vkd3d-shader/spirv: Set the register index count in spirv_compiler_emit_hull_shader_builtins().

This commit is contained in:
Conor McCarthy 2023-05-26 16:34:55 +10:00 committed by Alexandre Julliard
parent 7e58511b76
commit bf1ecc0f60
Notes: Alexandre Julliard 2023-05-26 22:16:37 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/213

View File

@ -5172,6 +5172,7 @@ static void spirv_compiler_emit_hull_shader_builtins(struct spirv_compiler *comp
dst.reg.type = VKD3DSPR_OUTPOINTID;
dst.reg.idx[0].offset = ~0u;
dst.reg.idx[1].offset = ~0u;
dst.reg.idx_count = 0;
dst.write_mask = VKD3DSP_WRITEMASK_0;
spirv_compiler_emit_input_register(compiler, &dst);
}