1035 Commits

Author SHA1 Message Date
Henri Verbeet
0c33f82f72 Release 1.10. 2023-12-06 15:31:21 +01:00
Henri Verbeet
ff674b5db5 build: Add tests/driver.c to the distribution. 2023-12-06 15:31:21 +01:00
Conor McCarthy
9fcc904834 vkd3d-shader/spirv: Always emit clip/cull builtins as an array.
Clip/cull distance can appear as input in pixel shaders, and the
array size must not be forced to zero.
2023-12-06 15:31:20 +01:00
Conor McCarthy
b5c067b41a vkd3d-shader/ir: Do not merge signature elements which have different interpolation modes.
Regression in signature normalisation, however the old code was not
correct either because it would apply the interpolation mode to all
components. Found in an Assassin's Creed: Valhalla shader.
2023-12-06 15:31:18 +01:00
Alexandre Julliard
8d83b2eaec ci: Add script to create the gitlab release.
Copied from the corresponding Wine script.
2023-12-06 15:31:12 +01:00
Henri Verbeet
803dfc1246 vkd3d-shader: Update the vkd3d_shader_scan() documentation.
Scanning d3dbc sources is supported now, and
vkd3d_shader_scan_combined_resource_sampler_info is supported as a chained
structure.
2023-12-04 22:23:14 +01:00
Henri Verbeet
ac5a583b11 readme: Document VKD3D_SHADER_CONFIG. 2023-12-04 22:23:10 +01:00
Henri Verbeet
ee1c6bd488 vkd3d-shader: Add a VKD3D_FORCE_32_BIT_ENUM element to enum vkd3d_shader_compile_option_fragment_coordinate_origin. 2023-12-04 22:23:04 +01:00
Conor McCarthy
b4d03c0221 vkd3d-shader/spirv: Do not emit a fixme for SV_TARGET in vkd3d_get_spirv_builtin(). 2023-12-04 22:22:55 +01:00
Conor McCarthy
f11e1461aa vkd3d-shader/spirv: Do not emit a fixme for SV_TARGET in get_spirv_builtin_for_sysval(). 2023-12-04 22:22:54 +01:00
Francisco Casas
736f3ae2df vkd3d-shader/hlsl: Use values at the time of the swizzle's load in copy-propagation.
This preempts us from replacing a swizzle incorrectly, as in the
following example:

    1: A.x = 1.0
    2: A
    3: A.x = 2.0
    4: @2.x

were @4 ends up being 2.0 instead of 1.0, because that's the value stored in
A.x at time 4, and we should be querying it at time 2.

This also helps us to avoid replacing a swizzle with itself in copy-prop
which can result in infinite loops, as with the included tests this commit.

Consider the following sequence of instructions:

    1 : A
    2 : B = @1
    3 : B
    4 : A = @3
    5 : @1.x

Current copy-prop would replace 5 so it points to @3 now:

    1 : A
    2 : B = @1
    3 : B
    4 : A = @3
    5 : @3.x

But in the next iteration it would make it point back to @1, keeping it
spinning infinitively.

The solution is to index the instructions and don't replace the swizzle
if the new load happens after the current load.
2023-11-29 22:53:24 +01:00
Francisco Casas
d877b877b3 vkd3d-shader/hlsl: Record trace of stored values in copy-propagation.
Instead of only storing the value that each variable's component has at
the moment of the instruction currently handled by copy-prop, we store
the trace of all the historic values with their timestamps, i.e. the
instruction index on which the value was stored.

This would allow us to query the value that the variable had at the time
of execution of previous instructions.
2023-11-29 22:53:21 +01:00
Francisco Casas
539294daea vkd3d-shader/hlsl: Move index_instructions() up. 2023-11-29 22:53:19 +01:00
Francisco Casas
e6b7b38a29 tests: Test current failure when propagating swizzles.
The included test fails because copy_propagation_transform_swizzle()
is using the value recorded for the variable when the swizzle is being
read, and not the swizzle's load.
2023-11-29 22:53:16 +01:00
Giovanni Mascellani
a52604da8c vkd3d-shader/dxil: Declare IO registers as VEC4.
Otherwise, for instance, their write masks and swizzles are not written
in the D3D ASM dump.
2023-11-28 21:49:18 +01:00
Biswapriyo Nath
c64909988f include: Add ID3D12InfoQueue1 definition in vkd3d_d3d12sdklayers.idl. 2023-11-28 21:49:11 +01:00
Nikolay Sivov
6a4a9a4518 vkd3d-shader/hlsl: Handle 'linear centroid' modifier. 2023-11-28 00:10:12 +01:00
Zebediah Figura
10957bebbf vkd3d-shader/tpf: Remove an unnecessary local variable declaration.
Found with -Wshadow.
2023-11-28 00:09:56 +01:00
Zebediah Figura
2d1825bb89 vkd3d-shader/hlsl: Remove an unnecessary local variable in copy_propagation_get_value().
Found with -Wshadow.
2023-11-28 00:09:53 +01:00
Zebediah Figura
d1ce069ea6 tests/shader_runner: Remove an unnecessary local variable declaration.
Found with -Wshadow.
2023-11-28 00:09:51 +01:00
Jacek Caban
d7b20d7c01 configure: Enable -Wenum-conversion warnings. 2023-11-28 00:09:29 +01:00
Jacek Caban
b47ac10b5c gitlab: Remove no longer needed -Wno-enum-conversion from build-mac. 2023-11-28 00:09:29 +01:00
Jacek Caban
85f21f197c vkd3d-shader: Avoid implicit enum pointer casts in allocate_semantic_register. 2023-11-28 00:09:29 +01:00
Jacek Caban
1edbc05745 vkd3d-shader: Use unsigned int type for tags passed to sm6_metadata_get_uint_value. 2023-11-28 00:09:29 +01:00
Jacek Caban
72bb5e8b02 vkd3d: Use VkPipelineStageFlags type for VkSubmitInfo.pWaitDstStageMask flags. 2023-11-28 00:09:28 +01:00
Alistair Leslie-Hughes
5c134d44d6 include: D3D12_RT_FORMAT_ARRAY remove typedef to make header compatible with windows.
windows d3d12.idl doesn't have this as a typedef.
2023-11-28 00:09:20 +01:00
Stefan Dösinger
2935ac5c7e vkd3d: Forward MakeResident to EnqueueMakeResident. 2023-11-28 00:09:09 +01:00
Stefan Dösinger
bd35c91227 vkd3d: Improve the EnqueueMakeResident stub. 2023-11-28 00:09:06 +01:00
Giovanni Mascellani
f0a16d84ce ci: Execute the shader runner on the correct test data on Windows. 2023-11-23 22:37:21 +01:00
Giovanni Mascellani
50a56f6aeb ci: Deduplicate the CI configuration for Windows. 2023-11-23 22:37:19 +01:00
Henri Verbeet
beb3f6e0c2 tests: Introduce an OpenGL shader runner. 2023-11-22 22:08:11 +01:00
Francisco Casas
4e1bf5e163 vkd3d-shader/hlsl: Discern between signed and unsigned ints when parsing. 2023-11-22 22:08:05 +01:00
Francisco Casas
1ee9e23e00 tests: Test overloads with signed and unsigned numeric values. 2023-11-22 22:08:05 +01:00
Francisco Casas
9a8f6e0edb vkd3d-shader/hlsl: Parse integers with the 'u' postfix. 2023-11-22 22:08:04 +01:00
Francisco Casas
3f09cdcaa1 tests: Test integers with the 'u' postfix. 2023-11-22 22:08:04 +01:00
Conor McCarthy
eb05e434ff vkd3d-shader/dxil: Implement the DXIL LOAD instruction. 2023-11-22 22:07:59 +01:00
Conor McCarthy
59730ecfd8 vkd3d-shader/dxil: Implement the DXIL GEP instruction. 2023-11-22 22:07:58 +01:00
Conor McCarthy
a0f5d70792 vkd3d-shader/dxil: Support global variable initialisers. 2023-11-22 22:07:57 +01:00
Conor McCarthy
f2a656b876 vkd3d-shader/dxil: Introduce a value type for immediate constant buffers. 2023-11-22 22:07:56 +01:00
Conor McCarthy
85d5f83fb7 vkd3d-shader/dxil: Implement default address space global variables. 2023-11-22 22:07:54 +01:00
Conor McCarthy
920657e7ee vkd3d-shader: Delete unused struct list from struct vkd3d_shader_indexable_temp. 2023-11-22 22:07:52 +01:00
Henri Verbeet
ae4341b565 vkd3d-shader/ir: Use location information from the instruction in vkd3d_shader_scan_instruction(). 2023-11-21 22:41:58 +01:00
Henri Verbeet
01dad41862 vkd3d-shader/ir: Skip recording combined resource/sampler information for dynamically indexed descriptor arrays.
And output a warning instead.
2023-11-21 22:41:57 +01:00
Henri Verbeet
5b82afb83f vkd3d-shader/ir: Decorate vkd3d_shader_scan_error() with VKD3D_PRINTF_FUNC. 2023-11-21 22:41:55 +01:00
Jacek Caban
616bf93931 include: Use GCC-style attributes and builtins on Clang MSVC target. 2023-11-20 22:07:54 +01:00
Jacek Caban
078cf6a240 vkd3d-shader/dxbc: Use return type to return result from read_u32 and read_float.
Avoid implicit casts from enum pointers.
2023-11-20 22:07:45 +01:00
Giovanni Mascellani
b1123ed35f vkd3d-shader/ir: Correctly compute the TEMP count after hull shader flattening.
The previous computation was incorrect because the count was taken
after resetting it to zero (as part of setting the instruction to NOP).
2023-11-20 22:07:41 +01:00
Giovanni Mascellani
5cb17cfd1c vkd3d-shader/ir: Validate IFC instructions. 2023-11-20 22:07:36 +01:00
Giovanni Mascellani
849a8f3add vkd3d-shader/ir: Expect two sources for LOOP in SM1-3. 2023-11-20 22:07:35 +01:00
Henri Verbeet
73c563ffb7 vkd3d-shader/d3dbc: Adjust the token count for DEF and DEFI instructions in shader_sm1_skip_opcode().
This was broken by commit e390bc35e2c9b0a2110370f916033eea2366317e; that
commit fixed the source count for these instructions, but didn't adjust
shader_sm1_skip_opcode(). Note that this only affects shader model 1;
later versions have a token count embedded in the initial opcode token.
2023-11-20 22:07:29 +01:00
Nikolay Sivov
e55b6a7fa1 vkd3d-shader/hlsl: Add constants to the block for log()/log10() builtins. 2023-11-20 22:07:24 +01:00
Akihiro Sagawa
aed2d142cf vkd3d-shader/hlsl: Add degrees() function. 2023-11-20 22:07:19 +01:00
Akihiro Sagawa
e493627130 vkd3d-shader/hlsl: Add radians() function. 2023-11-20 22:07:17 +01:00
Nikolay Sivov
88caf87789 vkd3d-shader/hlsl: Add a helper to check for a numeric type. 2023-11-15 21:48:49 +01:00
Conor McCarthy
76eb0adf03 vkd3d: Support depth bounds test. 2023-11-15 21:48:45 +01:00
Conor McCarthy
63b8972b0e tests: Test CreatePipelineState().
Based on vkd3d-proton patches by Hans-Kristian Arntzen and Philip
Rebohle.
2023-11-15 21:48:44 +01:00
Conor McCarthy
d8ba0d2a11 vkd3d: Implement ID3D12Device2::CreatePipelineState(). 2023-11-15 21:48:44 +01:00
Conor McCarthy
6196199a89 vkd3d: Use struct d3d12_pipeline_state_desc for compute pipelines. 2023-11-15 21:48:44 +01:00
Conor McCarthy
39afbb8e32 vkd3d: Introduce struct d3d12_pipeline_state_desc for graphics pipelines.
A generic container for both compute and graphics pipeline descriptions
to facilitate reading the description from a stream.
2023-11-15 21:48:42 +01:00
Conor McCarthy
529c0f46b0 include: Add a D3D12_RT_FORMAT_ARRAY typedef.
For consistency with how other D3D12_* structs are declared.
2023-11-15 21:48:41 +01:00
Conor McCarthy
fb588b8d1a vkd3d-shader/spirv: Avoid invalid bool-to-bool conversion in spirv_compiler_emit_movc().
Shaders parsed from DXIL contain a bool condition register, so calling
spirv_compiler_emit_int_to_bool() results in an invalid bool/uint
comparison.
2023-11-15 21:48:36 +01:00
Conor McCarthy
3c4631a4d4 vkd3d-shader/dxil: Implement the DXIL VSELECT instruction. 2023-11-15 21:48:35 +01:00
Conor McCarthy
130e7bdf0f tests/shader-runner: Add tests for 64-bit casts. 2023-11-15 21:48:33 +01:00
Conor McCarthy
08b8730866 vkd3d-shader/spirv: Return an error if an invalid handler is encountered.
Prevents return of an invalid SPIR-V module.
2023-11-15 21:48:31 +01:00
Conor McCarthy
38e85079aa tests/shader-runner: Add a test for float comparisons. 2023-11-15 21:48:30 +01:00
Conor McCarthy
d957247c67 tests/shader-runner: Run d3d11 tests with a mimimum shader model of 4.0.
Passing less than 4.0 breaks the use of [require] with
'shader model < 4.0'.
2023-11-15 21:48:28 +01:00
Henri Verbeet
b7480911a8 build: Make doxygen output slightly less verbose.
There is perhaps a bit of a trade-off involved here, but with the
current state of things it's fairly hard to notice unexpected issues in
the output.
2023-11-14 23:06:49 +01:00
Conor McCarthy
408f67c69c vkd3d-shader/dxil: Handle missing flags as zero for CMP2.
The flag operand is omitted if IEEE strictness is specified.
2023-11-14 23:06:43 +01:00
Conor McCarthy
f1e9f40061 vkd3d-shader/dxil: Handle missing flags as zero for BINOP.
The flag operand is omitted if IEEE strictness is specified.
2023-11-14 23:06:41 +01:00
Henri Verbeet
9de793f180 vkd3d-shader: Implement scanning combined resource/sampler information. 2023-11-13 23:19:23 +01:00
Nikolay Sivov
d190fdf8c5 vkd3d-shader/dxil: Fully initialize instruction data in sm6_parser_emit_extractval().
Noticed after test runner started crashing when tracing is enabled.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-13 23:19:18 +01:00
Nikolay Sivov
e7422fdefb vkd3d: Fix some spelling mistakes. 2023-11-13 23:19:15 +01:00
Nikolay Sivov
3203485a7c vkd3d-shader: Fix some spelling mistakes. 2023-11-13 23:19:15 +01:00
Nikolay Sivov
41a72a4eae tests: Fix some spelling mistakes. 2023-11-13 23:19:14 +01:00
Henri Verbeet
215a2c4ede vkd3d-shader/ir: Introduce vsir_register_is_descriptor(). 2023-11-13 23:19:10 +01:00
Conor McCarthy
22960753e9 vkd3d-shader/spirv: Introduce orderedness to comparison instructions. 2023-11-10 20:23:51 +01:00
Conor McCarthy
d3b90cc877 vkd3d-shader/dxil: Implement the DXIL CMP2 instruction. 2023-11-10 20:23:50 +01:00
Conor McCarthy
1dd141535c vkd3d-shader/spirv: Support bool dst register in spirv_compiler_emit_comparison_instruction(). 2023-11-10 20:23:48 +01:00
Nikolay Sivov
418c177a1b vkd3d-shader/hlsl: Implement texCUBEproj().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-10 20:23:44 +01:00
Nikolay Sivov
81ff57e07c vkd3d-shader/hlsl: Implement tex3Dproj().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-10 20:23:43 +01:00
Nikolay Sivov
dd6a9135f4 vkd3d-shader/hlsl: Implement tex2Dproj().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-10 20:23:41 +01:00
Giovanni Mascellani
0c5c18bdce vkd3d-shader/ir: Validate index count for IMMCONST64 registers. 2023-11-09 21:15:51 +01:00
Giovanni Mascellani
b74470b9d2 vkd3d-shader/ir: Validate index count for IMMCONST registers. 2023-11-09 21:15:49 +01:00
Giovanni Mascellani
c867682982 vkd3d-shader/ir: Validate index count for NULL registers. 2023-11-09 21:15:47 +01:00
Giovanni Mascellani
12fcb8dcc6 vkd3d-shader/ir: Validate register indices. 2023-11-09 21:15:44 +01:00
Giovanni Mascellani
b7aeb5dd70 vkd3d-shader/ir: Use vsir_register_init() to initialize a register. 2023-11-09 21:15:42 +01:00
Giovanni Mascellani
a869069a48 vkd3d-shader/ir: Validate the TEMP register indices in each HS phase. 2023-11-09 21:15:40 +01:00
Giovanni Mascellani
0f4bda9c9d vkd3d-shader/ir: Keep track of hull shader phases. 2023-11-09 21:15:38 +01:00
Conor McCarthy
5768c019c1 vkd3d-shader/ir: Check the handler before changing it to NOP in remove_dead_code(). 2023-11-09 21:15:29 +01:00
Zebediah Figura
ade8899456 vkd3d-shader/hlsl: Use hlsl_types_are_equal() in func_decl_matches().
Besides reusing code, this now handles UAV types correctly.
2023-11-09 21:15:21 +01:00
Zebediah Figura
8f041fbe6f vkd3d-shader/hlsl: Return bool from compare_function_decl(). 2023-11-09 21:15:19 +01:00
Zebediah Figura
fef118555c vkd3d-shader/hlsl: Do not prioritize an exact match when looking up functions.
Native does not always do this. For example, functions whose parameters are
float and float1 always result in an "ambiguous function call" error.

This does not fix any tests, because the relevant tests previously (incorrectly)
succeeded, and now fail with:

E5017: Aborting due to not yet implemented feature: Prioritize between multiple compatible function overloads.

when they should simply fail.
2023-11-09 21:15:17 +01:00
Zebediah Figura
514d179b70 vkd3d-shader/hlsl: Do not consider scalars and 1-dimensional vectors to be equivalent in function parameters. 2023-11-09 21:15:14 +01:00
Zebediah Figura
b1c2852cd7 vkd3d-shader/hlsl: Store function overloads in a list.
The choice to store them in an rbtree was made early on. It does not seem likely
that HLSL programs would define many overloads for any of their functions, but I
suspect the idea was rather that intrinsics would be defined as plain
hlsl_ir_function_decl structures [cf. 447463e590]
and that some intrinsics that could operate on any type would therefore need
many overrides.

This is not how we deal with intrinsics, however. When the first intrinsics were
implemented I made the choice disregard this intended design, and instead match
and convert their types manually, in C. Nothing that has happened in the time
since has led me to question that choice, and in fact, the flexibility with
which we must accommodate functions has led me to believe that matching in this
way was definitely the right choice. The main other designs I see would have
been:

* define each intrinsic variant separately using existing HLSL types. Besides
  efficiency concerns (i.e. this would take more space in memory, and would take
  longer to generate each variant), the normal type-matching rules don't really
  apply to intrinsics.

  [For example: elementwise intrinsics like abs() return the same type as the
  input, including preserving the distinction between float and float1. It is
  legal to define separate HLSL overloads taking float and float1, but trying to
  invoke these functions yields an "ambiguous function call" error.]

* introduce new (semi-)generic types. This is far more code and ends up acting
  like our current scheme (with helpers) in a slightly more complex form.

So I think we can go ahead and rip out this vestige of the original design for
intrinsics.

As for why to change it: rbtrees are simply more complex to deal with, and it
seems unlikely to me that the difference is going to matter. I do not expect any
program to define large quantities of intrinsics; linked list search should be
good enough.
2023-11-09 21:15:11 +01:00
Zebediah Figura
2b59a759d5 vkd3d-shader/hlsl: Rename hlsl_get_func_decl() to hlsl_get_first_func_decl(). 2023-11-09 21:15:09 +01:00
Zebediah Figura
3e35570221 tests: Add some more tests for function overloads. 2023-11-09 21:15:08 +01:00
Zebediah Figura
011e31f624 vkd3d-shader/spirv: Remove no longer used private_output_variable_array_idx array. 2023-11-09 21:15:01 +01:00
Zebediah Figura
8513f567fa vkd3d-shader/spirv: Look up builtins by vkd3d_shader_sysval_semantic.
Instead of by vkd3d_shader_input_sysval_semantic.
2023-11-09 21:14:57 +01:00
Zebediah Figura
87cb66dd43 vkd3d-shader/spirv: Simplify spirv_compiler_emit_dcl_input(). 2023-11-09 21:14:55 +01:00
Zebediah Figura
c7a7d9a18c vkd3d-shader/ir: Normalize all I/O registers to INPUT/OUTPUT/PATCHCONST.
Specifically, map COLOROUT to OUTPUT, and map INCONTROLPOINT to INPUT for domain
shaders as well as hull shaders.

Obscure the non-existent differences from the view of the backend.
2023-11-09 21:14:52 +01:00
Zebediah Figura
133e313800 vkd3d-shader/dxil: Do not use COLOROUT for PS outputs.
sm4 does not use this; only sm1 does. In following patches we will normalize it
to OUTPUT.
2023-11-09 21:14:49 +01:00
Conor McCarthy
90d178bf12 vkd3d-shader/dxil: Implement the DXIL CAST instruction. 2023-11-09 21:14:42 +01:00
Conor McCarthy
bd77cbb33f vkd3d-shader/spirv: Support double in spirv_compiler_emit_ftou(). 2023-11-09 21:14:40 +01:00
Conor McCarthy
92d546f3a2 vkd3d-shader/spirv: Support double in spirv_compiler_emit_ftoi(). 2023-11-09 21:14:37 +01:00
Conor McCarthy
169210558d vkd3d-shader/spirv: Handle unsigned result in spirv_compiler_emit_ftoi(). 2023-11-09 21:14:35 +01:00
Conor McCarthy
58ffb5d181 vkd3d-shader/spirv: Introduce integer width cast instructions.
ITOI and UTOU may cast from a bool to a 32-bit integer. Cast to a 64-bit
integer from a smaller type will be added later.
2023-11-09 21:14:32 +01:00
Conor McCarthy
7de4ac2e48 vkd3d-shader/spirv: Support bool cast in spirv_compiler_emit_alu_instruction(). 2023-11-09 21:14:30 +01:00
Conor McCarthy
5b87d6419a vkd3d-shader/spirv: Support bool logic ops in spirv_compiler_emit_alu_instruction(). 2023-11-09 21:14:27 +01:00
Conor McCarthy
b43dab50c1 vkd3d-shader/spirv: Support bitcast in spirv_compiler_emit_load_ssa_reg(). 2023-11-09 21:14:25 +01:00
Henri Verbeet
2252f012ea vkd3d: Add support for the ID3D12Resource1 interface. 2023-11-09 21:14:20 +01:00
Henri Verbeet
557b32a504 vkd3d-compiler: Introduce an option to specify the origin of fragment coordinates. 2023-11-09 21:14:14 +01:00
Henri Verbeet
e7eec3e023 vkd3d-shader/spirv: Allow the origin of fragment coordinates to be specified.
We typically want to use lower-left in OpenGL environments when rendering to
FBOs.
2023-11-09 21:14:12 +01:00
Zebediah Figura
0805ce121e tests: Add more semantics to test_nop_tessellation_shaders().
To act as a regression test for 852eefc01d.
2023-11-08 22:49:51 +01:00
Henri Verbeet
375b3e0db3 vkd3d-compiler: Sort the options in the usage text. 2023-11-08 22:49:47 +01:00
Henri Verbeet
4c4843126e vkd3d-compiler: Slightly reword the --semantic-compat-map usage text. 2023-11-08 22:49:47 +01:00
Henri Verbeet
c5cc467394 vkd3d: Report D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE for UAV formats. 2023-11-08 22:49:43 +01:00
Henri Verbeet
000843b7c8 vkd3d: Report D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD for UAV formats when we have "uav_read_without_format". 2023-11-08 22:49:43 +01:00
Nikolay Sivov
4778d051df vkd3d-shader: Add constant folding for 'floor'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:40 +01:00
Nikolay Sivov
634ec96b52 vkd3d-shader: Add a missing entry to instruction debug print helper.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:40 +01:00
Nikolay Sivov
955932fb55 vkd3d-shader: Add constant folding for 'ceil'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:40 +01:00
Nikolay Sivov
9a70ae5b6a vkd3d-shader: Add support for floor() on SM1-3.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:40 +01:00
Nikolay Sivov
aaef82e680 vkd3d-shader: Add support for ceil() on SM1-3.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:40 +01:00
Nikolay Sivov
494f681bf6 vkd3d-shader/tpf: Add support for ceil().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:38 +01:00
Nikolay Sivov
4284b7c522 vkd3d-shader/hlsl: Parse ceil() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:37 +01:00
Nikolay Sivov
e57bf3db0b tests: Add some tests for ceil().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:37 +01:00
Nikolay Sivov
76e42fbd21 vkd3d-shader/hlsl: Implement ternary operator for SM1.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:31 +01:00
Nikolay Sivov
522a0dfb56 vkd3d-shader/hlsl: Add tex2Dlod() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:26 +01:00
Zebediah Figura
852eefc01d vkd3d-shader/ir: Synthesize HS inputs with the register index and write mask of the signature element.
This pass was written as if to output normalized I/O, but it runs before the I/O
normalization pass.

Fixes: 98b5e2c6e0
2023-11-07 22:26:53 +01:00
Zebediah Figura
12240efa79 vkd3d-shader/spirv: Use register counts from the signature and shader desc. 2023-11-07 22:26:49 +01:00
Zebediah Figura
0058764f01 vkd3d-shader: Store the control point counts in struct vkd3d_shader_desc. 2023-11-07 22:26:49 +01:00
Zebediah Figura
3ff22ac5af vkd3d-shader/spirv: Use the array sizes for shader phase builtins as well. 2023-11-07 22:26:47 +01:00
Giovanni Mascellani
f8fcfc52d8 ci: Expect builds to always succeed, even when tests are allowed to fail. 2023-11-07 22:26:36 +01:00
Zebediah Figura
f0a6c7de1d vkd3d-shader/hlsl: Record partial allocations in allocate_range(). 2023-11-07 22:26:11 +01:00
Zebediah Figura
c683fc9402 vkd3d-shader/hlsl: Check that a partial register's mask is also available in is_range_available(). 2023-11-07 22:26:10 +01:00
Giovanni Mascellani
7d49f9637a vkd3d-shader/ir: Check that SWITCH blocks are correctly nested. 2023-11-07 22:26:05 +01:00
Giovanni Mascellani
93632fb407 vkd3d-shader/ir: Check that REP blocks are correctly nested. 2023-11-07 22:26:04 +01:00
Giovanni Mascellani
92c36615ed vkd3d-shader/ir: Check that LOOP blocks are correctly nested. 2023-11-07 22:26:03 +01:00
Giovanni Mascellani
2f7d52dba4 vkd3d-shader/ir: Check that IF blocks are correctly nested. 2023-11-07 22:26:01 +01:00
Giovanni Mascellani
0a7e200f89 vkd3d-shader/ir: Do not enfore DCL_TEMPS count for hull shaders.
Hull shaders have a different temps count for each phase, and the
parser only reports the count for the patch constant phase.
In order to properly check for temps count on hull shaders, we first
need to decode its phases.
2023-11-07 22:26:00 +01:00
Giovanni Mascellani
ca3f594ae3 vkd3d-shader/ir: Emit an ERR() on validation errors. 2023-11-07 22:25:58 +01:00
Francisco Casas
0ef25ad137 vkd3d-shader/tpf: Support relative addressing for indexable temps in SM4.
For relative addressing, the vkd3d_shader_registers must point to
another vkd3d_shader_src_param. For now, use the sm4_instruction to save
them, since the only purpose of this struct is to be used as paramter
for write_sm4_instruction.
2023-11-07 22:25:49 +01:00
Francisco Casas
281796c526 vkd3d-shader/tpf: Move sm4_register_from_node() up. 2023-11-07 22:25:48 +01:00
Francisco Casas
e10d41d799 vkd3d-shader/tpf: Support writing relative addressing indexes. 2023-11-07 22:25:47 +01:00
Francisco Casas
617a20bffc vkd3d-shader/tpf: Write register index addressing. 2023-11-07 22:25:45 +01:00
Francisco Casas
043526a9f7 vkd3d-shader/tpf: Encode dst and src registers using the same function.
This function will also be required to encode rel_addr registers.
2023-11-07 22:25:44 +01:00
Francisco Casas
915f9f1373 tests: Add aditional relative addressing tests. 2023-11-07 22:25:44 +01:00
Francisco Casas
3deb3b5a21 tests: Rename array-index-expr.shader_test as non-const-indexing.shader_test. 2023-11-07 22:25:42 +01:00
Henri Verbeet
a03e78bf62 vkd3d: Compile the UAV clear shaders at runtime. 2023-11-06 23:09:49 +01:00
Henri Verbeet
aa5380f32a vkd3d-shader/tpf: Do not write RDEF constant buffer entries for HLSL_CLASS_OBJECT variables.
RWBuffer objects would trigger a vkd3d_unreachable() in sm4_base_type().
It would be easy enough to add the required case there, but (manual,
unfortunately) tests show that we aren't supposed to write constant
buffer entries for objects in the first place, as you'd expect.

This particular path ends up being exercised by vkd3d's internal UAV
clear shaders, but unfortunately it looks like our RDEF data may have
more issues; the ability to write tests for it would seem helpful.
2023-11-06 23:09:47 +01:00
Zebediah Figura
a9f33e8657 vkd3d-shader/hlsl: Consistently use HLSL allocation functions. 2023-11-06 23:09:22 +01:00
Zebediah Figura
b9c164c1c4 vkd3d-shader/hlsl: Sort keywords.
Done with `LC_ALL=C sort -f`.
2023-11-06 23:09:20 +01:00
Zebediah Figura
7632365e60 vkd3d-shader/hlsl: Remove C++ comment lexing.
This is already handled by the preprocessor.
2023-11-06 23:09:19 +01:00
Zebediah Figura
4cfc7d44ab vkd3d-shader/hlsl: Remove some tokens from the lexer.
None of these currently have any meaning, and none of these can currently be
parsed as distinct tokens either (i.e. they will generate a syntax error
anyway).
2023-11-06 23:09:18 +01:00
Francisco Casas
98b5eb474a vkd3d-shader/tpf: Don't pass 0x4 as mask for vec4 constant src registers.
Co-authored-by: Evan Tang <etang@codeweavers.com>

Evan Tang reported that new fixmes appeared on the shader_runner when
running some of his tests after
f50d0ae2cb.

    vkd3d:652593:fixme:shader_sm4_read_src_param Unhandled mask 0x4.

The change to blame seems to be this added line in
sm4_src_from_constant_value().

    +    src->swizzle = VKD3D_SHADER_NO_SWIZZLE;

On tpf binaries the last 12 bits of each src register in an instruction
specify the swizzle, and there are 5 possible combinations:

    Dimension NONE
    -------- 00

    Dimension SCALAR
    -------- 01

    Dimension VEC4, with a 4 bit writemask:
    ---- xxxx 00 01

    Dimension VEC4, with an 8 bit swizzle:
    xx xx xx xx 01 01

    Dimension VEC4, with a 2bit scalar dimension number:
    ------ xx 10 01

So far, we have only seen src registers use 4 bit writemasks in a
single case: for vec4 constants, and it is always zero.

