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tests: Test casting from a bool uniform.
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Alexandre Julliard
2023-05-01 22:25:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/177
@ -13,9 +13,11 @@ float4 main() : SV_TARGET
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draw quad
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probe all rgba (0.0, 0.0, 1.0, 1.0)
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[require]
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shader model >= 4.0
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[pixel shader]
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uniform float4 x;
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uniform int4 y;
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@ -30,3 +32,17 @@ uniform 0 float4 0.0 0.0 2.0 4.0
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uniform 4 int4 0 1 0 10
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draw quad
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probe all rgba (0.0, 10.0, 1.0, 11.0)
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[pixel shader]
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uniform bool4 b;
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float4 main() : sv_target
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{
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return (float4)b + (float4)(int4)b;
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}
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[test]
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uniform 0 uint4 0x00000001 0x00000002 0x80000000 0x00000000
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draw quad
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todo probe all rgba (2.0, 2.0, 2.0, 0.0)
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