vkd3d-shader/hlsl: Write resource loads in SM1.

This commit is contained in:
Francisco Casas 2023-04-25 13:06:15 -04:00 committed by Alexandre Julliard
parent 96c844ffb8
commit a91e6d4563
Notes: Alexandre Julliard 2023-05-08 22:34:16 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/159

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@ -1874,6 +1874,42 @@ static void write_sm1_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
write_sm1_instruction(ctx, buffer, &sm1_instr);
}
static void write_sm1_resource_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
const struct hlsl_ir_node *instr)
{
const struct hlsl_ir_resource_load *load = hlsl_ir_resource_load(instr);
struct hlsl_ir_node *coords = load->coords.node;
unsigned int sampler_offset, reg_id;
struct sm1_instruction sm1_instr;
sampler_offset = hlsl_offset_from_deref_safe(ctx, &load->resource);
reg_id = load->resource.var->regs[HLSL_REGSET_SAMPLERS].id + sampler_offset;
sm1_instr = (struct sm1_instruction)
{
.opcode = D3DSIO_TEX,
.dst.type = D3DSPR_TEMP,
.dst.reg = instr->reg.id,
.dst.writemask = instr->reg.writemask,
.has_dst = 1,
.srcs[0].type = D3DSPR_TEMP,
.srcs[0].reg = coords->reg.id,
.srcs[0].swizzle = hlsl_swizzle_from_writemask(VKD3DSP_WRITEMASK_ALL),
.srcs[1].type = D3DSPR_SAMPLER,
.srcs[1].reg = reg_id,
.srcs[1].swizzle = hlsl_swizzle_from_writemask(VKD3DSP_WRITEMASK_ALL),
.src_count = 2,
};
assert(instr->reg.allocated);
write_sm1_instruction(ctx, buffer, &sm1_instr);
}
static void write_sm1_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
const struct hlsl_ir_node *instr)
{
@ -1993,6 +2029,10 @@ static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
write_sm1_load(ctx, buffer, instr);
break;
case HLSL_IR_RESOURCE_LOAD:
write_sm1_resource_load(ctx, buffer, instr);
break;
case HLSL_IR_STORE:
write_sm1_store(ctx, buffer, instr);
break;