So we expect this:

    ---- 0000 00 01

Now, I probably wanted to initialize src->swizzle to zero when writing
constants, but VKD3D_SHADER_NO_SWIZZLE is not zero, it is actually the
default swizzle:

    11 10 01 00

And the last 4 bits (0x4) get written in the mask part, which causes
the reader to complain.
2023-11-06 23:09:10 +01:00
Conor McCarthy
749df8dec2 vkd3d-shader/dxil: Implement the DXIL BINOP instruction. 2023-11-06 23:09:03 +01:00
Conor McCarthy
3e0638148a vkd3d-shader/spirv: Support VKD3D_DATA_UINT in spirv_compiler_emit_neg().
The DXIL parser uses unsigned types even if the source code uses signed,
so unsigned values may be negated.
2023-11-06 23:09:02 +01:00
Conor McCarthy
4905d047bd vkd3d-shader/spirv: Handle the UMUL instruction. 2023-11-06 23:09:01 +01:00
Conor McCarthy
acbc80cba2 vkd3d-shader/spirv: Introduce an IDIV instruction. 2023-11-06 23:09:00 +01:00
Conor McCarthy
c8d3515d8b vkd3d-shader/spirv: Introduce an FREM instruction. 2023-11-06 23:08:58 +01:00
Giovanni Mascellani
bae6079047 include: Move D3D_BLOB_PART to a new header file.
According to a clang diagnostic, redefining a typedef is C11, and
we want to stick with C99.
2023-11-06 23:08:42 +01:00
Giovanni Mascellani
4e1f4cc428 ci: Make the MoltenVK logging less verbose. 2023-11-06 23:08:42 +01:00
Giovanni Mascellani
0d4aebd2e7 vkd3d-shader: Explicitly cast vkd3d_shader_global_flags to uint64_t.
On macOS vkd3d_shader_global_flags has underlying type unsigned long,
while uint64_t is defined as unsigned long long. This difference
causes a few warnings to be raised.
2023-11-06 23:08:37 +01:00
Giovanni Mascellani
2955232656 ci: Allow the artifact copy to fail.
If the build fails some artifact files might not exist, and we
don't want the script to fail just because of that.
2023-11-06 23:08:32 +01:00
Nikolay Sivov
31346e2cba vkd3d-shader/tpf: Fix used temp registers accounting for dcl_temps.
Otherwise we always output "dcl_temps 1" even when no temp registers were used.
2023-11-06 23:08:10 +01:00
Zebediah Figura
f05be8ff12 vkd3d-shader/spirv: No longer handle builtin array size mismatch in spirv_compiler_emit_input().
This is taken care of by prior I/O lowering. We no longer need to deal with this here.
2023-11-06 23:07:59 +01:00
Zebediah Figura
fa23165cc0 vkd3d-shader/spirv: Remove handling of VKD3DSPR_OUTCONTROLPOINT.
I/O normalization removes this register type.
2023-11-06 23:07:58 +01:00
Zebediah Figura
b73d2c978d vkd3d-shader/ir: Check for vocp usage during IR normalization.
The hull shader barrier used for this was broken by I/O normalization, since
vocp is no longer exposed to the spirv backend.

Restore this barrier by checking for vocp during normalization instead.
2023-11-06 23:07:56 +01:00
Zebediah Figura
8b42f523f2 vkd3d-shader/ir: Pass a vkd3d_shader_parser to instruction_array_normalise_io_registers(). 2023-11-06 23:07:54 +01:00
Conor McCarthy
7419f4e31d vkd3d-shader/dxil: Allow empty struct types. 2023-11-02 18:23:12 +01:00
Nikolay Sivov
dbcc4c4e40 vkd3d-shader/hlsl: Parse empty technique declarations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-02 18:23:07 +01:00
Nikolay Sivov
53b0101a53 vkd3d-shader/hlsl: Use case-insensitive match for the "technique" keyword.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-02 18:23:06 +01:00
Nikolay Sivov
ea8ff5394c vkd3d-shader/hlsl: Add a keyword for fx_5_0 techniques.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-02 18:23:05 +01:00
Nikolay Sivov
c588f33822 tests: Add some tests for using technique blocks when compiling for pixel/vertex profiles.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-02 18:23:04 +01:00
Conor McCarthy
7ca6a5452a vkd3d-shader/dxil: Always apply the signature element start column to used_mask.
The used_mask value loaded from an additional tag/value pair is relative
to the start column.
2023-11-02 18:22:59 +01:00
Giovanni Mascellani
af72466db1 vkd3d-shader/ir: Validate the index of a TEMP register. 2023-11-02 18:22:52 +01:00
Giovanni Mascellani
4140b87499 vkd3d-shader/ir: Validate the DCL_TEMPS instruction. 2023-11-02 18:22:50 +01:00
Giovanni Mascellani
79fa5fd8bb vkd3d-shader/ir: Validate the register index count. 2023-11-02 18:22:49 +01:00
Giovanni Mascellani
26e4191d4b vkd3d-shader/ir: Validate the register dimension. 2023-11-02 18:22:47 +01:00
Giovanni Mascellani
f3a20be35a vkd3d-shader/ir: Validate the register data type. 2023-11-02 18:22:38 +01:00
Giovanni Mascellani
72d0f765f2 vkd3d-shader/ir: Validate the register precision. 2023-11-02 18:22:37 +01:00
Giovanni Mascellani
f3c1a15a6f vkd3d-shader/dxil: Use vsir_register_init() to initialize registers. 2023-11-02 18:22:35 +01:00
Giovanni Mascellani
2ba8c5771c vkd3d-shader: Deduplicate profile version comparison functions. 2023-11-02 18:22:35 +01:00
Giovanni Mascellani
dd96fe50e2 vkd3d-shader: Dump shaders as soon as possible.
So that they are dumped even if parsing fails, which is a circumstance
in which one likely wants to see the problematic shader.

The downside of that is that for shader types other than HLSL
the profile is not written any more in the filename. This should
not be a big problem, because in those cases the shader describes
its own type.

When dumping an HLSL shader, the id is brought in front of the profile
in the file name, in order to make it more tab-friendly: when dealing
with a directory full of shaders it's likely that the id determines
the profile, but the other way around.
2023-11-02 18:22:26 +01:00
Giovanni Mascellani
ab09c0b45b vkd3d-shader: Expose the whole profile when dumping an HLSL shader.
The profile cannot be reliably devised by analyzing the HLSL code,
so it's useful to have it included in the file name.
2023-11-02 18:22:24 +01:00
Nikolay Sivov
ecdc3f39d4 vkd3d-shader: Accept 'loop' attribute, on loops.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-01 21:47:49 +01:00
Nikolay Sivov
26784672d8 vkd3d-shader: Check loop [unroll] attribute for conflict with other attributes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-01 21:47:49 +01:00
Nikolay Sivov
b8047fd650 tests: Add some tests for loop attributes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-01 21:47:49 +01:00
Giovanni Mascellani
c691ad8869 tests: Immediately transition buffers after creation in the shader runner.
The resource could be destructed before the command list left open
is executed; instead, we immediately perform the transition.
2023-11-01 21:47:44 +01:00
Giovanni Mascellani
46b7fccfd7 tests: Immediately transition textures after creation in the shader runner.
The resource could be destructed before the command list left open
is executed; instead, we immediately perform the transition.
2023-11-01 21:47:43 +01:00
Giovanni Mascellani
ca7fa0c015 tests: Immediately transition resources after readback in the shader runner.
The resource could be destructed before the command list left open
is executed; instead, we immediately perform the transition.
2023-11-01 21:47:41 +01:00
Conor McCarthy
589670180a vkd3d-shader/dxil: Implement the DXIL EXTRACTVAL instruction. 2023-11-01 21:47:34 +01:00
Conor McCarthy
e899b67bbf vkd3d-shader/spirv: Support scalar swizzle of vector SSA registers. 2023-11-01 21:47:33 +01:00
Conor McCarthy
43b5d73870 vkd3d-shader/dxil: Implement DX instruction CBufferLoadLegacy. 2023-11-01 21:47:32 +01:00
Conor McCarthy
3b1bbe2b0a vkd3d-shader/dxil: Implement DX instruction CreateHandle. 2023-11-01 21:47:30 +01:00
Conor McCarthy
f57d65361a vkd3d-shader/dxil: Replace register_address_init() with register_index_address_init().
Makes it much clearer which register index is being written.
2023-11-01 21:47:29 +01:00
Nikolay Sivov
8e5c8c1725 tests: Add some tests for 'technique' token behaviour.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:45 +01:00
Nikolay Sivov
214d44fb11 tests: Add [effect] section support.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:45 +01:00
Zebediah Figura
a66acea1b5 vkd3d-shader/spirv: Always use the sysval from the signature. 2023-10-31 21:59:40 +01:00
Zebediah Figura
eef62b95c1 vkd3d-shader/spirv: Use the interpolation mode from the signature. 2023-10-31 21:59:39 +01:00
Zebediah Figura
15b69721de vkd3d-shader/tpf: Set the interpolation mode for signature elements. 2023-10-31 21:59:38 +01:00
Zebediah Figura
6b7834d635 vkd3d-shader/d3dbc: Set the interpolation mode for signature elements. 2023-10-31 21:59:36 +01:00
Zebediah Figura
a668f1ce1c vkd3d-shader: Handle a NULL descriptor info in vkd3d_shader_scan_add_descriptor(). 2023-10-31 21:59:33 +01:00
Nikolay Sivov
ea554b91d7 tests: Remove unused parameter from mul() tests functions. 2023-10-31 21:59:29 +01:00
Francisco Casas
eef2163375 vkd3d-shader/tpf: Declare indexable temps.
If var->indexable, then the variable is given a unique register number,
regardless of its lifetime.
2023-10-31 21:59:22 +01:00
Francisco Casas
83c313ecc6 vkd3d-shader/hlsl: Mark vars that require non-constant dereferences. 2023-10-31 21:59:21 +01:00
Francisco Casas
313df300ad vkd3d-shader/hlsl: Rename hlsl_deref.offset to hlsl_deref.rel_offset.
This field is now analogous to vkd3d_shader_register_index.rel_addr.

Also, it makes sense to rename it now because all the constant part of
the offset is now handled to hlsl_deref.const_offset. Consequently, it
may also be NULL now.
2023-10-31 21:59:19 +01:00
Francisco Casas
74767beaf6 vkd3d-shader/hlsl: Absorb hlsl_ir_constant deref offsets into const_offset. 2023-10-31 21:59:18 +01:00
Francisco Casas
1520f327e5 vkd3d-shader/hlsl: Express deref->offset in whole registers.
This is required to use SM4 relative addressing, because it is limited
to whole-register granularity.
2023-10-31 21:59:16 +01:00
Francisco Casas
61a17643a2 vkd3d-shader/hlsl: Split deref-offset into a node and a constant uint.
This uint will be used for the following:

- Since SM4's relative addressing (the capability of passing a register
  as an index to another register) only has whole-register granularity,
  we will need to make the offset node express the offset in
  whole-registers and specify the register component in this uint,
  otherwise we would have to add additional / and % operations in the
  output binary.

- If, after we apply constant folding and copy propagation, we determine
  that the offset is a single constant node, we can store all the offset
  in this uint constant, and remove the offset src.

  This allows DCE to remove a good bunch of the nodes previously required
  only for the offset constants, which makes the output more liteweight
  and readable, and simplifies the implementation of relative addressing
  when writing tpf in the following patches.

In dump_deref(), we use "c" to indicate components instead of whole
registers. Since now both the offset node and the offset uint are in
components a lowered deref would look like:

    var[@42c + 2c]

But, once we express the offset node in whole registers we will remove
the "c" from the node part:

    var[@22 + 3c]
2023-10-31 21:59:14 +01:00
Francisco Casas
81be47c00b vkd3d-shader/hlsl: Introduce hlsl_deref_is_lowered() helper.
Some functions work with dereferences and need to know if they are
lowered yet.

This can be known checking if deref->offset.node is NULL or
deref->data_type is NULL. I am using the latter since it keeps working
even after the following patches that split deref->offset into
constant and variable parts.
2023-10-31 21:59:12 +01:00
Francisco Casas
e93568f290 vkd3d-shader/hlsl: Clean-up instruction block for offset node creation. 2023-10-31 21:59:11 +01:00
Francisco Casas
ab463f74bd tests: Test array indexing with multiple swizzles. 2023-10-31 21:59:11 +01:00
Nikolay Sivov
bc2a4ee66a vkd3d-shader/tpf: Write out 'switch' statements.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:05 +01:00
Nikolay Sivov
68c14079a6 vkd3d-shader/hlsl: Add a pass to normalize switch cases blocks.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:04 +01:00
Nikolay Sivov
c84d4e3571 vkd3d-shader/hlsl: Add a pass to remove unreachable code.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:03 +01:00
Nikolay Sivov
a4fa323e6c vkd3d-shader/hlsl: Add copy propagation logic for switches.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:02 +01:00
Nikolay Sivov
72623031a2 vkd3d-shader/hlsl: Validate break/continue context.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:01 +01:00
Nikolay Sivov
9a6e4a0c58 vkd3d-shader/hlsl: Check for duplicate case statements.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:58:59 +01:00
Nikolay Sivov
ec8dfa467f vkd3d-shader/hlsl: Add initial support for parsing 'switch' statements.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:58:57 +01:00
Nikolay Sivov
ebb5aacabf tests: Add some tests for the 'switch' statements.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:58:57 +01:00
Giovanni Mascellani
f462d237c1 ci: Run shader tests on Windows. 2023-10-31 21:58:53 +01:00
Giovanni Mascellani
dbc5e7d07c ci: Run cross tests on Windows.
A driver program is introduced to coordinate test running on Windows,
similarly to what "make test" does on Linux and macOS.
2023-10-31 21:58:51 +01:00
Henri Verbeet
f75bdd6e21 vkd3d-utils: Implement D3DStripShader(). 2023-10-19 23:07:50 +02:00
Conor McCarthy
b7b128595e vkd3d-shader/dxil: Read CBV descriptors. 2023-10-19 23:07:45 +02:00
Conor McCarthy
1e5f91b371 vkd3d-shader: Emit IR CBV declaration sizes in bytes.
DXIL declares CBV sizes in bytes and they are not aligned to 16 bytes.
2023-10-19 23:07:43 +02:00
Conor McCarthy
f7525bf0c6 vkd3d-shader/dxil: Validate the descriptor list metadata nodes. 2023-10-19 23:07:42 +02:00
Conor McCarthy
9b64d04ed3 vkd3d-shader/spirv: Align constant buffer sizes to 16 bytes.
DXIL constant buffer sizes are not aligned to 16 bytes.
2023-10-19 23:07:40 +02:00
Henri Verbeet
96556a8834 vkd3d-shader/hlsl: Add support for RWTexture2DArray. 2023-10-19 23:07:31 +02:00
Henri Verbeet
6fe781ff50 tests: Add basic RWTexture2DArray tests. 2023-10-19 23:07:31 +02:00
Henri Verbeet
2c71c18879 vkd3d-shader/hlsl: Add support for RWTexture1DArray. 2023-10-19 23:07:30 +02:00
Henri Verbeet
ae9d29a377 tests: Add basic RWTexture1DArray tests. 2023-10-19 23:07:29 +02:00
Nikolay Sivov
c837f007e2 vkd3d-compiler: Dynamically allocate options array.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-19 23:03:25 +02:00
Nikolay Sivov
e242b46922 vkd3d-shader/tpf: Convert some of the semantic names to system values names when in compatibility mode.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-19 23:03:23 +02:00
Conor McCarthy
a4ed06bc5b vkd3d-shader/d3d-asm: Recognise the 'rasteriser ordered view' UAV flag. 2023-10-18 20:58:27 +02:00
Henri Verbeet
9ce98f9be5 vkd3d-utils: Implement D3DGetOutputSignatureBlob(). 2023-10-18 20:58:24 +02:00
Henri Verbeet
9d9f762ede vkd3d-utils: Implement D3DGetInputSignatureBlob(). 2023-10-18 20:58:24 +02:00
Henri Verbeet
be8efb9c9c vkd3d-utils: Implement D3DGetInputAndOutputSignatureBlob(). 2023-10-18 20:58:24 +02:00
Henri Verbeet
247eaa6b7d vkd3d-utils: Implement D3DGetDebugInfo(). 2023-10-18 20:58:24 +02:00
Henri Verbeet
b63c853688 vkd3d-utils: Implement D3DGetBlobPart().
This was largely adapted from Wine's d3dcompiler_43, with some style
adjustments.
2023-10-18 20:58:22 +02:00
Giovanni Mascellani
0dc40d7c1e tests: Skip processing resources according to [require] directives. 2023-10-18 20:58:19 +02:00
Giovanni Mascellani
d69c04471e tests: Do not test matrix majority on SM1-3.
I'm not sure of what's happening here, but it seems that this change
fixes a crash when running on Windows in the CI. Since most of the
test excludes SM1-3 anyway, this shouldn't be a big loss.
2023-10-18 20:58:18 +02:00
Giovanni Mascellani
ca51c359ec tests: Fix the usage of require directives.
They are reset each time "[require]" is encountered.
2023-10-18 20:58:17 +02:00
Giovanni Mascellani
ead98ef329 tests: Remove an irrelevant input from a test.
The irrelevant input caused the test to fail on D3D12 for reasons
unrelated to the test's goal.
2023-10-18 20:58:16 +02:00
Giovanni Mascellani
671548494f tests: Do not test integral types for SM1-3. 2023-10-18 20:58:16 +02:00
Giovanni Mascellani
90f9407b80 tests: Do not use global half values.
They are not allowed by the native compiler, except in compatibility
mode.
2023-10-18 20:58:14 +02:00
Giovanni Mascellani
54239da200 ci: Properly pass -W flags for cross tests building. 2023-10-18 20:58:12 +02:00
Henri Verbeet
4e8ba62481 vkd3d-shader/spirv: Initialise "symbol.descriptor_array" in spirv_compiler_emit_combined_sampler_declarations().
Besides simply avoiding carrying around some uninitialised data, we
check "symbol->descriptor_array" in spirv_compiler_prepare_image(), both
for separate resources and for combined resource/sampler symbols.
2023-10-17 22:18:44 +02:00
Henri Verbeet
803e5183cc tests: Specify argument types for dxcompiler_create(). 2023-10-17 22:18:36 +02:00
Conor McCarthy
85c165ff39 vkd3d-shader/dxil: Read DXIL compute shader thread group dimensions. 2023-10-17 22:18:26 +02:00
Conor McCarthy
4b7ca0c294 vkd3d-shader/dxil: Read DXIL global flags. 2023-10-17 22:18:25 +02:00
Conor McCarthy
06f8a88466 vkd3d-shader: Define more global flags. 2023-10-17 22:18:23 +02:00
Henri Verbeet
47d4097efa vkd3d-utils: Check for a NULL 'blob' pointer in D3DCreateBlob(). 2023-10-16 22:36:58 +02:00
Giovanni Mascellani
eaf35c394d tests: Skip test_atomic_instructions() on WARP.
Pipeline creation fails with E_INVALIDARG, atomics are likely not
supported on WARP.
2023-10-16 22:36:52 +02:00
Giovanni Mascellani
0d4a5f1860 tests: Skip test_unbounded_resource_arrays() on WARP.
Most reads on WARP are off by a few units. I haven't investigated
the reason.
2023-10-16 22:36:50 +02:00
Giovanni Mascellani
fe88dafdbd tests: Skip test_execute_indirect() on WARP.
The device is eventually lost, indirect commands are likely not
supported on WARP.
2023-10-16 22:36:49 +02:00
Giovanni Mascellani
ee3c4b6555 tests: Skip test_get_copyable_footprints() on WARP.
There are 12025 failures with WARP. I haven't investigated them.
2023-10-16 22:36:47 +02:00
Giovanni Mascellani
d72e30f1d1 tests: Skip test_null_vbv() on WARP.
On WARP 0xffffffff is read instead of zero.
2023-10-16 22:36:45 +02:00
Giovanni Mascellani
14c9be697f tests: Acknowledge some double operations being broken on WARP. 2023-10-16 22:36:45 +02:00
Giovanni Mascellani
3f87cf9d7f tests: Acknowledge WARP giving a GPU handle to a non-shader-visible descriptor heap.
WARP has no GPU, so it probably treats GPU handles just like CPU handles.
2023-10-16 22:36:43 +02:00
Giovanni Mascellani
862dcf27a6 tests: Acknowledge WARP accepting some unusual CreateCommittedResource() configuration.
A software implementation can conceivably satisfy some requests that
cannot work on real hardware.
2023-10-16 22:36:41 +02:00
Conor McCarthy
e0d0a04b79 vkd3d-shader/dxil: Handle multi-row signature elements. 2023-10-16 22:36:38 +02:00
Conor McCarthy
7113064a19 vkd3d-shader/dxil: Handle signature element additional tag/value pairs. 2023-10-16 22:36:36 +02:00
Conor McCarthy
8648ca0e77 vkd3d-shader/dxil: Read the DXIL input and output signatures.
These can differ from the DXBC signatures by having multiple rows, and
load/store instructions reference them by id instead of register index.
2023-10-16 22:36:29 +02:00
Conor McCarthy
62badbff7a vkd3d-shader/dxil: Validate the entry point info. 2023-10-16 22:36:28 +02:00
Henri Verbeet
e53178f395 tests: Use the same viewport origin and front-face orientation in the Vulkan and D3D runners.
I.e., top-left origin, and clockwise front-facing. These end up cancelling
each other out when drawing full-screen quads, but that's not necessarily true
for other geometry.
2023-10-16 22:36:22 +02:00
Giovanni Mascellani
1bd8baf420 ci: Run tests using dxcompiler.
The dxcompiler is only used for 64 bit builds, because no official
32 bit implementation is distributed. This might change in the future
building the compiler ourselves and using vkd3d-shader to sign the
generated shaders.
2023-10-16 22:36:17 +02:00
Giovanni Mascellani
680a5aaa78 ci: Build the DXIL parser. 2023-10-16 22:36:17 +02:00
Giovanni Mascellani
c1de65a99b tests: Fail if dxcompiler is not available at runtime. 2023-10-16 22:36:17 +02:00
Giovanni Mascellani
1ee0cbb627 ci: Build widl for 64 bit. 2023-10-16 22:36:15 +02:00
Francisco Casas
38a7309758 vkd3d-shader/d3dbc: Use D3DSIO_TEXKILL instead of VKD3D_SM1_OP_TEXKILL (clangd). 2023-10-12 23:27:24 +02:00
Francisco Casas
7960836551 vkd3d-shader/hlsl: Remove enum hlsl_error_level (clangd).
It is only used once for calling hlsl_note(), and it expects an enum
vkd3d_shader_log_level values instead.
2023-10-12 23:27:22 +02:00
Francisco Casas
432fa8fa8f vkd3d-shader/tpf: Avoid translations to D3DDECLUSAGE and back (clangd). 2023-10-12 23:27:19 +02:00
Francisco Casas
f0da419a8c vkd3d-shader: Remove unnecessary fallthroughs (clangd). 2023-10-12 23:27:19 +02:00
Conor McCarthy
6034f4a976 vkd3d-shader/dxil: Read DXIL metadata named nodes. 2023-10-12 18:23:33 +02:00
Conor McCarthy
4ac201788d vkd3d-shader/dxil: Read DXIL metadata kinds. 2023-10-12 18:23:32 +02:00
Conor McCarthy
cba3e18c45 vkd3d-shader/dxil: Read DXIL metadata values. 2023-10-12 18:23:31 +02:00
Conor McCarthy
5817fabc30 vkd3d-shader/dxil: Read DXIL metadata nodes. 2023-10-12 18:23:30 +02:00
Conor McCarthy
a62343f544 vkd3d-shader/dxil: Read DXIL metadata strings. 2023-10-12 18:23:29 +02:00
Conor McCarthy
05d516bb00 vkd3d-shader/dxil: Emit an error on allocation failure in dxil_record_to_string(). 2023-10-11 22:21:22 +02:00
Conor McCarthy
52dc6f252c vkd3d-shader/dxil: Read global constants in sm6_parser_globals_init().
These are needed for reading metadata.
2023-10-11 22:21:20 +02:00
Conor McCarthy
df4e1b7393 vkd3d-shader/dxil: Read immediate constant arrays. 2023-10-11 22:21:19 +02:00
Conor McCarthy
57280673e5 tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
2023-10-11 22:21:14 +02:00
Conor McCarthy
d211160b89 tests/shader-runner: Replace immediate shader type strings with an enum. 2023-10-11 22:21:14 +02:00
Conor McCarthy
0ef0735999 tests/shader-runner: Do not exit if a 'require' directive is not met.
Tests are skipped until the next 'require' directive, which restores
the defaults before the new requirements are read.
2023-10-11 22:21:14 +02:00
Conor McCarthy
192f4dcb2b tests/shader-runner: Handle individual keywords in shader directives.
Matching all possible combinations of keywords becomes too complex
if more keywords are added.
2023-10-11 22:21:14 +02:00
Nikolay Sivov
9c6c7cb78f vkd3d: Add partial implementation for CreateCommittedResource1(). 2023-10-10 22:11:46 +02:00
Zebediah Figura
72e8b6e0dc include: Fix some confusingly structured documentation.
Fixes: 7a4ae434df.
2023-10-10 22:11:37 +02:00
Zebediah Figura
6a942581db vkd3d-shader/ir: Translate TEX instructions to SAMPLE. 2023-10-09 21:58:40 +02:00
Zebediah Figura
bd9eae6c22 vkd3d-shader: Scan combined sampler declarations.
This does not handle 1.x samplers yet.
2023-10-09 21:58:38 +02:00
Zebediah Figura
7a4ae434df include: Define an API for mapping sm1 samplers to the target environment. 2023-10-09 21:58:38 +02:00
Zebediah Figura
2bcd6ea893 vkd3d-shader: Introduce a separate register type for combined samplers. 2023-10-09 21:58:38 +02:00
Nikolay Sivov
3af629cf8c vkd3d-shader/tpf: Output interpolation modifiers for input declarations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:31 +02:00
Nikolay Sivov
8479ceedfc vkd3d-shader/hlsl: Propagate structure fields modifiers when copying shader inputs.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:29 +02:00
Nikolay Sivov
1930b51d97 vkd3d-shader/hlsl: Allow interpolation modifiers on structure fields.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:27 +02:00
Nikolay Sivov
de860c3cbf vkd3d-shader/hlsl: Parse 'centroid' and 'noperspective' modifiers.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:24 +02:00
Nikolay Sivov
4b8a4809d1 tests: Add a test for interpolation modifiers specified on structure fields.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:24 +02:00
Nikolay Sivov
c5414fa92f vkd3d-shader/tpf: Write 'continue' instruction.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:17 +02:00
Nikolay Sivov
e4b423d6b5 vkd3d-shader/hlsl: Handle 'continue' statements.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:14 +02:00
Nikolay Sivov
0e5749e78e vkd3d-shader/hlsl: Allow 'break' instructions in loops.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:12 +02:00
Nikolay Sivov
89f493b900 tests: Add some tests for 'break'/'continue' in loops.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:12 +02:00
Nikolay Sivov
6ba75fd92f vkd3d: Add partial implementation for CreateHeap1().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:07 +02:00
Conor McCarthy
75c2af3640 vkd3d-shader/spirv: When declaring a CBV initialise the register with the register index range.
The declaration instruction register contains id, range first, and range
last. The backend includes range first in the variable name. After commit
e8b3561252 it was always zero, and since commit 67f0196c33 it is
UINT_MAX, so constant buffers are named, e.g., "%cb0_4294967295".
2023-10-09 21:58:01 +02:00
Zebediah Figura
a4c5f3a798 vkd3d-shader/spirv: Add a debug name for the push constant buffer. 2023-10-09 21:57:53 +02:00
Henri Verbeet
98d158d004 vkd3d-shader/tpf: Get rid of the output map.
Map output registers in the backend instead, as needed.
2023-10-09 21:57:46 +02:00
Henri Verbeet
31ce7c3a38 vkd3d-shader/hlsl: Get rid of the vkd3d_sm4_* forward declarations in hlsl.h.
These are no longer needed outside of tpf.c.
2023-10-09 21:57:38 +02:00
Francisco Casas
014960b64b vkd3d-shader/tpf: Use lookup table for opcode_info_from_sm4().
Makes get_opcode_info() and thus, tpf reading a little faster.
2023-10-05 16:16:27 +02:00
Francisco Casas
88b644a11d vkd3d-shader/tpf: Don't store sm4 instruction extra bits in the opcode.
Adding extra bits to instr->opcode doesn't seem correct, given that it
is an enum.

