mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d-shader/sm1: Merge hlsl_sm1.c into d3dbc.c.
This commit is contained in:
parent
99bc07ccf5
commit
8e0df3f720
Notes:
Alexandre Julliard
2023-04-20 22:58:28 +02:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/174
@ -256,7 +256,6 @@ libvkd3d_shader_la_SOURCES = \
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libs/vkd3d-shader/hlsl.h \
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libs/vkd3d-shader/hlsl_codegen.c \
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libs/vkd3d-shader/hlsl_constant_ops.c \
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libs/vkd3d-shader/hlsl_sm1.c \
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libs/vkd3d-shader/ir.c \
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libs/vkd3d-shader/preproc.h \
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libs/vkd3d-shader/spirv.c \
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@ -1,4 +1,6 @@
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/*
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* d3dbc (Direct3D shader models 1-3 bytecode) support
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*
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* Copyright 2002-2003 Jason Edmeades
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2004 Christian Costa
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@ -6,6 +8,7 @@
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* Copyright 2006 Ivan Gyurdiev
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* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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* Copyright 2009, 2021 Henri Verbeet for CodeWeavers
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* Copyright 2019-2020 Zebediah Figura for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -22,7 +25,7 @@
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_shader_private.h"
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#include "hlsl.h"
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#define VKD3D_SM1_VS 0xfffeu
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#define VKD3D_SM1_PS 0xffffu
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@ -988,3 +991,971 @@ int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compi
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return VKD3D_OK;
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}
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bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
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bool output, D3DSHADER_PARAM_REGISTER_TYPE *type, unsigned int *reg)
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{
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unsigned int i;
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static const struct
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{
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const char *semantic;
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bool output;
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enum vkd3d_shader_type shader_type;
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unsigned int major_version;
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D3DSHADER_PARAM_REGISTER_TYPE type;
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DWORD offset;
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}
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register_table[] =
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{
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{"color", false, VKD3D_SHADER_TYPE_PIXEL, 1, D3DSPR_INPUT},
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{"texcoord", false, VKD3D_SHADER_TYPE_PIXEL, 1, D3DSPR_TEXTURE},
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{"color", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_COLOROUT},
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{"depth", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_DEPTHOUT},
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{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_DEPTHOUT},
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{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_COLOROUT},
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{"color", false, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_INPUT},
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{"texcoord", false, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_TEXTURE},
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{"color", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_COLOROUT},
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{"depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_DEPTHOUT},
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{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_DEPTHOUT},
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{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_COLOROUT},
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{"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_POSITION},
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{"vface", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_FACE},
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{"vpos", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_POSITION},
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{"color", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_ATTROUT},
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{"fog", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_FOG},
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{"position", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POSITION},
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{"psize", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POINT_SIZE},
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{"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POSITION},
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{"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_TEXCRDOUT},
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{"color", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_ATTROUT},
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{"fog", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_FOG},
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{"position", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POSITION},
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{"psize", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POINT_SIZE},
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{"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POSITION},
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{"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_TEXCRDOUT},
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};
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for (i = 0; i < ARRAY_SIZE(register_table); ++i)
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{
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if (!ascii_strcasecmp(semantic->name, register_table[i].semantic)
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&& output == register_table[i].output
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&& ctx->profile->type == register_table[i].shader_type
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&& ctx->profile->major_version == register_table[i].major_version)
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{
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*type = register_table[i].type;
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if (register_table[i].type == D3DSPR_MISCTYPE || register_table[i].type == D3DSPR_RASTOUT)
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*reg = register_table[i].offset;
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else
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*reg = semantic->index;
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return true;
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}
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}
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return false;
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}
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bool hlsl_sm1_usage_from_semantic(const struct hlsl_semantic *semantic, D3DDECLUSAGE *usage, uint32_t *usage_idx)
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{
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static const struct
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{
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const char *name;
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D3DDECLUSAGE usage;
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}
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semantics[] =
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{
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{"binormal", D3DDECLUSAGE_BINORMAL},
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{"blendindices", D3DDECLUSAGE_BLENDINDICES},
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{"blendweight", D3DDECLUSAGE_BLENDWEIGHT},
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{"color", D3DDECLUSAGE_COLOR},
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{"depth", D3DDECLUSAGE_DEPTH},
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{"fog", D3DDECLUSAGE_FOG},
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{"normal", D3DDECLUSAGE_NORMAL},
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{"position", D3DDECLUSAGE_POSITION},
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{"positiont", D3DDECLUSAGE_POSITIONT},
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{"psize", D3DDECLUSAGE_PSIZE},
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{"sample", D3DDECLUSAGE_SAMPLE},
