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vkd3d-shader/spirv: Set the register index count in spirv_compiler_emit_hull_shader_builtins().
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Notes:
Alexandre Julliard
2023-05-26 22:16:37 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/213
@ -5172,6 +5172,7 @@ static void spirv_compiler_emit_hull_shader_builtins(struct spirv_compiler *comp
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dst.reg.type = VKD3DSPR_OUTPOINTID;
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dst.reg.idx[0].offset = ~0u;
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dst.reg.idx[1].offset = ~0u;
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dst.reg.idx_count = 0;
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dst.write_mask = VKD3DSP_WRITEMASK_0;
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spirv_compiler_emit_input_register(compiler, &dst);
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}
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