For instance, get_opcode_info() would return NULL if additional bits are
added to instr->opcode. This is not a problem now because that function
is called when reading and not writing.
2023-10-05 16:16:24 +02:00
Francisco Casas
0a5fa80f02 vkd3d-shader/tpf: Apply mask to swizzle when swizzle type is scalar.
In native's output, for scalar swizzles only the first component of the
swizzle is written, the others are left as zero.
2023-10-05 16:16:21 +02:00
Francisco Casas
f06169afc5 vkd3d-shader/tpf: Don't calculate instruction size in advance.
Co-authored-by: Henri Verbeet <hverbeet@codeweavers.com>
2023-10-05 16:16:19 +02:00
Nikolay Sivov
7c378cc6f9 vkd3d-shader/hlsl: Remove conditional branching when condition is a compile time constant.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:16:09 +02:00
Nikolay Sivov
f3389789b2 vkd3d-shader: Add constant folding for 'rsq'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:16:03 +02:00
Nikolay Sivov
a58c659b10 vkd3d-shader/hlsl: Add constant folding for binary complement operator.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:15:56 +02:00
Nikolay Sivov
8ebccad3c9 vkd3d-shader/hlsl: Add constant folding for rshift.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:15:54 +02:00
Nikolay Sivov
6e74819eb7 vkd3d-shader/hlsl: Add constant folding for lshift.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:15:52 +02:00
Nikolay Sivov
8c9d65d6b3 vkd3d-shader/hlsl: Add constant folding for logical 'not', for bools.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:15:50 +02:00
Francisco Casas
4ab6572be7 vkd3d-shader/hlsl: Replace hlsl_type_get_regset() uses with hlsl_deref_get_regset(). 2023-10-05 16:15:37 +02:00
Francisco Casas
a214b7374b vkd3d-shader/hlsl: Avoid hlsl_type_get_regset() in allocate_register_reservations(). 2023-10-05 16:15:34 +02:00
Francisco Casas
e64e08b2b7 tests: Test register reservations on structs for SM5. 2023-10-05 16:15:30 +02:00
Francisco Casas
cd0e3786c3 vkd3d-shader/hlsl: Avoid hlsl_type_get_regset() in sm4_get_extern_resources(). 2023-10-05 16:15:28 +02:00
Francisco Casas
dfce1e7f4a vkd3d-shader/hlsl: Make regset an output argument in hlsl_type_get_component_offset().
Components only span across a single regset, so instead of expecting the
regset as input for the offset, hlsl_type_get_component_offset() can
actually retrieve it.
2023-10-05 16:15:26 +02:00
Nikolay Sivov
b5c0c9c22f vkd3d-shader/hlsl: Add fwidth() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:15:10 +02:00
Andrey Gusev
8087cc01f7 vkd3d: Add ID3D12GraphicsCommandList5 interface stub. 2023-10-05 16:15:02 +02:00
Alistair Leslie-Hughes
71715cc434 vkd3d-shader: Fix compiler warning.
vkd3d-shader/tpf.c:3810:39: warning: passing argument 2 of ‘sm4_register_from_node’ from incompatible pointer type [-Wincompatible-pointer-types]
vkd3d-shader/tpf.c:4750:59: warning: passing argument 3 of ‘sm4_register_from_deref’ from incompatible pointer type [-Wincompatible-pointer-types]

Change to use uint32_t as requested.
2023-10-05 16:14:44 +02:00
Francisco Casas
c92772657f vkd3d-shader/tpf: Replace sm4_src_register with vkd3d_shader_src_param. 2023-10-03 21:27:48 +02:00
Francisco Casas
13f62e60e1 vkd3d-shader/tpf: Remove sm4_src_register.swizzle_type. 2023-10-03 21:27:47 +02:00
Francisco Casas
32f03468fc vkd3d-shader/tpf: Make sm4_src_register.mod a vkd3d_shader_src_modifier enum. 2023-10-03 21:27:45 +02:00
Andrey Gusev
679203f717 vkd3d: Add ID3D12GraphicsCommandList4 interface stub. 2023-10-03 21:27:34 +02:00
Giovanni Mascellani
d10e94d8d5 ci: Update the README with some recent changes. 2023-10-02 22:25:16 +02:00
Giovanni Mascellani
ede1ff6951 demos: Do not trigger -Wmissing-prototypes for wmain().
For some reason wmain() is not exempted from -Wmissing-prototypes
in the same way as main() is. So we just declare a prototype for it.
2023-10-02 22:25:14 +02:00
Giovanni Mascellani
627cf50320 vkd3d: Use CONST_VTABLE. 2023-10-02 22:25:14 +02:00
Giovanni Mascellani
ef77d78a39 ci: Store config.log as a build artifact. 2023-10-02 22:25:14 +02:00
Giovanni Mascellani
fd6c6895d6 ci: Compile with -Werror.
Manually disable some warnings that are currently emitted. Eventually
the warnings should be solved and -Werror should remain alone.
2023-10-02 22:25:13 +02:00
Conor McCarthy
39be40ce94 tests: Destroy the test context in test_readback_map_stability(). 2023-10-02 22:25:10 +02:00
Giovanni Mascellani
6743439e97 vkd3d-dxbc: Print section offsets. 2023-10-02 22:25:06 +02:00
Andrey Gusev
1006e8cbd4 vkd3d: Add ID3D12Device5 interface stub. 2023-09-28 23:13:29 +02:00
Francisco Casas
f50d0ae2cb vkd3d-shader/tpf: Store vkd3d-shader swizzles in sm4_src_register.swizzle. 2023-09-28 23:13:16 +02:00
Francisco Casas
ef9ec28eb0 vkd3d-shader/tpf: Replace sm4_dst_register with vkd3d_shader_dst_param. 2023-09-28 23:13:14 +02:00
Francisco Casas
d41d8f8771 vkd3d-shader/tpf: Rename sm4_dst_register.writemask to write_mask. 2023-09-28 23:13:12 +02:00
Henri Verbeet
5503a025d9 tests: Add some missing vkd3d_test_pop_context() calls to test_shader_instructions(). 2023-09-28 23:13:04 +02:00
Andrey Gusev
acd3ed97dc vkd3d: Add ID3D12Device4 interface stub. 2023-09-27 22:34:52 +02:00
Francisco Casas
123e399b89 vkd3d-shader/d3d-asm: Don't print offset for DEPTHOUT registers.
This register is unique and thus is not accompanied with an offset in
the native disassembler output.
2023-09-27 22:34:48 +02:00
Francisco Casas
ef1567c17b vkd3d-shader/d3d-asm: Use vkd3d_shader_register.dimension to know when to dump writemask.
This change ensures that we don't dump the writemask for registers that
have a scalar dimension.

For instance, for this shader:

    float r;

    float4 main(out float d : DEPTH) : sv_target
    {
        d = r;
        return 0;
    }

we now correctly dump

    dcl_output oDepth

instead of

    dcl_output oDepth.x
2023-09-27 22:34:47 +02:00
Francisco Casas
a358722f71 vkd3d-shader/d3d-asm: Use vkd3d_shader_register.dimension to know when to dump swizzle.
The assumption that sampler registers never have a swizzle is not
totally correct.

For instance, for the following shader:

    Texture2D tex;
    sampler sam;

    float4 main() : sv_target
    {
        return tex.GatherGreen(sam, float2(0, 0));
    }

the gather instruction is being disassembled as

  gather4_indexable(texture2d) o0.xyzw, l(0.0, 0.0, 0.0, 0.0), t0.xyzw, s0

instead of

  gather4_indexable(texture2d)(float,float,float,float) o0.xyzw, l(0.0, 0.0, 0.0, 0.0), t0.xyzw, s0.y

(notice the missing swizzle in the last parameter s0).

This is because the Gather instructions give the sampler register a vec4
dimension (and scalar swizzle type) to indicate the channel for the
gather operation.

The solution is using the new vkd3d_shader_register.dimension instead of
checking the swizzle type.
2023-09-27 22:34:46 +02:00
Martin Storsjö
e44a1927e5 include: Add an #include of d3d12sdklayers.h in vkd3d_d3d12.idl.
This matches what is done in the upstream headers; end users
including d3d12.h don't need to explicitly include d3d12sdklayers.h.

Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-27 22:34:34 +02:00
Francisco Casas
8e0fe29bfc vkd3d-shader/tpf: Replace sm4_register with vkd3d_shader_register. 2023-09-27 22:34:31 +02:00
Francisco Casas
10bbc7eda5 vkd3d-shader/tpf: Move sm4_register.mod to sm4_src_register. 2023-09-27 22:34:30 +02:00
Francisco Casas
8124ba3a54 vkd3d-shader/tpf: Put sm4_register.immconst_uint inside a union. 2023-09-27 22:34:28 +02:00
Francisco Casas
0c8b74cb39 vkd3d-shader/tpf: Turn sm4_register.dim into an enum vkd3d_shader_dimension. 2023-09-27 22:34:26 +02:00
Giovanni Mascellani
7366b5fd38 ci: Prepend an ordinal number to commits in artifacts. 2023-09-27 22:34:24 +02:00
Giovanni Mascellani
e85e2417d5 ci: Build vkd3d with MinGW too.
Nowadays vkd3d is probably most commonly used compiled as PE rather then
ELF, so it makes sense to at least ensure that compilation succeeds.
In the future it would be nice to somehow test these binaries as well.
2023-09-27 22:34:18 +02:00
Conor McCarthy
f61c853f61 vkd3d-shader/dxil: Convert into an error the warning for an unhandled instrinsic. 2023-09-26 22:07:51 +02:00
Conor McCarthy
b30b95e824 vkd3d-shader/dxil: Do not access null code blocks on failure. 2023-09-26 22:07:50 +02:00
Andrey Gusev
56cd609308 vkd3d: Add ID3D12Device3 interface stub. 2023-09-26 22:07:45 +02:00
Giovanni Mascellani
4374d45655 tests: Work around a MoltenVK bug in test_tgsm(). 2023-09-26 22:07:43 +02:00
Giovanni Mascellani
83ddfb9e8d vkd3d: Expose the image view usage to Vulkan.
This prevents a failure with MoltenVK, which is not able to
create 2D-array view for any usage other than color attachment.
2023-09-26 22:07:41 +02:00
Giovanni Mascellani
2dd4211b77 ci: Wrap complex commands in CI scripts. 2023-09-26 22:07:36 +02:00
Giovanni Mascellani
335f9fb31e ci: Build crosstests with -Wno-array-bounds. 2023-09-26 22:07:36 +02:00
Giovanni Mascellani
81da13b9e2 ci: Build crosstests in a dedicated CI job.
Mostly to avoid polluting other logs and artifacts, and also to avoid
recompiling crosstests over and over. Eventually the artifacts produced
at this stage should be run on native Windows.
2023-09-26 22:07:35 +02:00
Francisco Casas
74d79c7e45 vkd3d-shader/d3dbc: Initialize register dimension for all register types. 2023-09-26 22:07:06 +02:00
Francisco Casas
33f47c5ae9 vkd3d-shader/tpf: Parse register dimension for all register types. 2023-09-26 22:07:04 +02:00
Francisco Casas
e904660497 vkd3d-shader: Turn vkd3d_shader_register.immconst_type into vkd3d_shader_register.dimension. 2023-09-26 22:07:04 +02:00
Francisco Casas
dc35125d73 vkd3d-shader/tpf: Use vsir_register_init() in shader_sm1_parse_dst_param(). 2023-09-26 22:07:03 +02:00
Francisco Casas
51aa5a45e9 vkd3d-shader/tpf: Use vsir_register_init() in shader_sm1_parse_src_param(). 2023-09-26 22:07:02 +02:00
Francisco Casas
c1d9e776e2 vkd3d-shader/tpf: Use vsir_register_init() in shader_sm4_read_param(). 2023-09-26 22:07:01 +02:00
Francisco Casas
6f5cb219f4 vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_default_control_point_phase(). 2023-09-26 22:07:00 +02:00
Francisco Casas
81802e27d0 vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_resource_declaration(). 2023-09-26 22:06:59 +02:00
Francisco Casas
314c6e4808 vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_sampler_declaration(). 2023-09-26 22:06:58 +02:00
Francisco Casas
b2f262467f vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_immediate_constant_buffer(). 2023-09-26 22:06:56 +02:00
Francisco Casas
67f0196c33 vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_cbv_declaration(). 2023-09-26 22:06:55 +02:00
Francisco Casas
04529bc0b7 vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_indexable_temp(). 2023-09-26 22:06:54 +02:00
Francisco Casas
e174f6b413 vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_hull_shader_builtins(). 2023-09-26 22:06:53 +02:00
Francisco Casas
89d7bd7a81 vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_get_invocation_id(). 2023-09-26 22:06:52 +02:00
Francisco Casas
5d6899888d vkd3d-shader: Rename shader_register_init() to vsir_register_init(). 2023-09-26 22:06:50 +02:00
Giovanni Mascellani
d9c8b49ea0 vkd3d-shader/ir: Remove dead code during normalisation.
The SPIR-V backend generates invalid SPIR-V code when
VSIR has dead code (except for NOPs).
2023-09-25 22:07:27 +02:00
Zebediah Figura
fcda20a8c3 vkd3d-shader/hlsl: Use lower_ir() for lower_sqrt(). 2023-09-25 22:07:23 +02:00
Zebediah Figura
496a3a2093 vkd3d-shader/hlsl: Use lower_ir() for lower_division(). 2023-09-25 22:07:22 +02:00
Zebediah Figura
ecd781e809 vkd3d-shader/hlsl: Use lower_ir() for lower_int_abs(). 2023-09-25 22:07:21 +02:00
Zebediah Figura
7944ee9bed vkd3d-shader/hlsl: Use lower_ir() for lower_casts_to_bool(). 2023-09-25 22:07:20 +02:00
Zebediah Figura
65bf6e997c vkd3d-shader/hlsl: Use lower_ir() for more passes. 2023-09-25 22:07:18 +02:00
Petrichor Park
976fd67f51 vkd3d-shader/hlsl: Implement intrinsic tan.
This commit also extends the trigonometry tests a little bit to make
sure that tan works right.
2023-09-25 22:07:13 +02:00
Conor McCarthy
6ec5e5bf54 vkd3d-shader/dxil: Implement DX instruction LoadInput. 2023-09-25 22:07:09 +02:00
Conor McCarthy
644a06dcca vkd3d-shader/dxil: Declare shader inputs. 2023-09-25 22:07:08 +02:00
Conor McCarthy
5984b4e455 vkd3d-shader/dxbc: Load input signatures also from ISG1 chunks.
When DXBC contains DXIL code it uses ISG1 signatures.
2023-09-25 22:07:06 +02:00
Conor McCarthy
575135a9ce vkd3d-shader/spirv: Build undefined values once. 2023-09-25 22:07:05 +02:00
Conor McCarthy
3249723972 vkd3d-shader/spirv: Introduce a Static Single Assignment register type. 2023-09-25 22:07:04 +02:00
Conor McCarthy
a67a85989f vkd3d-shader/d3d-asm: Trace undefined registers. 2023-09-25 22:07:02 +02:00
Conor McCarthy
b765f3c770 vkd3d-shader: Make the paramater allocator slab size at least MAX_REG_OUTPUT.
The allocator is used for DXIL input/output parameter arrays.
2023-09-25 22:07:01 +02:00
Zebediah Figura
257a351f37 vkd3d-shader/spirv: Flush NaN to zero in ftoi. 2023-09-25 22:06:45 +02:00
Zebediah Figura
a5b6162d25 vkd3d-shader/spirv: Clamp ftoi upper bound to INT_MAX. 2023-09-25 22:06:44 +02:00
Zebediah Figura
9dee15da5b vkd3d-shader/spirv: Clamp ftoi lower bound to INT_MIN. 2023-09-25 22:06:43 +02:00
Zebediah Figura
cc893a3368 vkd3d-shader/spirv: Clamp ftou upper bound to UINT_MAX. 2023-09-25 22:06:41 +02:00
Zebediah Figura
491146fa94 vkd3d-shader/spirv: Clamp ftou lower bound to zero. 2023-09-25 22:06:39 +02:00
Giovanni Mascellani
ca05e57e67 tests: Mark a bug as resolved on Mesa. 2023-09-22 11:06:57 +02:00
Giovanni Mascellani
b9fa8cfaa6 vkd3d: Set the image aspect when clearing UAVs.
This fixes a number of tests on Mesa on Intel.
2023-09-22 11:06:55 +02:00
Giovanni Mascellani
d640b213b2 tests: Do not crash if the render target doesn't support MSAA 8.
This currently happens on MoltenVK.
2023-09-22 11:06:50 +02:00
Giovanni Mascellani
6dfdbb5c26 tests: Do not crash if a pipeline statistics query heap cannot be created.
This currently happens on MoltenVK.
2023-09-22 11:06:44 +02:00
Giovanni Mascellani
d742770499 tests: Compile HLSL shaders at runtime in test_draw_depth_only(). 2023-09-22 11:06:41 +02:00
Giovanni Mascellani
4557ad36b0 tests: Compile HLSL shaders at runtime in test_draw_depth_no_ps(). 2023-09-22 11:06:41 +02:00
Giovanni Mascellani
b7c951ba78 tests: Compile HLSL shaders at runtime in test_scissor(). 2023-09-22 11:06:41 +02:00
Giovanni Mascellani
15c5ef5bb5 tests: Compile HLSL shaders at runtime in test_fractional_viewports(). 2023-09-22 11:06:40 +02:00
Nikolay Sivov
485cbe8cb7 vkd3d-shader/hlsl: Add constant folding for 'sat'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-22 11:06:35 +02:00
Nikolay Sivov
89c99cccce vkd3d-shader/hlsl: Add constant folding for 'exp2'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-22 11:06:34 +02:00
Nikolay Sivov
c16c5caad8 vkd3d-shader/hlsl: Add constant folding for 'fract'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-22 11:06:33 +02:00
Giovanni Mascellani
c69562128a vkd3d-shader/hlsl: Correctly fold casts from double. 2023-09-22 11:06:29 +02:00
Giovanni Mascellani
49bbd98a04 vkd3d-shader/hlsl: Correctly fold casts from float.
I.e., without invoking undefined behavior in the compiler. The rules
are desumed from the the MSDN documentation for ftoi and ftou.
2023-09-22 11:06:28 +02:00
Nikolay Sivov
d9c984c11a vkd3d-shader/hlsl: Add constant folding for the ternary operator.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-22 11:06:23 +02:00
Nikolay Sivov
6d1ba83856 vkd3d-shader/hlsl: Use conditional moves for arithmetic operators instead of branching.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-22 11:06:22 +02:00
Giovanni Mascellani
34b1c0fe5d vkd3d-shader/ir: Validate source parameters. 2023-09-22 11:06:18 +02:00
Giovanni Mascellani
603170106c vkd3d-shader/ir: Validate destination parameters. 2023-09-22 11:06:17 +02:00
Giovanni Mascellani
585e60ad3b vkd3d-shader/ir: Validate register types. 2023-09-22 11:06:16 +02:00
Giovanni Mascellani
b09cfbda90 vkd3d-shader/ir: Validate instruction handlers. 2023-09-22 11:06:15 +02:00
Giovanni Mascellani
c052cd8998 vkd3d-shader/ir: Introduce a boilerplate to validate the generated IR.
For the moment the validator is trivial, it never fails. Checks will
be added incrementally.
2023-09-22 11:06:13 +02:00
Giovanni Mascellani
cf871d2cb2 vkd3d-shader: Embed the parsing location in vkd3d_shader_instruction.
So that it can be used for printing meaningful error locations by
downstream processors.
2023-09-22 11:06:12 +02:00
Giovanni Mascellani
531c41306d vkd3d-shader/dxil: Destroy the SM6 parser on parsing errors. 2023-09-22 11:06:11 +02:00
Giovanni Mascellani
78220ed07e vkd3d-shader/tpf: Destroy the SM4 parser on parsing errors. 2023-09-22 11:06:10 +02:00
Giovanni Mascellani
a2fb9588c7 vkd3d-shader/d3dbc: Destroy the SM1 parser on parsing errors. 2023-09-22 11:06:09 +02:00
Giovanni Mascellani
d1cb6b41b1 vkd3d-shader/d3dbc: Skip DCL semantic tokens properly. 2023-09-22 11:06:08 +02:00
Giovanni Mascellani
9487cc6ab5 vkd3d-shader/ir: Simplify the control flow in shader_instruction_normalise_io_params(). 2023-09-22 11:06:06 +02:00
Giovanni Mascellani
5220125c9f vkd3d-shader/ir: Fully reinitialize an instruction when making it a NOP. 2023-09-22 11:06:05 +02:00
Giovanni Mascellani
05af25eecb vkd3d-shader: Rename shader_instruction_init(). 2023-09-22 11:06:05 +02:00
Andrey Gusev
78ff0f3df4 vkd3d: Add ID3D12Device2 interface. 2023-09-22 11:05:59 +02:00
Henri Verbeet
90d4529f27 Release 1.9. 2023-09-21 19:16:32 +02:00
Zebediah Figura
9417c7cfb7 vkd3d-shader/d3dbc: Translate sm1 fragment outputs to system values. 2023-09-21 19:16:31 +02:00
Zebediah Figura
1615e5a76b vkd3d-shader/dxbc: Map sm4 fragment outputs to system values based on their name. 2023-09-21 19:16:29 +02:00
Zebediah Figura
8c11270940 vkd3d-shader: Add definitions for more fragment output system values. 2023-09-21 19:16:29 +02:00
Zebediah Figura
fd120d8f2d vkd3d-shader: Rename vkd3d_shader_next_stage_info to vkd3d_shader_varying_map_info.
It was originally intended that this structure could hold other information
about the next stage which compilation might depend on. For example, compilation
to GLSL needs to know the type of the next shader in some circumstances.

That was never actualized, and since the API is fixed at this point for 1.9, it
makes the most sense to rename the structure to match its actual scope.

The documentation was written and arranged to imply that the structure would
hold other information about the next shader than the varying map; this is
changed accordingly as well.
2023-09-21 19:16:27 +02:00
Henri Verbeet
46c7f65be8 build: Add vkd3d_shader_utils.h to libvkd3d_la_SOURCES. 2023-09-19 21:30:43 +02:00
Henri Verbeet
054ae10693 vkd3d-shader: Slightly tweak the documentation for VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER. 2023-09-19 21:30:40 +02:00
Henri Verbeet
0f2dd5f9be vkd3d-shader: Add a \since 1.9 for VKD3D_SHADER_SV_TARGET. 2023-09-19 21:30:40 +02:00
Henri Verbeet
419c6364db tests: Add a small test for vkd3d_shader_build_varying_map().
There's probably room for improvement, but this at least verifies the
function can be called.
2023-09-19 21:30:37 +02:00
Henri Verbeet
74517de783 include: Add a corresponding function pointer type for vkd3d_shader_build_varying_map(). 2023-09-19 21:30:37 +02:00
Henri Verbeet
f796d8668e vkd3d-shader: Export vkd3d_shader_build_varying_map. 2023-09-19 21:30:35 +02:00
Martin Storsjö
e597b0d80f include: Add UUIDs for use with D3D12EnableExperimentalFeatures.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-18 21:04:59 +02:00
Martin Storsjö
b484a9e1f6 include: Add the ID3D12GraphicsCommandList{5,6,7} interfaces.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-18 21:04:59 +02:00
Martin Storsjö
5d13a90e37 include: Add DirectX 12 Agility SDK definitions.
This ports parts of commit 83625459c8227b0bd7b86c18946a35d3a806c80d
from wine.git into vkd3d.

Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-18 21:04:56 +02:00
Henri Verbeet
da89da2bf3 vkd3d-shader: Hide support for DXIL sources.
Unfortunately this is not sufficiently ready to release.
2023-09-18 21:04:19 +02:00
Giovanni Mascellani
b8f2c3e1f4 tests: Relax the precision of some tests so that they pass on MoltenVK. 2023-09-18 21:04:06 +02:00
Giovanni Mascellani
ee28861837 vkd3d-shader/hlsl: Document some possibly obscure HLSL opcodes. 2023-09-14 20:28:55 +02:00
Giovanni Mascellani
f251da574c vkd3d-shader/hlsl: Remove HLSL_OP3_LERP.
It is unused, and it's not clear whether it would be of any help to
have it.
2023-09-14 20:28:54 +02:00
Giovanni Mascellani
3113f167ba ci: Do not drop artifacts after 1 day.
There is no point in using such a short timeout. We trust the GitLab
instance to already have a sensible default.
2023-09-14 20:28:49 +02:00
Giovanni Mascellani
d72c91ef97 ci: Run the tests on macOS. 2023-09-14 20:28:47 +02:00
Nikolay Sivov
45541dd9b2 vkd3d-shader/asm: Tweak TEXCOORD declaration name.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-13 23:11:16 +02:00
Nikolay Sivov
ee6c66eb1b vkd3d-shader/d3dbc: Disallow 1D sampler types when writing sampler declaration.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-13 23:11:14 +02:00
Nikolay Sivov
177ea3bcbd vkd3d-shader/hlsl: Produce 2D resource declarations and loads for tex1D().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-13 23:11:11 +02:00
Giovanni Mascellani
61b403a032 tests: Compile HLSL shaders at runtime in test_unknown_dsv_format(). 2023-09-13 23:11:04 +02:00
Giovanni Mascellani
264ff9e2da tests: Compile HLSL shaders at runtime in test_unknown_rtv_format(). 2023-09-13 23:11:04 +02:00
Giovanni Mascellani
b1cae0dd1e tests: Compile HLSL shaders at runtime in test_multiple_render_targets(). 2023-09-13 23:11:04 +02:00
Giovanni Mascellani
f7354ff9e3 tests: Compile HLSL shaders at runtime in test_create_compute_pipeline_state(). 2023-09-13 23:11:04 +02:00
Martin Storsjö
06399d128a include: Add some misc D3D12 structs/enums/macros.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
b67279394b include: Add some D3D12 raytracing specific structs.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
55c6e17fca include: Add the D3D12_BARRIER_GROUP struct.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
f1c19e34d8 include: Add the ID3D12Tools interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
e9e9fdbd5e include: Add the ID3D12VirtualizationGuestDevice interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
602d2f90d7 include: Add the ID3D12Device10 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
891c6d2743 include: Add the ID3D12Device9 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
77819d8d04 include: Add the ID3D12ShaderCacheSession interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
275644d34a include: Add the ID3D12GraphicsCommandList4 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
f31efc1afc include: Add the ID3D12MetaCommand interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
fccf9f7ac5 include: Add the ID3D12Heap1 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
88b3776436 include: Add the ID3D12Resource{1,2} interfaces.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
cca052da29 include: Add the ID3D12Device8 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
dd93b31e48 include: Add the structs D3D12_FEATURE_DATA_D3D12_OPTIONS{6,7}.
D3D12MemAlloc.cpp uses these if ID3D12Device8 is available.

Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
442a8347bf include: Add the ID3D12Device7 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
a7bb5b6ba3 include: Add the ID3D12ProtectedResourceSession1 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
aad1c3e35c include: Add the ID3D12Device6 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
edaf7fbd88 include: Add the ID3D12DeviceRemovedExtendedData{,1,2} interfaces.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
4f4afab3d5 include: Add the ID3D12DeviceRemovedExtendedDataSettings{,1} interfaces.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
1302b897ed include: Add the ID3D12Device5 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
16daf0423d include: Add the ID3D12StateObjectProperties interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
8e3f863341 include: Add the ID3D12StateObject interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
02fc1ba9c3 include: Add the ID3D12LifetimeTracker interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
8076c9a591 include: Add the ID3D12SwapChainAssistant interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
06388a2c9b include: Add the ID3D12LifetimeOwner interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
b005390a36 include: Add the ID3D12Device4 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:53 +02:00
Martin Storsjö
fffdb76b33 include: Add the ID3D12PipelineLibrary{,1} interfaces.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:53 +02:00
Zebediah Figura
e847df9528 tests: Check the result of vkCreateGraphicsPipelines(). 2023-09-13 23:10:46 +02:00
Francisco Casas
39563aa5b3 vkd3d-shader/hlsl: Lower matrix swizzles. 2023-09-13 23:10:38 +02:00
Francisco Casas
60a3279318 tests: Test matrix swizzles. 2023-09-13 23:10:37 +02:00
Nikolay Sivov
cab1f57e01 tests: Add a test for fmod() with vector arguments.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-07 19:15:26 +02:00
Nikolay Sivov
fc2aaee224 vkd3d-shader: Use ternary operator in fmod() implementation.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-07 19:15:26 +02:00
Nikolay Sivov
1002a6b357 vkd3d-shader/tpf: Use 'movc' to implement ternary operator.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-07 19:15:25 +02:00
Martin Storsjö
2fb0c2d187 include: Fill in missing enum values in vkd3d_d3d12.idl.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:21 +02:00
Martin Storsjö
8e6b08d685 include: Add some more struct/enum definitions to vkd3d_d3d12.idl.
This is enough for compiling QtBase's Direct3D 12 backend,
if this is imported into mingw-w64.

Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:19 +02:00
Martin Storsjö
1b45052c92 include: Add missing miscellaneous D3D12 constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
61c402405a include: Add missing D3D12 vertex shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
44a669a644 include: Add missing D3D12 minimum resource limit constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
7efba29853 include: Add missing D3D12 raytracing constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
b32b060518 include: Add missing D3D12 pixel shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
ef8dd51c7a include: Add missing D3D12 input assembler constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
f8c848f563 include: Add missing D3D12 hull shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
1d74dc7903 include: Add missing D3D12 geometry shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
af4403147a include: Add missing D3D12 domain shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
cf61d217a9 include: Add missing D3D12 compute shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
71dd917091 include: Add missing D3D12 common shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
8febea5a9c include: Sort vkd3d_d3d12.idl constants alphabetically.
This makes it easier to consistently add more constants.

Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:13 +02:00
Martin Storsjö
dff79973e0 include: Fix the type of D3D12_VIEWPORT_BOUNDS_MIN.
As this is a negative constant, it shouldn't have an unsigned type.

Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:10 +02:00
Nikolay Sivov
c5d680d141 vkd3d-shader/hlsl: Add tex1D() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-07 19:15:06 +02:00
Giovanni Mascellani
f525e9e93a ci: Run the tests on a 32 bit Linux system. 2023-09-04 20:26:05 +02:00
Martin Storsjö
fdaacb158e include: Add the D3D_PRIMITIVE enum and the D3D12_PRIMITIVE typedef.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-04 20:25:47 +02:00
Conor McCarthy
3badab2086 vkd3d-shader: Handle size in bytes in spirv_compiler_emit_cbv_declaration().
The caller passes a byte size now.
2023-09-04 20:25:33 +02:00
Conor McCarthy
bad4c74002 vkd3d-shader: Match only UAV descriptors in vkd3d_shader_scan_add_uav_flag().
Fixes compilation failures in Cyberpunk 2077 due to missing UAV counter
flag.
2023-09-04 20:25:31 +02:00
Giovanni Mascellani
367cf10cdc ci: Briefly document the CI setup. 2023-08-31 22:07:21 +02:00
Giovanni Mascellani
229a34b93c ci: Execute the tests. 2023-08-31 22:07:21 +02:00
Giovanni Mascellani
52d52ad1b9 ci: Execute CI also an a runner with an AMD GPU.
In order for this to work it is expected that the Docker host exposes
the devices in /dev/dri to the guest system, and that the render nodes
have GID 800 (usually that would be the "render" group, but the GID
for that group is dynamically assigned, so we explicitly agree on a
fixed number).
2023-08-31 22:07:16 +02:00
Zebediah Figura
a597dc8755 vkd3d-shader/hlsl: Define lit() in HLSL. 2023-08-30 22:49:03 +02:00
Zebediah Figura
9ab77658f2 vkd3d-shader/hlsl: Define smoothstep() in HLSL. 2023-08-30 22:49:01 +02:00
Zebediah Figura
d396c4ce27 vkd3d-shader/hlsl: Store the internal name counter in struct hlsl_ctx.
This is minutely more efficient than using a global variable and atomic instructions.
2023-08-30 22:48:59 +02:00
Zebediah Figura
f22e52f358 vkd3d-shader/hlsl: Separate an add_user_call() helper. 2023-08-30 22:48:57 +02:00
Zebediah Figura
63e056512d vkd3d-shader/hlsl: Introduce an hlsl_sprintf_alloc() helper. 2023-08-30 22:48:55 +02:00
Conor McCarthy
d27b8eb2c0 vkd3d-shader/dxil: Implement DX instruction StoreOutput. 2023-08-30 22:48:52 +02:00
Conor McCarthy
bf49a1a95b vkd3d-shader/dxil: Declare shader outputs. 2023-08-30 22:48:50 +02:00
Conor McCarthy
e54f770669 vkd3d-shader/dxil: Implement the DXIL CALL instruction. 2023-08-30 22:48:48 +02:00
Conor McCarthy
720a087c28 vkd3d-shader/dxil: Replace the result type enum with a bool.
Changes to failure handling make the enum unnecessary.
2023-08-30 22:48:47 +02:00
Conor McCarthy
58d6e44501 vkd3d-shader/dxil: Validate the function block count. 2023-08-30 22:48:45 +02:00
Conor McCarthy
61a550017f vkd3d-shader/spirv: Handle signature element mask left shift in spirv_compiler_emit_output().
Element masks can have a left shift in DXIL, but these must start at
bit 0 in the register info. The SPIR-V declaration will either be a
builtin or have SpvDecorationComponent.
2023-08-30 22:48:43 +02:00
Conor McCarthy
ebc461f795 vkd3d-shader/spirv: Handle signature element mask left shift in calculate_clip_or_cull_distance_mask().
In DXIL these masks can have a left shift.
2023-08-30 22:48:41 +02:00
Giovanni Mascellani
4a3ad750e0 ci: Introduce a CI pipeline for GitLab. 2023-08-29 22:07:56 +02:00
Nikolay Sivov
c39c5b3907 vkd3d-shader/hlsl: Add texCUBE() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-29 22:07:56 +02:00
Nikolay Sivov
269747dbf3 tests: Enable compiler backwards compatibility mode only for shaders that require it.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-28 20:40:06 +02:00
Zebediah Figura
9624e2f904 vkd3d-shader/spirv: Declare SRVs and UAVs from the descriptor info. 2023-08-28 20:40:02 +02:00
Zebediah Figura
e8b3561252 vkd3d-shader/spirv: Declare constant buffers from the descriptor info. 2023-08-28 20:40:01 +02:00
Zebediah Figura
547768bcdd vkd3d-shader/spirv: Declare samplers from the descriptor info. 2023-08-28 20:39:59 +02:00
Zebediah Figura
a1e10e5c90 vkd3d-shader/spirv: Split spirv_compiler_has_combined_sampler() into two functions.
These functions do not really share any code in common.
2023-08-28 20:39:57 +02:00
Nikolay Sivov
18c1477464 vkd3d-shader/hlsl: Ignore 'inline' modifier for functions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-28 20:39:53 +02:00
Nikolay Sivov
30be83f911 tests: Add some 'inline' function modifier tests.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-28 20:39:53 +02:00
Conor McCarthy
61841e9423 vkd3d-shader/tpf: Handle the swizzle type bitfield in dst param tokens. 2023-08-28 20:39:49 +02:00
Conor McCarthy
eddae47062 vkd3d-shader/tpf: Handle the dimension bitfield in dst param tokens.
A zero mask is still emitted for some scalar registers. This has no
effect on current tests, but keeping the correction is probably a good
idea.
2023-08-28 20:39:48 +02:00
Conor McCarthy
92021b7a3c vkd3d-shader/tpf: Use the default vec4 swizzle if a src param contains a mask. 2023-08-28 20:39:46 +02:00
Conor McCarthy
7e5d9e3b6f vkd3d-shader/tpf: Handle the dimension bitfield in src param tokens. 2023-08-28 20:39:45 +02:00
Conor McCarthy
5c706152fa vkd3d-shader/tpf: Validate the src register of case conditions.
Case values are constants in TPF.
2023-08-28 20:39:43 +02:00
Conor McCarthy
5c09752194 vkd3d: Do not flush descriptor heaps stored in the command list when the array size is exceeded.
An earlier patch introduced a bug which overflows the descriptor heap
array. The array should not be emptied here in case the list is
resubmitted, so just flush the new heap.
2023-08-24 21:44:03 +02:00
Evan Tang
f374934281 tests: Test CopyResource depth to color. 2023-08-24 21:43:59 +02:00
Francisco Casas
ed9e236b01 vkd3d-shader/tpf: Avoid reading constant value components beyond type's width (Valgrind).
We are passing map writemasks that may have more components than the
constant's data type, so a (j < width) check is added to avoid reading
components from the constant that are not intended to be used.