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{"sv_depth", D3DDECLUSAGE_DEPTH},
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{"sv_position", D3DDECLUSAGE_POSITION},
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{"sv_target", D3DDECLUSAGE_COLOR},
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{"tangent", D3DDECLUSAGE_TANGENT},
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{"tessfactor", D3DDECLUSAGE_TESSFACTOR},
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{"texcoord", D3DDECLUSAGE_TEXCOORD},
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};
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unsigned int i;
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for (i = 0; i < ARRAY_SIZE(semantics); ++i)
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{
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if (!ascii_strcasecmp(semantic->name, semantics[i].name))
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{
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*usage = semantics[i].usage;
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*usage_idx = semantic->index;
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return true;
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}
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}
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return false;
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}
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static uint32_t sm1_version(enum vkd3d_shader_type type, unsigned int major, unsigned int minor)
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{
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if (type == VKD3D_SHADER_TYPE_VERTEX)
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return D3DVS_VERSION(major, minor);
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else
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return D3DPS_VERSION(major, minor);
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}
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static D3DXPARAMETER_CLASS sm1_class(const struct hlsl_type *type)
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{
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switch (type->class)
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{
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case HLSL_CLASS_ARRAY:
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return sm1_class(type->e.array.type);
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case HLSL_CLASS_MATRIX:
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assert(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
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if (type->modifiers & HLSL_MODIFIER_COLUMN_MAJOR)
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return D3DXPC_MATRIX_COLUMNS;
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else
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return D3DXPC_MATRIX_ROWS;
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case HLSL_CLASS_OBJECT:
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return D3DXPC_OBJECT;
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case HLSL_CLASS_SCALAR:
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return D3DXPC_SCALAR;
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case HLSL_CLASS_STRUCT:
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return D3DXPC_STRUCT;
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case HLSL_CLASS_VECTOR:
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return D3DXPC_VECTOR;
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default:
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ERR("Invalid class %#x.\n", type->class);
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vkd3d_unreachable();
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}
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}
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static D3DXPARAMETER_TYPE sm1_base_type(const struct hlsl_type *type)
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{
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switch (type->base_type)
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{
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case HLSL_TYPE_BOOL:
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return D3DXPT_BOOL;
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case HLSL_TYPE_FLOAT:
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case HLSL_TYPE_HALF:
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return D3DXPT_FLOAT;
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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return D3DXPT_INT;
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case HLSL_TYPE_PIXELSHADER:
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return D3DXPT_PIXELSHADER;
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case HLSL_TYPE_SAMPLER:
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switch (type->sampler_dim)
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{
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case HLSL_SAMPLER_DIM_1D:
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return D3DXPT_SAMPLER1D;
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case HLSL_SAMPLER_DIM_2D:
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return D3DXPT_SAMPLER2D;
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case HLSL_SAMPLER_DIM_3D:
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return D3DXPT_SAMPLER3D;
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case HLSL_SAMPLER_DIM_CUBE:
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return D3DXPT_SAMPLERCUBE;
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case HLSL_SAMPLER_DIM_GENERIC:
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return D3DXPT_SAMPLER;
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default:
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ERR("Invalid dimension %#x.\n", type->sampler_dim);
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vkd3d_unreachable();
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}
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break;
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case HLSL_TYPE_STRING:
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return D3DXPT_STRING;
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case HLSL_TYPE_TEXTURE:
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switch (type->sampler_dim)
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{
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case HLSL_SAMPLER_DIM_1D:
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return D3DXPT_TEXTURE1D;
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case HLSL_SAMPLER_DIM_2D:
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return D3DXPT_TEXTURE2D;
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case HLSL_SAMPLER_DIM_3D:
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return D3DXPT_TEXTURE3D;
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case HLSL_SAMPLER_DIM_CUBE:
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return D3DXPT_TEXTURECUBE;
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case HLSL_SAMPLER_DIM_GENERIC:
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return D3DXPT_TEXTURE;
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default:
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ERR("Invalid dimension %#x.\n", type->sampler_dim);
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vkd3d_unreachable();
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}
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break;
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case HLSL_TYPE_VERTEXSHADER:
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return D3DXPT_VERTEXSHADER;
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case HLSL_TYPE_VOID:
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return D3DXPT_VOID;
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default:
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vkd3d_unreachable();
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}
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}
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static const struct hlsl_type *get_array_type(const struct hlsl_type *type)
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{
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if (type->class == HLSL_CLASS_ARRAY)
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return get_array_type(type->e.array.type);
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return type;
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}
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static unsigned int get_array_size(const struct hlsl_type *type)
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{
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if (type->class == HLSL_CLASS_ARRAY)
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return get_array_size(type->e.array.type) * type->e.array.elements_count;
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return 1;
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}
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static void write_sm1_type(struct vkd3d_bytecode_buffer *buffer, struct hlsl_type *type, unsigned int ctab_start)
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{
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const struct hlsl_type *array_type = get_array_type(type);
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unsigned int array_size = get_array_size(type);
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unsigned int field_count = 0;
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size_t fields_offset = 0;
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size_t i;
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if (type->bytecode_offset)
