mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
Release 1.9.
This commit is contained in:
parent
9417c7cfb7
commit
90d4529f27
Notes:
Alexandre Julliard
2023-09-21 22:01:59 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/356
128
ANNOUNCE
128
ANNOUNCE
@ -1,16 +1,16 @@
|
||||
The Wine team is proud to announce that release 1.8 of vkd3d, the Direct3D to
|
||||
The Wine team is proud to announce that release 1.9 of vkd3d, the Direct3D to
|
||||
Vulkan translation library, is now available.
|
||||
|
||||
This release contains improvements that are listed in the release notes below.
|
||||
The main highlights are:
|
||||
|
||||
- Support for still many more HLSL features and intrinsics.
|
||||
- Performance improvements to vkd3d descriptor updates.
|
||||
- Yet more improvements to the HLSL compiler.
|
||||
- A new utility to inspect the contents of DXBC blobs.
|
||||
- Miscellaneous bug fixes.
|
||||
|
||||
The source is available from the following location:
|
||||
|
||||
https://dl.winehq.org/vkd3d/source/vkd3d-1.8.tar.xz
|
||||
https://dl.winehq.org/vkd3d/source/vkd3d-1.9.tar.xz
|
||||
|
||||
The current source can also be pulled directly from the git repository:
|
||||
|
||||
@ -21,73 +21,83 @@ for the complete list.
|
||||
|
||||
----------------------------------------------------------------
|
||||
|
||||
What's new in vkd3d 1.8
|
||||
What's new in vkd3d 1.9
|
||||
=======================
|
||||
|
||||
|
||||
*** libvkd3d
|
||||
|
||||
- Performance improvements have been made to the code that handles descriptor
|
||||
updates. In some applications the improvement can be quite significant.
|
||||
|
||||
- Host-visible descriptor heaps are persistently mapped on creation. Some
|
||||
applications access resource data from the CPU after calling Unmap(), and
|
||||
that's supposed to work in practice.
|
||||
|
||||
- 1-dimensional texture unordered-access views and shader resource views are
|
||||
implemented.
|
||||
|
||||
- Shader resource view, unordered access view, and constant buffer view root
|
||||
descriptors with NULL GPU addresses are supported.
|
||||
|
||||
- Direct3D 12 descriptor heap destruction is delayed until all contained
|
||||
resources are destroyed.
|
||||
- Copying between depth/stencil and colour formats in
|
||||
ID3D12GraphicsCommandList::CopyResource() is supported.
|
||||
- The ID3D12Fence1 interface is supported.
|
||||
|
||||
|
||||
*** libvkd3d-shader
|
||||
|
||||
- vkd3d_shader_scan() supports retrieving descriptor information for `d3dbc'
|
||||
shaders. This is one of the requirements for eventual SPIR-V generation from
|
||||
`d3dbc' sources.
|
||||
|
||||
- New features for the HLSL source type:
|
||||
- Support for the ternary conditional operator "?:".
|
||||
- Support for "discard" statements.
|
||||
- Support for the "packoffset" keyword.
|
||||
- Support for semantics on array types.
|
||||
- Support for RWBuffer loads and stores.
|
||||
- Register allocation for arrays and structures of resources and samplers
|
||||
is implemented.
|
||||
- Support for the SV_IsFrontFace pixel shader system-value semantics.
|
||||
- Support for using constant expressions as array sizes and indices.
|
||||
- Support for dynamic selection of vector components.
|
||||
- Support for the following intrinsic functions:
|
||||
- D3DCOLORtoUBYTE4()
|
||||
- any()
|
||||
- asfloat()
|
||||
- ddx() and ddy()
|
||||
- fmod()
|
||||
- log(), log2(), and log10()
|
||||
- sign()
|
||||
- trunc()
|
||||
- The SampleBias(), SampleCmp(), SampleCmpLevelZero(), and SampleGrad()
|
||||
texture object methods are implemented.
