uint32_t layer_count,
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@ -875,6 +909,42 @@ void d3d12_desc_create_cbv(struct d3d12_desc *descriptor,
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descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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}
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static unsigned int vkd3d_view_flags_from_d3d12_buffer_srv_flags(D3D12_BUFFER_SRV_FLAGS flags)
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{
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if (flags == D3D12_BUFFER_SRV_FLAG_RAW)
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return VKD3D_VIEW_RAW_BUFFER;
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if (flags)
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FIXME("Unhandled buffer SRV flags %#x.\n", flags);
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return 0;
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}
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static void vkd3d_create_buffer_srv(struct d3d12_desc *descriptor,
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struct d3d12_device *device, struct d3d12_resource *resource,
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const D3D12_SHADER_RESOURCE_VIEW_DESC *desc)
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{
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if (!desc)
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{
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FIXME("Default SRV views not supported.\n");
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return;
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}
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if (desc->ViewDimension != D3D12_SRV_DIMENSION_BUFFER)
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{
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WARN("Unexpected view dimension %#x.\n", desc->ViewDimension);
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return;
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}
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if (!vkd3d_create_buffer_view(device, resource, desc->Format,
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desc->u.Buffer.FirstElement, desc->u.Buffer.NumElements,
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desc->u.Buffer.StructureByteStride,
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vkd3d_view_flags_from_d3d12_buffer_srv_flags(desc->u.Buffer.Flags),
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&descriptor->u.vk_buffer_view))
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return;
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descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_SRV;
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descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
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}
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void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
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struct d3d12_device *device, struct d3d12_resource *resource,
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const D3D12_SHADER_RESOURCE_VIEW_DESC *desc)
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@ -889,6 +959,12 @@ void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
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return;
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}
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if (d3d12_resource_is_buffer(resource))
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{
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vkd3d_create_buffer_srv(descriptor, device, resource, desc);
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return;
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}
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if (resource->desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE2D)
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{
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FIXME("Resource dimension %#x not implemented.\n", resource->desc.Dimension);
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@ -912,13 +988,19 @@ void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
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descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
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}
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static unsigned int vkd3d_view_flags_from_d3d12_buffer_uav_flags(D3D12_BUFFER_UAV_FLAGS flags)
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{
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if (flags == D3D12_BUFFER_UAV_FLAG_RAW)
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return VKD3D_VIEW_RAW_BUFFER;
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if (flags)
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FIXME("Unhandled buffer UAV flags %#x.\n", flags);
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return 0;
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}
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static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor,
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struct d3d12_device *device, struct d3d12_resource *resource,
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const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc)
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{
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const struct vkd3d_format *format;
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unsigned int element_size;
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if (!desc)
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{
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FIXME("Default UAV views not supported.\n");
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@ -931,29 +1013,14 @@ static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor,
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return;
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}
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if (desc->Format == DXGI_FORMAT_UNKNOWN && desc->u.Buffer.StructureByteStride)
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{
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format = vkd3d_get_format(DXGI_FORMAT_R32_UINT, false);
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element_size = desc->u.Buffer.StructureByteStride;
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}
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else if ((format = vkd3d_format_from_d3d12_resource_desc(&resource->desc, desc->Format)))
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{
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element_size = format->byte_count;
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}
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else
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{
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ERR("Failed to find format for %#x.\n", resource->desc.Format);
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return;
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}
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if (desc->u.Buffer.CounterOffsetInBytes)
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FIXME("Ignoring counter offset %"PRIu64".\n", desc->u.Buffer.CounterOffsetInBytes);
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if (desc->u.Buffer.Flags)
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FIXME("Ignoring buffer view flags %#x.\n", desc->u.Buffer.Flags);
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if (!vkd3d_create_buffer_view(device, resource, format,
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desc->u.Buffer.FirstElement * element_size,
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desc->u.Buffer.NumElements * element_size, &descriptor->u.vk_buffer_view))
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if (!vkd3d_create_buffer_view(device, resource, desc->Format,
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desc->u.Buffer.FirstElement, desc->u.Buffer.NumElements,
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desc->u.Buffer.StructureByteStride,
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vkd3d_view_flags_from_d3d12_buffer_uav_flags(desc->u.Buffer.Flags),
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&descriptor->u.vk_buffer_view))
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return;
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descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_UAV;
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@ -981,7 +1048,7 @@ static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor,
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if (vkd3d_format_is_compressed(format))
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{
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WARN("Buffer views cannot be created for compressed formats.\n");
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WARN("UAVs cannot be created for compressed formats.\n");
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return;
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}
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@ -1037,7 +1104,7 @@ bool vkd3d_create_raw_buffer_uav(struct d3d12_device *device,
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format = vkd3d_get_format(DXGI_FORMAT_R32_UINT, false);
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resource = vkd3d_gpu_va_allocator_dereference(&device->gpu_va_allocator, gpu_address);
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return vkd3d_create_buffer_view(device, resource, format,
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return vkd3d_create_vk_buffer_view(device, resource, format,
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gpu_address - resource->gpu_address, VK_WHOLE_SIZE, vk_buffer_view);
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}
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