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return;
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if (array_type->class == HLSL_CLASS_STRUCT)
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{
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field_count = array_type->e.record.field_count;
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for (i = 0; i < field_count; ++i)
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{
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struct hlsl_struct_field *field = &array_type->e.record.fields[i];
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field->name_bytecode_offset = put_string(buffer, field->name);
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write_sm1_type(buffer, field->type, ctab_start);
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}
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fields_offset = bytecode_align(buffer) - ctab_start;
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for (i = 0; i < field_count; ++i)
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{
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struct hlsl_struct_field *field = &array_type->e.record.fields[i];
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put_u32(buffer, field->name_bytecode_offset - ctab_start);
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put_u32(buffer, field->type->bytecode_offset - ctab_start);
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}
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}
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type->bytecode_offset = put_u32(buffer, vkd3d_make_u32(sm1_class(type), sm1_base_type(array_type)));
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put_u32(buffer, vkd3d_make_u32(type->dimy, type->dimx));
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put_u32(buffer, vkd3d_make_u32(array_size, field_count));
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put_u32(buffer, fields_offset);
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}
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static void sm1_sort_extern(struct list *sorted, struct hlsl_ir_var *to_sort)
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{
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struct hlsl_ir_var *var;
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list_remove(&to_sort->extern_entry);
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LIST_FOR_EACH_ENTRY(var, sorted, struct hlsl_ir_var, extern_entry)
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{
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if (strcmp(to_sort->name, var->name) < 0)
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{
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list_add_before(&var->extern_entry, &to_sort->extern_entry);
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return;
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}
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}
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list_add_tail(sorted, &to_sort->extern_entry);
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}
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static void sm1_sort_externs(struct hlsl_ctx *ctx)
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{
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struct list sorted = LIST_INIT(sorted);
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struct hlsl_ir_var *var, *next;
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LIST_FOR_EACH_ENTRY_SAFE(var, next, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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if (var->is_uniform)
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sm1_sort_extern(&sorted, var);
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}
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list_move_tail(&ctx->extern_vars, &sorted);
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}
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static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
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struct hlsl_ir_function_decl *entry_func)
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{
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size_t ctab_offset, ctab_start, ctab_end, vars_start, size_offset, creator_offset, offset;
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unsigned int uniform_count = 0;
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struct hlsl_ir_var *var;
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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enum hlsl_regset regset = hlsl_type_get_regset(var->data_type);
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if (!var->semantic.name && var->regs[regset].allocated)
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{
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++uniform_count;
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if (var->is_param && var->is_uniform)
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{
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struct vkd3d_string_buffer *name;
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if (!(name = hlsl_get_string_buffer(ctx)))
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{
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buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
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return;
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}
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vkd3d_string_buffer_printf(name, "$%s", var->name);
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vkd3d_free((char *)var->name);
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var->name = hlsl_strdup(ctx, name->buffer);
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hlsl_release_string_buffer(ctx, name);
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}
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}
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}
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sm1_sort_externs(ctx);
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size_offset = put_u32(buffer, 0);
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ctab_offset = put_u32(buffer, VKD3D_MAKE_TAG('C','T','A','B'));
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ctab_start = put_u32(buffer, sizeof(D3DXSHADER_CONSTANTTABLE));
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creator_offset = put_u32(buffer, 0);
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put_u32(buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
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put_u32(buffer, uniform_count);
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put_u32(buffer, sizeof(D3DXSHADER_CONSTANTTABLE)); /* offset of constants */
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put_u32(buffer, 0); /* FIXME: flags */
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put_u32(buffer, 0); /* FIXME: target string */
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vars_start = bytecode_align(buffer);
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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enum hlsl_regset regset = hlsl_type_get_regset(var->data_type);
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if (!var->semantic.name && var->regs[regset].allocated)
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{
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put_u32(buffer, 0); /* name */
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if (var->data_type->class == HLSL_CLASS_OBJECT
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&& (var->data_type->base_type == HLSL_TYPE_SAMPLER
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|| var->data_type->base_type == HLSL_TYPE_TEXTURE))
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{
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assert(regset == HLSL_REGSET_SAMPLERS);
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put_u32(buffer, vkd3d_make_u32(D3DXRS_SAMPLER, var->regs[regset].id));
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put_u32(buffer, 1);
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}
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else
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{
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assert(regset == HLSL_REGSET_NUMERIC);
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put_u32(buffer, vkd3d_make_u32(D3DXRS_FLOAT4, var->regs[regset].id));
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put_u32(buffer, var->data_type->reg_size[regset] / 4);
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}
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put_u32(buffer, 0); /* type */
|
||||
put_u32(buffer, 0); /* FIXME: default value */
|
||||
}
|
||||
}
|
||||
|
||||
uniform_count = 0;
|
||||
|
||||
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
||||
{
|
||||
enum hlsl_regset regset = hlsl_type_get_regset(var->data_type);
|
||||
|
||||
if (!var->semantic.name && var->regs[regset].allocated)
|
||||
{
|
||||
size_t var_offset = vars_start + (uniform_count * 5 * sizeof(uint32_t));
|
||||
size_t name_offset;
|
||||
|
||||
name_offset = put_string(buffer, var->name);
|
||||
set_u32(buffer, var_offset, name_offset - ctab_start);
|
||||
|
||||
write_sm1_type(buffer, var->data_type, ctab_start);
|
||||
set_u32(buffer, var_offset + 3 * sizeof(uint32_t), var->data_type->bytecode_offset - ctab_start);
|
||||
++uniform_count;
|
||||
}
|
||||
}
|
||||
|
||||
offset = put_string(buffer, vkd3d_shader_get_version(NULL, NULL));
|
||||
set_u32(buffer, creator_offset, offset - ctab_start);
|
||||
|
||||
ctab_end = bytecode_align(buffer);
|
||||
set_u32(buffer, size_offset, vkd3d_make_u32(D3DSIO_COMMENT, (ctab_end - ctab_offset) / sizeof(uint32_t)));
