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vkd3d-shader/ir: Validate the index of a TEMP register.
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Alexandre Julliard
2023-11-02 22:49:42 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/432
@ -1473,6 +1473,7 @@ struct validation_context
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{
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struct vkd3d_shader_parser *parser;
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size_t instruction_idx;
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bool dcl_temps_found;
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};
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static void VKD3D_PRINTF_FUNC(3, 4) validator_error(struct validation_context *ctx,
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@ -1514,6 +1515,25 @@ static void vsir_validate_register(struct validation_context *ctx,
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if (reg->idx_count > ARRAY_SIZE(reg->idx))
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid register index count %u.",
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reg->idx_count);
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switch (reg->type)
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{
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case VKD3DSPR_TEMP:
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if (reg->idx_count != 1)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid index count %u for a TEMP register.",
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reg->idx_count);
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if (reg->idx_count >= 1 && reg->idx[0].rel_addr)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "Non-NULL relative address for a TEMP register.");
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if (reg->idx_count >= 1 && reg->idx[0].offset >= ctx->parser->shader_desc.temp_count)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "TEMP register index %u exceeds the declared count %u.",
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reg->idx[0].offset, ctx->parser->shader_desc.temp_count);
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break;
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default:
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break;
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}
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}
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static void vsir_validate_dst_param(struct validation_context *ctx,
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@ -1602,6 +1622,14 @@ static void vsir_validate_instruction(struct validation_context *ctx)
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case VKD3DSIH_DCL_TEMPS:
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vsir_validate_dst_count(ctx, instruction, 0);
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vsir_validate_src_count(ctx, instruction, 0);
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/* TODO Check that each phase in a hull shader has at most
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* one occurrence. */
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if (ctx->dcl_temps_found && ctx->parser->shader_version.type != VKD3D_SHADER_TYPE_HULL)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_DUPLICATE_DCL_TEMPS, "Duplicate DCL_TEMPS instruction.");
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ctx->dcl_temps_found = true;
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if (instruction->declaration.count != ctx->parser->shader_desc.temp_count)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DCL_TEMPS, "Invalid DCL_TEMPS count %u, expected %u.",
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instruction->declaration.count, ctx->parser->shader_desc.temp_count);
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break;
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default:
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@ -206,6 +206,9 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT = 9010,
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VKD3D_SHADER_ERROR_VSIR_INVALID_DEST_COUNT = 9011,
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VKD3D_SHADER_ERROR_VSIR_INVALID_SOURCE_COUNT = 9012,
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VKD3D_SHADER_ERROR_VSIR_DUPLICATE_DCL_TEMPS = 9013,
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VKD3D_SHADER_ERROR_VSIR_INVALID_DCL_TEMPS = 9014,
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VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX = 9015,
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};
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enum vkd3d_shader_opcode
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