Remaining values in the register are initialized to zero.
2023-08-24 21:43:55 +02:00
Nikolay Sivov
89eda51855 vkd3d-shader/hlsl: Change warning code for unknown loop attributes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-24 21:43:50 +02:00
Nikolay Sivov
1153f6bb34 vkd3d-shader/hlsl: Parse "if" statement attributes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-24 21:43:49 +02:00
Nikolay Sivov
9605993af3 tests: Add some tests for "if" statement attributes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-24 21:43:49 +02:00
Zebediah Figura
926575a6f3 vkd3d-shader/hlsl: Force sm1 inputs to be 4-component only for vertex shaders.
Pixel shaders still have an appropriate writemask.
2023-08-24 21:43:44 +02:00
Giovanni Mascellani
39e62ed2be configure: Require widl >= 3.21.
Commit b7402ddbbecdfaa81daa657fbb5d37661f401434 from wine is required,
which was first released with 3.21, not 3.20.
2023-08-24 21:43:34 +02:00
Zebediah Figura
622311da8e vkd3d-shader: Add a flag marking raw buffers to struct vkd3d_shader_descriptor_info. 2023-08-23 22:45:04 +02:00
Zebediah Figura
c1ebba9515 vkd3d-shader: Add structure stride to struct vkd3d_shader_descriptor_info1. 2023-08-23 22:45:04 +02:00
Zebediah Figura
88f85ffb50 vkd3d-shader: Add constant buffer size to struct vkd3d_shader_descriptor_info1. 2023-08-23 22:45:04 +02:00
Zebediah Figura
8c465c81cf vkd3d-shader: Add sample count to struct vkd3d_shader_descriptor_info1. 2023-08-23 22:45:04 +02:00
Zebediah Figura
ccedb7f711 vkd3d-shader: Set descriptor flags in the caller to vkd3d_shader_scan_add_descriptor().
Return the vkd3d_shader_descriptor_info1 from that function.
2023-08-23 22:45:02 +02:00
Conor McCarthy
f3baf55d97 vkd3d: Implement ID3D12Device1 with stubs. 2023-08-23 22:44:58 +02:00
Giovanni Mascellani
8f8c89fb87 vkd3d: Update a warning so that it aligns with the check that triggers it. 2023-08-23 22:44:52 +02:00
Conor McCarthy
3ca2259807 vkd3d: Fix invalid atomic behaviour in the view cache linked list.
The list suffers from the ABA problem, where comparison with the head
succeeds but the head's `next` pointer has changed. Occurs in Cyberpunk
2077, on NVIDIA at least.
2023-08-23 22:44:45 +02:00
Nikolay Sivov
4f2e07a45d vkd3d-shader/hlsl: Allow 'const' modifier without initializer in the global scope.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-15 21:51:50 +02:00
Nikolay Sivov
7fd10bb6bc tests: Add some tests for a 'const' modifier.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-15 21:51:50 +02:00
Zebediah Figura
240b9424fb vkd3d-shader/hlsl: Pass an hlsl_block pointer to append_output_copy(). 2023-08-15 21:51:47 +02:00
Zebediah Figura
a04e3a51dd vkd3d-shader/hlsl: Pass an hlsl_block pointer to prepend_input_copy(). 2023-08-15 21:51:39 +02:00
Zebediah Figura
7a4ac1afb1 vkd3d-shader/hlsl: Pass an hlsl_block pointer to prepend_uniform_copy(). 2023-08-15 21:51:37 +02:00
Francisco Casas
96f66aa4f8 vkd3d-shader/d3dbc: Use the bind count instead of the allocation size in d3dbc.c.
This should have no effect, since in SM1 the allocation size is the
same as the bind count because there are no texture registers.
It is just done for consistency.
2023-08-15 21:51:33 +02:00
Francisco Casas
d4a49d788a vkd3d-shader/hlsl: Simplify computation of allocation size. 2023-08-15 21:51:32 +02:00
Francisco Casas
37cfbe47d7 vkd3d-shader/hlsl: Sort synthetic separated samplers first for SM4. 2023-08-15 21:51:31 +02:00
Francisco Casas
81afe43569 vkd3d-shader/tpf: Put the actual bind count in the RDEF table. 2023-08-15 21:51:29 +02:00
Francisco Casas
7eba063136 vkd3d-shader/hlsl: Rename hlsl_reg.bind_count to hlsl_reg.allocation_size.
We have to distinguish between the "bind count" and the "allocation size"
of variables.

The "allocation size" affects the starting register id for the resource to
be allocated next, while the "bind count" is determined by the last field
actually used. The former may be larger than the latter.

What we are currently calling hlsl_reg.bind_count is actually the
"allocation size", so a rename is in order.

The real "bind count", which will be introduced in following patches,
is important because it is what should be shown in the RDEF table and
some resource allocation rules depend on it.

For instance, for this shader:

    texture2D texs[3];
    texture2D tex;

    float4 main() : sv_target
    {
        return texs[0].Load(int3(0, 0, 0)) + tex.Load(int3(0, 0, 0));
    }

the variable "texs" has a "bind count" of 1, but an "allocation size" of
3:

    // Resource Bindings:
    //
    // Name                                 Type  Format         Dim      HLSL Bind  Count
    // ------------------------------ ---------- ------- ----------- -------------- ------
    // texs                              texture  float4          2d             t0      1
    // tex                               texture  float4          2d             t3      1
2023-08-15 21:51:27 +02:00
Francisco Casas
948c4145f5 tests: Test texture allocation ordering in complex scenarios. 2023-08-15 21:51:26 +02:00
Nikolay Sivov
98f63c46f8 vkd3d-shader/hlsl: Use type width in fold_rcp().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-14 18:38:21 +02:00
Nikolay Sivov
932c5e36dc vkd3d-shader/hlsl: Add constant folding for 'log2'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-14 18:38:20 +02:00
Nikolay Sivov
58bc61e48d vkd3d-shader/hlsl: Add constant folding for 'sqrt'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-14 18:38:18 +02:00
Nikolay Sivov
7e99188dc7 vkd3d-shader: Add constant folding for 'dp2add' operation.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-14 18:38:15 +02:00
Nikolay Sivov
25ff56769b vkd3d-shader: Add constant folding for the 'dot' operation.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-14 18:38:15 +02:00
Zebediah Figura
983d01df8c vkd3d-shader: Get rid of the uav_ranges array.
This is now redundant; the register ID is encoded into the scan descriptors.
2023-08-14 18:38:11 +02:00
Zebediah Figura
7d02922541 vkd3d-shader: Add register ID to struct vkd3d_shader_descriptor_info1. 2023-08-14 18:38:11 +02:00
Zebediah Figura
4e9798f6f7 vkd3d-shader: Introduce struct vkd3d_shader_scan_descriptor_info1. 2023-08-14 18:38:11 +02:00
Zebediah Figura
fd4a820c4b vkd3d-shader: Centralize cleanup on error in scan_with_parser(). 2023-08-14 18:38:11 +02:00
Zebediah Figura
9c5cb2de18 vkd3d-shader: Factor more code into vkd3d_shader_scan_get_uav_descriptor_info(). 2023-08-14 18:38:11 +02:00
Francisco Casas
8484bd59a6 vkd3d-shader/tpf: Separate dst register write function. 2023-08-14 18:38:08 +02:00
Francisco Casas
d1c45fe2f0 vkd3d-shader/tpf: Separate src register write function. 2023-08-14 18:38:07 +02:00
Francisco Casas
2258e9d0f3 vkd3d-shader/tpf: Make register_type_table an array of structs with lookup tables. 2023-08-14 18:38:06 +02:00
Francisco Casas
c77e5f1c1f vkd3d-shader/tpf: Introduce struct tpf_writer to group sm4 write arguments.
We will add register information lookup tables on this struct later.
They will be used by sm4_encode_register(), and thus, they will be
required by write_sm4_instruction().
2023-08-14 18:38:05 +02:00
Francisco Casas
a584499c8a vkd3d-shader/tpf: Use struct vkd3d_shader_register_index in sm4_register.idx[]. 2023-08-14 18:38:04 +02:00
Francisco Casas
fc589add49 vkd3d-shader/tpf: Allow passing NULL register type on hlsl_sm4_register_from_semantic(). 2023-08-14 18:38:03 +02:00
Francisco Casas
8a6a620ee2 vkd3d-shader/tpf: Use enum vkd3d_shader_register_type in sm4_register.type. 2023-08-14 18:38:01 +02:00
Henri Verbeet
5d75731d97 vkd3d-dxbc: Implement listing section data. 2023-08-08 21:15:28 +09:00
Henri Verbeet
fbb5e59a03 vkd3d-dxbc: Implement listing DXBC contents. 2023-08-08 21:15:28 +09:00
Henri Verbeet
6bfb94c440 vkd3d-dxbc: Introduce a program to inspect and modify DXBC blobs. 2023-08-08 21:15:28 +09:00
Zebediah Figura
cf6bc95a3d vkd3d-shader/hlsl: Use hlsl_block_add_instr() in clone_block(). 2023-08-08 21:15:16 +09:00
Zebediah Figura
4ae00cea43 vkd3d-shader/hlsl: Clean up the static_initializers block when the context is destroyed (Valgrind).
This is currently leaked if we fail parsing before reaching codegen.
2023-08-08 21:15:13 +09:00
Zebediah Figura
b22e2113a6 vkd3d-shader/hlsl: Pass a hlsl_block pointer to dump_instr_list(). 2023-08-08 21:15:10 +09:00
Zebediah Figura
0652bb1950 vkd3d-shader/hlsl: Store the "instrs" field of struct hlsl_attribute as a hlsl_block. 2023-08-08 21:15:08 +09:00
Zebediah Figura
372ddd1f29 vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_load_component(). 2023-08-08 21:15:05 +09:00
Zebediah Figura
f649db23a5 vkd3d-shader: Introduce a function to build a varying map between sm1 stages. 2023-08-03 21:20:44 +09:00
Zebediah Figura
d932fba7c3 vkd3d-shader/spirv: Make output varyings not consumed by the next stage private variables. 2023-08-03 21:20:42 +09:00
Zebediah Figura
11475ef62a vkd3d-shader: Implement remapping shader output registers to match the next shader's semantics. 2023-08-03 21:20:42 +09:00
Zebediah Figura
cb96482500 vkd3d-shader: Add a separate field for the target location of a signature element.
We want to be able to remap input signatures based on the signature index, but
signature normalization both reorders the signature, and requires the old
register index, so add a new field for this.
2023-08-03 21:20:39 +09:00
Zebediah Figura
bad72d1874 vkd3d-shader/d3dbc: Make sure all inter-stage varyings have a unique register index.
spirv will need this.
2023-08-03 21:20:22 +09:00
Zebediah Figura
b4bb3931c5 vkd3d-shader/preproc: Append spaces between tokens in macro invocations. 2023-08-02 20:19:21 +09:00
Zebediah Figura
250a24bd3f vkd3d-shader/preproc: Strip whitespace when stringifying. 2023-08-02 20:19:20 +09:00
Zebediah Figura
6fc3ae2b5c vkd3d-shader/preproc: Stringify text immediately in macro invocations. 2023-08-02 20:19:19 +09:00
Zebediah Figura
cbb1d84069 vkd3d-shader/preproc: Separate a preproc_stringify() helper. 2023-08-02 20:19:18 +09:00
Zebediah Figura
3a235b57f6 vkd3d-shader/preproc: Expand macro arguments in macro invocations.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55361
2023-08-02 20:19:17 +09:00
Zebediah Figura
9b98489155 vkd3d-shader/preproc: Parse hash marks as two separate tokens when not in stringification contexts. 2023-08-02 20:19:15 +09:00
Zebediah Figura
9a80ff28e4 vkd3d-shader/tpf: Check buffer->status in add_section(). 2023-08-02 20:19:00 +09:00
Zebediah Figura
71afb78126 vkd3d-shader/d3dbc: Return ctx->result from hlsl_sm1_write(). 2023-08-02 20:18:59 +09:00
Zebediah Figura
6e370777b4 vkd3d-shader/d3dbc: Free vkd3d_bytecode_buffer data on failure. 2023-08-02 20:18:58 +09:00
Zebediah Figura
1bd873fb2b vkd3d-shader/d3dbc: Skip generic sampler declarations.
Instead of asserting.
2023-08-02 20:18:56 +09:00
Conor McCarthy
c2e09e4c4f vkd3d: Implement ID3D12Fence1. 2023-08-02 20:18:37 +09:00
Conor McCarthy
0d1bc77b2a vkd3d: Implement ID3D12GraphicsCommandList3 with a stub. 2023-07-31 21:08:02 +09:00
Conor McCarthy
4433dacb4f vkd3d: Implement ID3D12Device::GetResourceTiling() for textures. 2023-07-31 21:07:58 +09:00
Conor McCarthy
71a9feac8e vkd3d: Implement ID3D12Device::GetResourceTiling() for buffers. 2023-07-31 21:07:57 +09:00
Conor McCarthy
1e178efa01 tests/d3d12: Add tests for GetResourceTiling().
Based on vkd3d-proton patches by Philip Rebohle and
Hans-Kristian Arntzen.
2023-07-31 21:07:56 +09:00
Nikolay Sivov
bfdd5c142d vkd3d-shader/tpf: Add support for writing 'resinfo' instruction.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-31 21:07:50 +09:00
Nikolay Sivov
78719dc814 vkd3d-shader/tpf: Add support for writing 'sampleinfo' instruction.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-31 21:07:49 +09:00
Nikolay Sivov
d50b5fe767 vkd3d-shader/hlsl: Parse GetDimensions() method.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-31 21:07:48 +09:00
Nikolay Sivov
18731d71a6 tests: Add some tests for GetDimensions().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-31 21:07:46 +09:00
Conor McCarthy
3d49b59a68 vkd3d: Handle the case where a descriptor is null and is concurrently written non-null.
If view is null and the comparison (view == src->s.u.object) is false,
vkd3d_view_decref will be called on null.
2023-07-27 17:17:55 +09:00
Zebediah Figura
819c5f1943 vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_expr(). 2023-07-27 17:17:48 +09:00
Zebediah Figura
9d94506313 vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_cast(). 2023-07-27 17:17:47 +09:00
Zebediah Figura
fe70ee2158 vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_implicit_conversion(). 2023-07-27 17:17:46 +09:00
Zebediah Figura
21d5ee4df2 vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_array_access(). 2023-07-27 17:17:41 +09:00
Zebediah Figura
c861a937e8 vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_method_call(). 2023-07-27 17:17:37 +09:00
Zebediah Figura
f95ab2a5e8 vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_assignment(). 2023-07-24 22:41:16 +02:00
Zebediah Figura
7e7a6d3691 vkd3d-shader/hlsl: Pass a hlsl_block pointer to hlsl_add_conditional(). 2023-07-24 22:41:15 +02:00
Zebediah Figura
80b9f52010 vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_discard_neg(). 2023-07-24 22:41:14 +02:00
Zebediah Figura
3a07df8476 vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_float_modulus(). 2023-07-24 22:41:13 +02:00
Zebediah Figura
0dee96ead6 vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_int_modulus(). 2023-07-24 22:41:12 +02:00
Nikolay Sivov
e71b2c0911 vkd3d-compiler: Add CLI option to specify default matrix packing order.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-24 22:41:10 +02:00
Nikolay Sivov
0b77b5f99e tests: Add some tests for matrix packing compiler options.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-24 22:41:10 +02:00
Nikolay Sivov
01faf6ad9e tests: Add test file syntax to specify compiler options.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-24 22:41:09 +02:00
Nikolay Sivov
bd3d4a6c06 vkd3d-shader: Add compiler option to specify matrix majority.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-24 22:41:09 +02:00
Conor McCarthy
acc68aef94 vkd3d: Add a pending execution count to struct d3d12_command_signature.
Buffering of command list commands will depend upon command signatures
persisting until the buffer is flushed.
2023-07-24 22:41:07 +02:00
Conor McCarthy
31ff1fa9b6 tests: Test releasing the command signature immediately after use.
D3D12 docs are silent on a required lifetime and immediate release
works in Windows.
2023-07-24 22:40:54 +02:00
Conor McCarthy
95bad60281 vkd3d: Store the command buffer in the allocator upon creation.
For correct function it cannot be freed until the command allocator
is reset, and d3d12_command_allocator_free_command_buffer() normally
does not free it.
2023-07-24 22:40:53 +02:00
Conor McCarthy
9187a41733 vkd3d: Move descriptor heap tracking to d3d12_command_list_set_descriptor_table().
This is the simplest way to gather this information when command lists
are executed later.
2023-07-24 22:40:52 +02:00
Conor McCarthy
42d46d2513 vkd3d: Do not create Vulkan descriptor sets for non-shader-visible heaps. 2023-07-20 22:33:17 +02:00
Conor McCarthy
9014183100 vkd3d: Return a null handle from GetGPUDescriptorHandleForHeapStart() for non-shader-visible heaps. 2023-07-20 22:33:17 +02:00
Conor McCarthy
981034e6e4 tests: Test GetGPUDescriptorHandleForHeapStart() on a non-shader-visible heap. 2023-07-20 22:33:07 +02:00
Conor McCarthy
0a98d09145 vkd3d: Enable Vulkan-backed heaps for each heap instead of per device.
Provides a simple way to disable Vulkan writes for non-shader-visible
heaps. Also there is a chance of avoiding access to the d3d12_device
object which helps memory cache performance.
2023-07-20 22:33:05 +02:00
Zebediah Figura
d52eb8595f vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_int_division(). 2023-07-20 22:33:01 +02:00
Zebediah Figura
cdabe172cb vkd3d-shader/hlsl: Return a hlsl_block from the "declaration" and "struct_declaration" rules. 2023-07-20 22:33:00 +02:00
Zebediah Figura
54bd6f7b4b vkd3d-shader/hlsl: Return a hlsl_block from the "declaration_statement" rule. 2023-07-20 22:32:59 +02:00
Zebediah Figura
77e1c5893e vkd3d-shader/hlsl: Return a hlsl_block from the "primary_expr" rule. 2023-07-20 22:32:57 +02:00
Conor McCarthy
c0a2bb1095 vkd3d-shader/dxil: Emit undefined constants. 2023-07-20 22:32:53 +02:00
Conor McCarthy
402c93fa68 vkd3d-shader/spirv: Introduce an undefined register type. 2023-07-20 22:32:52 +02:00
Conor McCarthy
3e553aaaa7 vkd3d-shader/dxil: Emit the shader instructions.
Sufficient for compiling a no-op pixel shader.
2023-07-20 22:32:51 +02:00
Conor McCarthy
f26d47585f vkd3d-shader/spirv: Do not normalise Shader Model 6 shaders. 2023-07-20 22:32:50 +02:00
Conor McCarthy
8fe6d2eeac vkd3d-shader/dxil: Return an error from sm6_parser_globals_init() on invalid operand count. 2023-07-20 22:32:48 +02:00
Zebediah Figura
e0e261eac3 vkd3d-shader/spirv: Emit variables for flat constant buffers. 2023-07-17 22:56:47 +02:00
Zebediah Figura
25cf6a720b vkd3d-shader/ir: Normalise sm1-style constants. 2023-07-17 22:56:45 +02:00
Zebediah Figura
e9fb067d4c vkd3d-shader/ir: Move normalization code from spirv.c to ir.c.
It is not spirv-specific and will (presumably) be used for GLSL as well.
2023-07-17 22:56:43 +02:00
Zebediah Figura
d077562f79 vkd3d-shader/d3dbc: Scan descriptors for constant register sets. 2023-07-17 22:56:39 +02:00
Zebediah Figura
55c5129ad9 include: Define an API for d3dbc constants. 2023-07-17 22:56:39 +02:00
Nikolay Sivov
a18ace731d tests: Add a test for side effects of ternary operator.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-17 22:56:32 +02:00
Zebediah Figura
44bf5556ae vkd3d-shader/hlsl: Free the constant defs array in hlsl_ctx_cleanup().
Spotted by Francisco Casas.
2023-07-17 22:56:19 +02:00
Nikolay Sivov
63631a8fd4 vkd3d-shader/tpf: Support some of the UAV types when writing RDEF records.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-17 22:56:05 +02:00
Francisco Casas
3bafd036bb vkd3d-shader/hlsl: Don't allocate all texture registers for synthetic separated samplers. 2023-07-17 22:55:53 +02:00
Zebediah Figura
a55973d695 vkd3d-shader/hlsl: Lower combined samplers to separate sampler and texture objects for SM4.
Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
2023-07-17 22:55:51 +02:00
Francisco Casas
15ea5ff9db vkd3d-shader/hlsl: Separate tracking of sampler_dim and usage for object components. 2023-07-17 22:55:48 +02:00
Francisco Casas
c4f074d25d vkd3d-shader/hlsl: Introduce hlsl_new_synthetic_var_named(). 2023-07-17 22:55:46 +02:00
Francisco Casas
866c5d9531 vkd3d-shader/hlsl: Check is_uniform instead of HLSL_STORAGE_UNIFORM when validating object refs.
We are using the hlsl_ir_var.is_uniform flag to indicate when an object
is a uniform copy created from a variable with the HLSL_STORAGE_UNIFORM
modifier.

We should be checking for this instead of the HLSL_STORAGE_UNIFORM flag
which is also set to 1 for the original variables, and there should be
no reason to use this flag instead of "is_uniform" after the uniform
copies and combined/separated samplers are created.
2023-07-17 22:55:43 +02:00
Francisco Casas
b8a85c6ad5 tests: Add lowering combined samplers tests. 2023-07-17 22:55:43 +02:00
Francisco Casas
ab37b27a7d tests: Pass D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY when compiling with the shader-runner. 2023-07-17 22:55:43 +02:00
Francisco Casas
c58d666d1b vkd3d-shader/hlsl: Handle resource components individually for SM 5.0. 2023-07-17 22:55:40 +02:00
Francisco Casas
8f8c7a02ee vkd3d-shader/tpf: Introduce struct extern_resource.
This struct is required for handling both whole-variable resources for
SM < 5 and single-component resources for SM 5 in the same way, when
writting the RDEF block and resource declarations within the shader.
2023-07-17 22:55:39 +02:00
Francisco Casas
ae6bc398d6 vkd3d-shader/hlsl: Allow derefs to provide the data_type.
After lowering the derefs path to a single offset node, there was no way
of knowing the type of the referenced part of the variable. This little
modification allows to avoid having to pass the data type everywhere and
it is required for supporting instructions that reference objects
components within struct types.

Since deref->data_type allows us to retrieve the type of the deref,
deref->offset_regset is no longer necessary.
2023-07-17 22:55:36 +02:00
Zebediah Figura
d4b5e79c8b vkd3d-shader/hlsl: Skip unallocated variables when looking for reservation conflicts. 2023-07-13 23:00:03 +02:00
Zebediah Figura
aec9ea085e vkd3d-shader/hlsl: Return a hlsl_block from the "postfix_expr" rule. 2023-07-11 22:44:15 +02:00
Zebediah Figura
e222a786a1 vkd3d-shader/hlsl: Return a hlsl_block from binary and ternary expression rules. 2023-07-11 22:44:12 +02:00
Zebediah Figura
3079c874e3 vkd3d-shader/hlsl: Return a hlsl_block from the "unary_expr" rule. 2023-07-11 22:44:10 +02:00
Zebediah Figura
28dff58fb5 vkd3d-shader/hlsl: Return a hlsl_block from the "initializer_expr" rule. 2023-07-11 22:44:09 +02:00
Zebediah Figura
53d5ea639c vkd3d-shader/hlsl: Return a hlsl_block from the "assignment_expr" rule. 2023-07-11 22:44:06 +02:00
Conor McCarthy
1ec112e3d7 vkd3d-shader/dxil: Read function bodies. 2023-07-11 22:43:58 +02:00
Conor McCarthy
5d33fb4633 vkd3d-shader/dxil: Read numeric constants. 2023-07-11 22:43:57 +02:00
Conor McCarthy
c96143abdc vkd3d-shader/dxil: Read global function declarations. 2023-07-11 22:43:55 +02:00
Conor McCarthy
22157c3da3 vkd3d-shader/dxil: Validate the module format version. 2023-07-11 22:43:53 +02:00
Conor McCarthy
eca4b62c7e vkd3d-shader/dxil: Read the value symbol table. 2023-07-11 22:43:49 +02:00
Conor McCarthy
571d807dd8 vkd3d-shader/dxil: Read the type table. 2023-07-11 22:43:48 +02:00
Conor McCarthy
41a5d37935 vkd3d-shader/dxil: Use size_t where applicable. 2023-07-11 22:43:46 +02:00
Andrey Gusev
d4d960cb8b vkd3d-shader/spirv: Add support for VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE interpolation qualifier.
Used by F1 2018.
2023-07-10 23:17:59 +02:00
Giovanni Mascellani
2a3413e0f0 demos: Use a fence to synchronize D3D12 and Vulkan work. 2023-07-06 20:09:53 +02:00
Giovanni Mascellani
b2a1f6b5e4 include: Document vkd3d_acquire_vk_queue() and vkd3d_release_vk_queue(). 2023-07-06 20:09:53 +02:00
Evan Tang
574239e3e3 vkd3d: Make CopyResource use a temp buffer for depth <-> color copies.
depth <-> color copies aren't allowed in Vulkan
2023-07-06 20:09:50 +02:00
Zebediah Figura
6e303af519 vkd3d-shader/hlsl: Free the "iter" block pointer on success in create_loop().
Spotted by Giovanni Mascellani.
2023-07-05 22:32:48 +02:00
Zebediah Figura
b0ac77b44d vkd3d-shader/hlsl: Return a hlsl_block from the "expr_statement" and "expr" rules. 2023-07-05 22:32:47 +02:00
Zebediah Figura
07ce711583 vkd3d-shader/hlsl: Return a hlsl_block from the "jump_statement" rule. 2023-07-05 22:32:46 +02:00
Zebediah Figura
e4bf5933b9 vkd3d-shader/hlsl: Return a hlsl_block from the "selection_statement" rule. 2023-07-05 22:32:45 +02:00
Zebediah Figura
79dd9544b7 vkd3d-shader/hlsl: Return a hlsl_block from the "loop_statement" rule. 2023-07-05 22:32:43 +02:00
Zebediah Figura
23ff83e8a0 vkd3d-shader/hlsl: Return a hlsl_block from the "statement" rule.
As well as from the "statement_list" and "compound_statement" rules, which
trivially pass through from "statement".
2023-07-05 22:32:41 +02:00
Zebediah Figura
53e9ad3e4c vkd3d-shader/hlsl: Do not emit DEF instructions for uniform constants. 2023-07-04 22:40:20 +02:00
Zebediah Figura
e5afbda34a vkd3d-shader/hlsl: Simplify allocate_const_registers_recurse() to stop accounting for constants larger than a vector.
That cannot happen with the current code.
2023-07-04 22:40:16 +02:00
Zebediah Figura
8a2b357855 vkd3d-shader/hlsl: Allocate anonymous constants after uniforms. 2023-07-04 22:40:13 +02:00
Zebediah Figura
717cd3f5bb vkd3d-shader/hlsl: Consistently use the destination width in constant folding instructions (Valgrind). 2023-07-04 22:40:06 +02:00
Zebediah Figura
e390bc35e2 vkd3d-shader/d3dbc: Set the source count for DEF instructions to 1 (Valgrind).
We emit one source with multiple components.
2023-07-04 22:40:04 +02:00
Nikolay Sivov
06040d2a30 vkd3d-shader/hlsl: Disallow certain instruction types from constant expressions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-04 22:39:57 +02:00
Nikolay Sivov
a65c0b0e22 vkd3d-shader/hlsl: Support evaluated expressions for sample count in multisampled textures declarations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-04 22:39:55 +02:00
Zebediah Figura
73d422a0e0 vkd3d-shader/d3dbc: Scan for the maximum temporary register index. 2023-07-04 22:39:48 +02:00
Zebediah Figura
e489098878 vkd3d-shader: Record a global temporary count per sm4 shader.
Store it in the shader_desc, and declare temps from that when compiling SPIR-V,
instead of parsing dcl_instructions.

As part of this change, we declare a single, global temps array (with Private
scope instead of Function) which is as large as the maximum of all dcl_temps
instructions. It is not clear to me whether this will improve, hurt, or have no
significant effect on the lower-level compiler. An alternative is to still
redeclare a new temps array every time (although still with a smaller size).
2023-07-04 22:39:45 +02:00
Zebediah Figura
dfb2a316e6 vkd3d-shader/dxbc: Remove redundant zero-initialization of the vkd3d_shader_desc structure. 2023-07-04 22:39:43 +02:00
Nikolay Sivov
300f3462a4 vkd3d-shader/hlsl: Add constant folding for 'rcp'. 2023-07-04 22:39:36 +02:00
Giovanni Mascellani
68764b74a1 vkd3d: Release op data when destroying the queue. 2023-07-04 22:39:31 +02:00
Giovanni Mascellani
dcac2646e4 vkd3d: Always emit an error when failing to reserve for the op array. 2023-07-04 22:39:31 +02:00
Giovanni Mascellani
52d5cb749f vkd3d: Release the op mutex on allocation failure. 2023-07-04 22:39:31 +02:00
Francisco Casas
01800942a9 vkd3d-shader/hlsl: Declare vars individually when parsing struct declarations.
A struct declaration with variables is now absorbed into the 'declaration'
rule, like any other variable declaration.