|
||||
}
|
||||
|
||||
static uint32_t sm1_encode_register_type(D3DSHADER_PARAM_REGISTER_TYPE type)
|
||||
{
|
||||
return ((type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK)
|
||||
| ((type << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2);
|
||||
}
|
||||
|
||||
struct sm1_instruction
|
||||
{
|
||||
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode;
|
||||
|
||||
struct sm1_dst_register
|
||||
{
|
||||
D3DSHADER_PARAM_REGISTER_TYPE type;
|
||||
D3DSHADER_PARAM_DSTMOD_TYPE mod;
|
||||
unsigned int writemask;
|
||||
uint32_t reg;
|
||||
} dst;
|
||||
|
||||
struct sm1_src_register
|
||||
{
|
||||
D3DSHADER_PARAM_REGISTER_TYPE type;
|
||||
D3DSHADER_PARAM_SRCMOD_TYPE mod;
|
||||
unsigned int swizzle;
|
||||
uint32_t reg;
|
||||
} srcs[3];
|
||||
unsigned int src_count;
|
||||
|
||||
unsigned int has_dst;
|
||||
};
|
||||
|
||||
static void write_sm1_dst_register(struct vkd3d_bytecode_buffer *buffer, const struct sm1_dst_register *reg)
|
||||
{
|
||||
assert(reg->writemask);
|
||||
put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (reg->writemask << 16) | reg->reg);
|
||||
}
|
||||
|
||||
static void write_sm1_src_register(struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct sm1_src_register *reg)
|
||||
{
|
||||
put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (reg->swizzle << 16) | reg->reg);
|
||||
}
|
||||
|
||||
static void write_sm1_instruction(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct sm1_instruction *instr)
|
||||
{
|
||||
uint32_t token = instr->opcode;
|
||||
unsigned int i;
|
||||
|
||||
if (ctx->profile->major_version > 1)
|
||||
token |= (instr->has_dst + instr->src_count) << D3DSI_INSTLENGTH_SHIFT;
|
||||
put_u32(buffer, token);
|
||||
|
||||
if (instr->has_dst)
|
||||
write_sm1_dst_register(buffer, &instr->dst);
|
||||
|
||||
for (i = 0; i < instr->src_count; ++i)
|
||||
write_sm1_src_register(buffer, &instr->srcs[i]);
|
||||
};
|
||||
|
||||
static void sm1_map_src_swizzle(struct sm1_src_register *src, unsigned int map_writemask)
|
||||
{
|
||||
src->swizzle = hlsl_map_swizzle(src->swizzle, map_writemask);
|
||||
}
|
||||
|
||||
static void write_sm1_dp2add(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_reg *dst, const struct hlsl_reg *src1, const struct hlsl_reg *src2,
|
||||
const struct hlsl_reg *src3)
|
||||
{
|
||||
struct sm1_instruction instr =
|
||||
{
|
||||
.opcode = D3DSIO_DP2ADD,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.writemask = dst->writemask,
|
||||
.dst.reg = dst->id,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
|
||||
.srcs[0].reg = src1->id,
|
||||
.srcs[1].type = D3DSPR_TEMP,
|
||||
.srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
|
||||
.srcs[1].reg = src2->id,
|
||||
.srcs[2].type = D3DSPR_TEMP,
|
||||
.srcs[2].swizzle = hlsl_swizzle_from_writemask(src3->writemask),
|
||||
.srcs[2].reg = src3->id,
|
||||
.src_count = 3,
|
||||
};
|
||||
|
||||
write_sm1_instruction(ctx, buffer, &instr);
|
||||
}
|
||||
|
||||
static void write_sm1_binary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
|
||||
const struct hlsl_reg *src1, const struct hlsl_reg *src2)
|
||||
{
|
||||
struct sm1_instruction instr =
|
||||
{
|
||||
.opcode = opcode,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.writemask = dst->writemask,
|
||||
.dst.reg = dst->id,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
|
||||
.srcs[0].reg = src1->id,
|
||||
.srcs[1].type = D3DSPR_TEMP,
|
||||
.srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
|
||||
.srcs[1].reg = src2->id,
|
||||
.src_count = 2,
|
||||
};
|
||||
|
||||
sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
|
||||
sm1_map_src_swizzle(&instr.srcs[1], instr.dst.writemask);
|
||||
write_sm1_instruction(ctx, buffer, &instr);
|
||||
}
|
||||
|
||||
static void write_sm1_binary_op_dot(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
|
||||
const struct hlsl_reg *src1, const struct hlsl_reg *src2)
|
||||
{
|
||||
struct sm1_instruction instr =
|
||||
{
|
||||
.opcode = opcode,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.writemask = dst->writemask,
|
||||
.dst.reg = dst->id,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
|
||||
.srcs[0].reg = src1->id,
|
||||
.srcs[1].type = D3DSPR_TEMP,
|
||||
.srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
|
||||
.srcs[1].reg = src2->id,
|
||||
.src_count = 2,
|
||||
};
|
||||
|
||||
write_sm1_instruction(ctx, buffer, &instr);
|
||||
}
|
||||
|
||||
static void write_sm1_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
|
||||
const struct hlsl_reg *src, D3DSHADER_PARAM_SRCMOD_TYPE src_mod, D3DSHADER_PARAM_DSTMOD_TYPE dst_mod)
|
||||
{
|
||||
struct sm1_instruction instr =
|
||||
{
|
||||
.opcode = opcode,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.mod = dst_mod,
|
||||
.dst.writemask = dst->writemask,
|
||||
.dst.reg = dst->id,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].swizzle = hlsl_swizzle_from_writemask(src->writemask),
|
||||
.srcs[0].reg = src->id,
|
||||
.srcs[0].mod = src_mod,
|
||||
.src_count = 1,
|
||||
};
|
||||
|
||||
sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
|
||||
write_sm1_instruction(ctx, buffer, &instr);
|
||||
}
|
||||
|
||||
static void write_sm1_constant_defs(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
|
||||
{
|
||||
unsigned int i, x;
|
||||
|
||||
for (i = 0; i < ctx->constant_defs.count; ++i)
|
||||
{
|
||||
uint32_t token = D3DSIO_DEF;
|
||||
const struct sm1_dst_register reg =
|
||||
{
|
||||
.type = D3DSPR_CONST,
|
||||
.writemask = VKD3DSP_WRITEMASK_ALL,
|
||||
.reg = i,
|
||||
};
|
||||
|
||||
if (ctx->profile->major_version > 1)
|
||||
token |= 5 << D3DSI_INSTLENGTH_SHIFT;
|
||||
put_u32(buffer, token);
|
||||
|
||||
write_sm1_dst_register(buffer, ®);
|
||||
for (x = 0; x < 4; ++x)
|
||||
put_f32(buffer, ctx->constant_defs.values[i].f[x]);
|
||||
}
|
||||
}
|
||||
|
||||
static void write_sm1_semantic_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_var *var, bool output)
|
||||
{
|
||||
struct sm1_dst_register reg = {0};
|
||||
uint32_t token, usage_idx;
|
||||
D3DDECLUSAGE usage;
|
||||
bool ret;
|
||||
|
||||
if (hlsl_sm1_register_from_semantic(ctx, &var->semantic, output, ®.type, ®.reg))
|
||||
{
|
||||
usage = 0;
|
||||
usage_idx = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = hlsl_sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx);
|
||||
assert(ret);
|
||||
reg.type = output ? D3DSPR_OUTPUT : D3DSPR_INPUT;
|
||||
reg.reg = var->regs[HLSL_REGSET_NUMERIC].id;
|
||||
}
|
||||
|
||||
token = D3DSIO_DCL;
|
||||
if (ctx->profile->major_version > 1)
|
||||
token |= 2 << D3DSI_INSTLENGTH_SHIFT;
|
||||
put_u32(buffer, token);
|
||||
|
||||
token = (1u << 31);
|
||||
token |= usage << D3DSP_DCL_USAGE_SHIFT;
|
||||
token |= usage_idx << D3DSP_DCL_USAGEINDEX_SHIFT;
|
||||
put_u32(buffer, token);
|
||||
|
||||
reg.writemask = (1 << var->data_type->dimx) - 1;
|
||||
write_sm1_dst_register(buffer, ®);
|
||||
}
|
||||
|
||||
static void write_sm1_semantic_dcls(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
|
||||
{
|
||||
bool write_in = false, write_out = false;
|
||||
struct hlsl_ir_var *var;
|
||||
|
||||
if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL && ctx->profile->major_version >= 2)
|
||||
write_in = true;
|
||||
else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version == 3)
|
||||
write_in = write_out = true;
|
||||
else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version < 3)
|
||||
write_in = true;
|
||||
|
||||
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
||||
{
|
||||
if (write_in && var->is_input_semantic)
|
||||
write_sm1_semantic_dcl(ctx, buffer, var, false);
|
||||
if (write_out && var->is_output_semantic)
|
||||
write_sm1_semantic_dcl(ctx, buffer, var, true);
|
||||
}
|
||||
}
|
||||
|
||||
static void write_sm1_constant(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_node *instr)
|
||||
{
|
||||
const struct hlsl_ir_constant *constant = hlsl_ir_constant(instr);
|
||||
struct sm1_instruction sm1_instr =
|
||||
{
|
||||
.opcode = D3DSIO_MOV,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.reg = instr->reg.id,
|
||||
.dst.writemask = instr->reg.writemask,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_CONST,
|
||||
.srcs[0].reg = constant->reg.id,
|
||||
.srcs[0].swizzle = hlsl_swizzle_from_writemask(constant->reg.writemask),
|
||||
.src_count = 1,
|
||||
};
|
||||
|
||||
assert(instr->reg.allocated);
|
||||
assert(constant->reg.allocated);
|
||||
sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
|
||||
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
||||
}
|
||||
|
||||
static void write_sm1_per_component_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_node *instr, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode)
|
||||
{
|
||||
struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
|
||||
struct hlsl_ir_node *arg1 = expr->operands[0].node;
|
||||
unsigned int i;
|
||||
|
||||
for (i = 0; i < instr->data_type->dimx; ++i)
|
||||
{
|
||||
struct hlsl_reg src = arg1->reg, dst = instr->reg;
|
||||
|
||||
src.writemask = hlsl_combine_writemasks(src.writemask, 1u << i);
|
||||
dst.writemask = hlsl_combine_writemasks(dst.writemask, 1u << i);
|
||||
write_sm1_unary_op(ctx, buffer, opcode, &dst, &src, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
|
||||
{
|
||||
struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
|
||||
struct hlsl_ir_node *arg1 = expr->operands[0].node;
|
||||
struct hlsl_ir_node *arg2 = expr->operands[1].node;
|
||||
struct hlsl_ir_node *arg3 = expr->operands[2].node;
|
||||
|
||||
assert(instr->reg.allocated);
|
||||
|
||||
if (instr->data_type->base_type != HLSL_TYPE_FLOAT)
|
||||
{
|
||||
/* These need to be lowered. */
|
||||
hlsl_fixme(ctx, &instr->loc, "SM1 non-float expression.");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (expr->op)
|
||||
{
|
||||
case HLSL_OP1_ABS:
|
||||
write_sm1_unary_op(ctx, buffer, D3DSIO_ABS, &instr->reg, &arg1->reg, 0, 0);
|
||||
