vkd3d-shader/sm4: Merge sm4.h into tpf.c.

This commit is contained in:
Henri Verbeet 2023-04-20 12:27:37 +02:00 committed by Alexandre Julliard
parent 7800c7b40f
commit 99bc07ccf5
Notes: Alexandre Julliard 2023-04-20 22:58:28 +02:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/174
4 changed files with 533 additions and 554 deletions

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@ -259,7 +259,6 @@ libvkd3d_shader_la_SOURCES = \
libs/vkd3d-shader/hlsl_sm1.c \
libs/vkd3d-shader/ir.c \
libs/vkd3d-shader/preproc.h \
libs/vkd3d-shader/sm4.h \
libs/vkd3d-shader/spirv.c \
libs/vkd3d-shader/tpf.c \
libs/vkd3d-shader/trace.c \

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@ -24,7 +24,9 @@
#include "rbtree.h"
#include "vkd3d_d3dcommon.h"
#include "vkd3d_d3dx9shader.h"
#include "sm4.h"
enum vkd3d_sm4_register_type;
enum vkd3d_sm4_swizzle_type;
/* The general IR structure is inspired by Mesa GLSL hir, even though the code
* ends up being quite different in practice. Anyway, here comes the relevant

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