|
||||
- Support for the case-insensitive variants of the "vector" and "matrix"
|
||||
data types.
|
||||
- Parser support for the "unroll" loop attribute. A warning is output for
|
||||
"unroll" without iteration count, and an error is output when an iteration
|
||||
count is specified. Actual unrolling is not implemented yet.
|
||||
- Parser support for RWStructuredBuffer resources.
|
||||
- Parser support for SamplerComparisonState objects. Note that outputting
|
||||
compiled effects is not supported yet, but parsing these allows shaders
|
||||
containing SamplerComparisonState state objects to be compiled.
|
||||
- clip()
|
||||
- ddx_coarse() and ddy_coarse()
|
||||
- ddx_fine() and ddy_fine()
|
||||
- tex1D(), tex2D(), texCUBE(), and tex3D()
|
||||
- Constant folding support for more expression types. In particular:
|
||||
- comparison operators
|
||||
- floating-point min() and max()
|
||||
- logical `and' and `or'
|
||||
- dot products
|
||||
- square roots
|
||||
- logarithms
|
||||
- Support for multi-sample texture object declarations without explicit
|
||||
sample counts in shader model 4.1 and later shaders.
|
||||
- Support for using constant expressions as sample counts in multi-sample
|
||||
texture object declarations.
|
||||
- Support for variable initialisers using variables declared earlier in the
|
||||
same declaration list. E.g., `float a = 1, b = a, c = b + 1;'.
|
||||
- The GetDimensions() texture object method is implemented.
|
||||
- Matrix swizzles are implemented.
|
||||
- Parser support for if-statement attributes like `[branch]' and
|
||||
`[flatten]'.
|
||||
- Support for the `inline' function modifier.
|
||||
|
||||
- More improvements to HLSL support for the Direct3D shader model 1/2/3
|
||||
profiles.
|
||||
- Previously, vkd3d_shader_compile() would in some cases return VKD3D_OK
|
||||
despite compilation failing when targeting legacy Direct3D bytecode. These
|
||||
cases have been fixed.
|
||||
|
||||
- The section alignment of DXBC blobs produced by
|
||||
vkd3d_shader_serialize_dxbc() matches those produced by d3dcompiler more
|
||||
closely.
|
||||
- Various HLSL preprocessor fixes for edge cases related to stringification.
|
||||
|
||||
- The "main" function for shaders produced by the SPIR-V target is always
|
||||
terminated, even when the source was a TPF shader without explicit "ret"
|
||||
instruction.
|
||||
- SPIR-V target support for the `linear noperspective centroid' input
|
||||
interpolation mode.
|
||||
|
||||
- Relative addressing of shader input registers is supported by SPIR-V
|
||||
targets.
|
||||
- New interfaces:
|
||||
- The vkd3d_shader_scan_signature_info structure extends the
|
||||
vkd3d_shader_compile_info structure, and can be used to retrieve
|
||||
descriptions of `dxbc-tpf' and `d3dbc' shader inputs and outputs.
|
||||
- vkd3d_shader_free_scan_signature_info() is used to free
|
||||
vkd3d_shader_scan_signature_info structures.
|
||||
- The VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER compile option can be
|
||||
used to specify the default matrix packing order for HLSL sources.
|
||||
- The vkd3d_shader_varying_map_info structure extends the
|
||||
vkd3d_shader_compile_info structure, and can be used to specify a mapping
|
||||
between the outputs of a shader stage and the inputs of the next shader
|
||||
stage.
|
||||
- vkd3d_shader_build_varying_map() is used to build a mapping between the
|
||||
outputs of a shader stage and the inputs of the next shader stage.
|
||||
- The VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER flag returned as part of
|
||||
the vkd3d_shader_descriptor_info structure indicates the descriptor refers
|
||||
to a byte-addressed (`raw') buffer resource.