break;
|
||||
|
||||
case HLSL_OP1_EXP2:
|
||||
write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_EXP);
|
||||
break;
|
||||
|
||||
case HLSL_OP1_LOG2:
|
||||
write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_LOG);
|
||||
break;
|
||||
|
||||
case HLSL_OP1_NEG:
|
||||
write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG, 0);
|
||||
break;
|
||||
|
||||
case HLSL_OP1_SAT:
|
||||
write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, D3DSPDM_SATURATE);
|
||||
break;
|
||||
|
||||
case HLSL_OP1_RCP:
|
||||
write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_RCP);
|
||||
break;
|
||||
|
||||
case HLSL_OP1_RSQ:
|
||||
write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_RSQ);
|
||||
break;
|
||||
|
||||
case HLSL_OP2_ADD:
|
||||
write_sm1_binary_op(ctx, buffer, D3DSIO_ADD, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
break;
|
||||
|
||||
case HLSL_OP2_MAX:
|
||||
write_sm1_binary_op(ctx, buffer, D3DSIO_MAX, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
break;
|
||||
|
||||
case HLSL_OP2_MIN:
|
||||
write_sm1_binary_op(ctx, buffer, D3DSIO_MIN, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
break;
|
||||
|
||||
case HLSL_OP2_MUL:
|
||||
write_sm1_binary_op(ctx, buffer, D3DSIO_MUL, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
break;
|
||||
|
||||
case HLSL_OP1_FRACT:
|
||||
write_sm1_unary_op(ctx, buffer, D3DSIO_FRC, &instr->reg, &arg1->reg, D3DSPSM_NONE, 0);
|
||||
break;
|
||||
|
||||
case HLSL_OP2_DOT:
|
||||
switch (arg1->data_type->dimx)
|
||||
{
|
||||
case 4:
|
||||
write_sm1_binary_op_dot(ctx, buffer, D3DSIO_DP4, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
write_sm1_binary_op_dot(ctx, buffer, D3DSIO_DP3, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
break;
|
||||
|
||||
default:
|
||||
vkd3d_unreachable();
|
||||
}
|
||||
break;
|
||||
|
||||
case HLSL_OP3_DP2ADD:
|
||||
write_sm1_dp2add(ctx, buffer, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
|
||||
break;
|
||||
|
||||
default:
|
||||
hlsl_fixme(ctx, &instr->loc, "SM1 \"%s\" expression.", debug_hlsl_expr_op(expr->op));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void write_sm1_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
|
||||
{
|
||||
const struct hlsl_ir_load *load = hlsl_ir_load(instr);
|
||||
const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &load->src);
|
||||
struct sm1_instruction sm1_instr =
|
||||
{
|
||||
.opcode = D3DSIO_MOV,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.reg = instr->reg.id,
|
||||
.dst.writemask = instr->reg.writemask,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].reg = reg.id,
|
||||
.srcs[0].swizzle = hlsl_swizzle_from_writemask(reg.writemask),
|
||||
.src_count = 1,
|
||||
};
|
||||
|
||||
assert(instr->reg.allocated);
|
||||
|
||||
if (load->src.var->is_uniform)
|
||||
{
|
||||
assert(reg.allocated);
|
||||
sm1_instr.srcs[0].type = D3DSPR_CONST;
|
||||
}
|
||||
else if (load->src.var->is_input_semantic)
|
||||
{
|
||||
if (!hlsl_sm1_register_from_semantic(ctx, &load->src.var->semantic,
|
||||
false, &sm1_instr.srcs[0].type, &sm1_instr.srcs[0].reg))
|
||||
{
|
||||
assert(reg.allocated);
|
||||
sm1_instr.srcs[0].type = D3DSPR_INPUT;
|
||||
sm1_instr.srcs[0].reg = reg.id;
|
||||
}
|
||||
else
|
||||
sm1_instr.srcs[0].swizzle = hlsl_swizzle_from_writemask((1 << load->src.var->data_type->dimx) - 1);
|
||||
}
|
||||
|
||||
sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
|
||||
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
||||
}
|
||||
|
||||
static void write_sm1_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_node *instr)
|
||||
{
|
||||
const struct hlsl_ir_store *store = hlsl_ir_store(instr);
|
||||
const struct hlsl_ir_node *rhs = store->rhs.node;
|
||||
const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &store->lhs);
|
||||
struct sm1_instruction sm1_instr =
|
||||
{
|
||||
.opcode = D3DSIO_MOV,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.reg = reg.id,
|
||||
.dst.writemask = hlsl_combine_writemasks(reg.writemask, store->writemask),
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].reg = rhs->reg.id,
|
||||
.srcs[0].swizzle = hlsl_swizzle_from_writemask(rhs->reg.writemask),
|
||||
.src_count = 1,
|
||||
};
|
||||
|
||||
if (store->lhs.var->data_type->class == HLSL_CLASS_MATRIX)
|
||||
{
|
||||
FIXME("Matrix writemasks need to be lowered.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (store->lhs.var->is_output_semantic)
|
||||
{
|
||||
if (!hlsl_sm1_register_from_semantic(ctx, &store->lhs.var->semantic,
|
||||
true, &sm1_instr.dst.type, &sm1_instr.dst.reg))
|
||||
{
|
||||
assert(reg.allocated);
|
||||
sm1_instr.dst.type = D3DSPR_OUTPUT;
|
||||
sm1_instr.dst.reg = reg.id;
|
||||
}
|
||||
else
|
||||
sm1_instr.dst.writemask = (1u << store->lhs.var->data_type->dimx) - 1;
|
||||
}
|
||||
else
|
||||
assert(reg.allocated);
|
||||
|
||||
sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
|
||||
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
||||
}
|
||||
|
||||
static void write_sm1_swizzle(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_node *instr)
|
||||
{
|
||||
const struct hlsl_ir_swizzle *swizzle = hlsl_ir_swizzle(instr);
|
||||
const struct hlsl_ir_node *val = swizzle->val.node;
|
||||
struct sm1_instruction sm1_instr =
|
||||
{
|
||||
.opcode = D3DSIO_MOV,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.reg = instr->reg.id,
|
||||
.dst.writemask = instr->reg.writemask,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].reg = val->reg.id,
|
||||
.srcs[0].swizzle = hlsl_combine_swizzles(hlsl_swizzle_from_writemask(val->reg.writemask),
|
||||
swizzle->swizzle, instr->data_type->dimx),
|
||||
.src_count = 1,
|
||||
};
|
||||
|
||||
assert(instr->reg.allocated);
|
||||
assert(val->reg.allocated);
|
||||
sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
|
||||
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
||||
}
|
||||
|
||||
static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_function_decl *entry_func)
|
||||
{
|
||||
const struct hlsl_ir_node *instr;
|
||||
|
||||
LIST_FOR_EACH_ENTRY(instr, &entry_func->body.instrs, struct hlsl_ir_node, entry)
|
||||
{
|
||||
if (instr->data_type)
|
||||
{
|
||||
if (instr->data_type->class == HLSL_CLASS_MATRIX)
|
||||
{
|
||||
/* These need to be lowered. */
|
||||
hlsl_fixme(ctx, &instr->loc, "SM1 matrix expression.");
|
||||
continue;
|
||||
}
|
||||
else if (instr->data_type->class == HLSL_CLASS_OBJECT)
|
||||
{
|
||||
hlsl_fixme(ctx, &instr->loc, "Object copy.");
|
||||
break;
|
||||
}
|
||||
|
||||
assert(instr->data_type->class == HLSL_CLASS_SCALAR || instr->data_type->class == HLSL_CLASS_VECTOR);
|
||||
}
|
||||
|
||||
switch (instr->type)
|
||||
{
|
||||
case HLSL_IR_CALL:
|
||||
vkd3d_unreachable();
|
||||
|
||||
case HLSL_IR_CONSTANT:
|
||||
write_sm1_constant(ctx, buffer, instr);
|
||||
break;
|
||||
|
||||
case HLSL_IR_EXPR:
|
||||
write_sm1_expr(ctx, buffer, instr);
|
||||
break;
|
||||
|
||||
case HLSL_IR_LOAD:
|
||||
write_sm1_load(ctx, buffer, instr);
|
||||
break;
|
||||
|
||||
case HLSL_IR_STORE:
|
||||
write_sm1_store(ctx, buffer, instr);
|
||||
break;
|
||||
|
||||
case HLSL_IR_SWIZZLE:
|
||||
write_sm1_swizzle(ctx, buffer, instr);
|
||||
break;
|
||||
|
||||
default:
|
||||
hlsl_fixme(ctx, &instr->loc, "Instruction type %s.", hlsl_node_type_to_string(instr->type));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int hlsl_sm1_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out)
|
||||
{
|
||||
struct vkd3d_bytecode_buffer buffer = {0};
|
||||
int ret;
|
||||
|
||||
put_u32(&buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
|
||||
|
||||
write_sm1_uniforms(ctx, &buffer, entry_func);
|
||||
|
||||
write_sm1_constant_defs(ctx, &buffer);
|
||||
write_sm1_semantic_dcls(ctx, &buffer);
|
||||
write_sm1_instructions(ctx, &buffer, entry_func);
|
||||
|
||||
put_u32(&buffer, D3DSIO_END);
|
||||
|
||||
if (!(ret = buffer.status))
|
||||
{
|
||||
out->code = buffer.data;
|
||||
out->size = buffer.size;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
@ -1,990 +0,0 @@
|
||||
/*
|
||||
* HLSL code generation for DXBC shader models 1-3
|
||||
*
|
||||
* Copyright 2019-2020 Zebediah Figura for CodeWeavers
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#include "hlsl.h"
|
||||
#include <stdio.h>
|
||||
|
||||
bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
|
||||
bool output, D3DSHADER_PARAM_REGISTER_TYPE *type, unsigned int *reg)
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
static const struct
|
||||
{
|
||||
const char *semantic;
|
||||
bool output;
|
||||
enum vkd3d_shader_type shader_type;
|
||||
unsigned int major_version;
|
||||
D3DSHADER_PARAM_REGISTER_TYPE type;
|
||||
DWORD offset;
|
||||
}
|
||||
register_table[] =
|
||||
{
|
||||
{"color", false, VKD3D_SHADER_TYPE_PIXEL, 1, D3DSPR_INPUT},
|
||||
{"texcoord", false, VKD3D_SHADER_TYPE_PIXEL, 1, D3DSPR_TEXTURE},
|
||||
|
||||
{"color", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_COLOROUT},
|
||||
{"depth", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_DEPTHOUT},
|
||||
{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_DEPTHOUT},
|
||||
{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_COLOROUT},
|
||||
{"color", false, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_INPUT},
|
||||
{"texcoord", false, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_TEXTURE},
|
||||
|
||||
{"color", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_COLOROUT},
|
||||
{"depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_DEPTHOUT},
|
||||
{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_DEPTHOUT},
|
||||
{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_COLOROUT},
|
||||
{"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_POSITION},
|
||||
{"vface", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_FACE},
|
||||
{"vpos", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_POSITION},
|
||||
|
||||
{"color", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_ATTROUT},
