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vkd3d-shader/sm4: Merge sm4.h into tpf.c.
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Notes:
Alexandre Julliard
2023-04-20 22:58:28 +02:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/174
@ -259,7 +259,6 @@ libvkd3d_shader_la_SOURCES = \
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libs/vkd3d-shader/hlsl_sm1.c \
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libs/vkd3d-shader/ir.c \
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libs/vkd3d-shader/preproc.h \
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libs/vkd3d-shader/sm4.h \
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libs/vkd3d-shader/spirv.c \
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libs/vkd3d-shader/tpf.c \
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libs/vkd3d-shader/trace.c \
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@ -24,7 +24,9 @@
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#include "rbtree.h"
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#include "vkd3d_d3dcommon.h"
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#include "vkd3d_d3dx9shader.h"
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#include "sm4.h"
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enum vkd3d_sm4_register_type;
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enum vkd3d_sm4_swizzle_type;
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/* The general IR structure is inspired by Mesa GLSL hir, even though the code
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* ends up being quite different in practice. Anyway, here comes the relevant
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