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include: Add missing D3D12 pixel shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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Notes:
Alexandre Julliard
2023-09-07 23:00:50 +02:00
Approved-by: Jacek Caban (@jacek) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/327
@ -231,6 +231,29 @@ const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
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const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
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const UINT D3D12_MAX_ROOT_COST = 64;
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const UINT D3D12_PACKED_TILE = 0xffffffff;
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const UINT D3D12_PS_CS_UAV_REGISTER_COMPONENTS = 1;
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const UINT D3D12_PS_CS_UAV_REGISTER_COUNT = 8;
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const UINT D3D12_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
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const UINT D3D12_PS_CS_UAV_REGISTER_READ_PORTS = 1;
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const UINT D3D12_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
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const UINT D3D12_PS_FRONTFACING_FALSE_VALUE = 0x00000000;
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const UINT D3D12_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
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const UINT D3D12_PS_INPUT_REGISTER_COMPONENTS = 4;
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const UINT D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const UINT D3D12_PS_INPUT_REGISTER_COUNT = 32;
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const UINT D3D12_PS_INPUT_REGISTER_READS_PER_INST = 2;
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const UINT D3D12_PS_INPUT_REGISTER_READ_PORTS = 1;
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cpp_quote("#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
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const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
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const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
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const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
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const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
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const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
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const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
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const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENTS = 4;
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const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const UINT D3D12_PS_OUTPUT_REGISTER_COUNT = 8;
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cpp_quote("#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
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const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
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const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
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const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
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