|
||||
{"fog", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_FOG},
|
||||
{"position", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POSITION},
|
||||
{"psize", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POINT_SIZE},
|
||||
{"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POSITION},
|
||||
{"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_TEXCRDOUT},
|
||||
|
||||
{"color", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_ATTROUT},
|
||||
{"fog", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_FOG},
|
||||
{"position", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POSITION},
|
||||
{"psize", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POINT_SIZE},
|
||||
{"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POSITION},
|
||||
{"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_TEXCRDOUT},
|
||||
};
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(register_table); ++i)
|
||||
{
|
||||
if (!ascii_strcasecmp(semantic->name, register_table[i].semantic)
|
||||
&& output == register_table[i].output
|
||||
&& ctx->profile->type == register_table[i].shader_type
|
||||
&& ctx->profile->major_version == register_table[i].major_version)
|
||||
{
|
||||
*type = register_table[i].type;
|
||||
if (register_table[i].type == D3DSPR_MISCTYPE || register_table[i].type == D3DSPR_RASTOUT)
|
||||
*reg = register_table[i].offset;
|
||||
else
|
||||
*reg = semantic->index;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool hlsl_sm1_usage_from_semantic(const struct hlsl_semantic *semantic, D3DDECLUSAGE *usage, uint32_t *usage_idx)
|
||||
{
|
||||
static const struct
|
||||
{
|
||||
const char *name;
|
||||
D3DDECLUSAGE usage;
|
||||
}
|
||||
semantics[] =
|
||||
{
|
||||
{"binormal", D3DDECLUSAGE_BINORMAL},
|
||||
{"blendindices", D3DDECLUSAGE_BLENDINDICES},
|
||||
{"blendweight", D3DDECLUSAGE_BLENDWEIGHT},
|
||||
{"color", D3DDECLUSAGE_COLOR},
|
||||
{"depth", D3DDECLUSAGE_DEPTH},
|
||||
{"fog", D3DDECLUSAGE_FOG},
|
||||
{"normal", D3DDECLUSAGE_NORMAL},
|
||||
{"position", D3DDECLUSAGE_POSITION},
|
||||
{"positiont", D3DDECLUSAGE_POSITIONT},
|
||||
{"psize", D3DDECLUSAGE_PSIZE},
|
||||
{"sample", D3DDECLUSAGE_SAMPLE},
|
||||
{"sv_depth", D3DDECLUSAGE_DEPTH},
|
||||
{"sv_position", D3DDECLUSAGE_POSITION},
|
||||
{"sv_target", D3DDECLUSAGE_COLOR},
|
||||
{"tangent", D3DDECLUSAGE_TANGENT},
|
||||
{"tessfactor", D3DDECLUSAGE_TESSFACTOR},
|
||||
{"texcoord", D3DDECLUSAGE_TEXCOORD},
|
||||
};
|
||||
|
||||
unsigned int i;
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(semantics); ++i)
|
||||
{
|
||||
if (!ascii_strcasecmp(semantic->name, semantics[i].name))
|
||||
{
|
||||
*usage = semantics[i].usage;
|
||||
*usage_idx = semantic->index;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static uint32_t sm1_version(enum vkd3d_shader_type type, unsigned int major, unsigned int minor)
|
||||
{
|
||||
if (type == VKD3D_SHADER_TYPE_VERTEX)
|
||||
return D3DVS_VERSION(major, minor);
|
||||
else
|
||||
return D3DPS_VERSION(major, minor);
|
||||
}
|
||||
|
||||
static D3DXPARAMETER_CLASS sm1_class(const struct hlsl_type *type)
|
||||
{
|
||||
switch (type->class)
|
||||
{
|
||||
case HLSL_CLASS_ARRAY:
|
||||
return sm1_class(type->e.array.type);
|
||||
case HLSL_CLASS_MATRIX:
|
||||
assert(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
|
||||
if (type->modifiers & HLSL_MODIFIER_COLUMN_MAJOR)
|
||||
return D3DXPC_MATRIX_COLUMNS;
|
||||
else
|
||||
return D3DXPC_MATRIX_ROWS;
|
||||
case HLSL_CLASS_OBJECT:
|
||||
return D3DXPC_OBJECT;
|
||||
case HLSL_CLASS_SCALAR:
|
||||
return D3DXPC_SCALAR;
|
||||
case HLSL_CLASS_STRUCT:
|
||||
return D3DXPC_STRUCT;
|
||||
case HLSL_CLASS_VECTOR:
|
||||
return D3DXPC_VECTOR;
|
||||
default:
|
||||
ERR("Invalid class %#x.\n", type->class);
|
||||
vkd3d_unreachable();
|
||||
}
|
||||
}
|
||||
|
||||
static D3DXPARAMETER_TYPE sm1_base_type(const struct hlsl_type *type)
|
||||
{
|
||||
switch (type->base_type)
|
||||
{
|
||||
case HLSL_TYPE_BOOL:
|
||||
return D3DXPT_BOOL;
|
||||
case HLSL_TYPE_FLOAT:
|
||||
case HLSL_TYPE_HALF:
|
||||
return D3DXPT_FLOAT;
|
||||
case HLSL_TYPE_INT:
|
||||
case HLSL_TYPE_UINT:
|
||||
return D3DXPT_INT;
|
||||
case HLSL_TYPE_PIXELSHADER:
|
||||
return D3DXPT_PIXELSHADER;
|
||||
case HLSL_TYPE_SAMPLER:
|
||||
switch (type->sampler_dim)
|
||||
{
|
||||
case HLSL_SAMPLER_DIM_1D:
|
||||
return D3DXPT_SAMPLER1D;
|
||||
case HLSL_SAMPLER_DIM_2D:
|
||||
return D3DXPT_SAMPLER2D;
|
||||
case HLSL_SAMPLER_DIM_3D:
|
||||
return D3DXPT_SAMPLER3D;
|
||||
case HLSL_SAMPLER_DIM_CUBE:
|
||||
return D3DXPT_SAMPLERCUBE;
|
||||
case HLSL_SAMPLER_DIM_GENERIC:
|
||||
return D3DXPT_SAMPLER;
|
||||
default:
|
||||
ERR("Invalid dimension %#x.\n", type->sampler_dim);
|
||||
vkd3d_unreachable();
|
||||
}
|
||||
break;
|
||||
case HLSL_TYPE_STRING:
|
||||
return D3DXPT_STRING;
|
||||
case HLSL_TYPE_TEXTURE:
|
||||
switch (type->sampler_dim)
|
||||
{
|
||||
case HLSL_SAMPLER_DIM_1D:
|
||||
return D3DXPT_TEXTURE1D;
|
||||
case HLSL_SAMPLER_DIM_2D:
|
||||
return D3DXPT_TEXTURE2D;
|
||||
case HLSL_SAMPLER_DIM_3D:
|
||||
return D3DXPT_TEXTURE3D;
|
||||
case HLSL_SAMPLER_DIM_CUBE:
|
||||
return D3DXPT_TEXTURECUBE;
|
||||
case HLSL_SAMPLER_DIM_GENERIC:
|
||||
return D3DXPT_TEXTURE;
|
||||
default:
|
||||
ERR("Invalid dimension %#x.\n", type->sampler_dim);
|
||||
vkd3d_unreachable();
|
||||
}
|
||||
break;
|
||||
case HLSL_TYPE_VERTEXSHADER:
|
||||
return D3DXPT_VERTEXSHADER;
|
||||
case HLSL_TYPE_VOID:
|
||||
return D3DXPT_VOID;
|
||||
default:
|
||||
vkd3d_unreachable();
|
||||
}
|
||||
}
|
||||
|
||||
static const struct hlsl_type *get_array_type(const struct hlsl_type *type)
|
||||
{
|
||||
if (type->class == HLSL_CLASS_ARRAY)
|
||||
return get_array_type(type->e.array.type);
|
||||
return type;
|
||||
}
|
||||
|
||||
static unsigned int get_array_size(const struct hlsl_type *type)
|
||||
{
|
||||
if (type->class == HLSL_CLASS_ARRAY)
|
||||
return get_array_size(type->e.array.type) * type->e.array.elements_count;
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void write_sm1_type(struct vkd3d_bytecode_buffer *buffer, struct hlsl_type *type, unsigned int ctab_start)
|
||||
{
|
||||
const struct hlsl_type *array_type = get_array_type(type);
|
||||
unsigned int array_size = get_array_size(type);
|
||||
unsigned int field_count = 0;
|
||||
size_t fields_offset = 0;
|
||||
size_t i;
|
||||
|
||||
if (type->bytecode_offset)
|
||||
return;
|
||||
|
||||
if (array_type->class == HLSL_CLASS_STRUCT)
|
||||
{
|
||||
field_count = array_type->e.record.field_count;
|
||||
|
||||
for (i = 0; i < field_count; ++i)
|
||||
{
|
||||
struct hlsl_struct_field *field = &array_type->e.record.fields[i];
|
||||
|
||||
field->name_bytecode_offset = put_string(buffer, field->name);
|
||||
write_sm1_type(buffer, field->type, ctab_start);
|
||||
}
|
||||
|
||||
fields_offset = bytecode_align(buffer) - ctab_start;
|
||||
|
||||
for (i = 0; i < field_count; ++i)
|
||||
{
|
||||
struct hlsl_struct_field *field = &array_type->e.record.fields[i];
|
||||
|
||||
put_u32(buffer, field->name_bytecode_offset - ctab_start);
|
||||
put_u32(buffer, field->type->bytecode_offset - ctab_start);
|
||||
}
|
||||
}
|
||||
|
||||
type->bytecode_offset = put_u32(buffer, vkd3d_make_u32(sm1_class(type), sm1_base_type(array_type)));
|
||||
put_u32(buffer, vkd3d_make_u32(type->dimy, type->dimx));
|
||||
put_u32(buffer, vkd3d_make_u32(array_size, field_count));
|
||||
put_u32(buffer, fields_offset);
|
||||
}
|
||||
|
||||
static void sm1_sort_extern(struct list *sorted, struct hlsl_ir_var *to_sort)
|
||||
{
|
||||
struct hlsl_ir_var *var;
|
||||
|
||||
list_remove(&to_sort->extern_entry);
|
||||
|
||||
LIST_FOR_EACH_ENTRY(var, sorted, struct hlsl_ir_var, extern_entry)
|
||||
{
|
||||
if (strcmp(to_sort->name, var->name) < 0)
|
||||
{
|
||||
list_add_before(&var->extern_entry, &to_sort->extern_entry);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
list_add_tail(sorted, &to_sort->extern_entry);
|
||||
}
|
||||
|
||||
static void sm1_sort_externs(struct hlsl_ctx *ctx)
|
||||
{
|
||||
struct list sorted = LIST_INIT(sorted);
|
||||
struct hlsl_ir_var *var, *next;
|
||||
|
||||
LIST_FOR_EACH_ENTRY_SAFE(var, next, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
||||
{
|
||||
if (var->is_uniform)
|
||||
sm1_sort_extern(&sorted, var);
|
||||
}
|
||||
list_move_tail(&ctx->extern_vars, &sorted);
|
||||
}
|
||||
|
||||
static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
struct hlsl_ir_function_decl *entry_func)
|
||||
{
|
||||
size_t ctab_offset, ctab_start, ctab_end, vars_start, size_offset, creator_offset, offset;
|
||||
unsigned int uniform_count = 0;
|
||||
struct hlsl_ir_var *var;
|
||||
|
||||
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
||||
{
|
||||
enum hlsl_regset regset = hlsl_type_get_regset(var->data_type);
|
||||
|
||||
if (!var->semantic.name && var->regs[regset].allocated)
|
||||
{
|
||||
++uniform_count;
|
||||
|
||||
if (var->is_param && var->is_uniform)
|
||||
{
|
||||
struct vkd3d_string_buffer *name;
|
||||
|
||||
if (!(name = hlsl_get_string_buffer(ctx)))
|
||||
{
|
||||
buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
|
||||
return;
|
||||
}
|
||||
vkd3d_string_buffer_printf(name, "$%s", var->name);
|
||||
vkd3d_free((char *)var->name);
|
||||
var->name = hlsl_strdup(ctx, name->buffer);
|
||||
hlsl_release_string_buffer(ctx, name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sm1_sort_externs(ctx);
|
||||
|
||||
size_offset = put_u32(buffer, 0);
|
||||
ctab_offset = put_u32(buffer, VKD3D_MAKE_TAG('C','T','A','B'));
|
||||
|
||||
ctab_start = put_u32(buffer, sizeof(D3DXSHADER_CONSTANTTABLE));
|
||||
creator_offset = put_u32(buffer, 0);
|
||||
put_u32(buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
|
||||
put_u32(buffer, uniform_count);
|
||||
put_u32(buffer, sizeof(D3DXSHADER_CONSTANTTABLE)); /* offset of constants */
|
||||
put_u32(buffer, 0); /* FIXME: flags */
|
||||
put_u32(buffer, 0); /* FIXME: target string */
|
||||
|
||||