|
||||
|
||||
|
||||
*** vkd3d-compiler
|
||||
|
||||
- The `--matrix-storage-order' option can used to specify the default matrix
|
||||
storage order for HLSL sources.
|
||||
|
||||
|
||||
*** vkd3d-dxbc
|
||||
|
||||
- vkd3d-dxbc is a new utility that can be used to inspect the contents of DXBC
|
||||
blobs.
|
||||
|
2
AUTHORS
2
AUTHORS
@ -1,4 +1,5 @@
|
||||
Alexandre Julliard
|
||||
Alistair Leslie-Hughes
|
||||
Andrew Eikum
|
||||
Andrey Gusev
|
||||
Atharva Nimbalkar
|
||||
@ -9,6 +10,7 @@ Conor McCarthy
|
||||
David Gow
|
||||
Derek Lesho
|
||||
Ethan Lee
|
||||
Evan Tang
|
||||
Fabian Maurer
|
||||
Francisco Casas
|
||||
Francois Gouget
|
||||
|
@ -292,7 +292,7 @@ libvkd3d_shader_la_SOURCES = \
|
||||
libs/vkd3d-shader/vkd3d_shader_main.c \
|
||||
libs/vkd3d-shader/vkd3d_shader_private.h
|
||||
libvkd3d_shader_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SHADER_SOURCE -I$(srcdir)/libs/vkd3d-shader @SPIRV_TOOLS_CFLAGS@
|
||||
libvkd3d_shader_la_LDFLAGS = $(AM_LDFLAGS) -version-info 7:0:6
|
||||
libvkd3d_shader_la_LDFLAGS = $(AM_LDFLAGS) -version-info 8:0:7
|
||||
libvkd3d_shader_la_LIBADD = libvkd3d-common.la @SPIRV_TOOLS_LIBS@ -lm
|
||||
if HAVE_LD_VERSION_SCRIPT
|
||||
libvkd3d_shader_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-shader/vkd3d_shader.map
|
||||
@ -327,7 +327,7 @@ libvkd3d_la_SOURCES = \
|
||||
libs/vkd3d/vkd3d_shaders.h \
|
||||
libs/vkd3d/vulkan_procs.h
|
||||
libvkd3d_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SOURCE
|
||||
libvkd3d_la_LDFLAGS = $(AM_LDFLAGS) -version-info 9:0:8
|
||||
libvkd3d_la_LDFLAGS = $(AM_LDFLAGS) -version-info 10:0:9
|
||||
libvkd3d_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la @DL_LIBS@ @PTHREAD_LIBS@
|
||||
if HAVE_LD_VERSION_SCRIPT
|
||||
libvkd3d_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d/vkd3d.map
|
||||
@ -339,7 +339,7 @@ libvkd3d_utils_la_SOURCES = \
|
||||
libs/vkd3d-utils/vkd3d_utils_main.c \
|
||||
libs/vkd3d-utils/vkd3d_utils_private.h
|
||||
libvkd3d_utils_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_UTILS_SOURCE
|
||||
libvkd3d_utils_la_LDFLAGS = $(AM_LDFLAGS) -version-info 4:4:3
|
||||
libvkd3d_utils_la_LDFLAGS = $(AM_LDFLAGS) -version-info 4:5:3
|
||||
libvkd3d_utils_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la libvkd3d.la @PTHREAD_LIBS@
|
||||
if HAVE_LD_VERSION_SCRIPT
|
||||
libvkd3d_utils_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-utils/vkd3d_utils.map
|
||||
|
@ -1,5 +1,5 @@
|
||||
AC_PREREQ([2.69])
|
||||
AC_INIT([vkd3d],[1.8])
|
||||
AC_INIT([vkd3d],[1.9])
|
||||
|
||||
AC_CONFIG_AUX_DIR([bin])
|
||||
AC_CONFIG_MACRO_DIR([m4])
|
||||
|
@ -19,7 +19,7 @@
|
||||
|
||||
#define VK_NO_PROTOTYPES
|
||||
#define VK_USE_PLATFORM_XCB_KHR
|
||||
#define VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_8
|
||||
#define VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_9
|
||||
#include "config.h"
|
||||
#include <vkd3d.h>
|
||||
#include <vkd3d_utils.h>
|
||||
|
@ -77,6 +77,7 @@ enum vkd3d_api_version
|
||||
VKD3D_API_VERSION_1_6,
|
||||
VKD3D_API_VERSION_1_7,
|
||||
VKD3D_API_VERSION_1_8,
|
||||
VKD3D_API_VERSION_1_9,
|