A struct declaration without variables is now reduced to the
'struct_declaration_without_vars' rule.

They both are reduced to a 'declaration_statement' in the end.
2023-07-04 22:39:24 +02:00
Francisco Casas
62c891b796 vkd3d-shader/hlsl: Declare vars individually when parsing regular declarations.
In a declaration with multiple variables, the variables must be created
before the initializer of the next variable is parsed. This is required
for initializers such as:

    float a = 1, b = a, c = b + 1;

A requisite for this is that the type information is parsed in the same
rule as the first variable (as a variable_def_typed) so it is
immediately available to declare the first variable. Then, the next
untyped variable declaration is parsed, and the type from the first
variable can be used to declare the second, before the third is parsed,
and so on.
2023-07-04 22:39:21 +02:00
Francisco Casas
a34cf2e64e vkd3d-shader/hlsl: Split declare_vars().
Basically, declare_vars() is separated in three functions:

1. check_invalid_in_out_modifiers(), which is to be called once per
   declaration and emits an error when in or out modifiers are used for
   these non-parameter variables.

2. declare_var(), which now handles one variable at the time and doesn't
   free any memory.

3. initialize_vars(), which takes care of preparing the initialization
   instructions of several variables and frees their struct
   parse_variable_def, using exclusively free_parse_variable_def().

This allows to declare variables individually before the initializer of
the next variable in the same declaration is parsed, which is used in
the following patches.

Also, simplifies memory management.
2023-07-04 22:39:18 +02:00
Francisco Casas
396edae281 tests: Test multiple variable initializers. 2023-07-04 22:39:18 +02:00
Francisco Casas
d8e6a1066d tests: Test semantics in uniform variables. 2023-07-04 22:39:18 +02:00
Francisco Casas
e4d94d955c vkd3d-shader/hlsl: Support fine derivates. 2023-07-04 22:39:12 +02:00
Francisco Casas
ff31284f8d vkd3d-shader/hlsl: Support coarse derivates. 2023-07-04 22:39:10 +02:00
Francisco Casas
dc84afe73a tests: Quantize regular and coarse derivate test results.
Co-authored-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2023-07-04 22:39:07 +02:00
Francisco Casas
f0584cad62 tests: Make ddx() and ddy() test behave correctly for shader models < 4. 2023-07-04 22:39:07 +02:00
Francisco Casas
62e9b86697 tests: Test coarse and fine derivates.
Co-authored-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2023-07-04 22:39:04 +02:00
Alistair Leslie-Hughes
d5a0b3afc4 include: Avoid including unnecessary Windows headers.
We only require a few types and declarations.
2023-06-28 21:41:14 +02:00
Conor McCarthy
08cece3a92 vkd3d: Print the thread id in trace messages. 2023-06-28 21:40:40 +02:00
Conor McCarthy
de25e88901 vkd3d-shader/dxil: Read and validate global abbreviated operands. 2023-06-28 21:40:37 +02:00
Conor McCarthy
e9a8bfb2c4 vkd3d-shader/dxil: Read and validate local abbreviated operands. 2023-06-28 21:40:36 +02:00
Conor McCarthy
8c7704bb78 vkd3d-compiler: Introduce a dxbc-dxil source type. 2023-06-28 21:40:36 +02:00
Conor McCarthy
d3e6a3a78f include: Introduce a function to detect the DXBC source type. 2023-06-28 21:40:36 +02:00
Conor McCarthy
6775f7ba66 vkd3d-shader/dxil: Read and validate DXIL bitcode unabbreviated blocks. 2023-06-28 21:40:34 +02:00
Zebediah Figura
0d2f2e1860 tests: Move HLSL tests to a subdirectory. 2023-06-28 21:40:32 +02:00
Nikolay Sivov
69f32796b0 vkd3d-shader: Unify static string arrays initialization pattern. 2023-06-28 21:40:21 +02:00
Zebediah Figura
9ccba35dde vkd3d-shader/hlsl: Store the fields of struct parse_if_body as hlsl_block pointers. 2023-06-28 21:40:18 +02:00
Zebediah Figura
8fa1750206 vkd3d-shader/hlsl: Store the "instrs" field of struct parse_initializer as a hlsl_block pointer. 2023-06-28 21:40:16 +02:00
Zebediah Figura
7d521db3db vkd3d-shader/hlsl: Merge the "discard_statement" rule into "jump_statement". 2023-06-28 21:40:15 +02:00
Zebediah Figura
588784e4dc vkd3d-shader/hlsl: Use add_unary_arithmetic_expr() in the subtraction rule. 2023-06-28 21:40:14 +02:00
Zebediah Figura
b4bf5af475 vkd3d-shader/hlsl: Factor out add_binary_expr_merge(). 2023-06-28 21:40:12 +02:00
Nikolay Sivov
3aee386e2f tests: Add another test for register reservation. 2023-06-27 22:34:42 +02:00
Zebediah Figura
69ecfdfb0b tests: Use compare_uint() in compare_float().
Comparing the result of abs() is broken in the case that x - y == INT_MIN.
2023-06-27 22:34:37 +02:00
Giovanni Mascellani
bdfec4886d vkd3d-shader/hlsl: Fold logical expressions. 2023-06-27 22:34:33 +02:00
Giovanni Mascellani
5a05fabe62 vkd3d-shader/hlsl: Fold floating point minimum expressions. 2023-06-27 22:34:30 +02:00
Giovanni Mascellani
2a2943c2cf vkd3d-shader/hlsl: Fold floating point maximum expressions. 2023-06-27 22:34:29 +02:00
Giovanni Mascellani
358d656262 vkd3d-shader/hlsl: Fold greater-than-or-equal comparisons. 2023-06-27 22:34:28 +02:00
Giovanni Mascellani
bf452b5907 vkd3d-shader/hlsl: Fold less-than comparisons. 2023-06-27 22:34:27 +02:00
Giovanni Mascellani
488af14144 vkd3d-shader/hlsl: Fold equality comparisons. 2023-06-27 22:34:25 +02:00
Giovanni Mascellani
6c9f6d0fcf vkd3d-shader/hlsl: Sort constant folding helpers alphabetically. 2023-06-27 22:34:24 +02:00
Nikolay Sivov
4ed60cda13 vkd3d-shader: Remove extra newlines from compiler messages. 2023-06-27 22:34:19 +02:00
Conor McCarthy
c4a8e06abf configure: Pass the correct number of parameters for the __atomic_exchange_n() check. 2023-06-27 22:34:10 +02:00
Nikolay Sivov
9ccf291971 vkd3d-shader/hlsl: Use profile version testing helpers in more places. 2023-06-27 22:34:05 +02:00
Nikolay Sivov
5c02e12187 vkd3d-shader/hlsl: Make sample count optional for SM4.1+.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-06-27 22:34:03 +02:00
Conor McCarthy
3aa83e877d vkd3d: Append CopyTileMappings() commands to the command queue op array. 2023-06-27 22:33:58 +02:00
Conor McCarthy
3935e8647f vkd3d: Append UpdateTileMappings() commands to the command queue op array. 2023-06-27 22:33:58 +02:00
Conor McCarthy
e98e6c9b53 vkd3d: Add missing const attributes to ID3D12CommandQueue::UpdateTileMappings() parameters. 2023-06-27 22:33:58 +02:00
Conor McCarthy
5ccadd07f1 vkd3d: Validate plane count for tiled textures. 2023-06-27 22:33:58 +02:00
Conor McCarthy
0b67481496 vkd3d: Validate tiled resources tier for 3D textures. 2023-06-27 22:33:58 +02:00
Conor McCarthy
1a0d85b8d6 vkd3d: Validate tiled resources support during reserved resource creation.
Check directly for Vulkan support because the D3D12 tiled resources
tier may in future be modified by a config option.
2023-06-27 22:33:57 +02:00
Conor McCarthy
e93f2e7746 vkd3d: Always pass null heap properties to vkd3d_create_image() for sparse images. 2023-06-27 22:33:57 +02:00
Conor McCarthy
9532ac5f84 vkd3d: Check sparse image format is supported.
Based on code by Jan Sikorski.
2023-06-27 22:33:55 +02:00
Nikolay Sivov
861078d63a vkd3d-shader/hlsl: Handle 'texkill' discard type for sm4+.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-06-27 22:33:50 +02:00
Nikolay Sivov
8d84e206ab vkd3d-shader/hlsl: Parse clip() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-06-27 22:33:48 +02:00
Nikolay Sivov
6ef0213135 tests: Add some tests for clip().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-06-27 22:33:48 +02:00
Nikolay Sivov
b40179da3a vkd3d-shader/hlsl: Add a parameter for jump nodes and use it for 'discard'. 2023-06-27 22:33:47 +02:00
Zebediah Figura
7e1fcdca89 vkd3d-shader: Synthesize signatures for d3dbc shaders. 2023-06-27 22:33:41 +02:00
Zebediah Figura
20190a1388 vkd3d-shader: Introduce an API to retrieve all signatures from DXBC shaders. 2023-06-27 22:33:41 +02:00
Zebediah Figura
7b9eb8d189 vkd3d-shader: Introduce documented semantics for the target type and other data passed to vkd3d_shader_scan().
Passing VKD3D_SHADER_TARGET_NONE was actually already allowed.
2023-06-27 22:33:39 +02:00
Stefan Dösinger
5e88ab22aa vkd3d-shader/hlsl: Make sure variants is initialized in declare_predefined_types().
MSVC is too stupid to see it is unused when n_variants=0.
2023-06-27 22:33:31 +02:00
Henri Verbeet
771e442af1 Release 1.8. 2023-06-22 22:00:20 +02:00
Henri Verbeet
e17ee34b92 build: List tests/object-parameters.shader_test before tests/object-references.shader_test. 2023-06-22 22:00:20 +02:00
Nikolay Sivov
c8ffe8e1a8 vkd3d-shader/hlsl: Don't report a register type mismatch for unused reserved variables. 2023-06-22 22:00:19 +02:00
Zebediah Figura
d6ac823dd6 vkd3d-shader/hlsl: Don't set "allocated" for unused reserved variables. 2023-06-22 22:00:17 +02:00
Zebediah Figura
1c1f1094a5 vkd3d-shader/hlsl: Handle reserved vars specially in get_allocated_object(). 2023-06-22 22:00:16 +02:00
Nikolay Sivov
883ab880e3 tests: Add more tests for unused registers with a reservation.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-06-22 22:00:16 +02:00
Francisco Casas
c1ca0dafe8 vkd3d-shader/d3dbc: Avoid hlsl_type_get_regset() in d3dbc.c.
In SM1 we can expect all variables to always belong to a single regset.
structs in particular, should always be allocated to HLSL_REGSET_NUM,
since they are only allowed if all their components are numeric.

We are not covering the structs case because of the use of
hlsl_type_get_regset(), which is currently not defined for structs.

So the current shader

    struct
    {
        float4 a;
        float4 b;
    } apple;

    float4 main() : sv_target
    {
        return apple.a + apple.b;
    }

fails with

    vkd3d/libs/vkd3d-shader/hlsl.c:224: Aborting, reached unreachable code.

The solution is to iterate over all regsets to find the one where the
variable is allocated (if any), and ignore all others.
2023-06-22 22:00:14 +02:00
Conor McCarthy
bce2a898b3 vkd3d-shader/spirv: Take ownership of the shader signatures in spirv_compiler_create().
Fixes leakage of the replacement elements in shader_signature_merge().
2023-06-19 22:44:07 +02:00
Zebediah Figura
df0a031ad8 vkd3d-shader/spirv: Retrieve input sysvals from the signature for geometry shaders as well.
This only affects clip and cull distances. The HLSL compiler emits these using
dcl_input, but the previous shader (vertex or TES) will write them as a SPIRV
builtin, and hence we want to read this as a SPIRV builtin as well.

This fixes validation errors in Wine's test_clip_distance().
2023-06-12 22:50:19 +02:00
Nikolay Sivov
d856be0519 vkd3d-shader/hlsl: Handle static constants in array size expressions. 2023-06-12 22:50:12 +02:00
Nikolay Sivov
38c89442ac tests: Add a test for array size expressions using static constants. 2023-06-12 22:50:12 +02:00
Nikolay Sivov
99314b6340 vkd3d-shader/hlsl: Store static initialization instructions in a block. 2023-06-12 22:50:11 +02:00
Francisco Casas
5dee6561c2 vkd3d-shader/hlsl: Fold redundant casts again after lower narrowing casts.
lower_narrowing_casts() currently creates a new cast calling
hlsl_new_cast(). This cast may be redundant, but it is not folded, which
is making SM1 emit an unnecessary fixme in some shaders:

    Aborting due to not yet implemented feature: SM1 "cast" expression.

Other passes that call hlsl_new_cast() are lower_int_division() and
lower_int_modulus(), so the new fold_redundant_casts() pass is called
after these as well.
2023-06-08 23:21:40 +02:00
Zebediah Figura
f34b107faf vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_constant(). 2023-06-08 18:50:35 +02:00
Zebediah Figura
740b0ad807 vkd3d-shader/hlsl: Pass a hlsl_constant_value pointer to hlsl_new_constant(). 2023-06-08 18:50:34 +02:00
Zebediah Figura
79f443d131 vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_bit_or(). 2023-06-08 18:50:32 +02:00
Zebediah Figura
1049f489bb vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_bit_and(). 2023-06-08 18:50:31 +02:00
Zebediah Figura
a7a09ac5ef vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_bit_xor(). 2023-06-08 18:50:30 +02:00
Zebediah Figura
974528cbe3 vkd3d-shader/hlsl: Only read used coordinates in encode_texel_offset_as_aoffimmi().
The V and W offsets may be uninitialized, which may spuriously trigger "out of range" errors.
2023-06-08 18:50:28 +02:00
Zebediah Figura
7b476573ff vkd3d-shader/hlsl: Use the writemask to map the coords swizzle for load instructions.
Instead of modifying the swizzle after calling sm4_src_from_node().

This fixes the case where sm4_src_from_node() returns an immediate constant.

Fixes: a471c5567a
2023-06-08 18:50:26 +02:00
Francisco Casas
ebf7573571 vkd3d-shader/hlsl: Support non-constant vector indexing.
Non-constant vector indexing is not solved with relative addressing
in the register indexes because this indexation cannot be at the level
of register-components.

Mathematical operations must be used instead.
2023-06-07 20:48:59 +02:00
Francisco Casas
6cfa8cf859 vkd3d-shader/hlsl: Lower dot for non-float types. 2023-06-07 20:48:58 +02:00
Francisco Casas
441902bb85 vkd3d-shader/hlsl: Introduce transform_derefs(). 2023-06-07 20:48:57 +02:00
Francisco Casas
f24598c9a0 tests: Test indexing temps. 2023-06-07 20:48:57 +02:00
Francisco Casas
8d7cc8c84e tests: Test non-constant vector indexing. 2023-06-07 20:48:55 +02:00
Nikolay Sivov
82ddc6b417 vkd3d-shader/hlsl: Fix sampler type used for samplerCUBE. 2023-06-05 22:27:36 +02:00
Nikolay Sivov
ccad49d486 vkd3d-shader/d3d-asm: Fix 3D sampler declaration instruction name. 2023-06-05 22:27:33 +02:00
Giovanni Mascellani
7c360330d7 vkd3d-shader/tpf: Do not emit HLSL_IR_CONSTANT instructions.
Since constants are now inlined.
2023-05-29 20:21:29 +02:00
Giovanni Mascellani
a471c5567a vkd3d-shader/tpf: Emit constant values inline. 2023-05-29 20:21:27 +02:00
Giovanni Mascellani
a7de09d418 vkd3d-shader/tpf: Move sm4_src_from_constant_value() above.
So that it can be used by sm4_src_from_node() in later commits.
2023-05-29 20:21:25 +02:00
Giovanni Mascellani
4ecd3af2af vkd3d-shader/tpf: Use a semicolon to separate statements. 2023-05-29 20:21:23 +02:00
Nikolay Sivov
a2e85a8a76 vkd3d-shader/hlsl: Parse SampleCmpLevelZero() method. 2023-05-29 20:21:17 +02:00
Nikolay Sivov
c33219c97b vkd3d-shader/tpf: Write out comparison mode sampler declarations and corresponding sampling instruction. 2023-05-29 20:21:16 +02:00
Nikolay Sivov
2fd3550ba6 vkd3d-shader/hlsl: Parse SampleCmp() method. 2023-05-29 20:21:14 +02:00
Nikolay Sivov
7c94705c54 vkd3d-shader/hlsl: Parse SamplerComparisonState objects. 2023-05-29 20:21:11 +02:00
Nikolay Sivov
efe107d231 vkd3d-shader/hlsl: Use a function table for object methods handlers. 2023-05-29 20:21:10 +02:00
Nikolay Sivov
87cd3f872b vkd3d-shader/hlsl: Move object type checks to methods handlers. 2023-05-29 20:21:07 +02:00
Ethan Lee
aa17d139be tests: Add a test for arrays with an expression as the index.
Currently, the compiler requires that dereferences be HLSL_IR_CONSTANT, so that
it can compute the offset at compile time. However, scenarios such as this test
will produce a dereference with HLSL_IR_EXPR, which will generate an error.

Passing this test in particular will require adding support for SM4 relative
addressing, as well as support for non-constant indexing in general.

Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-05-29 20:21:01 +02:00
Jan Sikorski
bb680e73de vkd3d-shader/spirv: Ensure that the OpLabel emitted vkd3d_spirv_builder_begin_main_function() gets terminated. 2023-05-26 19:11:55 +02:00
Zebediah Figura
b453a0acd6 vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_abs(). 2023-05-26 19:11:46 +02:00
Zebediah Figura
c805eb1191 vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_min(). 2023-05-26 19:11:44 +02:00
Zebediah Figura
aa82f61ef3 vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_max(). 2023-05-26 19:11:42 +02:00
Zebediah Figura
ad0ab664d2 vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_mod(). 2023-05-26 19:11:39 +02:00
Zebediah Figura
c8b7dbebe4 vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_div(). 2023-05-26 19:11:36 +02:00
Henri Verbeet
133421a38c vkd3d: Avoid redundantly initialising "descriptors" in d3d12_desc_flush_vk_heap_updates_locked().
As pointed out by Andrey Gusev.
2023-05-26 19:11:26 +02:00
Conor McCarthy
f4778b727d vkd3d-shader/spirv: Use the register index count in shader_register_clone_relative_addresses(). 2023-05-26 19:11:15 +02:00
Conor McCarthy
4a64cf74c3 vkd3d-shader/spirv: Use the register index count in I/O relative address assertions. 2023-05-26 19:11:07 +02:00
Conor McCarthy
06dd0ccd4c vkd3d-shader/spirv: Use the register index count in I/O register assertions. 2023-05-26 19:11:03 +02:00
Conor McCarthy
178a7677e2 vkd3d-shader/spirv: Use the register index count in shader_register_get_io_indices(). 2023-05-26 19:11:02 +02:00
Conor McCarthy
d46250a59b vkd3d-shader/spirv: Use the register index count in default register dereferences. 2023-05-26 19:11:00 +02:00
Conor McCarthy
a2b3f70d8e vkd3d-shader/spirv: Use the register index count in aggregate register dereferences. 2023-05-26 19:10:58 +02:00
Conor McCarthy
ad08864134 vkd3d-shader/spirv: Use the register index count in spirv_compiler_get_register_name(). 2023-05-26 19:10:56 +02:00
Conor McCarthy
b3927726cc vkd3d-shader/spirv: Use the register index count in non-I/O variable registers in vkd3d_symbol_make_register(). 2023-05-26 19:10:54 +02:00
Conor McCarthy
ec5f195b6b vkd3d-shader/spirv: Use the register index count in I/O registers in vkd3d_symbol_make_register(). 2023-05-26 19:10:52 +02:00
Conor McCarthy
532fe01818 vkd3d-shader/spirv: Set the register index count in spirv_compiler_emit_default_control_point_phase(). 2023-05-26 19:10:49 +02:00
Conor McCarthy
9c6040df02 vkd3d-shader/spirv: Set the register index count in spirv_compiler_emit_dcl_indexable_temp(). 2023-05-26 19:10:47 +02:00
Conor McCarthy
bf1ecc0f60 vkd3d-shader/spirv: Set the register index count in spirv_compiler_emit_hull_shader_builtins(). 2023-05-26 19:10:33 +02:00
Conor McCarthy
7e58511b76 vkd3d-shader/spirv: Set the register index count in spirv_compiler_get_invocation_id(). 2023-05-26 19:10:30 +02:00
Ethan Lee
ea7d8c65bd vkd3d-shader/tpf: Add support for emitting sample_l instructions.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-05-24 22:00:41 +02:00
Conor McCarthy
6835e8176f vkd3d-shader/ir: Normalise signatures and input/output registers to the Shader Model 6 pattern.
In Shader Model 6 each signature element can span a range of register
indices, or 'rows', and system values do not share a register index with
non-system values. Inputs and outputs are referenced by element index
instead of register index. This patch merges multiple signature elements
into a single element under the following conditions:

- The register index in a load or store is specified dynamically by
  including a relative address parameter with a base register index. The
  dcl_index_range instruction is used to identify these.
- A register declaration is split across multiple elements which declare
  different components of the register.
- A patch constant function writes tessellation factors. These are an
  array in SPIR-V, but in SM 5.x each factor is declared as a separate
  register, and these are dynamically indexed by the fork/join instance
  id. Elimination of multiple fork/join phases converts the indices to
  constants, but merging the signature elements into a single arrayed
  element matches the SPIR-V output.

All references to input/output register indices are converted to element
indices. If a relative address is present, the element index is moved up
a slot so it cannot be confused with a constant offset. Existing code
only handles register index relative addressing for tessellation factors.
This patch adds generic support for it.
2023-05-24 22:00:29 +02:00
Conor McCarthy
110e48e54d vkd3d-shader/ir: Eliminate struct vkd3d_shader_normaliser. 2023-05-24 22:00:28 +02:00
Conor McCarthy
31682c52c7 vkd3d-shader/spirv: Support emitting multi-dimensional array variables. 2023-05-24 22:00:27 +02:00
Francisco Casas
e060773c19 vkd3d-shader/hlsl: Extend the liveness of nodes produced outside loops.
Otherwise, it is possible that the register used by the temp is
overridden by a subsequent instruction within the same loop.
2023-05-24 22:00:21 +02:00
Francisco Casas
fbd2df2ad5 tests: Add minimal tests for temp lifetimes within a loop. 2023-05-24 22:00:19 +02:00
Zebediah Figura
855bb71f6d vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_nequal(). 2023-05-23 21:08:22 +02:00
Zebediah Figura
d565caafb5 vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_mul(). 2023-05-23 21:08:21 +02:00
Zebediah Figura
623cd94997 vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_add(). 2023-05-23 21:08:20 +02:00
Zebediah Figura
7d9b24fe11 vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_neg(). 2023-05-23 21:08:19 +02:00
Zebediah Figura
eb04829e66 vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_cast(). 2023-05-23 21:08:17 +02:00
Ethan Lee
24d4ab7fb3 vkd3d-shader/hlsl: Add support for SampleGrad() method.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-05-23 21:07:49 +02:00
Ethan Lee
c3f10fe271 tests: Add a test for SampleGrad() method.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-05-23 21:07:47 +02:00
Nikolay Sivov
1af662ae50 tests: Add RWBuffer writing test.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:36 +02:00
Zebediah Figura
66dab357eb tests: Add support for UAV buffers in the d3d11 runner.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:36 +02:00
Nikolay Sivov
f470c00453 tests: Add support for UAV buffers to d3d12 runner.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:36 +02:00
Nikolay Sivov
74c0ad0a7a tests: Rename readback helper to be more generic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:28 +02:00
Nikolay Sivov
a4ebde202a tests: Add support for UAV buffers in Vulkan runner.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:28 +02:00
Nikolay Sivov
cf8cacd336 vkd3d-shader/hlsl: Improve UAV format type checking for buffer types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:27 +02:00
Nikolay Sivov
cff22ecde8 vkd3d-shader/hlsl: Add support for writing RWStructuredBuffer declarations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:26 +02:00
Nikolay Sivov
3de824bfd8 vkd3d-shader/hlsl: Add support for RWBuffer object.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:24 +02:00
Nikolay Sivov
44a90f5d41 vkd3d-shader: Fix dcl_uav_typed_* formatting.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:24 +02:00
Ethan Lee
fb9328d030 vkd3d-shader/hlsl: Fold constant integral abs().
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-05-22 22:03:18 +02:00
Nikolay Sivov
dfa0076473 vkd3d-shader/hlsl: Add support for sample index argument in Load(). 2023-05-22 22:03:12 +02:00
Nikolay Sivov
dc41444941 vkd3d-shader/hlsl: Convert ternary operator true/false values to a common type. 2023-05-09 21:51:46 +02:00
Nikolay Sivov
a064009d3b tests: Simplify conditional test. 2023-05-09 21:51:46 +02:00
Conor McCarthy
be4a71da7d vkd3d-shader/tpf: Validate input and output index ranges for default control point phases. 2023-05-09 21:51:33 +02:00
Conor McCarthy
3e50c4d13b vkd3d-shader/tpf: Remove an unnecessary carriage return from a parser error message. 2023-05-09 21:51:32 +02:00
Conor McCarthy
6dd1b01284 vkd3d-shader/tpf: Validate index range declarations. 2023-05-09 21:51:31 +02:00
Conor McCarthy
d565fbdcd6 vkd3d-shader/tpf: Validate input/output registers. 2023-05-09 21:51:29 +02:00
Conor McCarthy
2166088b0b vkd3d-shader/tpf: Validate signature element masks. 2023-05-09 21:51:28 +02:00
Conor McCarthy
b8e6482365 vkd3d-shader/tpf: Validate signature element register indices. 2023-05-09 21:51:19 +02:00
Conor McCarthy
adf7db021c vkd3d-shader/tpf: Validate input/output register index counts. 2023-05-09 21:51:17 +02:00
Zebediah Figura
b1bc4044ae vkd3d-shader/hlsl: Use %option nodefault in the lexer. 2023-05-09 21:51:09 +02:00
Zebediah Figura
600fdcd112 vkd3d-shader/hlsl: Lex invalid characters in #line directives.
Avoid letting them fall through to the default rule.
2023-05-09 21:51:08 +02:00
Zebediah Figura
7b8845474d vkd3d-shader/preproc: Use %option nodefault in the lexer. 2023-05-09 21:51:06 +02:00
Zebediah Figura
871cf0b4b5 vkd3d-shader/preproc: Ignore newlines in C comments.
Avoid letting them fall through to the default rule.
2023-05-09 21:51:05 +02:00
Zebediah Figura
ddbfd88e74 vkd3d-shader/preproc: Lex whitespace and invalid characters in #include and #line directives.
Avoid letting them fall through to the default rule.

A syntax error will be emitted by the parser.
2023-05-09 21:51:01 +02:00
Zebediah Figura
da7670f7c8 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from add_conditional(). 2023-05-09 21:50:37 +02:00
Zebediah Figura
39bbac3cca vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_uint_constant(). 2023-05-09 21:50:36 +02:00
Zebediah Figura
b991f98e2f vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_swizzle(). 2023-05-09 21:50:35 +02:00
Zebediah Figura
306ae40696 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_store_index(). 2023-05-09 21:50:34 +02:00
Zebediah Figura
29a2b87f54 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_simple_store(). 2023-05-09 21:50:33 +02:00
Zebediah Figura
145a2dfd2d vkd3d-shader/hlsl: Return bool from hlsl_new_store_component(). 2023-05-09 21:50:31 +02:00
Zebediah Figura
6129399b4f tests: Add a test for SampleBias() with multiple mipmap levels. 2023-05-08 20:24:15 +02:00
Zebediah Figura
4ec60707e2 tests: Add a test for sampling from nonzero mipmap levels. 2023-05-08 20:24:15 +02:00
Zebediah Figura
e3eb4fc5eb tests: Add a test for loading from nonzero mipmap levels. 2023-05-08 20:24:15 +02:00
Zebediah Figura
c940486a89 tests/shader_runner: Add support for creating mipmapped textures. 2023-05-08 20:24:15 +02:00
Francisco Casas
fd38c58112 vkd3d-shader/hlsl: Introduce hlsl_calloc().
This is just a wrapper of vkd3d_calloc(), that has the advantage of
checking for multiplication overflow.
2023-05-08 20:24:15 +02:00
Francisco Casas
ef7cf9b1ad vkd3d-shader/hlsl: Support resource arrays when writting SM4.
The new fixmes can be triggered in presence of object components within
structs (for SM5).

In shaders such as this one:

    struct apple
    {
        Texture2D tex : TEX;
        float4 color : COLOR;
    };

    float4 main(struct apple input) : sv_target
    {
        return input.tex.Load(int3(1, 2, 3));
    }

Or this one:

    struct
    {
        Texture2D tex;
        float4 color;
    } s;

    float4 main() : sv_target
    {
        return s.tex.Load(int3(1, 2, 3));
    }
2023-05-08 20:24:15 +02:00
Francisco Casas
a91e6d4563 vkd3d-shader/hlsl: Write resource loads in SM1. 2023-05-08 20:24:15 +02:00
Francisco Casas
96c844ffb8 vkd3d-shader/hlsl: Write sampler declarations in SM1. 2023-05-08 20:24:15 +02:00
Francisco Casas
3e9a9c5051 vkd3d-shader/hlsl: Track objects sampling dimension. 2023-05-08 20:24:15 +02:00
Francisco Casas
4dba38e6c8 vkd3d-shader/hlsl: Track object components usage and allocate registers accordingly. 2023-05-08 20:24:14 +02:00
Francisco Casas
7c2ac5b098 tests: Test objects as parameters. 2023-05-08 20:24:14 +02:00
Francisco Casas
6f71077e3e vkd3d-shader/hlsl: Skip object components when creating input/output copies. 2023-05-08 20:22:19 +02:00
Francisco Casas
4413f6b64b vkd3d-shader/hlsl: Add fixme for uniform copies for objects within structs. 2023-05-08 20:22:17 +02:00
Francisco Casas
69ff249ef4 vkd3d-shader/hlsl: Support multiple-register variables in object regsets.
Variables that contain more than one object (arrays or structs) require
the allocation of contiguous registers in the respective object
register spaces.
2023-05-08 20:22:14 +02:00
Francisco Casas
9a8a440b9b tests: Add additional texture array register reservation tests. 2023-05-08 20:22:14 +02:00
Conor McCarthy
f039c86aac vkd3d: Create smaller UAV-only descriptor pools in the allocator if Vulkan-backed heaps are enabled.
In this case d3d12_command_allocator_allocate_descriptor_set() is
only called for clearing UAVs. This helps on platforms with limited
descriptor maximum counts.
2023-05-08 20:22:02 +02:00
Nikolay Sivov
7516adeeae vkd3d-shader/hlsl: Add support for fmod() intrinsic. 2023-05-08 20:21:52 +02:00
Zebediah Figura
8b57a612d7 vkd3d-shader/hlsl: Map the colour output for ps_1_* to r0. 2023-05-03 21:12:39 +02:00
Zebediah Figura
b2959739ed vkd3d-shader/hlsl: Rewrite the register allocator to allow allocating in multiple passes.
We will need this in order to allocate some "special" registers: ps_1_* output, sincos output, etc.
2023-05-03 21:12:38 +02:00
Zebediah Figura
71d8ff85c6 vkd3d-shader/hlsl: Avoid leaking the allocator register map in allocate_const_registers(). 2023-05-03 21:12:37 +02:00
Zebediah Figura
c57ac0b207 vkd3d-shader/hlsl: Rename struct liveness to struct register_allocator. 2023-05-03 21:12:34 +02:00
Conor McCarthy
7917a68241 tests/d3d12: Test register relative addressing in vertex and pixel shaders. 2023-05-03 21:12:09 +02:00
Conor McCarthy
a0a18b1620 vkd3d-shader: Introduce an internal shader signature structure.
A register count is required for Shader Model 6 signatures, including
those normalised from earlier models.
2023-05-03 21:12:07 +02:00
Conor McCarthy
5ae068168c vkd3d-shader/tpf: Return an error from vkd3d_shader_sm4_parser_create() if the parser failed. 2023-05-03 21:12:06 +02:00
Conor McCarthy
85eb231492 vkd3d-shader/d3dbc: Return an error from vkd3d_shader_sm1_parser_create() if the parser failed. 2023-05-03 21:12:03 +02:00
Francisco Casas
34ddc13390 vkd3d-shader/hlsl: Don't keep the implicit mipmap level on hlsl_ir_index. 2023-05-03 21:11:59 +02:00
Francisco Casas
4aaf6b8895 vkd3d-shader/hlsl: Use hlsl_ir_index for resource access.
This patch makes index expressions on resources hlsl_ir_index nodes
instead of hlsl_ir_resource_load nodes, because it is not known if they
will be used later as the lhs of an hlsl_ir_resource_store.

