tests: Add basic RWTexture2DArray tests.

This commit is contained in:
Henri Verbeet 2023-10-18 23:01:49 +02:00 committed by Alexandre Julliard
parent 2c71c18879
commit 6fe781ff50
Notes: Alexandre Julliard 2023-10-19 23:22:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/419

View File

@ -216,6 +216,24 @@ float4 main() : sv_target1
return 0;
}
% RWTexture2DArray types
[pixel shader fail(sm>=6) todo]
struct s
{
float3 a;
};
RWTexture2DArray<float4> u : register(u2);
RWTexture2DArray<float> u1;
RWTexture2DArray<float2x2> u2;
RWTexture2DArray<struct s> u3;
float4 main() : sv_target1
{
u[int3(0, 0, 0)] = float4(11.1, 12.2, 13.3, 14.4);
return 0;
}
% RWTexture3D types
[pixel shader fail(sm>=6)]
struct s
@ -309,6 +327,14 @@ float4 main() : sv_target1
return 0;
}
[pixel shader fail]
RWTexture2DArray<Texture2D> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail]
RWTexture3D<Texture2D> u;
@ -362,6 +388,19 @@ struct s
Texture2D t;
};
RWTexture2DArray<struct s> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail]
struct s
{
Texture2D t;
};
RWTexture3D<struct s> u;
float4 main() : sv_target1