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vkd3d-shader/hlsl: Get rid of the vkd3d_sm4_* forward declarations in hlsl.h.
These are no longer needed outside of tpf.c.
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Notes:
Alexandre Julliard
2023-10-09 23:08:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/391
@ -25,9 +25,6 @@
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#include "vkd3d_d3dcommon.h"
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#include "vkd3d_d3dx9shader.h"
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enum vkd3d_sm4_register_type;
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enum vkd3d_sm4_swizzle_type;
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/* The general IR structure is inspired by Mesa GLSL hir, even though the code
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* ends up being quite different in practice. Anyway, here comes the relevant
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* licensing information.
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