For now, the only benefit is consistency.
2023-05-03 21:11:56 +02:00
Conor McCarthy
e2dac061e2 vkd3d: Do not reset the descriptor heap count unless full or the command list is reset.
The same heaps must be flushed again if the command list is executed again
without a reset.
2023-05-02 20:46:23 +02:00
Nikolay Sivov
87037d3748 vkd3d-shader/hlsl: Implement asfloat().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-02 20:46:16 +02:00
Nikolay Sivov
3f90a0e671 tests: Fix a typo in asuint() test shader. 2023-05-02 20:46:16 +02:00
Nikolay Sivov
7d41cf4440 vkd3d-shader/hlsl: Partially implement static expressions evaluation. 2023-05-02 20:46:08 +02:00
Zebediah Figura
6de904b448 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_resource_store(). 2023-05-02 20:46:03 +02:00
Zebediah Figura
3cc18f1e9f vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_resource_load(). 2023-05-02 20:46:02 +02:00
Zebediah Figura
8485b2ee95 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_loop(). 2023-05-02 20:46:00 +02:00
Zebediah Figura
3ca9656e84 vkd3d-shader/hlsl: Pass an hlsl_block pointer to hlsl_new_loop(). 2023-05-02 20:45:59 +02:00
Zebediah Figura
e848c57b46 vkd3d-shader/hlsl: Reuse the "init" instruction list if possible in create_loop(). 2023-05-02 20:45:57 +02:00
Henri Verbeet
3f8aa0e272 vkd3d-shader/d3d-asm: Rename trace.c to d3d_asm.c. 2023-05-02 20:45:33 +02:00
Henri Verbeet
73dc62aebf vkd3d-shader: Get rid of the unused vkd3d_shader_src_param_entry structure. 2023-05-02 20:45:27 +02:00
Francisco Casas
abb207fab0 vkd3d-shader/hlsl: Always specify resource on intrinsic_tex().
Otherwise, in the added test, we get:

vkd3d-compiler: vkd3d-shader/hlsl.c:452: hlsl_init_deref_from_index_chain: Assertion `chain' failed.

because on the path that triggers the following error:

E5002: Wrong type for argument 1 of 'tex3D': expected 'sampler' or 'sampler3D', but got 'sampler2D'.

a NULL params.resource is passed to hlsl_new_resource_load() and
then to hlsl_init_deref_from_index_chain().
2023-05-01 22:18:46 +02:00
Ethan Lee
5d735f3b0e vkd3d-shader/hlsl: Add support for sign() intrinsic.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-05-01 22:18:41 +02:00
Ethan Lee
109f7094bc tests: Add tests for sign() intrinsic.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-05-01 22:18:41 +02:00
Zebediah Figura
6e677def71 vkd3d-shader/hlsl: Normalize bools when loading from uniforms or vertex input. 2023-05-01 22:18:36 +02:00
Zebediah Figura
834497d5ac vkd3d-shader/hlsl: Introduce an sm4_src_from_constant_value() helper. 2023-05-01 22:18:35 +02:00
Zebediah Figura
0a44e6043e vkd3d-shader/hlsl: Put the hlsl_ir_constant value in a structure. 2023-05-01 22:18:33 +02:00
Zebediah Figura
3cce4e70e9 tests: Test bool semantics. 2023-05-01 22:18:33 +02:00
Zebediah Figura
8b4e70dfee tests: Test casting from a bool uniform. 2023-05-01 22:18:33 +02:00
Francisco Casas
dcd991deda vkd3d-shader/hlsl: Consider duplicated input semantic types equivalent in SM1. 2023-05-01 22:18:27 +02:00
Francisco Casas
34431239a5 vkd3d-shader/hlsl: Handle possibly different types in input semantic var load.
Since in SM1 all vector types use 4 register components, and since SM1
doesn't consider vectors of different dimx incompatible, it is necessary
to ensure that the semantic var is created with dimx=4, and to add a
cast node.
2023-05-01 22:18:26 +02:00
Francisco Casas
537d7c27a2 vkd3d-shader/hlsl: Error out when a semantic is used with incompatible types.
Considering row vectors from row_major matrices as having a different
layout as regular vectors, and error out in that case, is left as todo.
2023-05-01 22:18:24 +02:00
Francisco Casas
d96e9665b1 vkd3d-shader/hlsl: Error out when an output semantic is used more than once.
The use of the hlsl_semantic.reported_duplicated_output_next_index field
allows reporting multiple overlapping indexes, such as in the following
vertex shader:

    void main(out float1x3 x : OVERLAP0, out float1x3 y : OVERLAP1)
    {
        x = float3(1.0, 2.0, 3.2);
        y = float3(5.0, 6.0, 5.0);
    }

    apple.hlsl:1:41: E5013: Output semantic "OVERLAP1" is used multiple times.
    apple.hlsl:1:13: First use of "OVERLAP1" is here.
    apple.hlsl:1:41: E5013: Output semantic "OVERLAP2" is used multiple times.
    apple.hlsl:1:13: First use of "OVERLAP2" is here.

While at the same time avoiding reporting overlaps more than once for
large arrays:

    struct apple
    {
        float2 p : sv_position;
    };

    void main(out apple aps[4])
    {
    }

    apple.hlsl:3:8: E5013: Output semantic "sv_position0" is used multiple times.
    apple.hlsl:3:8: First use of "sv_position0" is here.
2023-05-01 22:18:22 +02:00
Francisco Casas
edc72fdefc vkd3d-shader/hlsl: Support semantics for array types. 2023-05-01 22:18:21 +02:00
Francisco Casas
a488889494 vkd3d-shader/hlsl: Don't create semantic vars more than once. 2023-05-01 22:18:20 +02:00
Francisco Casas
b589c2b32d vkd3d-shader/hlsl: Move get_array_size() and get_array_type() to hlsl.c. 2023-05-01 22:18:19 +02:00
Francisco Casas
d5068fd3ff tests: Test duplicated semantics. 2023-05-01 22:18:19 +02:00
Francisco Casas
f1276f9fb9 tests: Test array types with semantics. 2023-05-01 22:18:19 +02:00
Francisco Casas
61c72a4fd1 vkd3d-shader/hlsl: Avoid invalid input/output copies for non-numeric types. 2023-05-01 22:18:17 +02:00
Francisco Casas
627678a632 tests: Map unindentified hrs on compilation. 2023-05-01 22:18:17 +02:00
Francisco Casas
9cc1c7fe9d tests: Allow invalid vertex shader tests. 2023-05-01 22:18:17 +02:00
Francisco Casas
877fd3f0b4 tests: Expect S_OK result on [vertex shader]. 2023-05-01 22:18:16 +02:00
Nikolay Sivov
7ba373946b vkd3d-shader/hlsl: Implement D3DCOLORtoUBYTE4() function. 2023-04-28 21:04:13 +02:00
Nikolay Sivov
4b3707aeb4 vkd3d-shader/hlsl: Partially implement trunc().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-28 21:04:11 +02:00
Conor McCarthy
5366ca7001 vkd3d: Synchronise concurrent descriptor heap binding by multiple command lists.
It is possible for multiple command lists to use the same heap, and
submit it simultaneously to multiple d3d12 queues.
2023-04-28 21:04:02 +02:00
Conor McCarthy
fa63da6030 vkd3d: Track all descriptor heaps bound during command list recording and flush their writes.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54895
2023-04-28 21:04:02 +02:00
Ethan Lee
d3876e49bc tests: Add tests for ddx(), ddy() intrinsics.
Thanks to Giovanni for the second set of tests! Note that the
tolerance for the final pixel was set much higher than the others;
this test seems to be an issue for some devices (in my case, a 7900
XTX running RADV).

Co-authored-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-04-28 21:03:43 +02:00
Ethan Lee
138c32ce88 vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.
SPIR-V already handled DSX/DSY, so only D3DBC/TPF needed new case blocks.

Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-04-28 21:03:40 +02:00
Nikolay Sivov
af4bb03795 vkd3d-shader/hlsl: Implement SampleBias() method.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:55 +02:00
Nikolay Sivov
c166ab9727 vkd3d-shader/hlsl: Add separate helpers to generate object methods.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:53 +02:00
Nikolay Sivov
4fe4784e8a tests: Add a simple test for "discard".
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:52 +02:00
Ethan Lee
e541e71532 tests: Remove rtv clears in Vulkan runner.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:52 +02:00
Nikolay Sivov
c74d148cbe tests: Remove rtv clears in d3d12 runner.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:52 +02:00
Nikolay Sivov
59c63ec584 vkd3d-shader/hlsl: Handle discard statement.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:50 +02:00
Nikolay Sivov
6da7d16d4c vkd3d-shader/trace: Add separate id for discard.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-04-26 22:46:49 +02:00
Conor McCarthy
06cc2e1aee vkd3d: Collect multiple descriptor writes in a buffer and update in one call.
Reduces the cost of calling vkUpdateDescriptorSets() via winevulkan
and its thunks. The performance gain can be as high as 20%.
2023-04-25 22:20:17 +02:00
Conor McCarthy
f50e53e7c9 vkd3d: Use atomic exchange for descriptor writes.
The descriptor component of struct d3d12_desc is replaced with a union
containing a pointer which can be swapped out using
InterlockedExchangePointer(). To make it safe to increment the refcount
of such an object it is necessary to cache freed objects. Elimination
of the descriptor mutexes on games which use multithreaded descriptor
writes nearly doubles framerate on recent hardware.
2023-04-25 22:20:15 +02:00
Conor McCarthy
e63201a7a3 vkd3d: Delay writing Vulkan descriptors until submitted to a queue.
Eliminates vk_sets_mutex. Performance on average may be lower until
the descriptor mutexes are replaced and Vulkan writes are buffered
to reduce thunk calls.
2023-04-25 22:20:09 +02:00
Conor McCarthy
505c8c5a2f vkd3d: Ensure descriptors are pointer aligned.
The descriptor structure contains pointer and size types.
2023-04-25 22:20:06 +02:00
Zebediah Figura
b46df551eb vkd3d-shader/tpf: Return unsigned int from hlsl_sm4_register_from_semantic().
Fix a compile warning:

../vkd3d/libs/vkd3d-shader/hlsl_codegen.c: In function 'allocate_semantic_register':
../vkd3d/libs/vkd3d-shader/hlsl_codegen.c:2947:85: error: passing argument 4 of 'hlsl_sm4_register_from_semantic' from incompatible pointer type [-Werror=incompatible-pointer-types]
 2947 |         if ((builtin = hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &type, NULL, &has_idx)))
      |                                                                                     ^~~~~
      |                                                                                     |
      |                                                                                     unsigned int *
In file included from ../vkd3d/libs/vkd3d-shader/hlsl_codegen.c:21:
../vkd3d/libs/vkd3d-shader/hlsl.h:1171:52: note: expected 'enum vkd3d_sm4_register_type *' but argument is of type 'unsigned int *'
 1171 |         bool output, enum vkd3d_sm4_register_type *type, enum vkd3d_sm4_swizzle_type *swizzle_type, bool *has_idx);
      |                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~
2023-04-21 20:55:56 +02:00
Nikolay Sivov
317b8aa039 vkd3d-shader/hlsl: Ignore "unroll" attribute for loops. 2023-04-21 20:55:48 +02:00
Henri Verbeet
8e0df3f720 vkd3d-shader/sm1: Merge hlsl_sm1.c into d3dbc.c. 2023-04-20 22:54:32 +02:00
Henri Verbeet
99bc07ccf5 vkd3d-shader/sm4: Merge sm4.h into tpf.c. 2023-04-20 22:54:31 +02:00
Henri Verbeet
7800c7b40f vkd3d-shader/sm4: Rename hlsl_sm4.c to tpf.c. 2023-04-20 22:54:30 +02:00
Henri Verbeet
804e315b68 vkd3d-shader/sm4: Move the TPF parser from dxbc.c to hlsl_sm4.c. 2023-04-20 22:54:28 +02:00
Zebediah Figura
e34bdcab3a tests/shader_runner: Remove a redundant vkd3d_test_pop_context().
We already popped the context here.

Move the break inside the previous if to make control flow a little clearer.
2023-04-20 22:54:23 +02:00
Zebediah Figura
0959c6663f vkd3d-shader/hlsl: Remove an unused local variable from create_loop(). 2023-04-20 22:54:13 +02:00
Zebediah Figura
39a03cfd22 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_load_component(). 2023-04-20 22:54:12 +02:00
Zebediah Figura
a98686ed78 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from add_load_component(). 2023-04-20 22:54:11 +02:00
Zebediah Figura
e5ec431784 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_jump(). 2023-04-20 22:54:10 +02:00
Zebediah Figura
dfe056596a vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_int_constant(). 2023-04-20 22:54:09 +02:00
Conor McCarthy
a4a95aa950 vkd3d: Treat negative viewport widths as invalid.
Negative widths are not supported in Vulkan.
2023-04-20 22:53:48 +02:00
Conor McCarthy
5d724abc96 vkd3d: Do not skip all viewports if one is invalid.
Fixes blank screen in Assassin's Creed: Valhalla.
2023-04-20 22:53:46 +02:00
Ethan Lee
81cc077b53 tests: Add tests for any() intrinsic.
Currently only tests float and bool, scalar and vector.

Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-04-19 20:46:53 +02:00
Ethan Lee
0668d32631 vkd3d-shader/hlsl: Add support for any() intrinsic.
For now, this is limited to float and bool, scalar and vector. All other types are unsupported.

Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-04-19 20:46:53 +02:00
Francisco Casas
3f9cd58f5b vkd3d-shader/hlsl: Fix missing extern resource names. 2023-04-19 20:46:53 +02:00
Giovanni Mascellani
625155bd3c tests: Pop the shader runner context after processing the current section.
This way failures produced while compiling or preprocessing a shader
are shown with the appropriate context.
2023-04-19 20:46:53 +02:00
Conor McCarthy
db7359f36a tests: Test index buffer location zero in test_draw_indexed_instanced().
Only verify it doesn't crash.
2023-04-19 20:46:53 +02:00
Conor McCarthy
333fdf7c74 vkd3d: Check for index buffer location zero.
VK_EXT_robustness2 does not support null index buffers so we only
warn and return immediately.
2023-04-19 20:46:53 +02:00
Conor McCarthy
5244fa572f tests: Test null addresses in test_update_root_descriptors(). 2023-04-19 20:46:00 +02:00
Conor McCarthy
0526f232cd vkd3d: Support null address for SRV/UAV root descriptors. 2023-04-19 20:46:00 +02:00
Conor McCarthy
963e5e26dc vkd3d: Support null address for CBV root descriptors. 2023-04-19 20:46:00 +02:00
Nikolay Sivov
827a359b45 vkd3d-shader/hlsl: Handle uppercase regset names in packoffset().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-19 20:45:50 +02:00
Nikolay Sivov
0cea4d352e vkd3d-shader/hlsl: Handle uppercase regset names in register(). 2023-04-19 20:45:48 +02:00
Zebediah Figura
d8ef0c69a8 vkd3d-shader/spirv: Do not declare resources as multisampled if the sample count is 1.
It is illegal to match a SPIR-V multisampled resource to a Vulkan resource which
is not multisampled. Vulkan considers a resource to be multisampled if its
sample count is greater than 1 (and SPIR-V does not care about the sample count).

This fixes validation errors in the case where the sample count does actually
match the resource. In order to provide correct behaviour when there is a
mismatch, or when the sample count is missing, we will need yet another
additional interface. In the absence of that it seems best to provide a best
guess.

This fixes a validation error with the not-yet-committed merge request 135, when
the d3d11 runner is run through Wine with the Vulkan backend.
2023-04-19 20:45:39 +02:00
Nikolay Sivov
dfe923ea1d vkd3d-shader: Consistently pass location structure by pointer. 2023-04-19 20:45:31 +02:00
Conor McCarthy
0ce55e8b8e vkd3d: Support 1D SRV. 2023-04-18 22:00:17 +02:00
Conor McCarthy
6db9ed14dc vkd3d: Support 1D UAV. 2023-04-18 22:00:17 +02:00
Conor McCarthy
7d0aaea4f8 tests: Test 1D UAV clear. 2023-04-18 22:00:01 +02:00
Zebediah Figura
7ee66351c8 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_if(). 2023-04-18 21:59:49 +02:00
Zebediah Figura
50f0ae1b21 vkd3d-shader/hlsl: Pass hlsl_block pointers to hlsl_new_if(). 2023-04-18 21:59:45 +02:00
Zebediah Figura
5a3fe1609b vkd3d-shader/hlsl: Initialize the block in clone_block(). 2023-04-18 21:59:44 +02:00
Zebediah Figura
733141720a vkd3d-shader/hlsl: Introduce a hlsl_block_cleanup() helper. 2023-04-18 21:59:42 +02:00
Zebediah Figura
dc7514afc9 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_float_constant(). 2023-04-18 21:59:39 +02:00
Zebediah Figura
b23ef3ca3b vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_cast() and hlsl_new_copy(). 2023-04-18 21:59:37 +02:00
Zebediah Figura
1bf3aa9275 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_bool_constant(). 2023-04-18 21:59:34 +02:00
Zebediah Figura
0654d88edd vkd3d-shader/hlsl: Allow VPOS and VFACE to be specified in sm3 pixel shaders.
We were previously (accidentally) rejecting them because they didn't have a
usage.
2023-04-18 21:59:22 +02:00
Zebediah Figura
b19105eaeb vkd3d-shader/hlsl: Do not write DCL instructions for ps_1_* shaders. 2023-04-18 21:59:17 +02:00
Zebediah Figura
99d413206b vkd3d-shader/hlsl: Map ps_1_* color and texcoord semantics to registers. 2023-04-18 21:59:15 +02:00
Zebediah Figura
98e2461392 vkd3d-shader/hlsl: Sort only uniforms by name in the sm1 backend. 2023-04-18 21:59:13 +02:00
Zebediah Figura
8ed7437708 vkd3d-shader/hlsl: Evaluate index before array.
Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
2023-04-13 23:05:43 +02:00
Francisco Casas
af1aa63ace vkd3d-shader/hlsl: Support column-major matrix indexing in the lhs. 2023-04-13 23:05:41 +02:00
Francisco Casas
dc2a34824d vkd3d-shader/hlsl: Always load from a synthetic copy in add_load_component(). 2023-04-13 23:05:39 +02:00
Francisco Casas
82ff408451 vkd3d-shader/hlsl: Remove add_load_index(). 2023-04-13 23:05:34 +02:00
Francisco Casas
5c285adc6b vkd3d-shader/hlsl: Use hlsl_ir_index for array and record access.
From this point on, it is no longer true that only hlsl_ir_loads can
return objects, because an object can also come from chain of
hlsl_ir_indexes that ends in an hlsl_ir_load.

The lower_index_loads pass takes care of lowering all hlsl_ir_indexes
into hlsl_ir_loads.

For this reason, hlsl_resource_load_params now expects both the resource
as the sampler to be just an hlsl_ir_node pointer instead of a pointer
to a more specific hlsl_ir_load.
2023-04-13 23:05:32 +02:00
Francisco Casas
741c9e5893 vkd3d-shader/hlsl: Introduce hlsl_ir_index.
This node type is intended for use during parse-time.

While we parse an indexing expression such as "a[3]", we don't know if
it will end up as part of an expression (in which case it must be folded
into a load) or it is for the lhs of a store (in which case it must be
folded into the store's deref).
2023-04-13 23:05:25 +02:00
Francisco Casas
8cd3defe0d tests: Test indexing of non-loads. 2023-04-13 23:05:25 +02:00
Zebediah Figura
526b025c88 tests: Test side effects on indexes.
Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
2023-04-13 23:05:21 +02:00
Francisco Casas
1b1978f684 tests: Test matrix indexing on the lhs. 2023-04-13 23:05:21 +02:00
Francisco Casas
9dd99a084d tests: Test multiple calls to the same function in initializers. 2023-04-13 23:05:21 +02:00
Francisco Casas
0ceecd1225 vkd3d-shader/hlsl: Fix numeric offset of object fields. 2023-04-13 23:05:07 +02:00
Francisco Casas
86893bc7f4 tests: Test numeric offsets with object fields. 2023-04-13 23:05:07 +02:00
Nikolay Sivov
e4503ad80f tests: Add a test for SV_IsFrontFace.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-13 23:05:00 +02:00
Nikolay Sivov
a496e3a8ba tests: Disable culling in shader runners.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-13 23:05:00 +02:00
Nikolay Sivov
ca59a3c35b vkd3d-shader/hlsl: Handle SV_IsFrontFace semantic. 2023-04-13 23:04:58 +02:00
Nikolay Sivov
a1bd4e080e vkd3d-shader/hlsl: Support log() intrinsic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-13 23:04:44 +02:00
Nikolay Sivov
210caa931d vkd3d-shader/hlsl: Support log10() intrinsic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-13 23:04:42 +02:00
Nikolay Sivov
49b63fbeba vkd3d-shader/hlsl: Support log2() intrinsic. 2023-04-13 23:04:40 +02:00
Nikolay Sivov
c93dac3620 vkd3d-shader/hlsl: Write 'log' instruction for SM1. 2023-04-13 23:04:37 +02:00
Henri Verbeet
0c05f2409c vkd3d-shader/sm4: Get rid of shader_sm4_is_end(). 2023-04-12 21:54:57 +02:00
Henri Verbeet
1e448b0b71 vkd3d-shader/sm4: Pass a vkd3d_shader_sm4_parser structure to shader_sm4_read_instruction(). 2023-04-12 21:54:56 +02:00
Henri Verbeet
1b7b694190 vkd3d-shader/sm1: Pass a vkd3d_shader_sm1_parser structure to shader_sm1_is_end(). 2023-04-12 21:54:55 +02:00
Henri Verbeet
df6a34e1bd vkd3d-shader/sm1: Pass a vkd3d_shader_sm1_parser structure to shader_sm1_read_instruction(). 2023-04-12 21:54:54 +02:00
Henri Verbeet
09566e2c25 vkd3d-shader: Get rid of the "ptr" field from struct vkd3d_shader_parser.
This is an implementation detail.
2023-04-12 21:54:53 +02:00
Henri Verbeet
c4d307a08d vkd3d-shader: Get rid of the "instruction_idx" field from struct vkd3d_shader_parser.
This is unused now.
2023-04-12 21:54:51 +02:00
Conor McCarthy
98b5e2c6e0 vkd3d-shader/ir: Insert hull shader control point input declarations if no control point phase is defined.
The SPIR-V backend will emit a default control point phase. Inserting
inputs into the IR allows handling of declarations via the usual path
instead of an ad hoc implementation which may not match later changes
to input handling.
2023-04-12 21:54:28 +02:00
Conor McCarthy
14295a224d vkd3d-shader/ir: Normalise control point phase output registers to include the control point id.
In SPIR-V the address must include the invocation id, but in TPF it
is implicit. Move the register index up one slot and insert an
OUTPOINTID relative address.
2023-04-12 21:54:27 +02:00
Zebediah Figura
94ff9ba5e7 tests: Add a test for readback map stability.
Resident Evil 2 accesses a resource immediately after unmapping it.
2023-04-10 21:00:26 +02:00
Philip Rebohle
c8a33431e3 vkd3d: Persistently map host-visible heaps on creation. 2023-04-10 21:00:17 +02:00
Zebediah Figura
616c4bf51f vkd3d-shader/hlsl: Always align section sizes.
This fixes disassembly using native D3DDisassemble() of shaders generated with vkd3d-shader.

Fixes: d6d9aab31c
2023-04-06 17:52:16 +02:00
Zebediah Figura
a60c47ff39 vkd3d-shader: Explicitly align the size in bytecode_get_next_offset() and rename it accordingly. 2023-04-06 17:52:16 +02:00
Zebediah Figura
6783524613 vkd3d-common: Make some global string variables const. 2023-04-06 17:52:08 +02:00
Zebediah Figura
1514755043 vkd3d-shader/hlsl: Make a string array const. 2023-04-06 17:52:07 +02:00
Zebediah Figura
09cda98deb vkd3d-shader: Factor out vkd3d_shader_parser_compile(). 2023-04-06 17:52:02 +02:00
Zebediah Figura
507e8644ae vkd3d-shader: Reuse the existing parser for scanning in compile_dxbc_tpf(). 2023-04-06 17:52:02 +02:00
Zebediah Figura
28774b3649 vkd3d-shader/spirv: Move spirv_compiler_destroy() to avoid forward declarations. 2023-04-06 17:52:01 +02:00
Zebediah Figura
70cfd58be6 vkd3d-shader/spirv: Introduce a spirv_compile() helper. 2023-04-06 17:51:59 +02:00
Nikolay Sivov
24c1eb562f vkd3d-shader/hlsl: Treat half as float for casts.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-06 17:51:55 +02:00
Nikolay Sivov
c190c184ce vkd3d-shader/hlsl: Add support for ternary operator. 2023-04-06 17:51:46 +02:00
Zebediah Figura
725d408974 vkd3d-shader/hlsl: Introduce an hlsl_block_init() helper. 2023-04-06 17:51:40 +02:00
Zebediah Figura
1da5a9a490 vkd3d-shader/hlsl: Introduce an hlsl_block_add_block() helper. 2023-04-06 17:51:38 +02:00
Zebediah Figura
ceac81b816 vkd3d-shader/hlsl: Introduce an hlsl_block_add_instr() helper. 2023-04-06 17:51:36 +02:00
Conor McCarthy
e27ceddfb4 vkd3d: Leave the command queue op mutex locked after a partial flush.
All return paths in d3d12_command_queue_flush_ops_locked() must
leave the op mutex locked.
2023-04-05 21:38:39 +02:00
Henri Verbeet
d6d9aab31c vkd3d-shader: Align the start offset instead of the size in bytecode_put_bytes().
The practical effect this has is that we avoid potential trailing padding at
the end of DXBC blobs. Unfortunately this also means we need to be more
careful about using bytecode_get_size() to find the offset where subsequent
data would get written, although in many cases this follows a put_u32() call.
2023-04-04 22:01:36 +02:00
Henri Verbeet
a0a3fb0e5f tests/shader_runner: Return from run_shader_tests_d3d12() if we're unable to create a test context.
A test environment may legitimately be unable to support running d3d12 tests.
2023-04-04 22:01:15 +02:00
Henri Verbeet
4e32adb8c1 vkd3d-utils: Export D3D12CreateDevice() once again.
Commit d27fee64ab inadvertently stopped
exporting D3D12CreateDevice().
2023-04-04 22:01:04 +02:00
Zebediah Figura
dfa4bfdd03 include: Make test context information nestable.
Based on Wine.
2023-04-04 21:59:58 +02:00
Zebediah Figura
1bf5050d3d tests: Factor out vkd3d_test_printf(). 2023-04-04 21:59:58 +02:00
Francisco Casas
f3e81327dc vkd3d-shader/hlsl: Consider register() as manual packing for resource fields. 2023-04-04 21:59:49 +02:00
Francisco Casas
70ff7aaddd tests: Test packoffset() with resources inside cbuffers. 2023-04-04 21:59:49 +02:00
Francisco Casas
bf4a125087 vkd3d-shader/hlsl: Ignore packoffset() contents for SM1. 2023-04-04 21:59:47 +02:00
Francisco Casas
60237cb773 vkd3d-shader/hlsl: Don't allow manual and automatic cbuffer offset packing. 2023-04-04 21:59:45 +02:00
Francisco Casas
4448d114ad vkd3d-shader/hlsl: Detect overlaps in cbuffer offsets. 2023-04-04 21:59:43 +02:00
Francisco Casas
7777c32cac vkd3d-shader/hlsl: Support packoffset(). 2023-04-04 21:59:42 +02:00
Francisco Casas
4aca335f42 vkd3d-shader/hlsl: Parse packoffset(). 2023-04-04 21:59:40 +02:00
Francisco Casas
9b70971696 vkd3d-shader/hlsl: Rename struct hlsl_reg_reservation fields. 2023-04-04 21:59:39 +02:00
Francisco Casas
496f9b42cb tests: Test packoffset(). 2023-04-04 21:59:39 +02:00
Francisco Casas
cf59ad9c9f tests: Test cbuffer element offsets. 2023-04-04 21:59:37 +02:00
Zebediah Figura
8186b75228 tests: Use a pixel shader that consumes SV_Position in test_query_pipeline_statistics().
Some drivers (AMD Radeon RX 6700 XT, with radeonsi from Mesa 22.2.0-rc3) emit
less than one invocation per pixel, presumably because they detect that the
shader control flow is uniform for all pixels. Having the control flow depend on
SV_Position avoids this test failure.

Cf. 34bd0dd0704c613abef8a9aa3ba2a2507ed02843 in wine.
2023-04-03 18:00:37 +02:00
Giovanni Mascellani
9a27df3a8c tests: Read integer uniforms with strtol() and strtoul().
Because %i sscanf() converters are deprecated, and in practice
clamp to [-2^31, 2^31) on 32 bit.
2023-04-03 18:00:14 +02:00
Nikolay Sivov
eb71c5f20d vkd3d-shader/hlsl: Handle round() for SM1. 2023-04-03 18:00:03 +02:00
Conor McCarthy
c87a292f98 tests: Release and then use a heap which contains resources.
The expected use case where a heap is freed before its contained
resources is not reasonably testable, so the ability to place a new
resource is tested instead.
2023-04-03 17:59:43 +02:00
Conor McCarthy
88667098eb vkd3d: Do not destroy a heap until its resource count is zero.
Fixes a crash on exit in Horizon Zero Dawn (which requres added SM 6.0 support).

