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vkd3d-compiler: Slightly reword the --semantic-compat-map usage text.
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Alexandre Julliard
2023-11-08 23:03:09 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/452
@ -185,8 +185,6 @@ static void print_usage(const char *program_name)
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" --matrix-storage-order=<order>\n"
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" Specify default matrix storage order. Valid values are\n"
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" 'column' (default) and 'row'.\n"
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" --semantic-compat-map Enable semantic mapping compatibility mode to use SM4+ system values\n"
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" instead of SM1-3 style semantic names when compiling from HLSL sources.\n"
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" -e, --entry=<name> Use <name> as the entry point (default is \"main\").\n"
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" -E Preprocess the source code instead of compiling it.\n"
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" -o, --output=<file> Write the output to <file>. If <file> is '-' or no\n"
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@ -201,6 +199,8 @@ static void print_usage(const char *program_name)
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" --print-target-types Display the supported target types for the specified\n"
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" source type and exit.\n"
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" -p, --profile=<name> Specify the target shader profile for HLSL shaders.\n"
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" --semantic-compat-map Map shader model 1-3 semantic names to shader model 4+\n"
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" system values when compiling HLSL sources.\n"
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" --strip-debug Strip debug information from the output.\n"
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" -V, --version Display version information and exit.\n"
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" -x <type> Specify the type of the source. Use --print-source-types\n"
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