vars_start = bytecode_align(buffer);
|
||||
|
||||
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
||||
{
|
||||
enum hlsl_regset regset = hlsl_type_get_regset(var->data_type);
|
||||
|
||||
if (!var->semantic.name && var->regs[regset].allocated)
|
||||
{
|
||||
put_u32(buffer, 0); /* name */
|
||||
if (var->data_type->class == HLSL_CLASS_OBJECT
|
||||
&& (var->data_type->base_type == HLSL_TYPE_SAMPLER
|
||||
|| var->data_type->base_type == HLSL_TYPE_TEXTURE))
|
||||
{
|
||||
assert(regset == HLSL_REGSET_SAMPLERS);
|
||||
put_u32(buffer, vkd3d_make_u32(D3DXRS_SAMPLER, var->regs[regset].id));
|
||||
put_u32(buffer, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(regset == HLSL_REGSET_NUMERIC);
|
||||
put_u32(buffer, vkd3d_make_u32(D3DXRS_FLOAT4, var->regs[regset].id));
|
||||
put_u32(buffer, var->data_type->reg_size[regset] / 4);
|
||||
}
|
||||
put_u32(buffer, 0); /* type */
|
||||
put_u32(buffer, 0); /* FIXME: default value */
|
||||
}
|
||||
}
|
||||
|
||||
uniform_count = 0;
|
||||
|
||||
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
||||
{
|
||||
enum hlsl_regset regset = hlsl_type_get_regset(var->data_type);
|
||||
|
||||
if (!var->semantic.name && var->regs[regset].allocated)
|
||||
{
|
||||
size_t var_offset = vars_start + (uniform_count * 5 * sizeof(uint32_t));
|
||||
size_t name_offset;
|
||||
|
||||
name_offset = put_string(buffer, var->name);
|
||||
set_u32(buffer, var_offset, name_offset - ctab_start);
|
||||
|
||||
write_sm1_type(buffer, var->data_type, ctab_start);
|
||||
set_u32(buffer, var_offset + 3 * sizeof(uint32_t), var->data_type->bytecode_offset - ctab_start);
|
||||
++uniform_count;
|
||||
}
|
||||
}
|
||||
|
||||
offset = put_string(buffer, vkd3d_shader_get_version(NULL, NULL));
|
||||
set_u32(buffer, creator_offset, offset - ctab_start);
|
||||
|
||||
ctab_end = bytecode_align(buffer);
|
||||
set_u32(buffer, size_offset, vkd3d_make_u32(D3DSIO_COMMENT, (ctab_end - ctab_offset) / sizeof(uint32_t)));
|
||||
}
|
||||
|
||||
static uint32_t sm1_encode_register_type(D3DSHADER_PARAM_REGISTER_TYPE type)
|
||||
{
|
||||
return ((type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK)
|
||||
| ((type << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2);
|
||||
}
|
||||
|
||||
struct sm1_instruction
|
||||
{
|
||||
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode;
|
||||
|
||||
struct sm1_dst_register
|
||||
{
|
||||
D3DSHADER_PARAM_REGISTER_TYPE type;
|
||||
D3DSHADER_PARAM_DSTMOD_TYPE mod;
|
||||
unsigned int writemask;
|
||||
uint32_t reg;
|
||||
} dst;
|
||||
|
||||
struct sm1_src_register
|
||||
{
|
||||
D3DSHADER_PARAM_REGISTER_TYPE type;
|
||||
D3DSHADER_PARAM_SRCMOD_TYPE mod;
|
||||
unsigned int swizzle;
|
||||
uint32_t reg;
|
||||
} srcs[3];
|
||||
unsigned int src_count;
|
||||
|
||||
unsigned int has_dst;
|
||||
};
|
||||
|
||||
static void write_sm1_dst_register(struct vkd3d_bytecode_buffer *buffer, const struct sm1_dst_register *reg)
|
||||
{
|
||||
assert(reg->writemask);
|
||||
put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (reg->writemask << 16) | reg->reg);
|
||||
}
|
||||
|
||||
static void write_sm1_src_register(struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct sm1_src_register *reg)
|
||||
{
|
||||
put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (reg->swizzle << 16) | reg->reg);
|
||||
}
|
||||
|
||||
static void write_sm1_instruction(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct sm1_instruction *instr)
|
||||
{
|
||||
uint32_t token = instr->opcode;
|
||||
unsigned int i;
|
||||
|
||||
if (ctx->profile->major_version > 1)
|
||||
token |= (instr->has_dst + instr->src_count) << D3DSI_INSTLENGTH_SHIFT;
|
||||
put_u32(buffer, token);
|
||||
|
||||
if (instr->has_dst)
|
||||
write_sm1_dst_register(buffer, &instr->dst);
|
||||
|
||||
for (i = 0; i < instr->src_count; ++i)
|
||||
write_sm1_src_register(buffer, &instr->srcs[i]);
|
||||
};
|
||||
|
||||
static void sm1_map_src_swizzle(struct sm1_src_register *src, unsigned int map_writemask)
|
||||
{
|
||||
src->swizzle = hlsl_map_swizzle(src->swizzle, map_writemask);
|
||||
}
|
||||
|
||||
static void write_sm1_dp2add(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_reg *dst, const struct hlsl_reg *src1, const struct hlsl_reg *src2,
|
||||
const struct hlsl_reg *src3)
|
||||
{
|
||||
struct sm1_instruction instr =
|
||||
{
|
||||
.opcode = D3DSIO_DP2ADD,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.writemask = dst->writemask,
|
||||
.dst.reg = dst->id,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
|
||||
.srcs[0].reg = src1->id,
|
||||
.srcs[1].type = D3DSPR_TEMP,
|
||||
.srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
|
||||
.srcs[1].reg = src2->id,
|
||||
.srcs[2].type = D3DSPR_TEMP,
|
||||
.srcs[2].swizzle = hlsl_swizzle_from_writemask(src3->writemask),
|
||||
.srcs[2].reg = src3->id,
|
||||
.src_count = 3,
|
||||
};
|
||||
|
||||
write_sm1_instruction(ctx, buffer, &instr);
|
||||
}
|
||||
|
||||
static void write_sm1_binary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
|
||||
const struct hlsl_reg *src1, const struct hlsl_reg *src2)
|
||||
{
|
||||
struct sm1_instruction instr =
|
||||
{
|
||||
.opcode = opcode,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.writemask = dst->writemask,
|
||||
.dst.reg = dst->id,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
|
||||
.srcs[0].reg = src1->id,
|
||||
.srcs[1].type = D3DSPR_TEMP,
|
||||
.srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
|
||||
.srcs[1].reg = src2->id,
|
||||
.src_count = 2,
|
||||
};
|
||||
|
||||
sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
|
||||
sm1_map_src_swizzle(&instr.srcs[1], instr.dst.writemask);
|
||||
write_sm1_instruction(ctx, buffer, &instr);
|
||||
}
|
||||
|
||||
static void write_sm1_binary_op_dot(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
|
||||
const struct hlsl_reg *src1, const struct hlsl_reg *src2)
|
||||
{
|
||||
struct sm1_instruction instr =
|
||||
{
|
||||
.opcode = opcode,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.writemask = dst->writemask,
|
||||
.dst.reg = dst->id,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
|
||||
.srcs[0].reg = src1->id,
|
||||
.srcs[1].type = D3DSPR_TEMP,
|
||||
.srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
|
||||
.srcs[1].reg = src2->id,
|
||||
.src_count = 2,
|
||||
};
|
||||
|
||||
write_sm1_instruction(ctx, buffer, &instr);
|
||||
}
|
||||
|
||||
static void write_sm1_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
|
||||
const struct hlsl_reg *src, D3DSHADER_PARAM_SRCMOD_TYPE src_mod, D3DSHADER_PARAM_DSTMOD_TYPE dst_mod)
|
||||
{
|
||||
struct sm1_instruction instr =
|
||||
{
|
||||
.opcode = opcode,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.mod = dst_mod,
|
||||
.dst.writemask = dst->writemask,
|
||||
.dst.reg = dst->id,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].swizzle = hlsl_swizzle_from_writemask(src->writemask),
|
||||
.srcs[0].reg = src->id,
|
||||
.srcs[0].mod = src_mod,
|
||||
.src_count = 1,
|
||||
};
|
||||
|
||||
sm1_map_src_swizzle(&instr.srcs[0], instr.dst.writemask);
|
||||
write_sm1_instruction(ctx, buffer, &instr);
|
||||
}
|
||||
|
||||
static void write_sm1_constant_defs(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
|
||||
{
|
||||
unsigned int i, x;
|
||||
|
||||
for (i = 0; i < ctx->constant_defs.count; ++i)
|
||||
{
|
||||
uint32_t token = D3DSIO_DEF;
|
||||
const struct sm1_dst_register reg =
|
||||
{
|
||||
.type = D3DSPR_CONST,
|
||||
.writemask = VKD3DSP_WRITEMASK_ALL,
|
||||
.reg = i,
|
||||
};
|
||||
|
||||
if (ctx->profile->major_version > 1)
|
||||
token |= 5 << D3DSI_INSTLENGTH_SHIFT;
|
||||
put_u32(buffer, token);
|
||||
|
||||
write_sm1_dst_register(buffer, ®);
|
||||
for (x = 0; x < 4; ++x)
|
||||
put_f32(buffer, ctx->constant_defs.values[i].f[x]);
|
||||
}
|
||||
}
|
||||
|
||||
static void write_sm1_semantic_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_var *var, bool output)
|
||||
{
|
||||
struct sm1_dst_register reg = {0};
|
||||
uint32_t token, usage_idx;
|
||||
D3DDECLUSAGE usage;
|
||||
bool ret;
|
||||
|
||||
if (hlsl_sm1_register_from_semantic(ctx, &var->semantic, output, ®.type, ®.reg))
|
||||
{
|
||||
usage = 0;
|
||||
usage_idx = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = hlsl_sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx);
|
||||
assert(ret);
|
||||
reg.type = output ? D3DSPR_OUTPUT : D3DSPR_INPUT;
|
||||
reg.reg = var->regs[HLSL_REGSET_NUMERIC].id;
|
||||
}
|
||||
|
||||
token = D3DSIO_DCL;
|
||||
if (ctx->profile->major_version > 1)
|
||||
token |= 2 << D3DSI_INSTLENGTH_SHIFT;
|
||||
put_u32(buffer, token);
|
||||
|
||||
token = (1u << 31);
|
||||
token |= usage << D3DSP_DCL_USAGE_SHIFT;
|
||||
token |= usage_idx << D3DSP_DCL_USAGEINDEX_SHIFT;
|
||||
put_u32(buffer, token);
|
||||
|
||||
reg.writemask = (1 << var->data_type->dimx) - 1;
|
||||
write_sm1_dst_register(buffer, ®);
|
||||
}
|
||||
|
||||
static void write_sm1_semantic_dcls(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
|
||||
{
|
||||
bool write_in = false, write_out = false;
|
||||
struct hlsl_ir_var *var;
|
||||
|
||||
if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL && ctx->profile->major_version >= 2)
|
||||
write_in = true;
|
||||
else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version == 3)
|
||||
write_in = write_out = true;
|
||||
else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version < 3)
|
||||
write_in = true;
|
||||
|
||||
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
||||
{
|
||||
if (write_in && var->is_input_semantic)
|
||||
write_sm1_semantic_dcl(ctx, buffer, var, false);
|
||||
if (write_out && var->is_output_semantic)
|
||||
write_sm1_semantic_dcl(ctx, buffer, var, true);
|
||||
}
|
||||
}
|
||||
|
||||
static void write_sm1_constant(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_node *instr)
|
||||
{
|
||||
const struct hlsl_ir_constant *constant = hlsl_ir_constant(instr);
|
||||
struct sm1_instruction sm1_instr =
|
||||
{
|
||||
