vkd3d-shader/hlsl: Get rid of the vkd3d_sm4_* forward declarations in hlsl.h.

These are no longer needed outside of tpf.c.
This commit is contained in:
Henri Verbeet 2023-10-05 22:34:28 +02:00 committed by Alexandre Julliard
parent 014960b64b
commit 31ce7c3a38
Notes: Alexandre Julliard 2023-10-09 23:08:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/391

View File

@ -25,9 +25,6 @@
#include "vkd3d_d3dcommon.h"
#include "vkd3d_d3dx9shader.h"
enum vkd3d_sm4_register_type;
enum vkd3d_sm4_swizzle_type;
/* The general IR structure is inspired by Mesa GLSL hir, even though the code
* ends up being quite different in practice. Anyway, here comes the relevant
* licensing information.