Placed resources should hold a reference to their heap:
https://learn.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12device-createheap
2023-04-03 17:59:41 +02:00
Zebediah Figura
7a9e393ea0 vkd3d-shader/hlsl: Rename the "type" field of struct hlsl_type to "class".
To be consistent with enum hlsl_type_class and HLSL_CLASS_*.
2023-04-03 17:59:24 +02:00
Nikolay Sivov
b172f4c257 vkd3d-shader/hlsl: Improve handling of builtin alias type "vector".
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-03 17:59:08 +02:00
Nikolay Sivov
5b5c020ade vkd3d-shader/hlsl: Improve handling of builtin alias type "matrix". 2023-04-03 17:59:06 +02:00
Conor McCarthy
c61f9f477c vkd3d-shader/spirv: Declare the phase SPIR-V function in spirv_compiler_enter_shader_phase().
The convoluted code path is no longer needed.
2023-04-03 17:58:26 +02:00
Conor McCarthy
b8472d2270 vkd3d-shader/spirv: Remove the hull shader phase array.
With no more than one phase each of control point and fork/join type,
an array is not required.
2023-04-03 17:58:24 +02:00
Conor McCarthy
16a7de4b38 vkd3d-shader/trace: Trace the normalised instruction array after tracing the input. 2023-04-03 17:58:23 +02:00
Conor McCarthy
eabdccb117 vkd3d-shader/ir: Merge all shader IR fork and join phases into a single phase.
Normalise the incoming vkd3d_shader_instruction IR to the shader model 6
pattern. This allows generation of a single patch constant function in
SPIR-V.
2023-04-03 17:58:21 +02:00
255 changed files with 46875 additions and 14128 deletions

2
.gitignore vendored
View File

@@ -10,6 +10,7 @@ Makefile
Makefile.in
test-suite.log
/vkd3d-compiler
/vkd3d-dxbc
vkd3d-*.tar.xz
@@ -22,6 +23,7 @@ vkd3d-*.tar.xz
*.tab.c
*.tab.h
*.trs
*.txt
*.yy.c
*~

11
.gitlab-ci.yml Normal file
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@@ -0,0 +1,11 @@
stages:
- image
- build
- test
- deploy
include:
- local: "/gitlab/image.yml"
- local: "/gitlab/build.yml"
- local: "/gitlab/test.yml"
- local: "/gitlab/release.yml"

155
ANNOUNCE
View File

@@ -1,36 +1,155 @@
The Wine team is proud to announce that release 1.7.1 of vkd3d, the Direct3D to
The Wine team is proud to announce that release 1.10 of vkd3d, the Direct3D to
Vulkan translation library, is now available.
This is a bugfix release, only containing targeted fixes for a couple
of defects that had slipped in in vkd3d 1.7.
This release contains improvements that are listed in the release notes below.
The main highlights are:
- libvkd3d exposes various newer Direct3D 12 interfaces.
- The HLSL compiler supports dynamic indexing of arrays.
- libvkd3d-utils implements various helper functions for manipulating DXBC
blobs.
- Miscellaneous bug fixes.
The source is available from the following location:
https://dl.winehq.org/vkd3d/source/vkd3d-1.7.1.tar.xz
<https://dl.winehq.org/vkd3d/source/vkd3d-1.10.tar.xz>
The current source can also be pulled directly from the git repository:
https://gitlab.winehq.org/wine/vkd3d.git
<https://gitlab.winehq.org/wine/vkd3d.git>
Vkd3d is available thanks to the work of multiple people. See the file AUTHORS
for the complete list.
----------------------------------------------------------------
# What's new in vkd3d 1.10
What's new in vkd3d 1.7.1
=========================
### libvkd3d
- Creating pipeline state objects from pipeline state stream descriptions is
implemented.
- Depth-bounds testing is implemented.
- When the VK\_KHR\_maintenance2 extension is available, libvkd3d will
explicitly specify the usage flags of Vulkan image views. This is
particularly useful on MoltenVK, where 2D-array views of 3D textures are
subject to usage restrictions.
- The D3D12\_FORMAT\_SUPPORT2\_UAV\_TYPED\_LOAD and/or
D3D12\_FORMAT\_SUPPORT2\_UAV\_TYPED\_STORE feature flags are reported for
UAV formats when the shaderStorageImageReadWithoutFormat and/or
shaderStorageImageWriteWithoutFormat Vulkan device features are
supported.
- The ID3D12Device5 interface is supported.
- The ID3D12GraphicsCommandList5 interface is supported.
- The ID3D12Resource1 interface is supported.
*** libvkd3d
### libvkd3d-shader
- Release 1.7 has a bug that causes an internal mutex in its command
queue implementation to be unlocked too early under certain usage
patterns. This is known to further cause internal inconsistencies
that manifest as program deadlocks for some programs. In release
1.7.1 the mutex is correctly kept locked until required.
- New features for the HLSL source type:
- Support for the following intrinsic functions:
- ceil()
- degrees() and radians()
- fwidth()
- tan()
- tex2Dlod(), tex2Dproj(), texCUBEproj(), and tex3Dproj()
- Constant folding support for more expression types. In particular:
- ternary operators and branches
- reciprocal square roots
- exponentials
- logical not on booleans
- bitwise complements
- left/right shifts
- ceil(), floor(), frac(), and saturate()
- Support for dynamic indexing of arrays.
- Support for break and continue statements.
- Support for switch statements.
- The linear, centroid, and noperspective interpolation modifiers
are supported.
- The RWTexture1DArray and RWTexture2DArray unordered access view
types are supported.
- \[loop\] attributes are accepted on loops.
- u/U and l/L suffixes on integer constants.
*** libvkd3d-utils
- Floating-point values are explicitly clamped to the upper and lower bounds
of the target type by ftoi and ftou instructions when targeting
SPIR-V. Similarly, NaNs are flushed to zero. Some hardware/drivers would
already do this implicitly, but behaviour for such inputs is undefined as
far as SPIR-V is concerned.
- Symbol D3D12CreateDevice is mistakenly not exported in release 1.7,
breaking library clients that need it. The symbol is exported again
in release 1.7.1.
- The VKD3D\_SHADER\_CONFIG environment variable can be used to modify the
behaviour of libvkd3d-shader at run-time, analogous to the existing
VKD3D\_CONFIG environment variable for libvkd3d. See the README for a list
of supported options.
- When scanning legacy Direct3D bytecode using vkd3d\_shader\_scan(),
descriptor information for shader model 2 and 3 combined resource-sampler
pairs is returned in the vkd3d\_shader\_scan\_descriptor\_info structure.
Note that this information is not yet available for shader model 1
sources, although this will likely be added in a future release.
- The Direct3D shader assembly target supports the rasteriser ordered view
flag (\_rov) on unordered access view declarations.
- New interfaces:
- The VKD3D\_SHADER\_COMPILE\_OPTION\_BACKWARD\_COMPATIBILITY compile
option can be used to specify backward compatibility options. The
VKD3D\_SHADER\_COMPILE\_OPTION\_BACKCOMPAT\_MAP\_SEMANTIC\_NAMES flag is
the only currently supported flag, and can be used to specify that
shader model 1-3 semantic names should be mapped to their shader model
4+ system value equivalents when compiling HLSL sources.
- The VKD3D\_SHADER\_COMPILE\_OPTION\_FRAGMENT\_COORDINATE\_ORIGIN compile
option can be used to specify the origin of fragment coordinates for
SPIR-V targets. This is especially useful in OpenGL environments, where
the origin may be different than in Direct3D or Vulkan environments.
- The vkd3d\_shader\_scan\_combined\_resource\_sampler\_info structure
extends the vkd3d\_shader\_compile\_info structure, and can be used to
retrieve information about the combined resource-sampler pairs used by a
shader. This is especially useful when compiling shaders for usage in
environments without separate binding points for samplers and resources,
like OpenGL.
- vkd3d\_shader\_free\_scan\_combined\_resource\_sampler\_info() is used
to free vkd3d\_shader\_scan\_combined\_resource\_sampler\_info
structures.
### libvkd3d-utils
- Passing the D3DCOMPILE\_ENABLE\_BACKWARDS\_COMPATIBILITY flag to
D3DCompile() and D3DCompile2() will enable mapping shader model 1-3
semantic names to their shader model 4+ system value equivalents.
- New interfaces:
- D3DGetBlobPart() is used to retrieve specific parts of DXBC blobs.
- D3DGetDebugInfo() is used to retrieve debug information from DXBC blobs.
- D3DGetInputAndOutputSignatureBlob() is used to retrieve input and output
signatures from DXBC blobs.
- D3DGetInputSignatureBlob() is used to retrieve input signatures from
DXBC blobs.
- D3DGetOutputSignatureBlob() is used to retrieve output signatures from
DXBC blobs.
- D3DStripShader() is used to remove specific parts from DXBC blobs.
### vkd3d-compiler
- The --fragment-coordinate-origin option can be used to specify the
origin of fragment coordinates for SPIR-V targets.
- The --semantic-compat-map option can be used to specify that shader
model 1-3 semantic names should be mapped to their shader model 4+ system
value equivalents when compiling HLSL sources.
### vkd3d-dxbc
- The --list and --list-data options now also output the offsets of
sections inside the input data.
### build
- The minimum required version of Vulkan-Headers for this release is version
1.2.148.
- When available, the libEGL and libOpenGL libraries are used to run the
vkd3d tests in additional configurations. These libraries are not used by
vkd3d itself.
- The SONAME\_LIBDXCOMPILER configure variable can be used specify the
shared object name of the dxcompiler library. When available, it's used to
run the vkd3d tests in additional configurations. The dxcompiler library
is not used by vkd3d itself.

View File

@@ -1,4 +1,6 @@
Akihiro Sagawa
Alexandre Julliard
Alistair Leslie-Hughes
Andrew Eikum
Andrey Gusev
Atharva Nimbalkar
@@ -8,6 +10,8 @@ Chip Davis
Conor McCarthy
David Gow
Derek Lesho
Ethan Lee
Evan Tang
Fabian Maurer
Francisco Casas
Francois Gouget
@@ -15,12 +19,15 @@ Giovanni Mascellani
Hans-Kristian Arntzen
Henri Verbeet
Isabella Bosia
Jacek Caban
Jactry Zeng
Jan Sikorski
Joshua Ashton
Józef Kucia
Martin Storsjö
Matteo Bruni
Nikolay Sivov
Petrichor Park
Philip Rebohle
Rémi Bernon
Robin Kertels

View File

@@ -8,6 +8,9 @@ OUTPUT_DIRECTORY = doc
JAVADOC_AUTOBRIEF = YES
OPTIMIZE_OUTPUT_FOR_C = YES
EXTRACT_STATIC = YES
QUIET = YES
WARN_IF_UNDOCUMENTED = NO
LATEX_BATCHMODE = YES
INPUT = @srcdir@/include/vkd3d.h \
@srcdir@/include/vkd3d_shader.h \

View File

@@ -14,7 +14,8 @@ widl_headers = \
include/vkd3d_dxgi1_4.h \
include/vkd3d_dxgibase.h \
include/vkd3d_dxgiformat.h \
include/vkd3d_dxgitype.h
include/vkd3d_dxgitype.h \
tests/dxcompiler.h
vkd3d_public_headers = \
include/vkd3d.h \
@@ -23,6 +24,7 @@ vkd3d_public_headers = \
include/vkd3d_d3d9types.h \
include/vkd3d_d3dcommon.h \
include/vkd3d_d3dcompiler.h \
include/vkd3d_d3dcompiler_types.h \
include/vkd3d_d3dx9shader.h \
include/vkd3d_dxgibase.h \
include/vkd3d_dxgiformat.h \
@@ -42,128 +44,174 @@ vkd3d_cross_tests = \
tests/hlsl_d3d12
vkd3d_shader_tests = \
tests/abs.shader_test \
tests/all.shader_test \
tests/arithmetic-float.shader_test \
tests/arithmetic-float-uniform.shader_test \
tests/arithmetic-int.shader_test \
tests/arithmetic-int-uniform.shader_test \
tests/arithmetic-uint.shader_test \
tests/array-parameters.shader_test \
tests/asuint.shader_test \
tests/bitwise.shader_test \
tests/cast-broadcast.shader_test \
tests/cast-componentwise-compatible.shader_test \
tests/cast-componentwise-equal.shader_test \
tests/cast-to-float.shader_test \
tests/cast-to-half.shader_test \
tests/cast-to-int.shader_test \
tests/cast-to-uint.shader_test \
tests/cbuffer.shader_test \
tests/compute.shader_test \
tests/conditional.shader_test \
tests/distance.shader_test \
tests/entry-point-semantics.shader_test \
tests/exp.shader_test \
tests/floor.shader_test \
tests/frac.shader_test \
tests/function-return.shader_test \
tests/hlsl-array-dimension.shader_test \
tests/hlsl-attributes.shader_test \
tests/hlsl-bool-cast.shader_test \
tests/hlsl-clamp.shader_test \
tests/hlsl-comma.shader_test \
tests/hlsl-cross.shader_test \
tests/hlsl-dot.shader_test \
tests/hlsl-duplicate-modifiers.shader_test \
tests/hlsl-for.shader_test \
tests/hlsl-function.shader_test \
tests/hlsl-function-cast.shader_test \
tests/hlsl-function-overload.shader_test \
tests/hlsl-gather-offset.shader_test \
tests/hlsl-gather.shader_test \
tests/hlsl-initializer-flatten.shader_test \
tests/hlsl-initializer-implicit-array.shader_test \
tests/hlsl-initializer-invalid-arg-count.shader_test \
tests/hlsl-initializer-local-array.shader_test \
tests/hlsl-initializer-matrix.shader_test \
tests/hlsl-initializer-nested.shader_test \
tests/hlsl-initializer-numeric.shader_test \
tests/hlsl-initializer-objects.shader_test \
tests/hlsl-initializer-static-array.shader_test \
tests/hlsl-initializer-struct.shader_test \
tests/hlsl-intrinsic-override.shader_test \
tests/hlsl-invalid.shader_test \
tests/hlsl-ldexp.shader_test \
tests/hlsl-length.shader_test \
tests/hlsl-lerp.shader_test \
tests/hlsl-majority-pragma.shader_test \
tests/hlsl-majority-typedef.shader_test \
tests/hlsl-matrix-indexing.shader_test \
tests/hlsl-mul.shader_test \
tests/hlsl-nested-arrays.shader_test \
tests/hlsl-normalize.shader_test \
tests/hlsl-numeric-constructor-truncation.shader_test \
tests/hlsl-numeric-types.shader_test \
tests/hlsl-numthreads.shader_test \
tests/hlsl-return-implicit-conversion.shader_test \
tests/hlsl-shape.shader_test \
tests/hlsl-single-numeric-initializer.shader_test \
tests/hlsl-smoothstep.shader_test \
tests/hlsl-state-block-syntax.shader_test \
tests/hlsl-static-initializer.shader_test \
tests/hlsl-storage-qualifiers.shader_test \
tests/hlsl-struct-array.shader_test \
tests/hlsl-struct-assignment.shader_test \
tests/hlsl-struct-semantics.shader_test \
tests/hlsl-transpose.shader_test \
tests/hlsl-type-names.shader_test \
tests/hlsl-vector-indexing.shader_test \
tests/hlsl-vector-indexing-uniform.shader_test \
tests/lit.shader_test \
tests/logic-operations.shader_test \
tests/majority-syntax.shader_test \
tests/math.shader_test \
tests/matrix-semantics.shader_test \
tests/max.shader_test \
tests/minimum-precision.shader_test \
tests/multiple-rt.shader_test \
tests/nointerpolation.shader_test \
tests/object-references.shader_test \
tests/pow.shader_test \
tests/hlsl/abs.shader_test \
tests/hlsl/all.shader_test \
tests/hlsl/angle-unit.shader_test \
tests/hlsl/any.shader_test \
tests/hlsl/arithmetic-float-uniform.shader_test \
tests/hlsl/arithmetic-float.shader_test \
tests/hlsl/arithmetic-int-uniform.shader_test \
tests/hlsl/arithmetic-int.shader_test \
tests/hlsl/arithmetic-uint.shader_test \
tests/hlsl/array-dimension.shader_test \
tests/hlsl/array-parameters.shader_test \
tests/hlsl/array-size-expr.shader_test \
tests/hlsl/asfloat.shader_test \
tests/hlsl/asuint.shader_test \
tests/hlsl/attributes.shader_test \
tests/hlsl/bitwise.shader_test \
tests/hlsl/bool-cast.shader_test \
tests/hlsl/bool-semantics.shader_test \
tests/hlsl/cast-64-bit.shader_test \
tests/hlsl/cast-broadcast.shader_test \
tests/hlsl/cast-componentwise-compatible.shader_test \
tests/hlsl/cast-componentwise-equal.shader_test \
tests/hlsl/cast-to-float.shader_test \
tests/hlsl/cast-to-half.shader_test \
tests/hlsl/cast-to-int.shader_test \
tests/hlsl/cast-to-uint.shader_test \
tests/hlsl/cbuffer.shader_test \
tests/hlsl/ceil.shader_test \
tests/hlsl/clamp.shader_test \
tests/hlsl/clip.shader_test \
tests/hlsl/combined-samplers.shader_test \
tests/hlsl/comma.shader_test \
tests/hlsl/compute.shader_test \
tests/hlsl/conditional.shader_test \
tests/hlsl/const.shader_test \
tests/hlsl/cross.shader_test \
tests/hlsl/d3dcolor-to-ubyte4.shader_test \
tests/hlsl/ddxddy.shader_test \
tests/hlsl/discard.shader_test \
tests/hlsl/distance.shader_test \
tests/hlsl/dot.shader_test \
tests/hlsl/duplicate-modifiers.shader_test \
tests/hlsl/entry-point-semantics.shader_test \
tests/hlsl/exp.shader_test \
tests/hlsl/expr-indexing.shader_test \
tests/hlsl/float-comparison.shader_test \
tests/hlsl/floor.shader_test \
tests/hlsl/fmod.shader_test \
tests/hlsl/for.shader_test \
tests/hlsl/frac.shader_test \
tests/hlsl/function-cast.shader_test \
tests/hlsl/function-overload.shader_test \
tests/hlsl/function-return.shader_test \
tests/hlsl/function.shader_test \
tests/hlsl/fwidth.shader_test \
tests/hlsl/gather-offset.shader_test \
tests/hlsl/gather.shader_test \
tests/hlsl/getdimensions.shader_test \
tests/hlsl/half.shader_test \
tests/hlsl/hard-copy-prop.shader_test \
tests/hlsl/initializer-flatten.shader_test \
tests/hlsl/initializer-implicit-array.shader_test \
tests/hlsl/initializer-invalid-arg-count.shader_test \
tests/hlsl/initializer-local-array.shader_test \
tests/hlsl/initializer-matrix.shader_test \
tests/hlsl/initializer-multi.shader_test \
tests/hlsl/initializer-nested.shader_test \
tests/hlsl/initializer-numeric.shader_test \
tests/hlsl/initializer-objects.shader_test \
tests/hlsl/initializer-static-array.shader_test \
tests/hlsl/initializer-struct.shader_test \
tests/hlsl/intrinsic-override.shader_test \
tests/hlsl/invalid.shader_test \
tests/hlsl/is-front-face.shader_test \
tests/hlsl/ldexp.shader_test \
tests/hlsl/length.shader_test \
tests/hlsl/lerp.shader_test \
tests/hlsl/lit.shader_test \
tests/hlsl/load-level.shader_test \
tests/hlsl/log.shader_test \
tests/hlsl/logic-operations.shader_test \
tests/hlsl/loop.shader_test \
tests/hlsl/majority-pragma.shader_test \
tests/hlsl/majority-syntax.shader_test \
tests/hlsl/majority-typedef.shader_test \
tests/hlsl/math.shader_test \
tests/hlsl/matrix-indexing.shader_test \
tests/hlsl/matrix-semantics.shader_test \
tests/hlsl/max.shader_test \
tests/hlsl/minimum-precision.shader_test \
tests/hlsl/mul.shader_test \
tests/hlsl/multiple-rt.shader_test \
tests/hlsl/nested-arrays.shader_test \
tests/hlsl/nointerpolation.shader_test \
tests/hlsl/non-const-indexing.shader_test \
tests/hlsl/normalize.shader_test \
tests/hlsl/numeric-constructor-truncation.shader_test \
tests/hlsl/numeric-types.shader_test \
tests/hlsl/numthreads.shader_test \
tests/hlsl/object-field-offsets.shader_test \
tests/hlsl/object-parameters.shader_test \
tests/hlsl/object-references.shader_test \
tests/hlsl/pow.shader_test \
tests/hlsl/reflect.shader_test \
tests/hlsl/register-reservations.shader_test \
tests/hlsl/return-implicit-conversion.shader_test \
tests/hlsl/return.shader_test \
tests/hlsl/round.shader_test \
tests/hlsl/sample-bias.shader_test \
tests/hlsl/sample-grad.shader_test \
tests/hlsl/sample-level.shader_test \
tests/hlsl/sampler-offset.shader_test \
tests/hlsl/sampler.shader_test \
tests/hlsl/saturate.shader_test \
tests/hlsl/shader-interstage-interface.shader_test \
tests/hlsl/shape.shader_test \
tests/hlsl/side-effects.shader_test \
tests/hlsl/sign.shader_test \
tests/hlsl/single-numeric-initializer.shader_test \
tests/hlsl/smoothstep.shader_test \
tests/hlsl/sqrt.shader_test \
tests/hlsl/state-block-syntax.shader_test \
tests/hlsl/static-initializer.shader_test \
tests/hlsl/step.shader_test \
tests/hlsl/storage-qualifiers.shader_test \
tests/hlsl/struct-array.shader_test \
tests/hlsl/struct-assignment.shader_test \
tests/hlsl/struct-semantics.shader_test \
tests/hlsl/switch.shader_test \
tests/hlsl/swizzle-constant-prop.shader_test \
tests/hlsl/swizzle-matrix.shader_test \
tests/hlsl/swizzles.shader_test \
tests/hlsl/technique-fx_2.shader_test \
tests/hlsl/technique-fx_4.shader_test \
tests/hlsl/technique-fx_5.shader_test \
tests/hlsl/ternary.shader_test \
tests/hlsl/texture-load-offset.shader_test \
tests/hlsl/texture-load-typed.shader_test \
tests/hlsl/texture-load.shader_test \
tests/hlsl/texture-ordering.shader_test \
tests/hlsl/transpose.shader_test \
tests/hlsl/trigonometry.shader_test \
tests/hlsl/trunc.shader_test \
tests/hlsl/type-names.shader_test \
tests/hlsl/uav-load.shader_test \
tests/hlsl/uav-out-param.shader_test \
tests/hlsl/uav-rwbuffer.shader_test \
tests/hlsl/uav-rwstructuredbuffer.shader_test \
tests/hlsl/uav-rwtexture.shader_test \
tests/hlsl/uniform-parameters.shader_test \
tests/hlsl/uniform-semantics.shader_test \
tests/hlsl/vector-indexing-uniform.shader_test \
tests/hlsl/vector-indexing.shader_test \
tests/hlsl/writemask-assignop-0.shader_test \
tests/hlsl/writemask-assignop-1.shader_test \
tests/hlsl/writemask-assignop-2.shader_test \
tests/hlsl/writemask-assignop-3.shader_test \
tests/preproc-if-expr.shader_test \
tests/preproc-if.shader_test \
tests/preproc-ifdef.shader_test \
tests/preproc-if-expr.shader_test \
tests/preproc-invalid.shader_test \
tests/preproc-macro.shader_test \
tests/preproc-misc.shader_test \
tests/reflect.shader_test \
tests/register-reservations.shader_test \
tests/return.shader_test \
tests/round.shader_test \
tests/sampler.shader_test \
tests/sampler-offset.shader_test \
tests/saturate.shader_test \
tests/shader-interstage-interface.shader_test \
tests/sqrt.shader_test \
tests/step.shader_test \
tests/swizzle-constant-prop.shader_test \
tests/swizzles.shader_test \
tests/texture-load.shader_test \
tests/texture-load-offset.shader_test \
tests/texture-load-typed.shader_test \
tests/trigonometry.shader_test \
tests/uav.shader_test \
tests/uav-load.shader_test \
tests/uav-out-param.shader_test \
tests/writemask-assignop-0.shader_test \
tests/writemask-assignop-1.shader_test \
tests/writemask-assignop-2.shader_test \
tests/writemask-assignop-3.shader_test
tests/preproc-misc.shader_test
vkd3d_test_headers = \
tests/d3d12_crosstest.h \
tests/d3d12_test_utils.h \
tests/dxcompiler.h \
tests/shader_runner.h \
tests/utils.h \
tests/vulkan_procs.h
@@ -242,24 +290,24 @@ libvkd3d_shader_la_SOURCES = \
include/private/vkd3d_memory.h \
include/vkd3d_shader.h \
libs/vkd3d-shader/checksum.c \
libs/vkd3d-shader/d3d_asm.c \
libs/vkd3d-shader/d3dbc.c \
libs/vkd3d-shader/dxbc.c \
libs/vkd3d-shader/dxil.c \
libs/vkd3d-shader/glsl.c \
libs/vkd3d-shader/hlsl.c \
libs/vkd3d-shader/hlsl.h \
libs/vkd3d-shader/hlsl_codegen.c \
libs/vkd3d-shader/hlsl_constant_ops.c \
libs/vkd3d-shader/hlsl_sm1.c \
libs/vkd3d-shader/hlsl_sm4.c \
libs/vkd3d-shader/ir.c \
libs/vkd3d-shader/preproc.h \
libs/vkd3d-shader/sm4.h \
libs/vkd3d-shader/spirv.c \
libs/vkd3d-shader/trace.c \
libs/vkd3d-shader/tpf.c \
libs/vkd3d-shader/vkd3d_shader.map \
libs/vkd3d-shader/vkd3d_shader_main.c \
libs/vkd3d-shader/vkd3d_shader_private.h
libvkd3d_shader_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SHADER_SOURCE -I$(srcdir)/libs/vkd3d-shader @SPIRV_TOOLS_CFLAGS@
libvkd3d_shader_la_LDFLAGS = $(AM_LDFLAGS) -version-info 6:0:5
libvkd3d_shader_la_LDFLAGS = $(AM_LDFLAGS) -version-info 9:0:8
libvkd3d_shader_la_LIBADD = libvkd3d-common.la @SPIRV_TOOLS_LIBS@ -lm
if HAVE_LD_VERSION_SCRIPT
libvkd3d_shader_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-shader/vkd3d_shader.map
@@ -277,8 +325,9 @@ libvkd3d_la_SOURCES = \
include/private/vkd3d_common.h \
include/private/vkd3d_debug.h \
include/private/vkd3d_memory.h \
include/private/vkd3d_utf8.h \
include/private/vkd3d_shader_utils.h \
include/private/vkd3d_test.h \
include/private/vkd3d_utf8.h \
include/vkd3d_d3d12.idl \
include/vkd3d_d3dcommon.idl \
include/vkd3d_unknown.idl \
@@ -293,7 +342,7 @@ libvkd3d_la_SOURCES = \
libs/vkd3d/vkd3d_shaders.h \
libs/vkd3d/vulkan_procs.h
libvkd3d_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SOURCE
libvkd3d_la_LDFLAGS = $(AM_LDFLAGS) -version-info 8:0:7
libvkd3d_la_LDFLAGS = $(AM_LDFLAGS) -version-info 11:0:10
libvkd3d_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la @DL_LIBS@ @PTHREAD_LIBS@
if HAVE_LD_VERSION_SCRIPT
libvkd3d_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d/vkd3d.map
@@ -305,7 +354,7 @@ libvkd3d_utils_la_SOURCES = \
libs/vkd3d-utils/vkd3d_utils_main.c \
libs/vkd3d-utils/vkd3d_utils_private.h
libvkd3d_utils_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_UTILS_SOURCE
libvkd3d_utils_la_LDFLAGS = $(AM_LDFLAGS) -version-info 4:3:3
libvkd3d_utils_la_LDFLAGS = $(AM_LDFLAGS) -version-info 5:0:4
libvkd3d_utils_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la libvkd3d.la @PTHREAD_LIBS@
if HAVE_LD_VERSION_SCRIPT
libvkd3d_utils_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-utils/vkd3d_utils.map
@@ -323,11 +372,16 @@ EXTRA_DIST += \
libs/vkd3d-shader/libvkd3d-shader.pc.in \
libs/vkd3d-utils/libvkd3d-utils.pc.in
bin_PROGRAMS = vkd3d-compiler
bin_PROGRAMS = vkd3d-compiler vkd3d-dxbc
vkd3d_compiler_SOURCES = programs/vkd3d-compiler/main.c
vkd3d_compiler_CFLAGS = $(AM_CFLAGS) @NCURSES_CFLAGS@
vkd3d_compiler_LDADD = libvkd3d-shader.la @NCURSES_LIBS@
vkd3d_dxbc_SOURCES = programs/vkd3d-dxbc/main.c
vkd3d_dxbc_CFLAGS = $(AM_CFLAGS) @NCURSES_CFLAGS@
vkd3d_dxbc_LDADD = libvkd3d-shader.la @NCURSES_LIBS@
LDADD = libvkd3d.la libvkd3d-shader.la libvkd3d-utils.la
AM_DEFAULT_SOURCE_EXT = .c
@@ -339,12 +393,14 @@ TESTS = $(vkd3d_tests) $(vkd3d_cross_tests) $(vkd3d_shader_tests)
tests_d3d12_LDADD = $(LDADD) @PTHREAD_LIBS@ @DL_LIBS@
tests_d3d12_invalid_usage_LDADD = $(LDADD) @DL_LIBS@
tests_hlsl_d3d12_LDADD = $(LDADD) @DL_LIBS@
tests_shader_runner_LDADD = $(LDADD) @DL_LIBS@
tests_shader_runner_CFLAGS = $(AM_CFLAGS) -I$(builddir)/tests @OPENGL_CFLAGS@
tests_shader_runner_LDADD = $(LDADD) @OPENGL_LIBS@ @DL_LIBS@
tests_shader_runner_SOURCES = \
tests/shader_runner.c \
tests/shader_runner_d3d9.c \
tests/shader_runner_d3d11.c \
tests/shader_runner_d3d12.c \
tests/shader_runner_gl.c \
tests/shader_runner_vulkan.c
tests_vkd3d_api_LDADD = libvkd3d.la @DL_LIBS@
tests_vkd3d_shader_api_LDADD = libvkd3d-shader.la
@@ -380,7 +436,7 @@ endif
EXTRA_DIST += $(widl_headers) $(widl_headers:.h=.idl)
$(widl_headers): %.h: %.idl
if HAVE_WIDL
$(VKD3D_V_WIDL)$(WIDL) -h -o $@ $<
$(VKD3D_V_WIDL)$(WIDL) -I$(srcdir)/include -h -o $@ $<
else
@echo "widl is required to generate $@"
endif
@@ -424,10 +480,10 @@ dummy-vkd3d-version:
## Cross-compile tests
cross_implibs = crosslibs/d3d12
CROSS_CPPFLAGS = -I$(srcdir)/include -I$(srcdir)/include/private -I$(builddir)/include
CROSS_CPPFLAGS = -I$(srcdir)/include -I$(srcdir)/include/private -I$(builddir)/include -I$(builddir)/tests
CROSS_CFLAGS = -g -O2 -Wall -municode ${CROSS_CPPFLAGS} -D__USE_MINGW_ANSI_STDIO=0 -DVKD3D_CROSSTEST=1
EXTRA_DIST += $(cross_implibs:=.cross32.def) $(cross_implibs:=.cross64.def)
EXTRA_DIST += tests/shader_runner_d3d11.c tests/shader_runner_d3d9.c
EXTRA_DIST += tests/driver.c tests/shader_runner_d3d11.c tests/shader_runner_d3d9.c
shader_runner_cross_sources = \
$(srcdir)/tests/shader_runner.c \
@@ -435,6 +491,9 @@ shader_runner_cross_sources = \
$(srcdir)/tests/shader_runner_d3d11.c \
$(srcdir)/tests/shader_runner_d3d12.c
driver_cross_sources = \
$(srcdir)/tests/driver.c
if HAVE_CROSSTARGET32
CROSS32_CC = @CROSSCC32@
CROSS32_DLLTOOL = @CROSSTARGET32@-dlltool
@@ -450,6 +509,7 @@ endif
CROSS32_FILES = $(CROSS32_EXEFILES)
if BUILD_TESTS
CROSS32_FILES += tests/shader_runner.cross32.exe
CROSS32_FILES += tests/driver.cross32.exe
endif
CLEANFILES += $(CROSS32_IMPLIBS) $(CROSS32_FILES)
@@ -472,6 +532,11 @@ tests/shader_runner.cross32.exe: $(shader_runner_cross_sources) $(CROSS32_IMPLIB
$(CROSS32_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $(shader_runner_cross_sources) $(CROSS32_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \
$(am__mv) $$depbase.Tpo $$depbase.Po
tests/driver.cross32.exe: $(driver_cross_sources)
$(AM_V_CCLD)depbase=`echo $@ | sed 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \
$(CROSS32_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $(driver_cross_sources) && \
$(am__mv) $$depbase.Tpo $$depbase.Po
else
crosstest32:
endif
@@ -491,6 +556,7 @@ endif
CROSS64_FILES = $(CROSS64_EXEFILES)
if BUILD_TESTS
CROSS64_FILES += tests/shader_runner.cross64.exe
CROSS64_FILES += tests/driver.cross64.exe
endif
CLEANFILES += $(CROSS64_IMPLIBS) $(CROSS64_FILES)
@@ -513,12 +579,28 @@ tests/shader_runner.cross64.exe: $(shader_runner_cross_sources) $(CROSS64_IMPLIB
$(CROSS64_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $(shader_runner_cross_sources) $(CROSS64_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \
$(am__mv) $$depbase.Tpo $$depbase.Po
tests/driver.cross64.exe: $(driver_cross_sources)
$(AM_V_CCLD)depbase=`echo $@ | sed 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \
$(CROSS64_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $(driver_cross_sources) && \
$(am__mv) $$depbase.Tpo $$depbase.Po
else
crosstest64:
endif
.PHONY: crosstest crosstest32 crosstest64
crosstest: crosstest32 crosstest64
tests/crosstests.txt: FORCE
$(AM_V_GEN) for i in $(vkd3d_cross_tests) ; do echo $$i ; done > $@
tests/shader_tests.txt: FORCE
$(AM_V_GEN) for i in $(vkd3d_shader_tests) ; do echo $$i ; done > $@
crosstest-lists: tests/crosstests.txt tests/shader_tests.txt
CLEANFILES += tests/crosstests.txt tests/shader_tests.txt
FORCE:
.PHONY: crosstest crosstest32 crosstest64 crosstest-lists FORCE
crosstest: crosstest32 crosstest64 crosstest-lists
if BUILD_DOC
@DX_RULES@