.opcode = D3DSIO_MOV,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.reg = instr->reg.id,
|
||||
.dst.writemask = instr->reg.writemask,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_CONST,
|
||||
.srcs[0].reg = constant->reg.id,
|
||||
.srcs[0].swizzle = hlsl_swizzle_from_writemask(constant->reg.writemask),
|
||||
.src_count = 1,
|
||||
};
|
||||
|
||||
assert(instr->reg.allocated);
|
||||
assert(constant->reg.allocated);
|
||||
sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
|
||||
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
||||
}
|
||||
|
||||
static void write_sm1_per_component_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_node *instr, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode)
|
||||
{
|
||||
struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
|
||||
struct hlsl_ir_node *arg1 = expr->operands[0].node;
|
||||
unsigned int i;
|
||||
|
||||
for (i = 0; i < instr->data_type->dimx; ++i)
|
||||
{
|
||||
struct hlsl_reg src = arg1->reg, dst = instr->reg;
|
||||
|
||||
src.writemask = hlsl_combine_writemasks(src.writemask, 1u << i);
|
||||
dst.writemask = hlsl_combine_writemasks(dst.writemask, 1u << i);
|
||||
write_sm1_unary_op(ctx, buffer, opcode, &dst, &src, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
|
||||
{
|
||||
struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
|
||||
struct hlsl_ir_node *arg1 = expr->operands[0].node;
|
||||
struct hlsl_ir_node *arg2 = expr->operands[1].node;
|
||||
struct hlsl_ir_node *arg3 = expr->operands[2].node;
|
||||
|
||||
assert(instr->reg.allocated);
|
||||
|
||||
if (instr->data_type->base_type != HLSL_TYPE_FLOAT)
|
||||
{
|
||||
/* These need to be lowered. */
|
||||
hlsl_fixme(ctx, &instr->loc, "SM1 non-float expression.");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (expr->op)
|
||||
{
|
||||
case HLSL_OP1_ABS:
|
||||
write_sm1_unary_op(ctx, buffer, D3DSIO_ABS, &instr->reg, &arg1->reg, 0, 0);
|
||||
break;
|
||||
|
||||
case HLSL_OP1_EXP2:
|
||||
write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_EXP);
|
||||
break;
|
||||
|
||||
case HLSL_OP1_LOG2:
|
||||
write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_LOG);
|
||||
break;
|
||||
|
||||
case HLSL_OP1_NEG:
|
||||
write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG, 0);
|
||||
break;
|
||||
|
||||
case HLSL_OP1_SAT:
|
||||
write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, D3DSPDM_SATURATE);
|
||||
break;
|
||||
|
||||
case HLSL_OP1_RCP:
|
||||
write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_RCP);
|
||||
break;
|
||||
|
||||
case HLSL_OP1_RSQ:
|
||||
write_sm1_per_component_unary_op(ctx, buffer, instr, D3DSIO_RSQ);
|
||||
break;
|
||||
|
||||
case HLSL_OP2_ADD:
|
||||
write_sm1_binary_op(ctx, buffer, D3DSIO_ADD, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
break;
|
||||
|
||||
case HLSL_OP2_MAX:
|
||||
write_sm1_binary_op(ctx, buffer, D3DSIO_MAX, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
break;
|
||||
|
||||
case HLSL_OP2_MIN:
|
||||
write_sm1_binary_op(ctx, buffer, D3DSIO_MIN, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
break;
|
||||
|
||||
case HLSL_OP2_MUL:
|
||||
write_sm1_binary_op(ctx, buffer, D3DSIO_MUL, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
break;
|
||||
|
||||
case HLSL_OP1_FRACT:
|
||||
write_sm1_unary_op(ctx, buffer, D3DSIO_FRC, &instr->reg, &arg1->reg, D3DSPSM_NONE, 0);
|
||||
break;
|
||||
|
||||
case HLSL_OP2_DOT:
|
||||
switch (arg1->data_type->dimx)
|
||||
{
|
||||
case 4:
|
||||
write_sm1_binary_op_dot(ctx, buffer, D3DSIO_DP4, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
write_sm1_binary_op_dot(ctx, buffer, D3DSIO_DP3, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
break;
|
||||
|
||||
default:
|
||||
vkd3d_unreachable();
|
||||
}
|
||||
break;
|
||||
|
||||
case HLSL_OP3_DP2ADD:
|
||||
write_sm1_dp2add(ctx, buffer, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg);
|
||||
break;
|
||||
|
||||
default:
|
||||
hlsl_fixme(ctx, &instr->loc, "SM1 \"%s\" expression.", debug_hlsl_expr_op(expr->op));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void write_sm1_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
|
||||
{
|
||||
const struct hlsl_ir_load *load = hlsl_ir_load(instr);
|
||||
const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &load->src);
|
||||
struct sm1_instruction sm1_instr =
|
||||
{
|
||||
.opcode = D3DSIO_MOV,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.reg = instr->reg.id,
|
||||
.dst.writemask = instr->reg.writemask,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].reg = reg.id,
|
||||
.srcs[0].swizzle = hlsl_swizzle_from_writemask(reg.writemask),
|
||||
.src_count = 1,
|
||||
};
|
||||
|
||||
assert(instr->reg.allocated);
|
||||
|
||||
if (load->src.var->is_uniform)
|
||||
{
|
||||
assert(reg.allocated);
|
||||
sm1_instr.srcs[0].type = D3DSPR_CONST;
|
||||
}
|
||||
else if (load->src.var->is_input_semantic)
|
||||
{
|
||||
if (!hlsl_sm1_register_from_semantic(ctx, &load->src.var->semantic,
|
||||
false, &sm1_instr.srcs[0].type, &sm1_instr.srcs[0].reg))
|
||||
{
|
||||
assert(reg.allocated);
|
||||
sm1_instr.srcs[0].type = D3DSPR_INPUT;
|
||||
sm1_instr.srcs[0].reg = reg.id;
|
||||
}
|
||||
else
|
||||
sm1_instr.srcs[0].swizzle = hlsl_swizzle_from_writemask((1 << load->src.var->data_type->dimx) - 1);
|
||||
}
|
||||
|
||||
sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
|
||||
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
||||
}
|
||||
|
||||
static void write_sm1_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_node *instr)
|
||||
{
|
||||
const struct hlsl_ir_store *store = hlsl_ir_store(instr);
|
||||
const struct hlsl_ir_node *rhs = store->rhs.node;
|
||||
const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &store->lhs);
|
||||
struct sm1_instruction sm1_instr =
|
||||
{
|
||||
.opcode = D3DSIO_MOV,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.reg = reg.id,
|
||||
.dst.writemask = hlsl_combine_writemasks(reg.writemask, store->writemask),
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].reg = rhs->reg.id,
|
||||
.srcs[0].swizzle = hlsl_swizzle_from_writemask(rhs->reg.writemask),
|
||||
.src_count = 1,
|
||||
};
|
||||
|
||||
if (store->lhs.var->data_type->class == HLSL_CLASS_MATRIX)
|
||||
{
|
||||
FIXME("Matrix writemasks need to be lowered.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (store->lhs.var->is_output_semantic)
|
||||
{
|
||||
if (!hlsl_sm1_register_from_semantic(ctx, &store->lhs.var->semantic,
|
||||
true, &sm1_instr.dst.type, &sm1_instr.dst.reg))
|
||||
{
|
||||
assert(reg.allocated);
|
||||
sm1_instr.dst.type = D3DSPR_OUTPUT;
|
||||
sm1_instr.dst.reg = reg.id;
|
||||
}
|
||||
else
|
||||
sm1_instr.dst.writemask = (1u << store->lhs.var->data_type->dimx) - 1;
|
||||
}
|
||||
else
|
||||
assert(reg.allocated);
|
||||
|
||||
sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
|
||||
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
||||
}
|
||||
|
||||
static void write_sm1_swizzle(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_node *instr)
|
||||
{
|
||||
const struct hlsl_ir_swizzle *swizzle = hlsl_ir_swizzle(instr);
|
||||
const struct hlsl_ir_node *val = swizzle->val.node;
|
||||
struct sm1_instruction sm1_instr =
|
||||
{
|
||||
.opcode = D3DSIO_MOV,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.reg = instr->reg.id,
|
||||
.dst.writemask = instr->reg.writemask,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].reg = val->reg.id,
|
||||
.srcs[0].swizzle = hlsl_combine_swizzles(hlsl_swizzle_from_writemask(val->reg.writemask),
|
||||
swizzle->swizzle, instr->data_type->dimx),
|
||||
.src_count = 1,
|
||||
};
|
||||
|
||||
assert(instr->reg.allocated);
|
||||
assert(val->reg.allocated);
|
||||
sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
|
||||
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
||||
}
|
||||
|
||||
static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_function_decl *entry_func)
|
||||
{
|
||||
const struct hlsl_ir_node *instr;
|
||||
|
||||
LIST_FOR_EACH_ENTRY(instr, &entry_func->body.instrs, struct hlsl_ir_node, entry)
|
||||
{
|
||||
if (instr->data_type)
|
||||
{
|
||||
if (instr->data_type->class == HLSL_CLASS_MATRIX)
|
||||
{
|
||||
/* These need to be lowered. */
|
||||
hlsl_fixme(ctx, &instr->loc, "SM1 matrix expression.");
|
||||
continue;
|
||||
}
|
||||
else if (instr->data_type->class == HLSL_CLASS_OBJECT)
|
||||
{
|
||||
hlsl_fixme(ctx, &instr->loc, "Object copy.");
|
||||
break;
|
||||
}
|
||||
|
||||
assert(instr->data_type->class == HLSL_CLASS_SCALAR || instr->data_type->class == HLSL_CLASS_VECTOR);
|
||||
}
|
||||
|
||||
switch (instr->type)
|
||||
{
|
||||
case HLSL_IR_CALL:
|
||||
vkd3d_unreachable();
|
||||
|
||||
case HLSL_IR_CONSTANT:
|
||||
write_sm1_constant(ctx, buffer, instr);
|
||||
break;
|
||||
|
||||
case HLSL_IR_EXPR:
|
||||
write_sm1_expr(ctx, buffer, instr);
|
||||
break;
|
||||
|
||||
case HLSL_IR_LOAD:
|
||||
write_sm1_load(ctx, buffer, instr);
|
||||
break;
|
||||
|
||||
case HLSL_IR_STORE:
|
||||
write_sm1_store(ctx, buffer, instr);
|
||||
break;
|
||||
|
||||
case HLSL_IR_SWIZZLE:
|
||||
write_sm1_swizzle(ctx, buffer, instr);
|
||||
break;
|
||||
|
||||
default:
|
||||
hlsl_fixme(ctx, &instr->loc, "Instruction type %s.", hlsl_node_type_to_string(instr->type));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int hlsl_sm1_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out)
|
||||
{
|
||||
struct vkd3d_bytecode_buffer buffer = {0};
|
||||
int ret;
|
||||
|
||||
put_u32(&buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
|
||||
|
||||
write_sm1_uniforms(ctx, &buffer, entry_func);
|
||||
|
||||
write_sm1_constant_defs(ctx, &buffer);
|
||||
write_sm1_semantic_dcls(ctx, &buffer);
|
||||
write_sm1_instructions(ctx, &buffer, entry_func);
|
||||
|
||||
put_u32(&buffer, D3DSIO_END);
|
||||
|
||||
if (!(ret = buffer.status))
|
||||
{
|
||||
out->code = buffer.data;
|
||||
out->size = buffer.size;
|
||||
}
|
||||
return ret;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user