||||
|
||||
VKD3D_FORCE_32_BIT_ENUM(VKD3D_API_VERSION),
|
||||
};
|
||||
|
@ -50,6 +50,7 @@ enum vkd3d_shader_api_version
|
||||
VKD3D_SHADER_API_VERSION_1_6,
|
||||
VKD3D_SHADER_API_VERSION_1_7,
|
||||
VKD3D_SHADER_API_VERSION_1_8,
|
||||
VKD3D_SHADER_API_VERSION_1_9,
|
||||
|
||||
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_API_VERSION),
|
||||
};
|
||||
|
@ -211,7 +211,7 @@ static inline bool register_is_constant_or_undef(const struct vkd3d_shader_regis
|
||||
|
||||
#define VKD3D_SPIRV_VERSION 0x00010000
|
||||
#define VKD3D_SPIRV_GENERATOR_ID 18
|
||||
#define VKD3D_SPIRV_GENERATOR_VERSION 8
|
||||
#define VKD3D_SPIRV_GENERATOR_VERSION 9
|
||||
#define VKD3D_SPIRV_GENERATOR_MAGIC vkd3d_make_u32(VKD3D_SPIRV_GENERATOR_VERSION, VKD3D_SPIRV_GENERATOR_ID)
|
||||
|
||||
struct vkd3d_spirv_stream
|
||||
|
@ -210,7 +210,7 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
|
||||
|
||||
option = &options[0];
|
||||
option->name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION;
|
||||
option->value = VKD3D_SHADER_API_VERSION_1_8;
|
||||
option->value = VKD3D_SHADER_API_VERSION_1_9;
|
||||
|
||||
compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
|
||||
compile_info.next = &preprocess_info;
|
||||
@ -326,7 +326,7 @@ HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename
|
||||
|
||||
static const struct vkd3d_shader_compile_option options[] =
|
||||
{
|
||||
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_8},
|
||||
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_9},
|
||||
};
|
||||
|
||||
TRACE("data %p, size %lu, filename %s, macros %p, include %p, preprocessed_blob %p, messages_blob %p.\n",
|
||||
|
@ -1959,7 +1959,7 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
|
||||
|
||||
const struct vkd3d_shader_compile_option options[] =
|
||||
{
|
||||
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_8},
|
||||
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_9},
|
||||
{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
|
||||
{VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE, 0},
|
||||
};
|
||||
@ -2013,7 +2013,7 @@ static int vkd3d_scan_dxbc(const struct d3d12_device *device, const D3D12_SHADER
|
||||
|
||||
const struct vkd3d_shader_compile_option options[] =
|
||||
{
|
||||
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_8},
|
||||
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_9},
|
||||
{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
|
||||
};
|
||||
|
||||
|
@ -782,7 +782,7 @@ int main(int argc, char **argv)
|
||||
if (!options.explicit_colour && !getenv("NO_COLOUR") && !getenv("NO_COLOR") && has_colour(output))
|
||||
options.formatting |= VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR;
|
||||
add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_FORMATTING, options.formatting);
|
||||
add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_8);
|
||||
add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_9);
|
||||
|
||||
info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
|
||||
info.next = &hlsl_source_info;
|
||||
|
Loading…
Reference in New Issue
Block a user