36
README
View File

@@ -9,14 +9,14 @@ similar, but not identical, to Direct3D 12.
Building vkd3d
==============
Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.2.139).
Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.2.148).
Vkd3d generates some of its headers from IDL files. If you are using the
release tarballs, then these headers are pre-generated and are included. If
you are building from git, then they will be generated at build-time using
widl. By default, vkd3d will use the widl found in `PATH'. If widl is not
available or is not recent (>= 3.20), then you can build Wine with `make
tools/widl' to avoid building all of Wine. You can then point vkd3d's
available or is not recent (>= 3.21), then you can build Wine with `make
tools/widl/widl' to avoid building all of Wine. You can then point vkd3d's
configure at that widl binary with `WIDL="/path/to/widl"'.
For release builds, you may want to define NDEBUG. If you do not need debug log
@@ -47,8 +47,8 @@ commas or semicolons.
* NO_COLOR - this is an alias of NO_COLOUR.
* NO_COLOUR - when set, vkd3d-compiler will default to monochrome output,
even when the output supports colour.
* NO_COLOUR - when set, vkd3d-compiler and vkd3d-dxbc will default to
monochrome output, even when the output supports colour.
* VKD3D_CONFIG - a list of options that change the behavior of libvkd3d.
* virtual_heaps - Create descriptors for each D3D12 root signature
@@ -65,6 +65,11 @@ commas or semicolons.
* VKD3D_DISABLE_EXTENSIONS - a list of Vulkan extensions that libvkd3d should
not use even if available.
* VKD3D_SHADER_CONFIG - a list of options that change the behavior of
libvkd3d-shader.
* force_validation - Enable (additional) validation of libvkd3d-shader's
internal representation of shaders.
* VKD3D_SHADER_DEBUG - controls the debug level for log messages produced by
libvkd3d-shader. See VKD3D_DEBUG for accepted values.
@@ -82,3 +87,24 @@ commas or semicolons.
conditions in tests.
* VKD3D_TEST_BUG - set to 0 to disable bug_if() conditions in tests.
If the configuration defines 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', Shader
Runner attempts to load libdxcompiler.so or dxcompiler.dll to compile test
shaders in Shader Model 6. LD_LIBRARY_PATH (linux), WINEPATH (wine) or PATH
(native windows) should include the location of dxcompiler if SM 6 shader
tests are desired. If dxcompiler is not found, Shader Runner will compile the
test shaders only in earlier shader models. The DXC source does not contain
code for adding DXBC checksums, so the official release should be installed
from:
https://github.com/microsoft/DirectXShaderCompiler/releases
================
Developing vkd3d
================
Development of vkd3d happens on the Wine GitLab instance
(https://gitlab.winehq.org/wine/vkd3d/). Contributors are encouraged
to submit their patches using the merge request tool.
Each merge request is automatically tested with the GitLab CI
system. See gitlab/README in the Git tree for more details.

View File

@@ -1,5 +1,5 @@
AC_PREREQ([2.69])
AC_INIT([vkd3d],[1.7.1])
AC_INIT([vkd3d],[1.10])
AC_CONFIG_AUX_DIR([bin])
AC_CONFIG_MACRO_DIR([m4])
@@ -9,6 +9,7 @@ AC_ARG_VAR([WIDL], [widl IDL compiler])
AC_ARG_VAR([CROSSCC32], [32-bit Windows cross compiler])
AC_ARG_VAR([CROSSCC64], [64-bit Windows cross compiler])
AC_ARG_WITH([ncurses], AS_HELP_STRING([--with-ncurses], [Build with the ncurses library (default: test)]))
AC_ARG_WITH([opengl], AS_HELP_STRING([--with-opengl], [Build with the OpenGL library (default: test)]))
AC_ARG_WITH([spirv-tools], AS_HELP_STRING([--with-spirv-tools],
[Build with SPIRV-Tools library (default: disabled)]))
AC_ARG_WITH([xcb], AS_HELP_STRING([--with-xcb], [Build with XCB library (default: test)]))
@@ -27,7 +28,7 @@ AC_PROG_CC
AM_PROG_CC_C_O
AC_PROG_SED
AC_PROG_MKDIR_P
VKD3D_PROG_WIDL(3, 20)
VKD3D_PROG_WIDL(3, 21)
AS_IF([test "x$WIDL" = "xno"], [AC_MSG_WARN([widl is required to build header files.])])
AC_CHECK_PROGS([FLEX], [flex], [none])
@@ -64,6 +65,7 @@ AS_IF([test "x${GCC}" = "xyes"],
VKD3D_CHECK_CFLAGS([-Wunused-but-set-parameter])
VKD3D_CHECK_CFLAGS([-Wvla])
VKD3D_CHECK_CFLAGS([-Wpointer-arith])
VKD3D_CHECK_CFLAGS([-Wenum-conversion])
VKD3D_CHECK_CFLAGS([-Wl,--no-undefined])])
dnl Check for cross compilers
@@ -83,7 +85,7 @@ AS_IF([test "x$ac_cv_header_spirv_unified1_GLSL_std_450_h" != "xyes" \
-a "x$ac_cv_header_vulkan_GLSL_std_450_h" != "xyes"],
[AC_MSG_ERROR([GLSL.std.450.h not found.])])
VKD3D_CHECK_VULKAN_HEADER_VERSION([139], [AC_MSG_ERROR([Vulkan headers are too old, 1.2.139 is required.])])
VKD3D_CHECK_VULKAN_HEADER_VERSION([148], [AC_MSG_ERROR([Vulkan headers are too old, 1.2.148 is required.])])
AC_CHECK_DECL([SpvCapabilityDemoteToHelperInvocationEXT],, [AC_MSG_ERROR([SPIR-V headers are too old.])], [
#ifdef HAVE_SPIRV_UNIFIED1_SPIRV_H
@@ -120,10 +122,20 @@ AS_IF([test "x$SONAME_LIBVULKAN" = "x"],
[VKD3D_CHECK_VULKAN],
[AC_DEFINE_UNQUOTED([SONAME_LIBVULKAN],["$SONAME_LIBVULKAN"],[Define to the shared object name of the Vulkan library.])])
AC_ARG_VAR([SONAME_LIBDXCOMPILER], [shared object name for the dxcompiler library])
AC_ARG_VAR([DXCOMPILER_LIBS], [linker flags for the dxcompiler library])
AS_IF([test "x$SONAME_LIBDXCOMPILER" = "x"],
[VKD3D_CHECK_SONAME([dxcompiler], [DxcCreateInstance], [HAVE_DXCOMPILER=yes], [HAVE_DXCOMPILER=no], [$DXCOMPILER_LIBS])],
[AC_DEFINE_UNQUOTED([SONAME_LIBDXCOMPILER],["$SONAME_LIBDXCOMPILER"],[Define to the shared object name of the dxcompiler library.])])
AS_IF([test "x$with_ncurses" != "xno"],
[PKG_CHECK_MODULES([NCURSES], [ncurses],
[AC_DEFINE([HAVE_NCURSES], [1], [Define to 1 if you have ncurses.]) with_ncurses=yes],
[with_ncurses=no])])
AS_IF([test "x$with_opengl" != "xno"],
[PKG_CHECK_MODULES([OPENGL], [egl opengl],
[AC_DEFINE([HAVE_OPENGL], [1], [Define to 1 if you have OpenGL.]) with_opengl=yes],
[with_opengl=no])])
AS_IF([test "x$with_spirv_tools" = "xyes"],
[PKG_CHECK_MODULES([SPIRV_TOOLS], [SPIRV-Tools-shared],
[AC_DEFINE([HAVE_SPIRV_TOOLS], [1], [Define to 1 if you have SPIRV-Tools.])])],
@@ -142,6 +154,9 @@ VKD3D_CHECK_FUNC([HAVE_BUILTIN_POPCOUNT], [__builtin_popcount], [__builtin_popco
VKD3D_CHECK_FUNC([HAVE_BUILTIN_ADD_OVERFLOW], [__builtin_add_overflow], [__builtin_add_overflow(0, 0, (int *)0)])
VKD3D_CHECK_FUNC([HAVE_SYNC_ADD_AND_FETCH], [__sync_add_and_fetch], [__sync_add_and_fetch((int *)0, 0)])
VKD3D_CHECK_FUNC([HAVE_SYNC_SUB_AND_FETCH], [__sync_sub_and_fetch], [__sync_sub_and_fetch((int *)0, 0)])
VKD3D_CHECK_FUNC([HAVE_SYNC_BOOL_COMPARE_AND_SWAP], [__sync_bool_compare_and_swap], [__sync_bool_compare_and_swap((int *)0, 0, 0)])
VKD3D_CHECK_FUNC([HAVE_ATOMIC_EXCHANGE_N], [__atomic_exchange_n], [__atomic_exchange_n((int *)0, 0, 0)])
VKD3D_CHECK_FUNC([HAVE_GETTID], [gettid], [gettid()])
dnl Makefiles
case $host_os in
@@ -178,8 +193,10 @@ AS_ECHO(["
widl: ${WIDL}
Have ncurses: ${with_ncurses}
Have OpenGL: ${with_opengl}
Have SPIRV-Tools: ${with_spirv_tools}
Have xcb: ${HAVE_XCB}
Have dxcompiler: ${HAVE_DXCOMPILER}
Building demos: ${enable_demos}
Building tests: ${enable_tests}

View File

@@ -19,7 +19,7 @@
#define VK_NO_PROTOTYPES
#define VK_USE_PLATFORM_XCB_KHR
#define VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_7
#define VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_10
#include "config.h"
#include <vkd3d.h>
#include <vkd3d_utils.h>
@@ -113,6 +113,9 @@ struct demo_swapchain
VkDevice vk_device;
ID3D12CommandQueue *command_queue;
ID3D12Fence *present_fence;
unsigned long long present_count;
uint32_t current_buffer;
unsigned int buffer_count;
ID3D12Resource *buffers[1];
@@ -529,6 +532,17 @@ static inline struct demo_swapchain *demo_swapchain_create(ID3D12CommandQueue *c
}
swapchain->buffer_count = image_count;
free(vk_images);
if (FAILED(ID3D12Device_CreateFence(d3d12_device, 0, 0, &IID_ID3D12Fence, (void **)&swapchain->present_fence)))
{
for (i = 0; i < image_count; ++i)
{
ID3D12Resource_Release(swapchain->buffers[i]);
}
free(swapchain);
goto fail;
}
swapchain->present_count = 0;
ID3D12Device_Release(d3d12_device);
ID3D12CommandQueue_AddRef(swapchain->command_queue = command_queue);
@@ -574,6 +588,12 @@ static inline void demo_swapchain_present(struct demo_swapchain *swapchain)
present_desc.pImageIndices = &swapchain->current_buffer;
present_desc.pResults = NULL;
/* Synchronize vkd3d_acquire_vk_queue() with the Direct3D 12 work
* already submitted to the command queue. */
++swapchain->present_count;
ID3D12CommandQueue_Signal(swapchain->command_queue, swapchain->present_fence, swapchain->present_count);
ID3D12Fence_SetEventOnCompletion(swapchain->present_fence, swapchain->present_count, NULL);
vk_queue = vkd3d_acquire_vk_queue(swapchain->command_queue);
vkQueuePresentKHR(vk_queue, &present_desc);
vkd3d_release_vk_queue(swapchain->command_queue);
@@ -589,6 +609,7 @@ static inline void demo_swapchain_destroy(struct demo_swapchain *swapchain)
unsigned int i;
ID3D12CommandQueue_Release(swapchain->command_queue);
ID3D12Fence_Release(swapchain->present_fence);
for (i = 0; i < swapchain->buffer_count; ++i)
{
ID3D12Resource_Release(swapchain->buffers[i]);

View File

@@ -888,6 +888,9 @@ static int cxg_main(void)
}
#ifdef _WIN32
/* Do not trigger -Wmissing-prototypes. */
int wmain(void);
int wmain(void)
#else
int main(void)

View File

@@ -401,6 +401,9 @@ static int cxt_main(void)
}
#ifdef _WIN32
/* Do not trigger -Wmissing-prototypes. */
int wmain(void);
int wmain(void)
#else
int main(void)

64
gitlab/README Normal file
View File

@@ -0,0 +1,64 @@
=====================
vkd3d testing scripts
=====================
These scripts are used by the GitLab CI feature to automatically run
the vkd3d tests on each merge request.
The CI target build-image, in the file image.yml, builds a Docker
image based on Debian bookworm with all the packages required for
testing, and uploads it to the GitLab container registry. The Docker
script is in the file image.docker.
The file build.yml contains the actual testing targets. Currently
vkd3d is tested on Linux, on x86-64 and i386, each architecture with
two different Vulkan drivers (both from Mesa): llvmpipe (a software
implementation) and RADV (a hardware implementation backed by an AMD
GPU). vkd3d is also tested on macOS, with an Intel processor, using
MoltenVK as the Vulkan driver. The llvmpipe and macOS jobs are
currently allowed to fail.
Additionally, MinGW is used to build PE binaries for both vkd3d and
its crosstests, for both 32 and 64 bit. The PE crosstests are executed
on Windows 10 to check that behavior imposed by the tests corresponds
to Microsoft's D3D12 implementation. The rendering backend is
currently Window's WARP software implementation.
The testing logs are available as CI artifacts, as well as the PE
modules built by the crosstest and MinGW jobs.
Some custom runner configuration is required in order to run the tests
on an AMD GPU. Specifically, a runner tagged with `amd-gpu' must be
available with the following features:
* of course a sufficiently recent AMD GPU must be available to the
host;
* the host kernel must have the appropriate driver and firmware
installed;
* the runner must forward the DRI nodes to the guest; this can be
configured by adding the line
devices = ["/dev/dri"]
to the relevant [runners.docker] section in the config.toml file;
* the DRI render nodes must be readable and writable by GID 800,
either because they belong to that group (e.g. because the group
`render', which typically owns those files, has GID 800) or via a
FS ACL; such stipulation is needed because in Debian group `render'
is created dynamically, therefore has no predictable GID: the use
of a fixed GID enables the guest system to be set up so that the
user running the tests can access the render nodes.
A runner on an Intel macOS system tagged with `mac' must also be
available to run the macOS tests. Unfortunately a system like Docker
is not available in this case to provide an isolated standard
environment for running the tests. All the software required to
compile and run the tests will therefore have to be installed directly
on the host system. Complete instructions to setup the macOS are
currently not available.
Finally, a runner tagged with `win10-21h2' must be available and
submit jobs to a Windows 10 virtual machine.

27
gitlab/build-crosstest Executable file
View File

@@ -0,0 +1,27 @@
#!/bin/bash
echo "Building $(git log -1)"
echo "---"
COMMIT=$(printf '%03d-%s' $(git cherry $CI_MERGE_REQUEST_DIFF_BASE_SHA HEAD^ | wc -l) $(git rev-parse --short HEAD))
set -Eeuxo pipefail
# Building with -Wno-array-bounds because MinGW headers currently emit
# a lot of those
./autogen.sh
rm -fr build
mkdir build
cd build
../configure CROSSCC64="x86_64-w64-mingw32-gcc -Wno-array-bounds -Werror" CROSSCC32="i686-w64-mingw32-gcc -Wno-array-bounds -Werror" && \
make -j$(nproc) crosstest || \
touch ../pipeline_failed
mkdir -p ../artifacts/$COMMIT
rsync -Rr config.log tests/*.txt tests/*.exe ../artifacts/$COMMIT || true
# Make the driver easily available to the Windows CI job
cp tests/driver.cross64.exe ../artifacts
git reset --hard

26
gitlab/build-linux Executable file
View File

@@ -0,0 +1,26 @@
#!/bin/bash
echo "Building $(git log -1)"
echo "---"
COMMIT=$(printf '%03d-%s' $(git cherry $CI_MERGE_REQUEST_DIFF_BASE_SHA HEAD^ | wc -l) $(git rev-parse --short HEAD))
set -Eeuxo pipefail
./autogen.sh
rm -fr build
mkdir build
cd build
export LD_LIBRARY_PATH=/usr/local/lib
if ../configure --enable-demos DXCOMPILER_LIBS="-L/usr/local/lib" CFLAGS="-g -O2 -Werror" CPPFLAGS="-DVKD3D_SHADER_UNSUPPORTED_DXIL" && \
make -j$(nproc) ; then
make -j$(nproc) check || \
touch ../tests_failed
else
touch ../build_failed
fi
mkdir -p ../artifacts/$COMMIT
rsync -Rr config.log doc/* test-suite.log tests/*.log tests/*/*.log ../artifacts/$COMMIT || true
git reset --hard

25
gitlab/build-mac Executable file
View File

@@ -0,0 +1,25 @@
#!/bin/bash
echo "Building $(git log -1)"
echo "---"
COMMIT=$(printf '%03d-%s' $(git cherry $CI_MERGE_REQUEST_DIFF_BASE_SHA HEAD^ | wc -l) $(git rev-parse --short HEAD))
set -Eeuxo pipefail
./autogen.sh
rm -fr build
mkdir build
cd build
if ../configure CFLAGS="-g -O2 -Wno-implicit-fallthrough -Werror" && \
make -j$(sysctl -n hw.ncpu) ; then
make -j$(sysctl -n hw.ncpu) check || \
touch ../tests_failed
else
touch ../build_failed
fi
mkdir -p ../artifacts/$COMMIT
rsync -Rr config.log test-suite.log tests/*.log tests/*/*.log ../artifacts/$COMMIT || true
git reset --hard

25
gitlab/build-mingw Executable file
View File

@@ -0,0 +1,25 @@
#!/bin/bash
echo "Building $(git log -1)"
echo "---"
COMMIT=$(printf '%03d-%s' $(git cherry $CI_MERGE_REQUEST_DIFF_BASE_SHA HEAD^ | wc -l) $(git rev-parse --short HEAD))
set -Eeuxo pipefail
./autogen.sh
rm -fr build
mkdir build
cd build
mkdir vulkan-headers
cp -r /usr/include/vulkan /usr/include/vk_video /usr/include/spirv vulkan-headers
../configure --enable-demos --disable-doxygen-doc --without-ncurses --host=$HOST SONAME_LIBVULKAN="vulkan-1.dll" CPPFLAGS="-I$PWD/vulkan-headers" CFLAGS="-g -O2 -Wno-format -Wno-array-bounds -Werror" LDFLAGS="-static-libgcc" && \
make -j$(nproc) && \
make -j$(nproc) install DESTDIR="$PWD/destdir" || \
touch ../pipeline_failed
mkdir -p ../artifacts/$COMMIT
cp config.log ../artifacts/$COMMIT || true
cp destdir/usr/local/bin/* ../artifacts/$COMMIT || true
git reset --hard

168
gitlab/build.yml Normal file
View File

@@ -0,0 +1,168 @@
.build-linux:
stage: build
rules:
- if: $CI_PIPELINE_SOURCE == 'merge_request_event'
image: $CI_REGISTRY/wine/vkd3d:debian-bookworm
interruptible: true
needs:
- job: build-image
optional: true
dependencies: []
script:
- git config --global --add safe.directory $CI_PROJECT_DIR
- git clean -fdx
- git reset --hard
- rm -fr .git/rebase-merge
- mkdir artifacts
- cat /proc/cpuinfo > artifacts/cpuinfo.txt
- cat /proc/meminfo > artifacts/meminfo.txt
- vulkaninfo > artifacts/vulkaninfo.txt
- git rebase $CI_MERGE_REQUEST_DIFF_BASE_SHA --exec ./gitlab/build-linux
- if [ -f build_failed ] ; then exit 1 ; fi
- if [ -f tests_failed ] ; then exit 2 ; fi
artifacts:
when: always
paths:
- artifacts
build-radv-64:
extends: .build-linux
tags:
- amd-gpu
variables:
VK_LOADER_DRIVERS_SELECT: 'radeon_*'
VKD3D_SHADER_CONFIG: 'force_validation'
build-llvmpipe-64:
extends: .build-linux
allow_failure:
exit_codes:
- 2
variables:
VK_LOADER_DRIVERS_SELECT: 'lvp_*'
VKD3D_SHADER_CONFIG: 'force_validation'
build-radv-32:
extends: .build-linux
tags:
- amd-gpu
variables:
VK_LOADER_DRIVERS_SELECT: 'radeon_*'
CC: 'gcc -m32'
VKD3D_SHADER_CONFIG: 'force_validation'
build-llvmpipe-32:
extends: .build-linux
allow_failure:
exit_codes:
- 2
variables:
VK_LOADER_DRIVERS_SELECT: 'lvp_*'
CC: 'gcc -m32'
VKD3D_SHADER_CONFIG: 'force_validation'
build-crosstest:
stage: build
rules:
- if: $CI_PIPELINE_SOURCE == 'merge_request_event'
image: $CI_REGISTRY/wine/vkd3d:debian-bookworm
interruptible: true
needs:
- job: build-image
optional: true
dependencies: []
script:
- git config --global --add safe.directory $CI_PROJECT_DIR
- git clean -fdx
- git reset --hard
- rm -fr .git/rebase-merge
- mkdir artifacts
- cat /proc/cpuinfo > artifacts/cpuinfo.txt
- cat /proc/meminfo > artifacts/meminfo.txt
- vulkaninfo > artifacts/vulkaninfo.txt
- git rebase $CI_MERGE_REQUEST_DIFF_BASE_SHA --exec ./gitlab/build-crosstest
- if [ -f pipeline_failed ] ; then exit 1 ; fi
artifacts:
when: always
paths:
- artifacts
.build-mingw:
stage: build
rules:
- if: $CI_PIPELINE_SOURCE == 'merge_request_event'
image: $CI_REGISTRY/wine/vkd3d:debian-bookworm
interruptible: true
needs:
- job: build-image
optional: true
dependencies: []
script:
- git config --global --add safe.directory $CI_PROJECT_DIR
- git clean -fdx
- git reset --hard
- rm -fr .git/rebase-merge
- mkdir artifacts
- cat /proc/cpuinfo > artifacts/cpuinfo.txt
- cat /proc/meminfo > artifacts/meminfo.txt
- git rebase $CI_MERGE_REQUEST_DIFF_BASE_SHA --exec ./gitlab/build-mingw
- if [ -f pipeline_failed ] ; then exit 1 ; fi
artifacts:
when: always
paths:
- artifacts
build-mingw-64:
extends: .build-mingw
variables:
HOST: "x86_64-w64-mingw32"
build-mingw-32:
extends: .build-mingw
variables:
HOST: "i686-w64-mingw32"
build-mac:
stage: build
rules:
- if: $CI_PIPELINE_SOURCE == 'merge_request_event'
allow_failure:
exit_codes:
- 2
interruptible: true
needs: []
dependencies: []
tags:
- mac
script:
- git config --global --add safe.directory $CI_PROJECT_DIR
- git clean -fdx
- git reset --hard
- rm -fr .git/rebase-merge
# We use a custom ICD which is not marked as a portability driver,
# so that test programs are not confused.
- ./gitlab/patch_moltenvk_icd.sh
- export VK_DRIVER_FILES="$PWD/gitlab/MoltenVK_icd.json"
- mkdir artifacts
- system_profiler SPSoftwareDataType SPHardwareDataType > artifacts/systeminfo.txt
- vulkaninfo > artifacts/vulkaninfo.txt
- export PATH="/usr/local/opt/bison/bin:/usr/local/opt/flex/bin:$PATH"
- git clone --depth 1 --branch wine-3.21 https://gitlab.winehq.org/wine/wine.git
- cd wine
- mkdir build
- cd build
- ../configure --enable-win64 --without-x --without-freetype
- make tools/widl/widl
- cd ../..
- export PATH="$PWD/wine/build/tools/widl:$PATH"
- git rebase $CI_MERGE_REQUEST_DIFF_BASE_SHA --exec ./gitlab/build-mac
- if [ -f build_failed ] ; then exit 1 ; fi
- if [ -f tests_failed ] ; then exit 2 ; fi
variables:
VKD3D_DISABLE_EXTENSIONS: "VK_EXT_descriptor_indexing"
VKD3D_SHADER_CONFIG: 'force_validation'
MVK_CONFIG_LOG_LEVEL: 1
artifacts:
when: always
paths:
- artifacts

44
gitlab/image.docker Normal file
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# FROM line will be added dynamically
WORKDIR /tmp
RUN export DEBIAN_FRONTEND=noninteractive; \
echo 'path-exclude=/usr/share/doc/*' > /etc/dpkg/dpkg.cfg.d/99-exclude-cruft && \
echo 'path-exclude=/usr/share/locale/*' >> /etc/dpkg/dpkg.cfg.d/99-exclude-cruft && \
echo 'path-exclude=/usr/share/man/*' >> /etc/dpkg/dpkg.cfg.d/99-exclude-cruft && \
echo 'APT::Install-Recommends "false";' > /etc/apt/apt.conf && \
echo '#!/bin/sh' > /usr/sbin/policy-rc.d && \
echo 'exit 101' >> /usr/sbin/policy-rc.d && \
chmod +x /usr/sbin/policy-rc.d && \
dpkg --add-architecture i386 && \
apt-get update && \
apt-get dist-upgrade -y && \
apt-get install -y build-essential pkg-config gcc-multilib gcc-mingw-w64 \
autoconf automake libtool flex bison curl \
git ca-certificates rsync \
doxygen doxygen-latex graphviz \
mesa-vulkan-drivers mesa-vulkan-drivers:i386 \
vulkan-tools spirv-headers \
libegl-dev libegl-dev:i386 \
libvulkan-dev libvulkan-dev:i386 \
libncurses-dev libncurses-dev:i386 \
libopengl-dev libopengl-dev:i386 \
libxcb1-dev libxcb1-dev:i386 \
libxcb-util-dev libxcb-util-dev:i386 \
libxcb-icccm4-dev libxcb-icccm4-dev:i386 \
libxcb-keysyms1-dev libxcb-keysyms1-dev:i386 && \
git clone --depth 1 --branch wine-3.21 https://gitlab.winehq.org/wine/wine.git && \
cd wine && \
mkdir build && \
cd build && \
../configure --enable-win64 --without-x --without-freetype && \
make tools/widl/widl && \
cp tools/widl/widl /usr/local/bin && \
cd ../.. && \
rm -rf wine && \
apt-get clean && \
curl -L -s https://github.com/microsoft/DirectXShaderCompiler/releases/download/v1.7.2308/linux_dxc_2023_08_14.x86_64.tar.gz | tar zx -C /usr/local ./lib/libdxcompiler.so ./lib/libdxil.so && \
groupadd host-render -g 800 && \
useradd -m gitlab -G host-render
USER gitlab

20
gitlab/image.yml Normal file
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build-image:
stage: image
rules:
- if: $CI_PIPELINE_SOURCE == 'push' && $CI_PROJECT_PATH == "wine/vkd3d" && $CI_COMMIT_BRANCH == $CI_DEFAULT_BRANCH
changes:
- .gitlab-ci.yml
- gitlab/image.yml
- gitlab/image.docker
image:
name: gcr.io/kaniko-project/executor:debug
entrypoint: [""]
variables:
IMAGE_SOURCE: "$CI_DEPENDENCY_PROXY_DIRECT_GROUP_IMAGE_PREFIX/debian:bookworm"
IMAGE_LOCAL: "$CI_REGISTRY_IMAGE:debian-bookworm"
DOCKER_FILE: "$CI_PROJECT_DIR/gitlab/image.docker"
script:
- mkdir -p /kaniko/.docker
- echo "{\"auths\":{\"$CI_REGISTRY\":{\"auth\":\"$(printf "%s:%s" "$CI_REGISTRY_USER" "$CI_REGISTRY_PASSWORD" | base64 | tr -d '\n')\"},\"$CI_DEPENDENCY_PROXY_SERVER\":{\"auth\":\"$(printf "%s:%s" "$CI_DEPENDENCY_PROXY_USER" "$CI_DEPENDENCY_PROXY_PASSWORD" | base64 | tr -d '\n')\"}}}" > /kaniko/.docker/config.json
- sed -i "1iFROM $IMAGE_SOURCE" "$DOCKER_FILE"
- /kaniko/executor --context "$CI_PROJECT_DIR" --dockerfile "$DOCKER_FILE" --destination "$IMAGE_LOCAL"

12
gitlab/patch_moltenvk_icd.sh Executable file
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#!/bin/bash
BASE_PATH="/usr/local/opt/molten-vk/share/vulkan/icd.d"
cp "$BASE_PATH/MoltenVK_icd.json" gitlab/MoltenVK_icd.json
# The driver path is relative
sed -i -e 's|"library_path" *: "|"library_path" : "'"$BASE_PATH/"'|g' gitlab/MoltenVK_icd.json
# We pretend this is not a portability driver, otherwise vkd3d won't
# find it
sed -i -e 's|"is_portability_driver" *: *true|"is_portability_driver" : false|g' gitlab/MoltenVK_icd.json

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