vkd3d-shader/hlsl: Partially implement trunc().

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2023-04-14 23:00:57 +02:00 committed by Alexandre Julliard
parent 5366ca7001
commit 4b3707aeb4
Notes: Alexandre Julliard 2023-04-28 22:03:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/161
6 changed files with 64 additions and 0 deletions

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@ -123,6 +123,7 @@ vkd3d_shader_tests = \
tests/hlsl-struct-semantics.shader_test \
tests/hlsl-ternary.shader_test \
tests/hlsl-transpose.shader_test \
tests/hlsl-trunc.shader_test \
tests/hlsl-type-names.shader_test \
tests/hlsl-vector-indexing.shader_test \
tests/hlsl-vector-indexing-uniform.shader_test \

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@ -2295,6 +2295,7 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
[HLSL_OP1_SIN] = "sin",
[HLSL_OP1_SIN_REDUCED] = "sin_reduced",
[HLSL_OP1_SQRT] = "sqrt",
[HLSL_OP1_TRUNC] = "trunc",
[HLSL_OP2_ADD] = "+",
[HLSL_OP2_BIT_AND] = "&",

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@ -492,6 +492,7 @@ enum hlsl_ir_expr_op
HLSL_OP1_SIN,
HLSL_OP1_SIN_REDUCED, /* Reduced range [-pi, pi] */
HLSL_OP1_SQRT,
HLSL_OP1_TRUNC,
HLSL_OP2_ADD,
HLSL_OP2_BIT_AND,

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@ -3384,6 +3384,17 @@ static bool intrinsic_transpose(struct hlsl_ctx *ctx,
return true;
}
static bool intrinsic_trunc(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg;
if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_TRUNC, arg, loc);
}
static const struct intrinsic_function
{
const char *name;
@ -3433,6 +3444,7 @@ intrinsic_functions[] =
{"tex2D", -1, false, intrinsic_tex2D},
{"tex3D", -1, false, intrinsic_tex3D},
{"transpose", 1, true, intrinsic_transpose},
{"trunc", 1, true, intrinsic_trunc},
};
static int intrinsic_function_name_compare(const void *a, const void *b)

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@ -4031,6 +4031,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
write_sm4_unary_op(buffer, VKD3D_SM4_OP_SQRT, &expr->node, arg1, 0);
break;
case HLSL_OP1_TRUNC:
assert(type_is_float(dst_type));
write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_Z, &expr->node, arg1, 0);
break;
case HLSL_OP2_ADD:
switch (dst_type->base_type)
{

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@ -0,0 +1,44 @@
[pixel shader]
float4 main(uniform float4 u) : sv_target
{
return trunc(u);
}
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
draw quad
probe all rgba (0.0, 6.0, 7.0, 3.0)
uniform 0 float4 -1.5 6.5 7.5 3.4
draw quad
probe all rgba (-1.0, 6.0, 7.0, 3.0)
[pixel shader]
float4 main(uniform float4 u) : sv_target
{
float a = trunc(u.r);
int2 b = trunc(u.gb);
float4 res = float4(b, a, u.a);
return trunc(res);
}
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
draw quad
probe all rgba (6.0, 7.0, 0.0, 3.0)
[require]
shader model >= 4.0
[pixel shader]
float4 main(uniform int4 u) : sv_target
{
float a = trunc(u.r);
int2 b = trunc(u.gb);
float4 res = float4(b, a, u.a);
return trunc(res);
}
[test]
uniform 0 int4 -1 6 7 3
draw quad
probe all rgba (6.0, 7.0, -1.0, 3.0)