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vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_div().
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commit
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Notes:
Alexandre Julliard
2023-05-26 22:17:06 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/210
@ -293,16 +293,17 @@ static bool fold_nequal(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, c
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return true;
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}
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static bool fold_div(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
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struct hlsl_ir_constant *src1, struct hlsl_ir_constant *src2)
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static bool fold_div(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type,
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const struct hlsl_ir_constant *src1, const struct hlsl_ir_constant *src2,
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const struct vkd3d_shader_location *loc)
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{
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enum hlsl_base_type type = dst->node.data_type->base_type;
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enum hlsl_base_type type = dst_type->base_type;
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unsigned int k;
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assert(type == src1->node.data_type->base_type);
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assert(type == src2->node.data_type->base_type);
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for (k = 0; k < dst->node.data_type->dimx; ++k)
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for (k = 0; k < dst_type->dimx; ++k)
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{
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switch (type)
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{
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@ -310,13 +311,13 @@ static bool fold_div(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
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case HLSL_TYPE_HALF:
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if (ctx->profile->major_version >= 4 && src2->value.u[k].f == 0)
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{
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hlsl_warning(ctx, &dst->node.loc, VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO,
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hlsl_warning(ctx, loc, VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO,
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"Floating point division by zero.");
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}
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dst->value.u[k].f = src1->value.u[k].f / src2->value.u[k].f;
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if (ctx->profile->major_version < 4 && !isfinite(dst->value.u[k].f))
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dst->u[k].f = src1->value.u[k].f / src2->value.u[k].f;
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if (ctx->profile->major_version < 4 && !isfinite(dst->u[k].f))
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{
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hlsl_error(ctx, &dst->node.loc, VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO,
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO,
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"Infinities and NaNs are not allowed by the shader model.");
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}
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break;
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@ -324,37 +325,37 @@ static bool fold_div(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
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case HLSL_TYPE_DOUBLE:
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if (src2->value.u[k].d == 0)
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{
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hlsl_warning(ctx, &dst->node.loc, VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO,
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hlsl_warning(ctx, loc, VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO,
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"Floating point division by zero.");
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}
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dst->value.u[k].d = src1->value.u[k].d / src2->value.u[k].d;
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dst->u[k].d = src1->value.u[k].d / src2->value.u[k].d;
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break;
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case HLSL_TYPE_INT:
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if (src2->value.u[k].i == 0)
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{
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hlsl_error(ctx, &dst->node.loc, VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO,
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO,
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"Division by zero.");
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return false;
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}
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if (src1->value.u[k].i == INT_MIN && src2->value.u[k].i == -1)
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dst->value.u[k].i = INT_MIN;
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dst->u[k].i = INT_MIN;
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else
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dst->value.u[k].i = src1->value.u[k].i / src2->value.u[k].i;
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dst->u[k].i = src1->value.u[k].i / src2->value.u[k].i;
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break;
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case HLSL_TYPE_UINT:
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if (src2->value.u[k].u == 0)
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{
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hlsl_error(ctx, &dst->node.loc, VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO,
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO,
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"Division by zero.");
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return false;
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}
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dst->value.u[k].u = src1->value.u[k].u / src2->value.u[k].u;
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dst->u[k].u = src1->value.u[k].u / src2->value.u[k].u;
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break;
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default:
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FIXME("Fold division for type %s.\n", debug_hlsl_type(ctx, dst->node.data_type));
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FIXME("Fold division for type %s.\n", debug_hlsl_type(ctx, dst_type));
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return false;
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}
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}
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@ -600,7 +601,7 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
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break;
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case HLSL_OP2_DIV:
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success = fold_div(ctx, res, arg1, arg2);
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success = fold_div(ctx, &res->value, instr->data_type, arg1, arg2, &instr->loc);
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break;
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case HLSL_OP2_MOD:
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